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Editing DF2014 Talk:Immigration

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Can we remove the second paragraph in 'Historical migrants' section? According to mantis the first bug has been resolved and the second is related and likely was also resolved. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 20:39, 11 February 2022 (UTC)
 
Can we remove the second paragraph in 'Historical migrants' section? According to mantis the first bug has been resolved and the second is related and likely was also resolved. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 20:39, 11 February 2022 (UTC)
 
I have [https://dwarffortresswiki.org/index.php?title=DF2014%3AImmigration&type=revision&diff=262117&oldid=261979 removed] the paragraph. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 18:54, 14 February 2022 (UTC)
 
 
== skill weightings  ==
 
 
The lead states that "Migrants will often have skills that match your fortress' needs" referring to this inteview:
 
 
: '' Hi. Our first question is 'How are migrants generated? I've noticed that some come in with specific skill sets that could be useful for starting up industries or military early in the game. Is there some mechanic which is supposed to help the player along, or is it supposed to be another one of those things that players have to cope with and adapt to?'
 
: Toady: So, migrants ... It looks at a list of the skills that are currently represented in your fort and there are weightings towards skills that are really important like mining and setting up your food supply and the basic craft industries and stuff, and it'll attract migrants that you are missing, on the other hand if you've used a profession a lot, you'll also get migrants that work in that profession more often. That's the basic idea, but on top of that it then creates a sort of past life for the migrants, so they get jumbles of extra little skills at different levels and sometimes those skills will overcome their current profession and then it'll change their type around, most of the time it gives them the skill that it selected for your fortress, but oftentimes they'll have quite a collection of other skills and sometimes it pushes them over the edge. That's basically what's going on, so yeah there is some mechanics in there to weight what happens, and there's a large random element.''
 
 
Does this refer to the first two hardcoded reinforcement to your expeditions, or all migrants waves? (historic figures not included) --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 21:56, 12 February 2022 (UTC)
 
 
== Migrant wave sizes ==
 
 
Is there anymore science or Toady commented on what factors in determining group size? --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 20:22, 14 February 2022 (UTC)
 

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