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Editing Deity
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− | {{Quality|Exceptional| | + | {{Quality|Exceptional|22:33, 20 September 2016 (UTC)}} |
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− | + | [[File:deity_preview.jpg|thumb|200px|right|Example of a trippy-looking god.<br>''Art by JasonEngle'']] | |
+ | A '''deity''' is a supernatural being or force of nature in the mythology of a world. Deities are randomly generated during [[World generation|worldgen]], and assigned different [[sphere]]s (the objects, creatures, concepts, etc. they are associated with). [[Religion|Religious]] creatures may worship one or more deities. | ||
− | + | Worship and deities differ among races: [[Dwarves]] and [[human]]s worship multiple deities, most of which are often depicted as being of their own race, though, on occasion, they may worship a deity that is depicted as an [[animal]] or [[vermin]]. An [[elf]] does not worship a deity, but believes in a particular [[force]] amongst multiple such that permeate the forests. | |
==Fortress mode== | ==Fortress mode== | ||
− | Each dwarf, and many other creatures ([INTELLIGENT]/[CAN_LEARN+CAN_SPEAK] ''at least, such was presumably the intent''), have one or more deities listed among their [[relationship]]s. Almost all dwarves believe in at least one deity | + | Each dwarf, and many other creatures ([INTELLIGENT]/[CAN_LEARN+CAN_SPEAK] ''at least, such was presumably the intent''), have one or more deities listed among their [[relationship]]s. Almost all dwarves believe in at least one deity...most believe in two, and some three. In the case of your dwarves, you can see the degree of belief they profess (''"faithful worshipper"'', ''"casual worshipper"'', etc.). |
[[Fortress mode]] includes [[temples]] that can be dedicated to individual deities. Dwarven deities are also represented in [[statue]]s, [[engraving]]s and [[figurine]]s. | [[Fortress mode]] includes [[temples]] that can be dedicated to individual deities. Dwarven deities are also represented in [[statue]]s, [[engraving]]s and [[figurine]]s. | ||
==Adventurer mode== | ==Adventurer mode== | ||
− | + | In [[adventurer mode]], human towns may include [[temple]]s of various designs inhabited by [[priest]]s dedicated to a deity. As of v0.40.24,{{verify}} it is no longer possible to join a religion in Adventurer Mode. If somehow you manage to become part of a religion (e.g. with the use of DFHack) you may talk to your deity. They will never reply, but doing so satisfies potential [[need]]s for prayer. | |
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==Interaction in the world== | ==Interaction in the world== | ||
− | Deities occasionally influence events during world generation. Gods of death can create slabs | + | Deities occasionally influence events during world generation. Gods of death can create slabs from which [[necromancer]]s learn the secrets of life and death. Furthermore, civilized creatures that profane a temple of the deity they worship incur the wrath of their former patron, being turned into a [[vampire]] or [[werebeast]] as punishment (even though being immortal is not really a punishment to some). |
{{Spoiler}} | {{Spoiler}} | ||
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Deities can be removed from the game through [[Entity token|modding entity raws]], by making all civilizations become areligious. In such a world, demonic leaders thrust the spire of slade by themselves, and place the slab in a vault created on their own. The vault is then left unguarded, since no [[angel]]s can exist without deities. | Deities can be removed from the game through [[Entity token|modding entity raws]], by making all civilizations become areligious. In such a world, demonic leaders thrust the spire of slade by themselves, and place the slab in a vault created on their own. The vault is then left unguarded, since no [[angel]]s can exist without deities. | ||
− | Removing deities makes [[vampire]]s, [[werebeast]]s, and [[necromancer]]s never spawn, as these can (currently) only be created through | + | Removing deities makes [[vampire]]s, [[werebeast]]s, and [[necromancer]]s never spawn, as these can (currently) only be created through deity intervention. |
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{{Translation | {{Translation |