v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Die

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
 
{{Quality|Superior}}
 
{{Quality|Superior}}
 
{{av}}
 
{{av}}
[[File:dice_preview.png|right]]
+
[[File:Historical dice.jpg|right|250px|thumb|Examples of dice.]]
 
{{distinguish|Death|Dye}}
 
{{distinguish|Death|Dye}}
 
'''Dice''' (singular ''die'') are an item randomly found in religious (not [[titan]]) [[Temple#Shrines|shrine]]s located throughout the world, with several able to spawn at [[monastery|monasteries]]. They can be picked up and rolled to divine the will of the [[Deity|gods]] relevant to the dice, granting a variety of possible effects both positive or ''[[fun]]''. Divination can be disallowed in [[Advanced_world_generation#Allow_Divination.2C_Experiments.2C_and_Necromancy_types|advanced world generation]].
 
'''Dice''' (singular ''die'') are an item randomly found in religious (not [[titan]]) [[Temple#Shrines|shrine]]s located throughout the world, with several able to spawn at [[monastery|monasteries]]. They can be picked up and rolled to divine the will of the [[Deity|gods]] relevant to the dice, granting a variety of possible effects both positive or ''[[fun]]''. Divination can be disallowed in [[Advanced_world_generation#Allow_Divination.2C_Experiments.2C_and_Necromancy_types|advanced world generation]].
Line 14: Line 14:
  
 
==Fortress Mode==
 
==Fortress Mode==
 +
 
In [[fortress mode]], dice can be created in a [[craftsdwarf's workshop]] from [[wood]], [[stone]], or [[glass]]. It is not currently possible to specify the number of sides to make on dice, nor do descriptions on dice mention the number of sides that they have. Divination currently does not occur in fortress mode, making dice only usable as trading goods.
 
In [[fortress mode]], dice can be created in a [[craftsdwarf's workshop]] from [[wood]], [[stone]], or [[glass]]. It is not currently possible to specify the number of sides to make on dice, nor do descriptions on dice mention the number of sides that they have. Divination currently does not occur in fortress mode, making dice only usable as trading goods.
  
 
==Adventurer Mode==
 
==Adventurer Mode==
 +
 
In [[adventurer mode]], dice can be found and used for divination by the player. Each die will have a series of words, images or numbers, the former two influenced by the deity's [[sphere]]s. Effects are tied to the specific number or image on the die, but are unique to each specific divination practice (which several dice may share, however). Therefore, rolling the same number or image on the same die after the time since the last divination has expired will result in the same effect. A die with a large number of faces can have several numbers or images that produce the same effect (such as bad or good luck curses). Multiple dice may be held and rolled at a time, though this only appears to count as rolling the die selected in the inventory, dropping all other dice while mentioning their number or image (but not their effect). Only dice found in shrines have any effect. Dice taken in character creation can be rolled, but won't have any special effect, giving only "You roll." text, without any additional text, as they lack any numbers or images to show after the roll.
 
In [[adventurer mode]], dice can be found and used for divination by the player. Each die will have a series of words, images or numbers, the former two influenced by the deity's [[sphere]]s. Effects are tied to the specific number or image on the die, but are unique to each specific divination practice (which several dice may share, however). Therefore, rolling the same number or image on the same die after the time since the last divination has expired will result in the same effect. A die with a large number of faces can have several numbers or images that produce the same effect (such as bad or good luck curses). Multiple dice may be held and rolled at a time, though this only appears to count as rolling the die selected in the inventory, dropping all other dice while mentioning their number or image (but not their effect). Only dice found in shrines have any effect. Dice taken in character creation can be rolled, but won't have any special effect, giving only "You roll." text, without any additional text, as they lack any numbers or images to show after the roll.
  
Line 23: Line 25:
 
* Minor blessing: grants the user a week of good luck (50% chance of 150% skill rate multiplier).
 
* Minor blessing: grants the user a week of good luck (50% chance of 150% skill rate multiplier).
 
* Minor curse: grants the user a week of bad luck (20% chance to fail any skill roll).
 
* Minor curse: grants the user a week of bad luck (20% chance to fail any skill roll).
* Medium blessing, only appears on D12 (which will each have exactly one effect of the four below) and D20 (which may have up to two):
+
* Medium blessing, only appears on D12 and D20 and may be one of the following:
** Creates a random artifact-quality "holy" piece of equipment at the tile where the die was rolled, made of [[divine metal]], [[divine fabric]] or (rarely) [[adamantine]].  Any given die will only ever produce equipment of one specific category (weapon, bodywear, legwear, headwear, handwear, footwear, or shield), but the successive gifts vary and may be anything in the chosen category, from training weapons or thongs to procedural [[divine equipment]].
+
** Creates a random artifact-quality "holy" piece of equipment at the tile where the die was rolled, made of [[divine metal]], [[divine fabric]] or (rarely) [[adamantine]].  Any given die will only produce a specific kind of equipment (weapon, bodywear, legwear, headwear, handwear, footwear, or shield), but the items may be anything in the chosen category, from training weapons or thongs to procedural [[divine equipment]].
 
** Upgrades the quality level of each worn or held item, including containers and things strapped to the upper body (like backpacks and shields). One- and two-level upgrades have been observed so far.
 
** Upgrades the quality level of each worn or held item, including containers and things strapped to the upper body (like backpacks and shields). One- and two-level upgrades have been observed so far.
 
** Heals most wounds and scars over the period of several turns.  May even regrow limbs, but this is buggy.{{bug|11396}}
 
** Heals most wounds and scars over the period of several turns.  May even regrow limbs, but this is buggy.{{bug|11396}}

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 3 hidden categories: