v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing DF2014:String dump/raw
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "DF2014"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | Fatal Error | |
− | + | Out of memory - aborting | |
− | + | WinMain() error | |
− | + | DDRAW.DLL | |
− | + | TRANS_NAME | |
− | + | FIRST_NAME | |
− | + | PRO_POS | |
− | + | PRO_OBJ | |
− | + | PRO_SUB | |
− | + | PRO_REF | |
− | + | invalid string position | |
− | < | + | string too long |
− | + | vector<T> too long | |
− | + | Activity | |
− | + | Training Session | |
− | + | Activity Event | |
− | + | embraces | |
− | + | The | |
− | + | empty | |
− | + | empties | |
− | + | pick up | |
− | + | picks up | |
− | + | Go to Combat Training | |
− | + | Organize Combat Training | |
− | + | Lead Combat Training | |
− | + | Wait for Combat Training | |
− | + | Go to | |
− | + | Demonstration | |
− | + | Organize | |
− | + | Lead | |
− | + | Wait for | |
− | + | Watch | |
− | + | Go to Individual Combat Drill | |
− | + | Individual Combat Drill | |
− | + | /Resting | |
− | + | Go to Sparring Match | |
− | + | Spar | |
− | + | Go to Sparring Practice | |
− | + | Watch Sparring Practice | |
− | + | Archery Practice | |
− | + | and | |
− | + | We should have made it there by now. | |
− | + | We should be making better progress. | |
− | + | We are going the wrong way. | |
− | + | We have arrived at our destination. | |
− | + | The oppressor has been overthrown! | |
− | + | We must not abandon | |
− | + | We must go back. | |
− | + | Empty announcement | |
− | + | Your | |
− | + | spinning | |
− | + | flying | |
− | + | , but it is deflected by | |
− | + | by the | |
− | + | in the | |
− | + | from behind | |
− | + | from the side | |
− | + | with | |
− | + | , but the attack is deflected by | |
− | + | , lightly tapping the target! | |
− | + | , but there is no force! | |
− | + | , but it passes right through! | |
− | + | , but the attack passes right through! | |
− | + | , but it glances away! | |
− | + | , but the attack glances away! | |
− | + | and the severed part sails off in an arc! | |
− | + | the | |
− | + | the part | |
− | + | is smashed into the body, an unrecognizable mass! | |
− | + | splits in gore! | |
− | + | collapses! | |
− | + | the injured part | |
− | + | is ripped into loose shreds! | |
− | + | is torn apart! | |
− | + | and it is mostly cut away from the rest of the torso! | |
− | + | is cloven asunder! | |
− | + | explodes into gore! | |
− | + | collapses into a lump of gore! | |
− | + | is crushed! | |
− | + | passing through a hole in the | |
− | + | main part | |
− | + | jamming the | |
− | + | part | |
− | + | out of the wound | |
− | + | through the | |
− | + | tearing | |
− | + | tearing apart | |
− | + | shattering | |
− | + | chipping | |
− | + | fracturing | |
− | + | denting | |
− | + | bruising | |
− | + | the | |
− | + | apart | |
− | + | and | |
− | + | tearing apart | |
− | + | shattering | |
− | + | tearing | |
− | + | chipping | |
− | + | fracturing | |
− | + | denting | |
− | + | bruising | |
− | + | breaking away | |
− | + | most of | |
− | + | half of | |
− | + | a piece of | |
− | + | the rest of | |
− | + | through a hole in the | |
− | + | through the | |
− | + | and spilling | |
− | + | your | |
− | + | fetid | |
− | + | rotten | |
− | + | decomposing | |
− | + | rancid | |
− | + | stinking | |
− | + | filthy | |
− | + | reeking | |
− | + | foul | |
− | + | The geldables have been torn away! | |
− | + | It is a gelding strike! | |
− | + | It is a gelding blow! | |
− | + | a major artery | |
− | + | an artery | |
− | + | has been opened by the attack | |
− | + | many nerves | |
− | + | a motor nerve | |
− | + | a sensory nerve | |
− | + | have | |
− | + | been severed | |
− | + | a ligament | |
− | + | has been | |
− | + | torn | |
− | + | sprained | |
− | + | bruised | |
− | + | a tendon | |
− | + | strained | |
− | + | attack is interrupted! | |
− | + | have | |
− | + | has | |
− | + | become enraged! | |
− | + | has lodged firmly in the wound! | |
− | + | latch on firmly | |
− | + | latches on firmly | |
− | + | to | |
− | + | latch on firmly! | |
− | + | latches on firmly! | |
− | + | are | |
− | + | propelled away by the force of the blow! | |
− | + | been knocked unconscious! | |
− | + | been stunned again! | |
− | + | been stunned! | |
− | + | having more trouble breathing! | |
− | + | having trouble breathing! | |
− | + | feel | |
− | + | looks | |
− | + | even more sick! | |
− | + | sick! | |
− | + | is injected into the | |
− | + | crumbles over the | |
− | + | splatters over the | |
− | + | flows over the | |
− | + | pours over the | |
− | + | is sucked out of the wound! | |
− | + | Press | |
− | + | for more | |
− | + | to close window | |
− | + | item | |
− | + | The dead walk. Hide while you still can! | |
− | + | A vile force of darkness has arrived! | |
− | + | The enemy have come and are laying siege to the fortress. | |
− | + | An army is invading! | |
− | + | army is located out of bounds: teleporting | |
− | + | FORCED_ADMINISTRATOR | |
− | + | overlord | |
− | + | overlords | |
− | + | Empty biased index vector | |
− | + | Biased index vector computation error | |
− | + | data | |
− | + | data/save | |
− | + | data/save/current | |
− | + | data/save/current/art_image- | |
− | + | .dat | |
− | + | art_image- | |
− | + | data/save/current/ | |
− | + | data/save/ | |
− | + | is | |
− | + | are | |
− | + | prostrating | |
− | + | themselves | |
− | + | before | |
− | + | torturing | |
− | + | committing a depraved act upon | |
− | + | devouring | |
− | + | admiring | |
− | + | burning | |
− | + | shooting | |
− | + | surrounded by | |
− | + | massacring | |
− | + | fighting with | |
− | + | greeting | |
− | + | refusing | |
− | + | speaking with | |
− | + | embracing | |
− | + | striking down | |
− | + | raising | |
− | + | hiding | |
− | + | praying to | |
− | + | contemplating | |
− | + | cooking | |
− | + | engraving | |
− | + | impaled on | |
− | + | being flayed by | |
− | + | hanging from | |
− | + | being mutilated by | |
− | + | praying | |
− | + | weeping | |
− | + | cringing | |
− | + | screaming | |
− | + | being tortured | |
− | + | committing a depraved act | |
− | + | making a submissive gesture | |
− | + | in a fetal position | |
− | + | smeared out into a spiral | |
− | + | falling | |
− | + | dead | |
− | + | laughing | |
− | + | being shot | |
− | + | making a plaintive gesture | |
− | + | melting | |
− | + | burning | |
− | + | looks | |
− | + | look | |
− | + | dejected | |
− | + | terrified | |
− | + | offended | |
− | + | confused | |
− | + | suffering | |
− | + | withering away | |
− | + | striking a menacing pose | |
− | + | striking a triumphant pose | |
− | + | laboring | |
− | + | traveling | |
− | + | contemplating | |
− | + | cooking | |
− | + | engraving | |
− | + | unnaturally contorted | |
− | + | being flayed | |
− | + | being mutilated | |
− | + | two | |
− | + | three | |
− | + | four | |
− | + | five | |
− | + | Untitled | |
− | + | , the deity of | |
− | + | , depicted as a | |
− | + | skeletal | |
− | + | rotting | |
− | + | ghostly | |
− | + | female | |
− | + | male | |
− | + | the deity of | |
− | + | bad cast | |
− | + | errorlog.txt | |
− | + | gamelog.txt | |
− | + | negative | |
− | + | zero | |
− | + | three | |
− | + | four | |
− | + | five | |
− | + | seven | |
− | + | eight | |
− | + | nine | |
− | + | eleven | |
− | + | twelve | |
− | + | thirteen | |
− | + | fourteen | |
− | + | fifteen | |
− | + | sixteen | |
− | + | seventeen | |
− | + | eighteen | |
− | + | nineteen | |
− | + | billion | |
− | + | million | |
− | + | thousand | |
− | + | hundred | |
− | + | twenty | |
− | + | thirty | |
− | + | forty | |
− | + | fifty | |
− | + | sixty | |
− | + | seventy | |
− | + | eighty | |
− | + | ninety | |
− | + | Negative | |
− | + | Zeroth | |
− | + | First | |
− | + | Second | |
− | + | Third | |
− | + | Fourth | |
− | + | Fifth | |
− | + | Sixth | |
− | + | Seventh | |
− | + | Eighth | |
− | + | Ninth | |
− | + | Tenth | |
− | + | Eleventh | |
− | + | Twelfth | |
− | + | Thirteenth | |
− | + | Fourteenth | |
− | + | Fifteenth | |
− | + | Sixteenth | |
− | + | Seventeenth | |
− | + | Eighteenth | |
− | + | Nineteenth | |
− | + | The impertinent lava has defaced a | |
− | + | The impertinent magma has defaced a | |
− | + | sculpture has melted! | |
− | + | Digging designation cancelled: warm stone located. | |
− | + | Digging designation cancelled: damp stone located. | |
− | + | --------- | |
− | + | TAN_MAT | |
− | + | Shop | |
− | + | Trade Depot | |
− | + | Nest | |
− | + | Nest Box | |
− | + | Hive | |
− | + | Wagon | |
− | + | Carpenter's Workshop | |
− | + | Farmer's Workshop | |
− | + | Ashery | |
− | + | Mason's Workshop | |
− | + | Craftsman | |
− | + | 's Workshop | |
− | + | Jeweler's Workshop | |
− | + | Metalsmith's Forge | |
− | + | Magma Forge | |
− | + | Bowyer's Workshop | |
− | + | Mechanic's Workshop | |
− | + | Siege Workshop | |
− | + | Butcher's Shop | |
− | + | Leather Works | |
− | + | Tanner's Shop | |
− | + | Dyer's Shop | |
− | + | Clothier's Shop | |
− | + | Fishery | |
− | + | Still | |
− | + | Loom | |
− | + | Quern | |
− | + | Millstone | |
− | + | Kennels | |
− | + | Kitchen | |
− | + | Tool | |
− | + | Workshop | |
− | + | Zone | |
− | + | Farm Plot | |
− | + | Smelter | |
− | + | Glass Furnace | |
− | + | Wood Furnace | |
− | + | Kiln | |
− | + | Magma Smelter | |
− | + | Magma Glass Furnace | |
− | + | Magma Kiln | |
− | + | Furnace | |
− | + | Lever | |
− | + | Pressure Plate | |
− | + | Cage Trap | |
