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Editing DF2014 Talk:Immigration
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== Early Immigration == | == Early Immigration == | ||
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This is the 2nd fortress in the world. The first one told me that the civilization was extinct, and I'd likely get high-ranked officials. This was true. I had the King and wasted a lot of resources trying to get fancy enough rooms for the guy... until the fortress fell after a crippling werelizard infection followed by a huge swarm of undead. This fortress gave me on such message, but the first dwarven caravan is still here, without a liason.<small>– [[template:unsigned|unsigned]] comment by [[User:Shane|Shane]]</small> | This is the 2nd fortress in the world. The first one told me that the civilization was extinct, and I'd likely get high-ranked officials. This was true. I had the King and wasted a lot of resources trying to get fancy enough rooms for the guy... until the fortress fell after a crippling werelizard infection followed by a huge swarm of undead. This fortress gave me on such message, but the first dwarven caravan is still here, without a liason.<small>– [[template:unsigned|unsigned]] comment by [[User:Shane|Shane]]</small> | ||
− | :Did you have a population cap set at or below your current number of dwarves? Or no strict population cap at all? (A bug set the strict population cap to "0" if it wasn't defined in the init file.) Even the "hard coded" migrant waves are affected by the population caps.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 21:22, 1 March 2015 | + | :Did you have a population cap set at or below your current number of dwarves? Or no strict population cap at all? (A bug set the strict population cap to "0" if it wasn't defined in the init file.) Even the "hard coded" migrant waves are affected by the population caps.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 21:22, 1 March 2015 (UTC) |
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== Migrants even though parent civ dead == | == Migrants even though parent civ dead == | ||
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::I thought I was on v0.40.24, but it looks like I'm on v0.40.05. The other thing I've checked is whether there's any migrants hanging out on the edges not able to find my fort as I don't have a meeting hall, just a meeting area. I've double checked the pop cap in the d_init file, but I didn't see one in the init file. You mention "both population caps" but I only see one. I'm using the Mayday graphics set, so maybe that's the issue. The pop cap I see is: [POPULATION_CAP:100] in the d_init file. I'll look for what the second setting should be. Thanks. [[Special:Contributions/64.180.242.196|64.180.242.196]] 20:53, 1 May 2015 (UTC) | ::I thought I was on v0.40.24, but it looks like I'm on v0.40.05. The other thing I've checked is whether there's any migrants hanging out on the edges not able to find my fort as I don't have a meeting hall, just a meeting area. I've double checked the pop cap in the d_init file, but I didn't see one in the init file. You mention "both population caps" but I only see one. I'm using the Mayday graphics set, so maybe that's the issue. The pop cap I see is: [POPULATION_CAP:100] in the d_init file. I'll look for what the second setting should be. Thanks. [[Special:Contributions/64.180.242.196|64.180.242.196]] 20:53, 1 May 2015 (UTC) | ||
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