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Editing Fire imp
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− | + | '''Fire imps''' are small hostile [[creature]]s straight from the [[magma sea]], emerging in groups of 3 to 4 mayhem-minded individuals. Only a little bigger than a [[cat]], the threat they pose comes in the form of their special attacks; they are able to throw large [[Fire|fireballs]] and launch jets of flame from their hands, which can ignite whole landscapes and immediately turn your [[Dwarf|dwarves]] into !!dwarves!!. All fire imps are born with Legendary [[skill]] in [[Climber|climbing]]. | |
− | + | If breaching the magma sea to use its [[magma]], one should expect to face fire imps sooner or later. [[Trap|Take measures]] when you spot some in a near magmapipe, and equip your [[military]] with shields in hope they won't be ignited when facing them. Attempting to [[Water|drown]] fire imps is futile, as like all other magma-dwellers, they don't need to breathe. They are also able to open unforbidden [[door]]s, meaning these can't be used to block them. To avoid unwanted [[fun]] when dealing with fire imps and other nasty magma-dwelling creatures, you can have a narrow [[channel]] leading between your source and the point you want to send it to, then put in a magma-safe [[grate]] or set of [[bars]] ([[fortification]]s are useless when submerged, as creatures can swim through them). Beware, though, that [[magma man|magma men]] and [[fire man|fire men]] can and will [[building destroyer|destroy]] such barriers. | |
− | + | A safer, but more complicated way to do this is having a floor grate cover the magma intake point and getting magma from it through a [[pump]]. Due to building destroying mechanics, floor grates can't be destroyed from below. Pumps can take magma from a grated source. The pump and grate should obviously be magma-safe. Also, the pump should be powered, not manually operated - a dwarf operating the pump would be in line of fire should an imp find itself under the grate. | |
− | [[ | + | Fire imps are glass cannons (a [[dog]] can take care of them, provided they're not ignited), but resist heat much more than most creatures, only taking damage at {{ct|15000}}. This makes them immune to fire and magma (obviously), but not [[dragonfire]]. It is possible for fire imps (and other magma creatures) to travel to the surface via a [[volcano]]; if you are building near a volcano and your dwarves get set on fire for no apparent reason, look around for a fire imp in the volcano. You can try channeling to the surface of the magma and baiting it or just dump water on it from above. |
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+ | In an amusing example of the intricacies of ''Dwarf Fortress'', fire imps can not get [[syndrome|fevers]]. It makes sense when you know what a fever is (higher body temperature, by a few degrees), and the fact that fire imps are extremely resistant to high temperatures. This is not likely to affect gameplay unless you expose them to an appropriate [[Weather#Evil weather|evil weather]] or if [[modding]] is involved. Despite their humanoid anatomy, fire imps are not intelligent creatures and therefore your dwarves will be more than eager to [[butcher]] them for a small quantity of returns. Curiously, fire imps are all genderless and biologically immortal, and rather than [[blood]], they have gray-colored goo as their bodily fluids. [[Adventurer mode|Adventurers]] are able to smell fire imps with {{k|o}}, with them being described as smelling like "smoke". | ||
Some dwarves [[Preferences|like]] fire imps for their ''terrifying features''. | Some dwarves [[Preferences|like]] fire imps for their ''terrifying features''. | ||
− | [[File:Fire_imp.png|thumb|center|Admired for its ''terrifying features''. | + | [[File:Fire_imp.png|thumb|center|Admired for its ''terrifying features''.]] |
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