− | + | Stone-Fall Trap | |
− | + | Weapon Trap | |
− | + | Track Stop | |
− | + | Trap | |
− | + | Catapult | |
− | + | Ballista | |
− | + | Siege Engine | |
− | + | Door | |
− | + | Floor Hatch | |
− | + | Wall Grate | |
− | + | Floor Grate | |
− | + | Vertical Bars | |
− | + | Floor Bars | |
− | + | Floodgate | |
− | + | Restraint | |
− | + | Cage | |
− | + | Support | |
− | + | Gear Assembly | |
− | + | Rollers | |
− | + | Horizontal Axle | |
− | + | Vertical Axle | |
− | + | Upright Spear/Spike | |
− | + | Archery Target | |
− | + | Screw Pump | |
− | + | Water Wheel | |
− | + | Windmill | |
− | + | Burial Receptacle | |
− | + | Seat | |
− | + | Animal Trap | |
− | + | Table | |
− | + | Cabinet | |
− | + | Weapon Rack | |
− | + | Armor Stand | |
− | + | Container | |
− | + | Traction Bench | |
− | + | Dirt Road | |
− | + | Paved Road | |
− | + | Bridge | |
− | + | Well | |
− | + | Statue | |
− | + | Slab | |
− | + | Glass Window | |
− | + | Gem Window | |
− | + | Stockpile | |
− | + | Wall | |
− | + | Floor | |
− | + | Up Stair | |
− | + | Down Stair | |
− | + | Up/Down Stair | |
− | + | Ramp | |
− | + | Fortification | |
− | + | Track (N) | |
− | + | Track (S) | |
− | + | Track (E) | |
− | + | Track (W) | |
− | + | Track (NS) | |
− | + | Track (NE) | |
− | + | Track (NW) | |
− | + | Track (SE) | |
− | + | Track (SW) | |
− | + | Track (EW) | |
− | + | Track (NSE) | |
− | + | Track (NSW) | |
− | + | Track (NEW) | |
− | + | Track (SEW) | |
− | + | Track (NSEW) | |
− | + | Track/Ramp (N) | |
− | + | Track/Ramp (S) | |
− | + | Track/Ramp (E) | |
− | + | Track/Ramp (W) | |
− | + | Track/Ramp (NS) | |
− | + | Track/Ramp (NE) | |
− | + | Track/Ramp (NW) | |
− | + | Track/Ramp (SE) | |
− | + | Track/Ramp (SW) | |
− | + | Track/Ramp (EW) | |
− | + | Track/Ramp (NSE) | |
− | + | Track/Ramp (NSW) | |
− | + | Track/Ramp (NEW) | |
− | + | Track/Ramp (SEW) | |
− | + | Track/Ramp (NSEW) | |
− | + | Construction | |
− | + | Vacant Shop | |
− | + | General Store | |
− | + | Crafts Market | |
− | + | Clothing Shop | |
− | + | Exotic Clothing Shop | |
− | + | Lever | |
− | + | Custom Workshop | |
− | + | Door | |
− | + | Floor Hatch | |
− | + | Wall Grate | |
− | + | Floor Grate | |
− | + | Vertical | |
− | + | Bars | |
− | + | Floor Bars | |
− | + | Floodgate | |
− | + | Rope | |
− | + | Chain | |
− | + | Aquarium | |
− | + | Terrarium | |
− | + | Shared | |
− | + | Rough | |
− | + | Archery Target | |
− | + | Gear Assembly | |
− | + | Rollers | |
− | + | Horizontal | |
− | + | Axle | |
− | + | Pillar | |
− | + | Support | |
− | + | Retracted | |
− | + | Upright | |
− | + | Spikes | |
− | + | Spears | |
− | + | Spears/Spikes | |
− | + | Weapon | |
− | + | Casket | |
− | + | Sarcophagus | |
− | + | Coffin | |
− | + | Chair | |
− | + | Throne | |
− | + | Animal Trap | |
− | + | Table | |
− | + | Cabinet | |
− | + | Weapon Rack | |
− | + | Armor Stand | |
− | + | Chest | |
− | + | Coffer | |
− | + | Bag | |
− | + | Dirt | |
− | + | Road | |
− | + | Bridge | |
− | + | Statue | |
− | + | Slab | |
− | + | Glass | |
− | + | Window | |
− | + | Armor | |
− | + | Weapon | |
− | + | Animal | |
− | + | Food | |
− | + | Furniture | |
− | + | Corpse | |
− | + | Refuse | |
− | + | Stone | |
− | + | Ammo | |
− | + | Coins | |
− | + | Bar/Block | |
− | + | Gem | |
− | + | Finished Goods | |
− | + | Leather | |
− | + | Cloth | |
− | + | Wood | |
− | + | Stockpile # | |
− | + | (CLT) | |
− | + | *CLT* | |
− | + | have hatched. | |
− | + | You've caught a | |
− | + | Your trap was robbed of the | |
− | + | BALLISTA | |
− | + | closes. | |
− | + | You hear | |
− | + | distant | |
− | + | nearby | |
− | + | grinding. | |
− | + | close. | |
− | + | opens. | |
− | + | open. | |
− | + | has designed a masterpiece! | |
− | + | has constructed a masterpiece! | |
− | + | preparetomb() HAS NULL owner | |
− | + | preparetomb() HAS LIVE owner | |
− | + | A masterwork of | |
− | + | has been lost! | |
− | + | Home | |
− | + | Plot | |
− | + | Mead Hall | |
− | + | Temple | |
− | + | Throneroom | |
− | + | Entrance | |
− | + | Treasury | |
− | + | Mechanism Room | |
− | + | Guard post | |
− | + | Noble quarters | |
− | + | Activity Zone | |
− | + | Captive Room | |
− | + | Tower Top | |
− | + | Courtyard | |
− | + | Secret Library | |
− | + | Library | |
− | + | Market Stall | |
− | + | Campground | |
− | + | Command Tent | |
− | + | Tent | |
− | + | Command Tent (Bld) | |
− | + | Tent (Bld) | |
− | + | Dungeon Cell | |
− | + | Animal Pit | |
− | + | Cloth Pit | |
− | + | Tanning Pit | |
− | + | Cloth Clothing Pit | |
− | + | Leather Clothing Pit | |
− | + | Bone Carving Pit | |
− | + | Gem Cutting Pit | |
− | + | Weaponsmithing Pit | |
− | + | Bowmaking Pit | |
− | + | Blacksmithing Pit | |
− | + | Armorsmithing Pit | |
− | + | Metal Crafting Pit | |
− | + | Leatherworking Pit | |
− | + | Carpentry Pit | |
− | + | Stoneworking Pit | |
− | + | Forging Pit | |
− | + | Fighting Pit | |
− | + | Animal Workshop | |
− | + | Cloth Workshop | |
− | + | Tanning Workshop | |
− | + | Cloth Clothing Workshop | |
− | + | Leather Clothing Workshop | |
− | + | Bone Carving Workshop | |
− | + | Gem Cutting Workshop | |
− | + | Weaponsmithing Workshop | |
− | + | Bowmaking Workshop | |
− | + | Blacksmithing Workshop | |
− | + | Armorsmithing Workshop | |
− | + | Metal Crafting Workshop | |
− | + | Leatherworking Shop | |
− | + | Carpentry Workshop | |
− | + | Stoneworking Workshop | |
− | + | Forging Workshop | |
− | + | Depot | |
− | + | Invalid Type | |
− | + | Building Level Map Overflow | |
− | + | old save: resizing plant stockpile, permit all | |
− | + | OBJECT | |
− | + | BUILDING_WORKSHOP | |
− | + | BUILDING_FURNACE | |
− | + | Unrecognized Building Definition Type: | |
− | + | REACTION_CLASS | |
− | + | HAS_MATERIAL_REACTION_PRODUCT | |
− | + | HAS_ITEM_REACTION_PRODUCT | |
− | + | UNROTTEN | |
− | + | CONTAINS_LYE | |
− | + | POTASHABLE | |
− | + | NOT_WEB | |
− | + | WEB_ONLY | |
− | + | EMPTY | |
− | + | NOT_CONTAIN_BARREL_ITEM | |
− | + | GLASS_MATERIAL | |
− | + | BUILDMAT | |
− | + | FIRE_BUILD_SAFE | |
− | + | MAGMA_BUILD_SAFE | |
− | + | CAN_USE_ARTIFACT | |
− | + | WORTHLESS_STONE_ONLY | |
− | + | ANY_PLANT_MATERIAL | |
− | + | ANY_SILK_MATERIAL | |
− | + | ANY_YARN_MATERIAL | |
− | + | ANY_SOAP_MATERIAL | |
− | + | ANY_LEATHER_MATERIAL | |
− | + | ANY_BONE_MATERIAL | |
− | + | ANY_STRAND_TISSUE | |
− | + | ANY_SHELL_MATERIAL | |
− | + | ANY_TOOTH_MATERIAL | |
− | + | ANY_HORN_MATERIAL | |
− | + | ANY_PEARL_MATERIAL | |
− | + | USE_BODY_COMPONENT | |
− | + | NO_EDGE_ALLOWED | |
− | + | NOT_ENGRAVED | |
− | + | METAL_ORE | |
− | + | MIN_DIMENSION | |
− | + | HAS_TOOL_USE | |
− | + | BUILD_ITEM | |
− | + | CREATURE_MAT | |
− | + | PLANT_MAT | |
− | + | NAME | |
− | + | NAME_COLOR | |
− | + | BUILD_LABOR | |
− | + | WORK_LOCATION | |
− | + | BUILD_KEY | |
− | + | NEEDS_MAGMA | |
− | + | BLOCK | |
− | + | TILE | |
− | + | COLOR | |
− | + | Unrecognized Building Definition (Workshop) Token: | |
− | + | Unrecognized Building Definition (Furnace) Token: | |
− | + | Or | |
− | + | , Etc. | |
− | + | Furniture Hauling | |
− | + | This is the | |
− | + | currency of | |
− | + | from the year | |
− | + | from an unknown year | |
− | + | under | |
− | + | under an obscure ruler | |
− | + | from a period of no rule | |
− | + | RANDOM | |
− | + | NONE | |
− | + | strike | |
− | + | strikes | |
− | + | NO_SUB | |
− | + | You pull | |
− | + | pulls | |
− | + | on the embedded | |
− | + | miss | |
− | + | misses | |
− | + | lock | |
− | + | locks | |
− | + | place | |
− | + | places | |
− | + | a chokehold on | |
− | + | take | |
− | + | takes | |
− | + | down by the | |
− | + | throw | |
− | + | throws | |
− | + | pinch | |
− | + | pinches | |
− | + | gouge | |
− | + | gouges | |
− | + | bend | |
− | + | bends | |
− | + | release | |
− | + | releases | |
− | + | loosen | |
− | + | loosens | |
− | + | the joint lock of | |
− | + | on | |
− | + | the choke hold of | |
− | + | break | |
− | + | breaks | |
− | + | the grip of | |
− | + | struggle | |
− | + | struggles | |
− | + | in vain against the grip of | |
− | + | shake | |
− | + | shakes | |
− | + | around by the | |
− | + | is ripped away and remains in | |
− | + | mouth | |
− | + | grip | |
− | + | lose | |
− | + | loses | |
− | + | hold of the | |
− | + | strangle | |
− | + | pass | |
− | + | passes | |
− | + | out. | |
− | + | adjust | |
− | + | adjusts | |
− | + | grab | |
− | + | grabs | |
− | + | has moved out of range! | |
− | + | of | |
− | + | push | |
− | + | pushes | |
− | + | let | |
− | + | lets | |
− | + | drop away as | |
− | + | attack | |
− | + | attacks | |
− | + | catch | |
− | + | catches | |
− | + | strike at | |
− | + | strikes at | |
− | + | but the shot is | |
− | + | deftly | |
− | + | just barely | |
− | + | easily | |
− | + | parried | |
− | + | by | |
− | + | but the shot is blocked! | |
− | + | attack | |
− | + | attacks | |
− | + | but | |
− | + | scramble | |
− | + | scrambles | |
− | + | roll | |
− | + | rolls | |
− | + | jump | |
− | + | jumps | |
− | + | away | |
− | + | away from | |
− | + | silently | |
− | + | but the shot is blocked | |
− | + | block | |
− | + | blocks | |
− | + | effortlessly | |
− | + | narrowly | |
− | + | deflected | |
− | + | bat | |
− | + | bats | |
− | + | aside | |
− | + | out of the air | |
− | + | leap at | |
− | + | leaps at | |
− | + | charge at | |
− | + | charges at | |
− | + | looks | |
− | + | surprised by the ferocity of | |
− | + | onslaught! | |
− | + | collide | |
− | + | collides | |
− | + | knocked over | |
− | + | and tumble | |
− | + | and tumbles | |
