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Editing Defense guide
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:Keep in mind that moats filled with water will freeze periodically in Temperate climates. This can work against you, letting the enemy cross it with ease and waltz right up to your defenses, but they can also work in your favor if the enemy happens to be swimming or treading on it as it freezes or thaws, respectively. A compromise would be if the moat and wall combination had at least five z-levels (preferably block walls) to climb above the water level; then the enemy would still have to climb. | :Keep in mind that moats filled with water will freeze periodically in Temperate climates. This can work against you, letting the enemy cross it with ease and waltz right up to your defenses, but they can also work in your favor if the enemy happens to be swimming or treading on it as it freezes or thaws, respectively. A compromise would be if the moat and wall combination had at least five z-levels (preferably block walls) to climb above the water level; then the enemy would still have to climb. | ||
− | :A moat cuts off access for your dwarves as well, so a | + | :A moat cuts off access for your dwarves as well, so a retractable- or drawbridge is usually included in the design. But a moat with a non-retractable bridge is still potentially useful: It keeps enemy archers away from your fortifications, and it channels enemies into a narrow and predictable path. A drawbridge without a moat can be a big remote control door, sealing an entrance when it's "up". (This doesn't work with retracting bridges.) However, an actual [[door]] activates immediately and is more suitable for smaller-scale one-tile doors. |
=====[[Bridge|Bridges]]===== | =====[[Bridge|Bridges]]===== |