v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Dwarf fortress mode
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 88: | Line 88: | ||
*{{DFtext|Abandon the fortress to ruin}} (or {{DFtext|Succumb to Invasion}}) – This permanently [[abandon]]s the fortress, saves the map to the world's data files for later use, and returns to the main menu. Once you abandon a fort, all of your dwarves leave the site, all of your livestock dies, and all items including corpses will be scattered around the map before it is saved. This is how you "give up" on a fortress. You might later [[Reclaim fortress mode|reclaim]] the fortress with a new group of dwarves or visit it with an adventurer in [[Adventurer mode]]. | *{{DFtext|Abandon the fortress to ruin}} (or {{DFtext|Succumb to Invasion}}) – This permanently [[abandon]]s the fortress, saves the map to the world's data files for later use, and returns to the main menu. Once you abandon a fort, all of your dwarves leave the site, all of your livestock dies, and all items including corpses will be scattered around the map before it is saved. This is how you "give up" on a fortress. You might later [[Reclaim fortress mode|reclaim]] the fortress with a new group of dwarves or visit it with an adventurer in [[Adventurer mode]]. | ||
*{{DFtext|Quit without saving}} | *{{DFtext|Quit without saving}} | ||
− | *{{DFtext|Settings}} | + | *{{DFtext|Settings}} |
*{{DFtext|Return to game}} – Exits the options menu. You can also just press {{K|Esc}}. | *{{DFtext|Return to game}} – Exits the options menu. You can also just press {{K|Esc}}. | ||
Line 99: | Line 99: | ||
| Move map view around | | Move map view around | ||
|- | |- | ||
− | | {{k| | + | | {{k|8}} {{k|2}} {{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}} (keypad) |
| Move map view around | | Move map view around | ||
|- | |- | ||
Line 196: | Line 196: | ||
== Rooms, furniture, and portals == | == Rooms, furniture, and portals == | ||
− | To remove one of these, | + | To remove one of these, use the {{K|q}} command, place the cursor on the item to remove, and hit {{K|x}}. This will mark the item for removal and a hauling job will be queued. Eventually a dwarf will show up and haul the item off to a [[stockpile]] if one exists. |
=== Furniture === | === Furniture === | ||
{| class="wikitable" | {| class="wikitable" | ||
+ | |- | ||
+ | | {{Menu icon|b|y|n|sep=-}} | ||
+ | | place Armor Stand | ||
|- | |- | ||
| {{Menu icon|b|f|b|sep=-}} | | {{Menu icon|b|f|b|sep=-}} | ||
Line 207: | Line 210: | ||
| place Chair or Throne (seat) | | place Chair or Throne (seat) | ||
|- | |- | ||
− | | {{Menu icon|b|f| | + | | {{Menu icon|b|f|x|sep=-}} |
− | | place | + | | place Burial Receptacle (coffin) |
− | |||
− | |||
− | |||
|- | |- | ||
| {{Menu icon|b|f|n|sep=-}} | | {{Menu icon|b|f|n|sep=-}} | ||
| place Cabinet | | place Cabinet | ||
|- | |- | ||
− | | {{Menu icon|b|f| | + | | {{Menu icon|b|f|h|sep=-}} |
− | | place | + | | place Container |
|- | |- | ||
− | | {{Menu icon|b| | + | | {{Menu icon|b|y|r|sep=-}} |
− | | place | + | | place Weapon Rack |
|- | |- | ||
| {{Menu icon|b|f|u|sep=-}} | | {{Menu icon|b|f|u|sep=-}} | ||
| place Statue | | place Statue | ||
+ | |- | ||
+ | | {{Menu icon|b|f|l|sep=-}} | ||
+ | | place memorial Slab | ||
+ | |- | ||
+ | | {{Menu icon|b|f|t|sep=-}} | ||
+ | | place Table | ||
|- | |- | ||
| {{Menu icon|b|f|T|sep=-}} | | {{Menu icon|b|f|T|sep=-}} | ||
| place Traction Bench | | place Traction Bench | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
− | Assuming that dwarves have already made a piece of [[ | + | Assuming that dwarves have already made a piece of [[Furniture]], they can install it somewhere using one of these commands. |
=== Defining rooms === | === Defining rooms === | ||
{{Main|Room}} | {{Main|Room}} | ||
− | + | Certain types of furniture placed in an area can allow the area to be defined as a [[Room]] using {{K|q}}. The {{K|q}} command can also be used to undefine rooms, with or without removing the associated furniture. | |
=== Doors and hatches === | === Doors and hatches === | ||
Line 251: | Line 245: | ||
|- | |- | ||
| {{Menu icon|b|p|r|sep=-}} | | {{Menu icon|b|p|r|sep=-}} | ||
− | | place | + | | place Door |
|- | |- | ||
| {{Menu icon|b|p|h|sep=-}} | | {{Menu icon|b|p|h|sep=-}} | ||
− | | place floor | + | | place floor Hatch |
|} | |} | ||
− | These commands allow you to place already created [[ | + | These commands allow you to place already created [[Door]]s and [[Hatch cover]]s assuming that you have an adjacent wall. |