− | + | backward | |
− | + | bounce | |
− | + | bounces | |
− | + | You tangle together and fall over! | |
− | + | They tangle together and fall over! | |
− | + | You tangle together and tumble forward! | |
− | + | They tangle together and tumble forward! | |
− | + | corrected null contaminant | |
− | + | specks | |
− | + | dusting | |
− | + | coating | |
− | + | spatter | |
− | + | smear | |
− | + | covering | |
− | + | true | |
− | + | Squad Order | |
− | + | I worship | |
− | + | I worship no one. | |
− | + | my | |
− | + | Murderer! | |
− | + | a murderer. | |
− | + | an enemy. | |
− | + | a friend. | |
− | + | unstable. | |
− | + | gladly not of the living. | |
− | + | of the living and must be killed. | |
− | + | The dead! | |
− | + | not of the living. | |
− | + | the same as me. | |
− | + | Get away from me! | |
− | + | an animal. | |
− | + | a safe creature. | |
− | + | a dangerous animal. | |
− | + | my prisoner. | |
− | + | my master. | |
− | + | my apprentice. | |
− | + | my traveling companion. | |
− | + | my lover. | |
− | + | I hate | |
− | + | The enemy! | |
− | + | my enemy. | |
− | + | Vile creature! | |
− | + | a monster. | |
− | + | It is my misfortune that | |
− | + | also | |
− | + | a legendary hero | |
− | + | a great hero | |
− | + | a hero | |
− | + | so very brave | |
− | + | brave | |
− | + | , but those acts bring no forgiveness. | |
− | + | reunited | |
− | + | me with | |
− | + | bravely put an end to | |
− | + | you. | |
− | + | a close friend | |
− | + | , but that bond seems so thin now. | |
− | + | really irritating. | |
− | + | my partner | |
− | + | , but it means nothing now. | |
− | + | a legendary brawler | |
− | + | capable of such violence | |
− | + | well-known brawler | |
− | + | prone to violence | |
− | + | somewhat violent | |
− | + | started a fight with | |
− | + | a legendary thug | |
− | + | an infamous thug | |
− | + | a well-known thug | |
− | + | a known thug | |
− | + | thuggish | |
− | + | bullied | |
− | + | feast | |
− | + | feasts | |
− | + | on the blood of the living! | |
− | + | a legendary brigand | |
− | + | an infamous brigand | |
− | + | a noted brigand | |
− | + | a known brigand | |
− | + | a brigand | |
− | + | robbed | |
− | + | a legendary villain | |
− | + | an infamous villain | |
− | + | a noted villain | |
− | + | a known villain | |
− | + | unhinged | |
− | + | perpetrated a violent attack upon | |
− | + | good for a deal now and then | |
− | + | , but you can't bargain your way out of this. | |
− | + | a pleasure to speak with | |
− | + | , but now this stands between us. | |
− | + | a legendary killer | |
− | + | an infamous killer | |
− | + | a noted killer | |
− | + | a known killer | |
− | + | a killer | |
− | + | ended the days of | |
− | + | a legendary murderer | |
− | + | an infamous murderer | |
− | + | a noted murderer | |
− | + | a known murderer | |
− | + | a murderer | |
− | + | took the life of | |
− | + | are my comrades | |
− | + | my comrade | |
− | + | , but nothing can change the facts. | |
− | + | are worthy of respect | |
− | + | worthy of respect | |
− | + | , but at what price? | |
− | + | are not fit to rule. | |
− | + | part of the problem. | |
− | + | an enemy fighter. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | . | ||
− | |||
− | |||
− | |||
− | |||
− | |||
attacked | attacked | ||
− | + | killed | |
− | + | on my side | |
− | + | , but what does that mean now? | |
− | + | brought battle to | |
− | + | boldly slew | |
− | + | one of the most loyal soldiers to serve anybody at any time | |
− | + | famous for your loyalty as a soldier | |
− | + | such a loyal soldier | |
− | + | a very loyal soldier | |
− | + | a loyal soldier | |
− | + | . What happened to bring us to this? | |
− | + | my neighbor. | |
− | + | I don't know | |
− | + | Uhh... | |
− | + | I've | |
− | + | I have | |
− | + | been | |
− | + | contemplating | |
− | the | + | considering |
− | the | + | praying |
− | + | the subject of | |
− | + | the concept of | |
− | + | the idea of | |
− | + | the theme of | |
− | + | It's a great day to fall in love all over again. | |
− | + | People do get so carried away sometimes, but not I. | |
− | + | Sometimes I just don't like somebody. | |
− | + | How can someone be so consumed by hate? | |
− | + | I get so jealous sometimes. | |
− | + | I don't understand how somebody can become so obsessed by what somebody else has. | |
− | + | Be happy! | |
− | + | Is there something to be happy about? | |
− | + | It really gets me down sometimes. | |
− | + | How can people be so glum? | |
− | + | I have trouble controlling my temper. | |
− | + | People can be so angry, and I just don't understand it. | |
− | + | W... worried? Do I look worried? | |
− | + | There's nothing to be upset about. | |
− | + | I'm feeling randy today! | |
− | + | I just don't understand these flames of passion people go on about. | |
− | + | I don't handle pressure well. | |
− | + | I'm at my best under pressure. | |
− | + | Yes, I want more. Is that so bad? | |
− | + | Why are they so fixated on these baubles? | |
− | + | I could really use a drink. | |
− | + | So I overindulge sometimes. | |
− | + | Sometimes I think I need a drink, but I can control myself. | |
− | + | I am not governed by urges. | |
− | + | There's nothing like a good brawl. | |
− | + | Why must they be so violent? | |
− | + | Get me going and I won't stop for anything. | |
− | + | Maybe I give up too early sometimes. | |
− | + | I don't always do things in the most efficient way. | |
− | + | We must be careful not to waste. | |
− | + | I don't mind stirring things up. | |
− | + | It's so great when everybody just gets along. | |
− | + | You're so perceptive! | |
− | + | You don't care, so don't ask. | |
− | + | I try to live and behave properly. | |
− | + | What's this about proper living? | |
− | + | I was never one to follow advice. | |
− | + | I'm not much of a decision maker. | |
− | + | Have no fear. | |
− | + | Bravery is not a strength of mine. | |
− | + | We will be successful. | |
− | + | I don't think I'm cut out for this. | |
− | + | I look splendid today. | |
− | + | Some people are so wrapped up in themselves. | |
− | + | My goals are important to me. | |
− | + | I don't feel like I need to chase anything. | |
− | + | One should always return a favor. | |
− | + | It's not a gift if you expect something in return. | |
− | + | I like to dress well. | |
− | + | I wouldn't feel comfortable getting all dressed up. | |
− | + | Did you hear the one about the | |
− | the | + | and the |
− | the | + | That isn't funny. |
− | + | Don't get on my bad side. | |
− | + | You shouldn't waste your life on revenge. | |
− | + | I am a very, very important person. | |
− | + | Oh, I'm nothing special. | |
− | + | There's no room for mercy in this world. | |
− | + | Show some mercy now and again. | |
− | + | I'm concentrating on something. | |
− | + | Huh? What was that? | |
− | + | I'm feeling optimistic about the future. | |
− | + | It won't turn out well. | |
− | + | I'm curious. Tell me everything! | |
− | + | I don't really want to know. | |
− | + | I wonder what they think. | |
− | + | Who cares what they think? | |
− | + | I could tell you all about it! | |
− | + | I don't feel like telling you about it. | |
− | + | If you have a task, do it properly. | |
− | + | It's not perfect, but it's good enough. Why fret about it? | |
− | + | I'm not going to change my mind. | |
− | + | Try to keep an open mind. | |
− | + | Everybody has their own way of life. | |
− | + | I don't understand why they have to be that way. | |
− | + | Friendship is forever. | |
− | + | I don't really get attached to people. | |
− | + | I go with the flow sometimes. | |
− | + | Don't bother trying to play on my emotions. | |
− | + | I'm happy to help. | |
− | + | Why should I help? | |
− | + | Do your duty. | |
− | + | I don't like being obligated to anybody. | |
− | + | Oh, I don't usually think much. | |
− | + | One must always carefully consider the correct course of action. | |
− | + | Everything just so in its proper place! | |
− | + | It's my mess. | |
− | + | People are basically trustworthy. | |
− | + | My trust is earned, and not by many. | |
− | + | It's such a joy to be with people. | |
− | , and | + | I prefer to be by myself. |
− | + | People should listen to what I have to say. | |
− | + | I try not to interrupt. | |
− | + | There's so much to be done! | |
− | + | What's the rush? | |
− | + | I need some more excitement in my life. | |
− | + | I'd just as soon not have anything too exciting happen today. | |
− | the | + | Do you have dreams? Tell me a story! |
− | + | Try to focus on the practical side of the matter. | |
− | + | I encountered a fascinating conundrum recently. | |
− | + | A great piece of art is one that moves me. | |
− | + | I guess I just don't appreciate art. | |
− | + | Be mindful of the law. | |
− | + | What gives them the right to establish these laws? | |
− | the | + | Never forget true loyalty. |
− | + | Don't serve anyone blindly. You'll only get into trouble. | |
− | + | How great it is to be surrounded by family! | |
− | + | I was always irritated by family. | |
− | + | There's nothing like a good friend. | |
− | + | Be careful of your so-called friends. | |
− | the | + | Strive for power. |
− | + | There's nothing admirable about bullying others. | |
− | + | Always tell the truth. | |
− | + | There are times when it is alright not to tell the whole truth. | |
− | + | I do admire a clever trap. | |
− | + | There's no value in all of this scheming I see these days. | |
