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Editing DF2014 Talk:Holding
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:This probably requires more research, but just like any other holding you can request workers from it. It's not uncommon that certain civs will conquer sites of other races during history generation and in your case, those pits will most likely have a mix of goblins and dwarfs. Those conquered goblins shouldn't give you too much trouble considering they're a part of your dwarf civ now. —[[User:XianLong|XianLong]] ([[User talk:XianLong|talk]]) 22:29, 27 August 2018 (UTC) | :This probably requires more research, but just like any other holding you can request workers from it. It's not uncommon that certain civs will conquer sites of other races during history generation and in your case, those pits will most likely have a mix of goblins and dwarfs. Those conquered goblins shouldn't give you too much trouble considering they're a part of your dwarf civ now. —[[User:XianLong|XianLong]] ([[User talk:XianLong|talk]]) 22:29, 27 August 2018 (UTC) | ||
− | + | Could someone elaborate on what triggers new settlements/holdings? I know many of us have a bit of history with this game, but for the benefit of newer players: the text reads, "The economical triggers for this to happen are the same as the old nobility triggers." No mention or link to what these were--if the reference is to a particular iteration, at least provide the number. | |
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− | Could someone elaborate on what triggers new settlements/holdings? I know many of us have a bit of history with this game, but for the benefit of newer players: the text reads, "The economical triggers for this to happen are the same as the old nobility triggers." No mention or link to what these were--if the reference is to a particular iteration, at least provide the number. | ||
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