v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Ethic
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 12: | Line 12: | ||
[ETHIC:LYING:PERSONAL_MATTER] | [ETHIC:LYING:PERSONAL_MATTER] | ||
− | This means that the entity will treat lying as a personal matter | + | This means that the entity will treat lying as a personal matter. More technically, the value of its LYING ethic is set to PERSONAL_MATTER. |
== Ethic types == | == Ethic types == | ||
Line 27: | Line 27: | ||
|- | |- | ||
| {{text anchor|EAT_SAPIENT_OTHER}} | | {{text anchor|EAT_SAPIENT_OTHER}} | ||
− | | This includes whether or not a race is willing to [[butcher]] other sapients. Note that, due to | + | | This includes whether or not a race is willing to [[butcher]] other sapients. Note that, due to a bug, player forts will never butcher intelligent creatures in fortress mode (they are still willing to eat their meat though, should they have access to it). However this works as intended in adventure mode, worldgen, and offsite (caravans will deliver products made from sentients, etc.) |
|- | |- | ||
| {{text anchor|KILL_ANIMAL}} | | {{text anchor|KILL_ANIMAL}} | ||
− | | A response | + | | A response between MISGUIDED and UNTHINKABLE (see below) causes the entity to refuse animal products in trade — namely, [[material token|materials]] with [IMPLIES_ANIMAL_KILL]. Animal products sold by caravans will be marked as "grown", which means kosher for their ethics, for example grown leather. |
|- | |- | ||
| {{text anchor|KILL_ENEMY}} | | {{text anchor|KILL_ENEMY}} | ||
Line 39: | Line 39: | ||
|- | |- | ||
| {{text anchor|KILL_NEUTRAL}} | | {{text anchor|KILL_NEUTRAL}} | ||
− | | If REQUIRED, all lethal combat with an enemy who is neutral with the entity will put the creature in [[no quarter]] mode, and the creature will also demand that strangers identify themselves | + | | If REQUIRED, all lethal combat with an enemy who is neutral with the entity will put the creature in [[no quarter]] mode, and the creature will also demand that strangers identify themselves. |
|- | |- | ||
| {{text anchor|KILL_PLANT}} | | {{text anchor|KILL_PLANT}} | ||
− | | This includes a race's position towards wood — | + | | This includes a race's position towards wood — a response between MISGUIDED and UNTHINKABLE (see below) causes the entity to refuse wooden objects (except for "grown" wooden objects) in trade, and also prohibits them from bringing caravan [[wagon]]s. Caravans will sell grown wood objects (if the civ has WOOD_PREF) and even grown non-wood objects but that elves refuse to buy (if the civ uses misc processed wood products). |
|- | |- | ||
| {{text anchor|LYING}} | | {{text anchor|LYING}} | ||
Line 51: | Line 51: | ||
|- | |- | ||
| {{text anchor|MAKE_TROPHY_SAME_RACE}} | | {{text anchor|MAKE_TROPHY_SAME_RACE}} | ||
− | | This determines whether kills of one's own race will lead to characters with trophies. [[Historical figure]]s can arrive at your fortress with leather, tooth, hair, bone or nail jewellery from their race. Example: | + | | This determines whether kills of one's own race will lead to characters with trophies. [[Historical figure]]s can arrive at your fortress with leather, tooth, hair, bone or nail jewellery from their race, even INTELLIGENT. Example: goblin with -goblin tooth ring-. |
|- | |- | ||
| {{text anchor|MAKE_TROPHY_SAPIENT}} | | {{text anchor|MAKE_TROPHY_SAPIENT}} | ||
− | | This determines whether kills of other sapients will lead to characters with trophies | + | | This determines whether kills of other sapients will lead to characters with trophies. As previous, but regarding other races, including INTELLIGENT. |
|- | |- | ||
| {{text anchor|OATH_BREAKING}} | | {{text anchor|OATH_BREAKING}} | ||
Line 118: | Line 118: | ||
| 11 || {{text anchor|PUNISH_REPRIMAND}} | | 11 || {{text anchor|PUNISH_REPRIMAND}} | ||
|- | |- | ||
− | | 12 || {{text anchor|PUNISH_SERIOUS}} | + | | 12 || {{text anchor|PUNISH_SERIOUS}} |
|- | |- | ||
− | | 13 || {{text anchor|PUNISH_EXILE}} | + | | 13 || {{text anchor|PUNISH_EXILE}} |
|- | |- | ||
− | | 14 || {{text anchor|PUNISH_CAPITAL}} | + | | 14 || {{text anchor|PUNISH_CAPITAL}} |
|- | |- | ||
| 15 || {{text anchor|UNTHINKABLE}} | | 15 || {{text anchor|UNTHINKABLE}} | ||
Line 128: | Line 128: | ||
| 16 || {{text anchor|REQUIRED}} | | 16 || {{text anchor|REQUIRED}} | ||
|} | |} | ||
− | |||
==Ethic value numbers in relation to each other== | ==Ethic value numbers in relation to each other== |