− | + | I do admire a clever turn of phrase. | |
− | a | + | Who are these mealy-mouthed cowards trying to impress? |
− | + | Always deal fairly. | |
− | + | Don't be afraid to do anything to get ahead in this world. | |
− | + | Please maintain your dignity. | |
− | + | What do you care how I speak or how I live? | |
− | + | Some things should never change. | |
− | + | We need to find a better way. | |
− | + | Art is life. | |
− | + | What's so special about art? | |
− | + | We should all work together. | |
− | + | It's better to work alone when possible, I think. Cooperation breeds weakness. | |
− | + | I treasure my freedom. | |
− | + | Nobody is truly free. | |
− | + | I feel nothing. | |
− | + | Do not hide yourself behind an unfeeling mask. | |
− | + | It is important to discover yourself. | |
− | + | Why would I waste time thinking about myself? | |
− | + | I think self-control is important. | |
− | + | Why deny yourself your heart's desire? | |
− | + | Oh tranquil days! | |
− | + | Give me the bustle and noise over all that quiet! | |
− | + | We should all be as one. Why all the struggling? | |
− | + | We grow through debate and struggle, even chaos and discord. | |
− | + | Be merry! | |
− | + | Bah! I hope you aren't celebrating something. | |
− | + | An artisan, their materials and the tools to shape them! | |
− | + | Masterwork? Why should I care? | |
− | + | A skilled warrior is a beautiful sight to behold. | |
− | + | Why this obsession with weapons and battle? I don't understand some people. | |
− | + | We should all be so lucky as to truly master a skill. | |
− | + | Broaden your horizons. There's more to life than becoming great at just one thing. | |
− | the | + | Work hard. |
− | and | + | Work hard? How foolish. |
− | + | We must be ready to sacrifice when the time comes. | |
− | + | Why harm yourself for others? | |
− | + | It's a competitive world, and you'd be a fool to think otherwise. | |
− | the | + | All of this striving against one another is so foolish. |
− | + | Keep going and never quit. | |
− | + | Anybody that sticks to something a moment longer than they have to is an idiot. | |
− | + | Wouldn't it be grand to just take my life off and do nothing for the rest of my days? | |
− | + | There's work to be done! | |
− | + | Let's make a deal. | |
− | + | All of this buying and selling isn't honest work. | |
− | + | How romantic I feel! | |
− | + | These people carrying on about romance should be more practical. | |
− | + | How I love to be out exploring the wilds! | |
− | + | I could do without all of those creatures and tangled greenery. | |
− | , to | + | Let there be peace throughout the world. |
− | + | How I long for the beautiful spectacle of war! | |
− | + | I cannot stand the world any longer... | |
− | + | Everything is all piling up at once! | |
− | + | I'm feel like I'm about to snap. | |
− | the | + | I just don't care anymore... |
− | + | I feel so tired of everything. | |
− | + | I can't take much more of this! | |
− | + | I feel angry all the time. | |
− | + | I'm feeling really worn down. | |
− | + | It's all starting to get me down. | |
− | + | I've been feeling anxious. | |
− | + | I get fed up sometimes. | |
− | + | I've been under some pressure. | |
− | + | I'm doing | |
− | + | fine | |
− | + | well | |
− | + | alright | |
− | + | Everything's | |
− | the | + | good |
− | the | + | I've been |
− | + | I feel | |
− | + | just fine | |
− | the | + | I'm |
− | + | Somebody help! | |
− | + | Ah... uh... | |
− | + | The horror... | |
− | + | Rawr!!! | |
− | + | Waaaaa... | |
− | + | The pain! | |
− | the | + | How incredibly satisfying! |
− | + | Oh joyous occasion! | |
− | + | The love overwhelms me! | |
− | + | Such sweet bliss! | |
− | + | Every last one of you will pay with your lives! | |
− | + | Ahhhhhhh! No! | |
− | + | Eek! | |
− | + | That's incredibly suspicious! | |
− | + | What's going on?! | |
− | + | What's that?! | |
− | + | The horror consumes me! | |
− | + | I cannot be overwhelmed by grief! | |
− | + | Fantastic! | |
− | + | I am so enraged! | |
− | + | Yes! It is done. | |
− | + | I must not succumb to fear! | |
− | + | I feel such unbearable sadness... | |
− | + | That was very satisfying! | |
− | + | I am so happy! | |
− | + | I feel such love! | |
− | + | How blissful! | |
− | + | I will take revenge! | |
− | + | I must press on! | |
− | + | I am in complete accord with this! | |
− | + | How admirable! | |
− | + | Such adoration I feel! | |
− | + | How affectionate I am! | |
− | + | How agitating! | |
− | + | This is so aggravating! | |
− | + | The agony is too much! | |
− | + | I feel so alienated... | |
− | + | Wow! That's amazing! | |
− | + | I am so torn over this... | |
− | + | Ha ha! So amusing! | |
− | + | I am so angry! | |
− | + | The anguish is overwhelming... | |
− | + | How annoying! | |
− | + | It's annoying. | |
− | + | I'm annoyed. | |
− | + | That's annoying. | |
− | + | So annoying! | |
− | + | I'm so anxious! | |
− | + | I could not care less. | |
− | + | I am very aroused! | |
− | + | Astonishing! | |
− | + | I really need to get away from this. | |
− | + | I'm awe-struck! | |
− | + | I'm terribly bitter about this... | |
− | + | This is so boring! | |
− | + | I care so much! | |
− | + | I'm so incredibly confused... | |
− | + | I can't describe the contempt I feel... | |
− | + | I am so content about this. | |
− | + | I feel so dejected... | |
− | + | How very delightful! | |
− | + | I despair at this! | |
− | + | My disappointment is palpable! | |
− | + | How disgusting! | |
− | + | How naive I was... this strikes me to the core. | |
− | + | I feel such an intense dislike... | |
− | + | Everything is coming apart! | |
− | + | I am very, very displeased. | |
− | + | What shall I do? This is a disaster! | |
− | + | I can't wait to get to it! | |
− | + | Such elation I feel! | |
− | + | How embarrassing! | |
− | + | I feel such empathy! | |
− | + | I feel so empty inside... | |
− | + | How enjoyable! | |
− | + | So exasperating! | |
− | + | How exhilarating! | |
− | + | You will know my ferocity! | |
− | + | I'm feeling so fond! | |
− | + | Such freedom I feel! | |
− | + | Such a fright! | |
− | + | How frustrating! | |
− | + | Glee! | |
− | + | The gloom blankets me... | |
− | + | How glum I am... | |
− | + | I am so grateful! | |
− | + | It makes me so grouchy! | |
− | + | Not that it's your business! Harumph! | |
− | + | The guilt is almost unbearable! | |
− | + | Such happiness! | |
− | + | I am consumed by hatred. | |
− | + | I am filled with such hope! | |
− | + | There is no hope! | |
− | an | + | The humiliation! |
− | + | Such an offense! | |
− | + | How incredibly interesting! | |
− | + | How irritating! | |
− | a | + | I feel so isolated! |
− | + | Such a jolly time! | |
− | + | How jovial I feel! | |
− | + | Such jubilation I feel! | |
− | + | I crawl with such unbearable loathing! | |
− | + | I'm so terribly lonely! | |
− | + | I'm overcome by lust! | |
− | + | Such misery! | |
− | + | The mortification overwhelms me! | |
− | + | I am so nervous! | |
− | + | Such nostalgia! | |
− | + | My optimism is unshakeable! | |
− | + | This is such an outrage! | |
− | + | I'm panicking! I'm panicking! | |
− | + | My patience is as the still waters. | |
− | + | I burn with such passion! | |
− | + | How pleasurable! | |
− | + | I am so proud! | |
− | + | Such total rapture! | |
− | + | Such rejection! I cannot stand it. | |
− | + | Such a relief! | |
− | + | I have so many regrets... | |
− | + | I feel such remorse! | |
− | + | I repent! I repent! | |
− | + | I am overcome by such resentment... | |
− | + | I feel so restless! | |
− | + | I have been so wronged! | |
− | + | Why does it keep happening to me? Why me?! | |
− | + | I live to serve... my dear master... | |
− | + | I can't take it! | |
− | a | + | I am so ashamed! |
− | + | I feel such sympathy! | |
− | + | The tenderness I feel! | |
− | + | It's so thrilling! | |
− | + | I feel so uneasy! | |
− | + | Such unhappiness! | |
− | + | The wonder! | |
− | + | I'm so worried! | |
− | + | I am filled with such wrath! | |
− | + | Nothing shall stand in my way! | |
− | + | That's suspicious! | |
− | + | That's alarming! | |
− | + | Most shocking! | |
− | + | This is truly horrifying. | |
− | + | I am almost overcome by grief. | |
− | + | This is great! | |
− | + | I am about to lose it! | |
− | + | It is done. | |
− | + | Begone fear! | |
− | + | I cannot give in to sadness. | |
− | + | I am very satisfied. | |
− | + | This is a joyous time. | |
− | + | This is love. | |
− | + | How blissful I am. | |
− | + | I will have my revenge. | |
− | + | I am not scared! | |
− | + | I accept this. | |
− | + | I admire this. | |
− | + | I adore this. | |
− | + | I'm feeling affectionate. | |
− | + | This is driving me to agitation. | |
− | + | I'm very aggravated. | |
− | + | The agony I feel... | |
− | + | I feel alienated. | |
− | + | That's amazing! | |
− | + | I have strong feelings of ambivalence. | |
− | + | That's very amusing. | |
− | + | I'm very angry. | |
− | + | I feel so anguished... | |
− | + | That's very annoying. | |
− | + | It makes me very anxious. | |
− | + | It would be hard to care less. | |
− | + | I'm aroused! | |
− | + | It's quite astonishing. | |
− | + | I'm very averse to this. | |
− | + | Awe-inspiring... | |
− | + | It makes me very bitter. | |
− | + | It's really boring. | |
− | + | I really care. | |
− | + | I'm so confused. | |
− | + | Contemptible! | |
− | + | I'm very content. | |
− | + | I'm feeling very dejected. | |
− | + | This is delightful! | |
− | + | I feel such despair... | |