+ | |||
+ | === Windows, grates, and bars === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | {{K|b}}-{{K|W}} | ||
+ | | place Wall grate | ||
+ | |- | ||
+ | | {{K|b}}-{{K|G}} | ||
+ | | place floor Grate | ||
+ | |- | ||
+ | | {{K|b}}-{{K|B}} | ||
+ | | place vertical Bars | ||
+ | |- | ||
+ | | {{K|b}}-{{K|Alt}}+{{K|b}} | ||
+ | | place floor Bars | ||
+ | |- | ||
+ | | {{K|b}}-{{K|y}} | ||
+ | | place glass window | ||
+ | |- | ||
+ | | {{K|b}}-{{K|Y}} | ||
+ | | place gem window | ||
+ | |} | ||
+ | These commands allow you to install [[Window]]s, [[Grate]]s, and [[Bars]] over openings, assuming that you have already created them. | ||
== Constructions == | == Constructions == | ||
{{Main|Construction}} | {{Main|Construction}} | ||
− | [[Construction]]s are features that are built in place | + | [[Construction]]s are features that are built in place rather than created in a workshop and installed or carved out of existing rock. Constructions are how you build above-ground structures or structures in any other place where there's no rock or soil to carve them out of. |
− | Constructions are usually built out of, and thus require, [[ | + | Constructions are usually built out of, and thus require, [[Stone]] or [[Wood]], but you can also use a variety of materials (such as metal) to build them. Possible constructions include [[Floor]]s, [[Wall]]s, [[Stair]]s, [[Ramp]]s, and [[Fortification]]s. |
=== Walls, floors, and stairs === | === Walls, floors, and stairs === | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | | {{ | + | | {{K|b}}-{{K|C}} |
| build Constructions submenu | | build Constructions submenu | ||
|- | |- | ||
− | | {{ | + | | {{K|b}}-{{K|C}}-{{K|w}} |
| build Constructed [[Wall]] | | build Constructed [[Wall]] | ||
|- | |- | ||
− | | {{ | + | | {{K|b}}-{{K|C}}-{{K|f}} |
| build Constructed [[Floor]] | | build Constructed [[Floor]] | ||
|- | |- | ||
− | | {{ | + | | {{K|b}}-{{K|C}}-{{K|r}} |
| build Constructed upward [[Ramp]] | | build Constructed upward [[Ramp]] | ||
|- | |- | ||
− | | {{ | + | | {{K|b}}-{{K|C}}-{{K|u}} |
− | | build Constructed [[Stair]] | + | | build Constructed Up [[Stair]] |
|- | |- | ||
− | | {{ | + | | {{K|b}}-{{K|C}}-{{K|d}} |
− | | build | + | | build Constructed Down [[Stair]] |
|- | |- | ||
− | | {{ | + | | {{K|b}}-{{K|C}}-{{K|x}} |
− | + | | build Constructed up and down [[Stair]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | build | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
+ | | {{K|b}}-{{K|C}}-{{K|F}} | ||
+ | | build Constructed [[Fortification]] | ||
|} | |} | ||
− | Walls, Floors, and Stairs are removed with | + | Walls, Floors, and Stairs are removed with {{K|d}}-{{K|n}}. Bridges and roads are removed with {{K|q}}. |
=== Bridges === | === Bridges === | ||
− | + | {| class="wikitable" | |
+ | |- | ||
+ | | {{K|b}}-{{K|g}} | ||
+ | | build a bridge | ||
+ | |} | ||
A [[Bridge]] is not only used to cross rivers or chasms, but can also be used as a large door when built as a drawbridge. Such use requires that a [[Lever]] be linked to it in order for dwarves to control its open or closed state. | A [[Bridge]] is not only used to cross rivers or chasms, but can also be used as a large door when built as a drawbridge. Such use requires that a [[Lever]] be linked to it in order for dwarves to control its open or closed state. | ||
=== Roads === | === Roads === | ||
− | + | {| class="wikitable" | |
+ | |- | ||
+ | | {{K|b}}-{{K|o}} | ||
+ | | build Paved road | ||
+ | |- | ||
+ | | {{K|b}}-{{K|O}} | ||
+ | | build Dirt road | ||
+ | |} | ||
[[Road]]s are most commonly used to give [[caravan|caravans]] a reliable path to your fortress from the map's edge, though they don't really require one. A paved road is much like a [[floor]] except that it requires fewer raw materials per tile to build. A dirt road requires no materials to build, but deteriorates over time. | [[Road]]s are most commonly used to give [[caravan|caravans]] a reliable path to your fortress from the map's edge, though they don't really require one. A paved road is much like a [[floor]] except that it requires fewer raw materials per tile to build. A dirt road requires no materials to build, but deteriorates over time. | ||
− | |||
− | |||
− | |||
== Trading == | == Trading == | ||
Line 377: | Line 371: | ||
{{Category|Interface}} | {{Category|Interface}} | ||
[[ru:Dwarf fortress mode]] | [[ru:Dwarf fortress mode]] | ||
− |