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− | {{Quality|Superior}} | + | {{Quality|Superior|21:13, 28 April 2013 (UTC)}} |
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− | + | '''Goblinite''' is the term used by players to refer to the metal and clothing resources that can be gathered off of [[goblin]] corpses. Depending on the fortress they may be an important supplement to normally produced or traded [[armor]], [[weapon]]s, and [[clothing]]. The clothing content of [[siege]]s can almost single-handedly provide an entire fortress with clothes, while [[melt|melting]] down weapons and armor can make up for a lack of [[iron]] bearing ore at an embark site. | |
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− | + | ==Types of loot== | |
+ | The loot you get will vary from siege to siege, but you will practically always get a few melee weapons, made of [[copper]], [[iron]], [[silver]] or [[bronze]]. Armour made out of the aforementioned materials is also very common, as are shields. If you manage to kill an archer, you will get up to 40 metal [[arrow]]s and [[bolt]]s, as well as their [[bow]] or [[crossbow]]; the exact quantity you'll get depends on how many times the enemy shot their crossbow, as enemies will always arrive with 40 rounds of ammo. Generally, though, the bolts are more worthwhile using directly than the arrows, as it's difficult to train an archer dwarf, owing to the lack of ammo. | ||
− | + | If you manage to kill a warlord, it may yield master-quality weapons and armour, as well as ammunition if they used a ranged weapon. The utility of these weapons varies; while a master-quality iron [[spear]] is probably quite useful, a master-quality copper [[short sword]] isn't that great. | |
− | + | Sometimes, goblins will arrive riding [[mount]]s. While some of these mounts can be [[Animal trainer|trained]] if captured, they'll always be hostile to your fortress, though their offspring won't. With micromanaging, one can breed them before [[Butcher|disposing]] of the hostile parents. | |
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{{D for Dwarf}} | {{D for Dwarf}} | ||