− | + | I am very disappointed. | |
− | + | So disgusting... | |
− | + | I've become so disillusioned. What now? | |
− | + | I really don't like this. | |
− | + | It has all gone wrong! | |
− | ' | + | This is quite displeasing. |
− | + | I'm so distressed about this! | |
− | + | I'm very eager to get started. | |
− | + | I'm so elated. | |
− | + | This is so embarrassing... | |
− | + | I'm very empathetic. | |
− | + | I feel such emptiness. | |
− | + | I really enjoyed that! | |
− | + | I'm quite exasperated. | |
− | + | That was very exhilarating! | |
− | + | I'm feeling so ferocious! | |
− | 's | + | I'm very fond. |
− | + | I feel so free. | |
− | + | That was so frightful. | |
− | + | This is very frustrating. | |
− | + | I'm so gleeful. | |
− | + | It makes me so gloomy. | |
− | + | I feel so glum. | |
− | + | I'm very grateful. | |
− | + | It makes me very grouchy. | |
− | + | Harumph! | |
− | + | I feel so guilty. | |
− | + | I am so happy. | |
− | + | The hate burns within me. | |
− | + | I am very hopeful. | |
− | + | I feel hopeless. | |
− | + | This is so humiliating. | |
− | + | I am very insulted. | |
− | + | It's very interesting. | |
− | + | I'm very irritated by this. | |
− | + | I feel very isolated. | |
− | + | I'm feeling so jolly. | |
− | + | I'm very jovial. | |
− | + | I feel much jubilation. | |
− | + | I feel so much loathing... | |
− | + | I'm very lonely. | |
− | + | I feel such lust. | |
− | + | I'm so miserable. | |
− | + | I'm so mortified... | |
− | + | I'm very nervous. | |
− | + | I'm feeling very nostalgic. | |
− | + | I'm quite optimistic. | |
− | + | This is an outrage! | |
− | + | I'm really starting to panic. | |
− | + | I'm very patient. | |
− | + | I feel such passion. | |
− | + | I'm very pleased. | |
− | + | I am very proud. | |
− | + | I am so spiritually moved! | |
− | + | I feel so rejected. | |
− | + | I'm so relieved. | |
− | + | I'm so regretful. | |
− | + | I'm truly remorseful. | |
− | + | I must repent. | |
− | + | I'm very resentful. | |
− | + | I'm really restless. | |
− | + | I feel so wronged. | |
− | + | This is such a hardship for me! | |
− | + | I live to serve. | |
− | + | This leaves me so shaken. | |
− | + | I feel such shame. | |
− | + | I'm very sympathetic. | |
− | + | I feel such tenderness. | |
− | + | This is quite a thrill! | |
− | + | I feel very uneasy. | |
− | + | I'm very unhappy. | |
− | + | I am filled with wonder. | |
− | + | I'm very worried. | |
− | + | I am wrathful. | |
− | + | I shall accomplish much! | |
− | + | How suspicious... | |
− | + | That was alarming. | |
− | + | I will master myself. | |
− | + | This cannot horrify me. | |
− | + | I must let grief pass me by. | |
− | + | I feel like a victor. | |
− | + | I'm a little angry. | |
− | + | It has come to pass. | |
− | + | This doesn't scare me. | |
− | + | I feel somewhat sad. | |
− | + | That was satisfying. | |
− | + | This is nice. | |
− | + | Is this love? | |
− | + | This could be bliss. | |
− | + | This might require an answer. | |
− | + | I feel no terror. | |
− | + | I can accept this. | |
− | + | I find this somewhat admirable. | |
− | + | I can adore this. | |
− | + | That might be affection I feel. | |
− | + | This is agitating. | |
− | + | This is aggravating. | |
− | + | This is agonizing. | |
− | + | I feel somewhat alienated. | |
− | + | That is amazing. | |
− | + | I'm ambivalent. | |
− | + | Amusing. | |
− | + | That makes me angry. | |
− | + | I'm anguished. | |
− | + | I'm anxious. | |
− | + | Who cares? | |
− | + | Arousing... | |
− | + | It's astonishing, really. | |
− | + | I'd like to get away from it. | |
− | + | It fills one with awe. | |
− | was | + | It makes me bitter. |
− | + | It's boring. | |
− | + | I care. | |
− | + | This is confusing. | |
− | + | I feel only contempt. | |
− | + | I'm content. | |
− | + | I'm dejected. | |
− | + | I feel some delight. | |
− | + | I feel despair. | |
− | was | + | This is disappointing. |
− | + | That's disgusting. | |
− | + | This makes me question it all. | |
− | + | I dislike this. | |
− | + | What has happened? | |
− | + | I am not pleased. | |
− | + | This is distressing. | |
− | + | I'm eager to go. | |
− | + | I'm elated. | |
− | + | I'm embarrassed. | |
− | + | I feel empathy. | |
− | + | I feel empty. | |
− | + | I enjoyed that. | |
− | + | That was exasperating. | |
− | + | That's exhilarating. | |
− | + | I burn with ferocity. | |
− | + | I feel fond. | |
− | + | I'm free. | |
− | + | That was frightening. | |
− | + | It's frustrating. | |
− | + | There's some glee here! | |
− | + | I'm a little gloomy. | |
− | + | I'm glum. | |
− | + | I'm grateful. | |
− | + | I'm a little grouchy. | |
− | + | Harumph. | |
− | + | I feel guilty. | |
− | + | I'm happy. | |
− | + | I feel hate. | |
− | + | I have hope. | |
− | + | I cannot find hope. | |
− | + | This is humiliating. | |
− | + | I take offense. | |
− | + | It's interesting. | |
− | + | It's irritating. | |
− | + | I feel isolated. | |
− | + | It makes me jolly. | |
− | + | I feel jovial. | |
− | + | I feel jubilation. | |
− | + | I feel loathing. | |
− | + | I'm lonely. | |
− | + | I'm lustful. | |
− | + | I feel miserable. | |
− | + | This is mortifying. | |
− | + | I'm nervous. | |
− | + | I feel nostalgia. | |
− | + | I'm optimistic. | |
− | + | It is an outrage. | |
− | + | I feel a little panic. | |
− | + | I'm patient. | |
− | + | I feel passion. | |
− | + | It pleases me. | |
− | + | I'm proud. | |
− | + | My spirit moves. | |
− | + | I feel rejected. | |
− | + | I'm relieved. | |
− | + | I feel regret. | |
− | + | I feel remorse. | |
− | + | I repent of my deeds. | |
− | + | I feel resentful. | |
− | + | I feel restless. | |
− | + | I've been wronged. | |
− | + | Why me? | |
− | + | I will serve. | |
− | + | This has shaken me. | |
− | + | I am ashamed. | |
− | + | I'm sympathetic. | |
− | + | I feel tenderness. | |
− | + | Thrilling. | |
− | + | I'm uneasy. | |
− | + | I'm unhappy. | |
− | + | It's wondrous. | |
− | + | It's worrisome. | |
− | + | The wrath rises within me... | |
− | + | I am ready for this. | |
− | + | Takes all kinds these days. | |
− | + | What is it this time... | |
− | + | That did not shock me. | |
− | + | I am not upset by this. | |
− | + | Grief? I feel nothing. | |
− | + | There is no need for celebration. | |
− | + | I have no feelings of rage. | |
− | + | I guess it could be considered grimly satisfying. | |
− | + | This does not scare me. | |
− | + | I am not feeling sad right now. | |
− | + | That was not satisfying. | |
− | + | I suppose this would be a joyous occasion. | |
− | + | There is no love. | |
− | + | I do not see the bliss in this. | |
− | + | There is no need to feel vengeful. | |
− | + | I laugh in the face of death! | |
− | + | I do not accept this. | |
− | + | There's not much to admire here. | |
− | + | I suppose I should be feel adoration. | |
− | + | I'm not feeling very affectionate. | |
− | + | I don't feel agitated. | |
− | + | I'm not feeling aggravated. | |
− | + | I can take this. | |
− | + | I guess that would be alienating. | |
− | + | That wasn't amazing. | |
− | + | I guess I should be feeling ambivalent right now. | |
− | + | That was not amusing. | |
− | + | I'm not angry. | |
− | + | This is nothing. | |
− | + | No, that's not annoying. | |
− | + | I'm not anxious. | |
− | + | If I thought about it more, I guess I'd be apathetic. | |
− | + | That is not in the least bit arousing. | |
− | + | Astonished? No. | |
− | + | I'm not averse to it. | |
− | + | I am not held in awe. | |
− | + | That's nothing to be bitter about. | |
− | + | It isn't boring. | |
− | + | I don't care. | |
− | + | This isn't confusing. | |
− | + | I don't feel contempt. | |
− | + | I am not contented. | |
− | + | There's nothing to be dejected about. | |
− | + | I am not filled with delight. | |
− | + | I will not despair. | |
− | + | I'm not disappointed. | |
− | + | It'll take more than that to disgust me. | |
− | + | This won't make me lose faith. | |
− | + | I don't dislike that. | |
− | + | I'm not dismayed. | |
− | + | I feel no displeasure. | |
− | + | This isn't distressing. | |
− | + | I am not eager. | |
− | + | I'm not elated. | |
− | + | This isn't embarrassing. | |
− | + | I don't feel very empathetic. | |
− | + | What's inside me isn't emptiness exactly... | |
− | + | I'm not enjoying this. | |
− | + | This isn't exasperating. | |
− | + | I am not exhilarated. | |
− | + | I should be feeling ferocious right now. | |
− | + | I am not fond of this. | |
− | + | I don't feel free. | |
− | + | I guess that could have given me a fright. | |
− | + | This isn't frustrating. | |
− | + | I'm not gleeful. | |
− | + | I'm not feeling gloomy. | |
− | + | I don't feel glum. | |
− | + | I'm not feeling very grateful. | |
− | + | No, I'm not grouchy. | |
− | + | That doesn't make me grumpy. | |
− | + | I don't feel guilty about it. | |
− | + | I am not happy. | |
− | + | I feel no hatred. | |
− | + | I am not hopeful. | |
− | + | I will not lose hope. | |
− | + | No, this isn't humiliating. | |
− | + | That doesn't insult me. | |
− | + | No, I'm not interested. | |
− | + | This isn't irritating. | |
− | + | I don't feel isolated. | |
− | + | I'm not jolly. | |
− | + | This doesn't put me in a jovial mood. | |
− | + | This isn't the time for jubilation. | |
− | + | I am not filled with loathing. | |
− | + | I'm not lonely. | |
− | + | I am not burning with lust. | |
− | + | I'm not miserable. | |
− | + | I am not mortified. | |
− | + | I don't feel nervous. | |
− | + | I'm not feeling nostalgic. | |
− | + | I'm not optimistic. | |
