v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Herbalist
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | {{Migrated_article}} |
− | {{ | + | {{quality|Exceptional|19:16, 16 April 2011 (UTC)}} |
− | + | {{Skill | |
| color = 6:0 | | color = 6:0 | ||
| skill = Herbalist | | skill = Herbalist | ||
Line 8: | Line 8: | ||
| tasks = | | tasks = | ||
* Gather plants | * Gather plants | ||
− | | workshop = | + | * Extract Plant Essence |
− | + | | workshop = [[Still]] | |
| attributes = | | attributes = | ||
* Agility | * Agility | ||
Line 17: | Line 17: | ||
{{av}} | {{av}} | ||
− | The '''herbalist''' skill is used by dwarves with the '''plant gathering''' [[labor]] to gather [[plant]]s | + | The '''herbalist''' skill is used by dwarves with the '''plant gathering''' [[labor]]. They will attempt to gather [[plant]]s from [[Designations Menu|designated]] [[shrub]]s. If successful, a stack of 1 to 5 plants will be produced. |
− | |||
− | |||
− | [[ | ||
− | |||
− | |||
− | |||
− | |||
== Food production == | == Food production == | ||
− | Herbalists are often used to help with food production | + | Herbalists are often used to help with food production in an early fortress as they do not require farm plots or other setup. While plant gathering is less efficient than [[farming]] and significantly less reliable, it provides a relatively immediate payoff in comparison. Plant gathering is also an excellent way to acquire above ground plants in order to bootstrap above ground farming (the only alternative is to wait for a human or elven caravan and hope they brought seeds). |
− | Above ground, this skill works best in areas with thick vegetation | + | Above ground, this skill works best in areas with thick vegetation like [[forest]]s; is less useful in sparsely vegetated biomes like [[desert]]s or [[badlands]]; and is completely useless in [[mountain]] biomes which cannot have shrubs. Underground, plant gathering can be a high risk activity in the caverns, and production can be easily outstripped by farms. However, once a non-dry cavern has been opened, underground shrubs will begin to appear on ''all'' underground soil or muddy tiles. Herbalists can continue to gather from these to supplement your farming production, at no risk. |
− | The number of plants in | + | The number of plants in a stack a herbalist gathers depends on his skill the same as with quality levels in earlier versions - for every 'bump' in quality, there is one more plant, starting with 0-1 and capped at 5. |
− | When a herbalist picks some plants, | + | When a herbalist picks some plants, he will carry them to the food stockpile himself, even if his food hauling labour is disabled. |
== Gathering seeds == | == Gathering seeds == | ||
Line 39: | Line 32: | ||
==Speed of training== | ==Speed of training== | ||
− | Dwarves gain [[experience]] in plant gathering every time they pick over a shrub whether they are successful at harvesting anything or not. Training a completely unskilled dwarf to legendary status in this skill requires the harvesting of | + | Dwarves gain [[experience]] in plant gathering every time they pick over a shrub whether they are successful at harvesting anything or not. Training a completely unskilled dwarf to legendary status in this skill requires the harvesting of 600 plants, and can be done in less than a couple of years. A legendary herbalist not suffering from any [[Skill#Skill_penalties|skill penalties]] will never fail to harvest a stack of four or five [[crop|plant]]s. |
− | + | ||
− | |||
− | |||
− | |||
{{skills}} | {{skills}} |