− | + | This doesn't outrage me. | |
− | + | I'm not panicking. | |
− | + | I am not feeling patient. | |
− | + | I'm not feeling passionate. | |
− | + | I take no pleasure in this. | |
− | + | I am not proud. | |
− | + | This does not move me. | |
− | + | I don't feel rejected. | |
− | + | I don't feel relieved. | |
− | + | I have no regrets. | |
− | + | I feel no remorse. | |
− | + | I am not repentant. | |
− | + | I do not resent this. | |
− | + | I don't feel restless. | |
− | + | There's nothing to be indignant about. | |
− | + | I don't feel sorry for myself. | |
− | + | I bow to no one. | |
− | + | I can keep it together. | |
− | + | I have no shame. | |
− | + | There will be no sympathy from me. | |
− | + | I don't feel tenderness. | |
− | + | There was no thrill in it. | |
− | + | I'm not uneasy. | |
− | + | That doesn't make me unhappy. | |
− | + | There is no sense of wonder. | |
− | + | I'm not worried. | |
− | + | Wrath has not risen within me. | |
− | + | I have no zeal for this. | |
− | + | I am a parent. | |
− | + | Children. | |
− | + | I have fallen for | |
− | + | Oh, | |
− | + | Is that a weapon? | |
− | + | Is this an attack? | |
− | + | Who's skulking around there? | |
− | + | Somebody up to no good... | |
− | + | A battle! | |
− | + | There's fighting! | |
− | + | I have mastered | |
− | + | I shall name you | |
− | + | This is a true masterpiece. | |
− | + | This is a masterpiece. | |
− | + | is dead? | |
− | + | I can't believe | |
− | + | is dead. | |
− | + | It feeds on blood. | |
− | + | It is drinking the blood of the living. | |
− | + | The battle rages... | |
− | + | This is a fight! | |
− | + | In the midst of conflict... | |
− | + | Has the tide turned? | |
− | + | How fragile we are... | |
− | + | How fleeting life is... | |
− | + | Gruesome wounds! | |
− | + | So easily broken... | |
− | + | Those injuries... | |
− | + | Can it all end so quickly? | |
− | + | Our time in | |
− | + | is so brief... | |
− | + | Death is all around us. | |
− | + | Death... | |
− | + | is really dead. | |
− | + | , slayer of | |
− | + | , slayer. | |
− | + | has killed. | |
− | + | Slayer. | |
− | + | I am separated from | |
− | + | Oh, where is | |
− | , | + | I am together with my |
− | + | I am reunited with my | |
− | + | This is my fight too. | |
− | + | I cannot just stand by. | |
− | + | I have a part in this. | |
− | + | I brought up the lack of jobs in a meeting. | |
− | This | + | I made a suggestion about work allocations in a meeting. |
− | a | + | I requested that more weapons be produced in a meeting. |
− | + | I yelled at somebody in charge. | |
− | a | + | I cried on somebody in charge. |
− | + | I was yelled at by an unhappy citizen. | |
− | + | I was cried on by an unhappy citizen. | |
− | + | I was near to | |
− | + | my own | |
− | + | arranged | |
− | + | I lost a pet. | |
− | + | I threw something. | |
− | The | + | I was released from confinement. |
− | + | I lost the baby. | |
− | + | My spouse lost the baby. | |
− | + | I am wearing old clothes. | |
− | + | My clothes are in tatters. | |
− | + | My clothes actually rotted right off of my body. | |
− | + | I had a nightmare about my deceased pet. | |
− | + | I had a nightmare about my deceased spouse. | |
− | + | I had a nightmare about my deceased lover. | |
− | + | I had a nightmare about my deceased sibling. | |
− | + | I had a nightmare about my deceased mother. | |
− | + | I had a nightmare about my deceased father. | |
− | + | I had a nightmare about my deceased child. | |
− | + | I had a nightmare about my deceased animal training partner. | |
− | + | I had a nightmare about my deceased friend. | |
− | + | I had a nightmare about my deceased acquaintance. | |
− | . | + | I had a nightmare about the dead. |
− | + | haunted | |
− | + | tormented | |
− | + | possessed | |
− | + | tortured | |
− | + | I was | |
− | + | by the ghost | |
− | + | of a pet | |
− | + | of my spouse | |
− | + | of my lover | |
− | + | of my sibling | |
− | + | of my mother | |
− | + | of my father | |
− | + | of my child | |
− | + | of my animal training partner | |
− | + | of my friend | |
− | + | of an acquaintance | |
− | + | I had a sparring session. | |
− | + | I was not able to bring up the lack of jobs. | |
− | + | I was not able to make suggestions about work allocations. | |
− | + | I was unable to request weapon production. | |
− | + | I could not find anybody in charge to complain at. | |
− | + | I could not find anybody in charge to comfort me. | |
− | + | I've been on a long patrol. | |
− | + | I was nauseated by the sun. | |
− | + | I've been out in the sunshine again after a long time away. | |
− | + | I'm sleepy. | |
− | + | I haven't slept for a very long time. | |
− | + | I'm thirsty. | |
− | + | I'm dehydrated. | |
− | + | I'm hungry. | |
− | + | I'm starving. | |
− | + | I've been injured badly. | |
− | + | I've been wounded. | |
− | + | I didn't sleep soundly due to the noise. | |
− | + | It was very hard to sleep with the noise. | |
− | + | I couldn't sleep at all with all the noise. | |
− | + | I was able to rest up. | |
− | + | I was caught in freakish weather. | |
− | + | I was out in the rain. | |
− | + | I've been rained on. | |
− | + | It was raining on me. | |
− | + | I was in a snow storm. | |
− | + | I was out in a blizzard. | |
− | + | It was snowing on me. | |
− | + | I got caught in a miasma. | |
− | + | I was caught in smoke underground. | |
− | + | I was close to a waterfall. | |
− | + | I got caught in dust underground. | |
− | + | I was considering the demands I've made. | |
− | + | A criminal could not be properly punished. | |
− | + | My punishment was reduced. | |
− | + | I won the election. | |
− | + | I was re-elected. | |
− | + | My request was approved. | |
− | + | My request was ignored. | |
− | + | Nobody could be punished for failing to obey my commands. | |
− | + | My punishment was delayed. | |
− | + | A criminal's punishment was delayed. | |
− | + | There are not enough cages and chains. | |
− | + | My mandate was ignored. | |
− | + | A mandate deadline was missed. | |
− | + | There wasn't enough work last season. | |
− | + | I smashed up a building. | |
− | + | I toppled something over. | |
− | + | I have attained a higher rank of nobility. | |
− | + | I have entered the nobility. | |
− | + | I was knocked out by a cave-in. | |
− | + | My deadline was met. | |
− | + | I am uncovered. | |
− | + | I don't have a shirt. | |
− | + | I have no shoes. | |
− | + | I had to eat my beloved pet to survive. | |
− | + | I had to eat one of my favorite animals to survive. | |
− | + | I had to eat vermin to survive. | |
− | + | I started a fist fight. | |
− | + | I beat somebody as a punishment. | |
− | + | I was beaten as a punishment. | |
− | + | I was beat somebody with the hammer. | |
− | + | I was beaten with the hammer. | |
− | + | I could not find the hammer. | |
− | + | I have been eating the same old food. | |
− | + | I ate rotten food. | |
− | + | I ate a meal. | |
− | + | I had a drink. | |
− | + | I don't have enough chests. | |
− | + | I don't have enough cabinets. | |
− | + | I don't have enough weapon racks. | |
− | + | I don't have enough armor stands. | |
− | + | Somebody has better | |
− | + | burial | |
− | + | office | |
− | + | dining | |
− | + | sleeping | |
− | + | arrangements than I do. | |
− | + | There aren't enough dining tables. | |
− | + | I ate at a crowded table. | |
− | + | I ate in a dining room. | |
− | + | I didn't have a dining room. | |
− | + | There aren't enough chairs. | |
− | + | I formed a bond with my animal training partner. | |
− | + | I was rescued. | |
− | + | I brought somebody to rest in bed. | |
− | + | I finished up some work. | |
− | + | The tax collector's escorts stole my property. | |
− | + | I lost some property to taxes. | |
− | + | I do not have adequate protection. | |
− | + | I was unable to reach a room during tax collection. | |
− | + | I was misinformed about a room during tax collection. | |
− | + | I pleased the nobility. | |
− | + | Tax collection went smoothly. | |
− | + | I disappointed the nobility. | |
− | + | The tax collection did not go smoothly. | |
− | + | I made a new friend. | |
− | + | I am forming a grudge against somebody. | |
− | + | I was accosted by | |
− | + | I was pestered by | |
− | + | I acquired something. | |
− | + | I adopted a new pet. | |
− | + | I played with my pet. | |
− | + | I was confined. | |
− | + | Somebody dead was convicted of a crime. | |
− | + | An animal was convicted of a crime. | |
− | + | The victim of a crime was somehow convicted of that very offense. | |
− | + | The criminal was convicted and I received justice. | |
− | + | My family received justice when the criminal was convicted. | |
− | + | I had a bath. | |
− | + | I had a bath with soap! | |
− | + | I killed somebody in a sparring accident. | |
− | + | I was attacked. | |
− | + | I was attacked by the dead. | |
− | + | I was attacked by my own dead | |
− | + | I have been drinking the same old booze. | |
− | + | I drank bloody water. | |
− | + | I drank slime. | |
− | + | I drank vomit. | |
− | + | I drank gooey water. | |
− | + | I drank water mixed with ichor. | |
− | + | I drank water mixed with pus. | |
− | + | I drank foul water. | |
− | + | I had a drink, but it had gone bad. | |
− | + | I drank water without a well. | |
− | + | I was near to a caged | |
− | + | I slept without a proper room. | |
− | + | I slept in a bedroom. | |
− | + | I slept on the floor. | |
− | + | I slept in the mud. | |
− | + | I slept in the grass. | |
− | + | I slept on a rough cave floor. | |
− | + | I slept on rocks. | |
− | + | I slept on ice. | |
− | + | I slept in the dirt. | |
− | + | I slept on a pile of driftwood. | |
− | + | My artwork was defaced. | |
− | + | I was evicted. | |
− | + | I gave birth to | |
− | + | I got married. | |
− | + | I have new siblings. | |
− | + | I have a new sibling. | |
− | + | I have become a parent | |
− | + | I received water. | |
− | + | I gave somebody water. | |
− | + | I received food. | |
− | + | I gave somebody food. | |
− | + | The body of | |
− | + | my pet | |
− | + | my spouse | |
− | + | my lover | |
− | + | my sibling | |
− | + | my mother | |
− | + | my father | |
− | + | my child | |
− | + | my animal training partner | |
− | + | my friend | |
− | + | my acquaintance | |
− | + | decayed without burial. | |
− | + | I visited with my pet. | |
− | + | I talked to my spouse. | |
− | + | I talked to my lover. | |
− | + | I talked to my sibling. | |
− | + | I talked to my mother. | |
− | + | I talked to my father. | |
− | + | I talked to my child. | |
− | + | I visited with my animal training partner. | |
− | + | I talked to my friend. | |
− | + | I talked to an acquaintance. | |
− | + | I talked to somebody. | |
− | + | I conducted a meeting in | |
− | + | a setting worthy of legends | |
− | + | a fantastic setting | |
− | + | a great setting | |
− | + | a very good setting | |
− | , but it | + | a good setting |
− | + | a horribly substandard setting | |
− | + | a horrible setting | |
− | the | + | an awful setting |
− | + | a very poor setting | |
− | + | a poor setting | |
− | + | I conducted an official meeting in a bedroom. | |
− | + | I conducted an official meeting in a dining room. | |
− | + | I had no room for an official meeting. | |
− | + | I thought about my tomb. | |
− | + | I do not have a tomb. | |
− | + | I talked to somebody important to our traditions. | |
− | + | in a time before time | |
− | + | in the future | |
− | + | just now | |
− | + | a few minutes ago | |
− | + | not a quarter hour ago | |
− | + | not a half hour ago | |
− | + | not one hour ago | |
− | + | a few hours ago | |
− | + | not one day ago | |
− | + | a few days ago | |
− | + | several days ago | |
− | + | a week ago | |
− | + | a few weeks ago | |
− | + | a month ago | |
− | + | a few months ago | |
− | + | months ago | |
− | + | a year ago | |
− | + | a few years ago | |
− | + | several years ago | |
− | + | many years ago | |
− | + | long ago | |
− | + | long, long ago | |
− | + | I slew | |
− | + | somebody | |
− | + | a creature | |
− | + | creatures | |
− | + | a member | |
− | + | the forces | |
− | + | many foes | |
− | + | was slain | |
− | + | by a | |
− | + | by the forces of | |
− | + | died | |
− | + | many died | |
− | + | the forces of | |
− | + | in | |
− | + | It is scorching hot! | |
− | + | It is freezing cold! | |
− | + | Is that | |
− | + | falling outside? | |
− | a | + | Looks like rain outside. |
− | an | + | Looks to be snowing outside. |
− | + | Look at the fog out there! | |
− | + | There is fog outside. | |
− | a | + | There is a mist outside. |
− | a | + | Seems a pleasant enough |
− | + | night | |
− | a | + | dawn |
− | + | sunset | |
− | + | out there. | |
− | + | I wonder what the weather is like outside. | |
− | + | What is this? | |
− | a | + | It is raining. |
− | + | It is snowing. | |
− | + | Curse this fog! I cannot see a thing. | |
− | + | I hope this fog lifts soon. | |
− | + | I hope this mist passes. | |
− | + | Look at those clouds! | |
− | + | The weather does not look too bad today. | |
− | + | The weather looks to be fine today. | |
− | + | The stars are bold tonight. | |
− | + | It is a starless night. | |
− | + | It is hot. | |
− | + | It is cold. | |
− | + | What a wind! | |
− | + | And what a wind! | |
− | + | It is a nice temperature today. | |
− | + | suspicion | |
− | + | alarm | |
− | + | shock | |
− | + | horror | |
− | + | grief | |
− | + | triumph | |
− | + | rage | |
− | + | grim | |
− | + | satisfaction | |
− | + | fear | |
− | + | sadness | |
− | + | love | |
− | + | bliss | |
− | + | vengefulness | |
− | + | terror | |
− | + | acceptance | |
− | + | admiration | |
− | + | adoration | |
− | + | affection | |
− | + | agitation | |
− | + | aggravation | |
− | + | agony | |
− | + | alienation | |
− | + | amazement | |
− | + | ambivalence | |
− | + | amusement | |
− | + | anger | |
− | + | anguish | |
− | + | annoyance | |
− | + | anxiety | |
− | + | apathy | |
− | + | arousal | |
− | + | astonishment | |
− | + | aversion | |
− | + | bitterness | |
− | + | boredom | |
− | + | caring | |
− | + | confusion | |
− | + | contempt | |
− | + | contentment | |
− | + | dejection | |
− | + | delight | |
− | + | despair | |
− | + | disappointment | |
− | + | disgust | |
− | + | disillusioned | |
− | + | dislike | |
− | + | dismay | |
− | + | displeasure | |
− | + | distress | |
− | + | eagerness | |
− | + | elation | |
− | + | embarrassment | |
− | + | empathy | |
− | + | emptiness | |
− | + | enjoyment | |
− | + | exasperation | |
− | + | exhilaration | |
− | + | ferocity | |
− | + | fondness | |
− | + | free | |
− | + | fright | |
− | + | frustration | |
− | + | glee | |
− | + | gloom | |
− | + | glumness | |
− | + | gratitude | |
− | + | grouchiness | |
− | + | grumpiness | |
− | + | guilt | |
− | + | happiness | |
− | + | hatred | |
− | + | hope | |
− | + | hopelessness | |
− | + | humiliation | |
− | + | insult | |
− | + | interest | |
− | + | irritation | |
− | + | isolation | |
− | + | jolliness | |
− | + | joviality | |
− | + | jubilation | |
− | + | loathing | |
− | + | loneliness | |
− | + | lust | |
− | + | misery | |
− | + | mortification | |
− | + | nervousness | |
− | + | nostalgia | |
− | + | optimism | |
− | + | outrage | |
− | + | panic | |
− | + | patience | |
− | + | passion | |
− | + | pleasure | |
− | + | pride | |
− | + | rapture | |
− | + | rejection | |
− | + | relief | |
− | + | regret | |
− | + | remorse | |
− | + | repentance | |
− | + | resentment | |
− | + | restless | |
− | + | righteous | |
− | + | indignation | |
− | + | self | |
− | + | pity | |
− | + | servile | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
shaken | shaken | ||
− | + | shame | |
− | + | sympathy | |
− | + | tenderness | |
− | + | thrill | |
− | + | uneasiness | |
− | + | unhappiness | |
− | + | wonder | |
− | + | worry | |
− | + | wrath | |
− | + | zeal | |
− | + | ([LIP]) | |
− | + | ([lip]) | |
− | + | I don't remember clearly. | |
− | + | What happened? | |
− | + | I am your loyal | |
− | + | The task is accomplished. | |
− | + | has been driven from | |
− | + | The need for my task seems to have passed. | |
− | + | The enemy will be driven off. | |
− | + | There will be no rest for the enemy. | |
− | + | I am a little confused. | |
− | + | I am sort of confused. | |
− | + | I am confused. | |
− | + | I am very confused. | |
− | + | Commendable! Your loyalty and bravery cannot be denied. | |
− | + | . What do you command? | |
− | + | I cannot accept this honor. I am sorry. | |
− | + | Gladly. I will be your | |
− | + | I am sorry. I do not think there is room for me. | |
− | + | You are not worthy of such an honor yet. I am sorry. | |
− | + | Gladly. You are now one of my | |
− | + | I am sorry. There is no room for you here. | |
− | + | You can no longer be a | |
− | + | I would be honored if you would become a | |
− | + | . Will you have me as | |
− | + | I would be honored to serve as a | |
− | + | . Will you have me? | |
− | + | Come with me and I'll bring you to safety. | |
− | + | Please help me! | |
− | + | Salutations | |
− | + | Greetings | |
− | + | Hello | |
− | + | An honor as always. How can I be of service? | |
− | + | . It is good to see you. | |
− | + | is dumbstruck for a moment. | |
− | + | A legend? Here? I can scarcely believe it. | |
− | + | I am honored to be in your presence. | |
− | + | It is an honor. | |
− | + | Your name precedes you. Thank you for all that you have done. | |
− | + | It is good to finally meet you! | |
− | + | Welcome home, my child. | |
− | + | Welcome to the | |
− | + | How are you, my | |
− | + | It's great to have a friend like you! | |
− | + | And what exactly do you want? | |
− | + | Are you ready to learn? | |
− | + | Been in any good scraps today? | |
− | + | Let's not hurt anybody. | |
− | + | Make any good deals lately? | |
− | + | Long live the cause! | |
− | + | Thank you for keeping us safe. | |
− | + | Don't let the enemy rest. | |
− | + | Don't try to throw your weight around. | |
− | + | I have nothing for you. | |
− | + | I value your loyalty. | |
− | + | It really is a pleasure to speak with you again. | |
− | + | It is amazing how far you've come. Welcome home. | |
− | + | It's good to see you have companions to travel with on your adventures. | |
− | + | I know you can handle yourself, but be careful out there. | |
− | + | Hopefully your friends can dissuade you from this foolishness. | |
− | + | Traveling alone in the wilds?! You know better than that. | |
− | + | Only a hero such as yourself can travel at night. The bogeyman would get me. | |
− | + | I know you've seen your share of adventure, but be careful or the bogeyman may get you. | |
− | + | Only a fool would travel alone at night! Take shelter or the bogeyman will get you. | |
− | + | Night is falling. You'd better stay indoors, or the bogeyman will get you. | |
− | + | The sun will set soon. Be careful that the bogeyman doesn't get you. | |
− | + | Don't travel alone at night, or the bogeyman will get you. | |
− | + | I hate you. | |
− | + | I must obey the master! | |
− | + | Gwargh! | |
− | + | Ahhh... | |
− | + | Don't talk to me. | |
− | + | Behold, mortal. I am | |
− | + | a divine being | |
− | + | . I know why you have come. | |
− | + | Well, let's see... | |
− | + | we've got | |
− | + | deaths | |
− | + | the death | |
− | + | law-breaking | |
− | + | the fighting | |
− | + | armies on the march | |
− | + | the army on the march | |
− | + | abductions | |
− | + | the abduction | |
− | + | occupations | |
− | + | the occupation | |
− | + | beasts | |
− | + | the beast | |
− | + | criminals | |
− | + | bandits | |
− | + | skulking vermin | |
− | + | bone-chilling horror | |
− | + | ruffians | |
− | + | open war | |
− | + | brewing trouble with our neighbors | |
− | + | I've forgotten what trouble it was... | |
− | + | Wait here until I return. | |
− | + | Let's continue onward together. | |
− | + | Can you tell me the way to | |
− | + | What do you think of me? | |
− | + | What can you tell me about yourself? | |
− | + | What can you tell me about | |
− | + | Can you tell me where I can find | |
− | + | Please guide me to | |
− | + | We can no longer travel together. | |
− | + | I'm giving up on this hopeless venture. | |
− | + | I'm returning on my own. | |
− | + | I hope you find what you are seeking here. | |
− | + | Now we will live under | |
− | + | They must be stopped by any means at our disposal. | |
− | + | It's not my problem. | |
− | + | It was inevitable. | |
− | + | This is the life for me. | |
− | + | I don't know anything else about them. | |
− | + | We are in the right in all matters. | |
− | + | It's for the best. | |
− | + | I don't care one way or another. | |
− | + | I hate them. | |
− | + | I am afraid of them. | |
− | + | They are terrific. | |
− | + | Now we will have to build our own future. | |
− | + | Are we close? | |
− | + | You are bound to obey me. | |
− | + | How are you enjoying the adventure? | |
− | + | Where should I take you? | |
− | + | Soon the world will be set right. | |
− | + | We shall bring | |
− | + | home safely. | |
− | + | I've forgotten what I was going to say... | |
− | + | Tell me about | |
− | + | the deaths | |
− | + | the law-breaking | |
− | + | the abductions | |
− | + | the beasts | |
− | + | the criminals | |
− | + | the bandits | |
− | + | the skulking vermin | |
− | + | the bone-chilling horror | |
− | + | the ruffians | |
− | + | the open war | |
− | + | the brewing trouble | |
− | + | How have things been? | |
− | + | How's life here? | |
− | + | It has been the same as ever. | |
− | + | The group | |
− | + | must be driven off or subjugated. | |
− | + | could afford to learn a lesson or two, though open conflict would be unwise. | |
− | + | In any case, peace is no longer an option. | |
− | + | This war must end with our victory. | |
− | + | Their tribute is not enough. | |
− | + | We can no longer pay them homage. | |
− | + | I tire of this pointless skirmishing. | |
− | + | I wish I could tell you where to begin your search. Until then, you are free to do as you please. | |
− | + | is not at war with us | |
− | + | is at war with us. | |
− | + | is paying us tribute | |
− | + | accepts our tribute | |
− | + | is skirmishing with us. | |
− | + | is unknown us. | |
− | + | and there is friendship between our peoples. | |
− | + | and there is no hard feeling between our peoples. | |
− | + | but there is ill-will between our peoples. | |
− | + | The trouble started because of | |
− | + | a dispute over | |
+ | the treatment of animals | ||
+ | the treatment of plants | ||
+ | torture | ||
+ | a formalized agreement | ||
+ | truthfulness | ||
+ | the devouring of the bodies of sapient beings | ||
+ | the display of war and hunting trophies | ||
+ | the adversary's inability to communicate and form treaties | ||
+ | prior aggression by the adversary | ||
+ | a first contact that went horribly wrong | ||
+ | the adversary's refusal to form treaties | ||
+ | the adversary's abuse of the aggressor's fallen | ||
+ | an incident involving a lost diplomat | ||
+ | a disagreement over prior treaties | ||
+ | an incident involving a trade caravan | ||
+ | territory | ||
+ | water rights | ||
+ | grazing rights | ||
+ | fishing rights | ||
+ | rights-of-way | ||
+ | livestock ownership | ||
+ | general ill feelings over past historical events | ||
+ | a previous war | ||
+ | a previous battle | ||
+ | a previous duel | ||
+ | a previous conquest | ||
+ | an abduction | ||
+ | an act of theft | ||
+ | an attack by a beast | ||
+ | a journey | ||
+ | a previous insurrection | ||
+ | There is also | ||
+ | a family matter | ||
+ | the issue of their godlessness | ||
+ | the issue of their worship of | ||
+ | the issue of their oneness with | ||
+ | the natural issue of their worship of | ||
+ | the natural issue of their oneness with | ||
+ | Be careful, for their leader | ||
+ | is my | ||
+ | It does not help matters that their leader | ||
+ | I don't really know. | ||
+ | They | ||
State minor feeling of amazement | State minor feeling of amazement | ||
State minor feeling of ambivalence | State minor feeling of ambivalence | ||
Line 6,235: | Line 3,725: | ||
State feelings, somewhat enraptured | State feelings, somewhat enraptured | ||
State feelings, somewhat thrilled | State feelings, somewhat thrilled | ||
− | + | Acknowledge lack of suspicion | |
− | + | Acknowledge lack of alarm | |
− | + | Acknowledge lack of shock | |
− | + | Acknowledge lack of horror | |
− | + | Acknowledge lack of grief | |
− | + | Acknowledge lack of triumph | |
− | + | Acknowledge lack of rage | |
− | + | Acknowledge lack of grim satisfaction | |
− | + | Acknowledge lack of fear | |
− | + | Acknowledge lack of sadness | |
− | + | Acknowledge lack of satisfaction | |
− | + | Acknowledge lack of love | |
− | + | Acknowledge lack of bliss | |
− | + | Acknowledge lack of joy | |
− | + | Acknowledge lack of vengefulness | |
− | + | Acknowledge lack of terror | |
− | + | Acknowledge lack of agony | |
− | + | Acknowledge lack of anguish | |
− | + | Acknowledge lack of despair | |
− | + | Acknowledge lack of dismay | |
− | + | Acknowledge lack of distress | |
− | + | Acknowledge lack of fright | |
− | + | Acknowledge lack of misery | |
− | + | Acknowledge lack of mortification | |
− | + | Acknowledge lack of being shaken | |
− | + | Acknowledge lack of acceptance | |
− | + | Acknowledge lack of admiration | |
− | + | Acknowledge lack of agitation | |
− | + | Acknowledge lack of aggravation | |
− | + | Acknowledge lack of alienation | |
− | + | Acknowledge lack of amazement | |
− | + | Acknowledge lack of ambivalence | |
− | + | Acknowledge lack of anger | |
− | + | Acknowledge lack of annoyance | |
− | + | Acknowledge lack of anxiety | |
− | + | Acknowledge lack of apathy | |
− | + | Acknowledge lack of arousal | |
− | + | Acknowledge lack of astonishment | |
− | + | Acknowledge lack of aversion | |
− | + | Acknowledge lack of awe | |
− | + | Acknowledge lack of bitterness | |
− | + | Acknowledge lack of boredom | |
− | + | Acknowledge lack of caring | |
− | + | Acknowledge lack of confusion | |
− | + | Acknowledge lack of contempt | |
− | + | Acknowledge lack of dejection | |
− | + | Acknowledge lack of disappointment | |
− | + | Acknowledge lack of disgust | |
− | + | Acknowledge lack of disillusionment | |
− | + | Acknowledge lack of dislike | |
− | + | Acknowledge lack of displeasure | |
− | + | Acknowledge lack of eagerness | |
− | + | Acknowledge lack of embarrassment | |
− | + | Acknowledge lack of empathy | |
− | + | Acknowledge lack of emptiness | |
− | + | Acknowledge lack of exasperation | |
− | + | Acknowledge lack of ferocity | |
− | + | Acknowledge lack of frustration | |
− | + | Acknowledge lack of gloom | |
− | + | Acknowledge lack of glumness | |
− | + | Acknowledge lack of gratitude | |
− | + | Acknowledge lack of grouchiness | |
− | + | Acknowledge lack of grumpiness | |
− | + | Acknowledge lack of guilt | |
− | + | Acknowledge lack of hatred | |
− | + | Acknowledge lack of hope | |
− | + | Acknowledge lack of hopelessness | |
− | + | Acknowledge lack of humiliation | |
− | + | Acknowledge lack of insult | |
− | + | Acknowledge lack of interest | |
− | + | Acknowledge lack of irritation | |
− | + | Acknowledge lack of isolation | |
− | + | Acknowledge lack of loathing | |
− | + | Acknowledge lack of loneliness | |
− | + | Acknowledge lack of lust | |
− | + | Acknowledge lack of nervousness | |
− | + | Acknowledge lack of nostalgia | |
− | + | Acknowledge lack of optimism | |
− | + | Acknowledge lack of outrage | |
− | + | Acknowledge lack of panic | |
− | + | Acknowledge lack of patience | |
− | + | Acknowledge lack of passion | |
− | + | Acknowledge lack of rejection | |
− | + | Acknowledge lack of relief | |
− | + | Acknowledge lack of regret | |
− | + | Acknowledge lack of remorse | |
− | + | Acknowledge lack of repentance | |
− | + | Acknowledge lack of resentment | |
− | + | Acknowledge lack of restlessness | |
− | + | Acknowledge lack of righteous indignation | |
− | + | Acknowledge lack of self-pity | |
− | + | Acknowledge lack of servility | |
− | + | Acknowledge lack of shame | |
− | + | Acknowledge lack of sympathy | |
− | + | Acknowledge lack of tenderness | |
− | + | Acknowledge lack of uneasiness | |
− | + | Acknowledge lack of unhappiness | |
− | + | Acknowledge lack of wonder | |
− | + | Acknowledge lack of worry | |
− | + | Acknowledge lack of wrath | |
− | + | Acknowledge lack of zeal | |
− | + | Acknowledge lack of adoration | |
− | + | Acknowledge lack of affection | |
− | + | Acknowledge lack of amusement | |
− | + | Acknowledge lack of contentment | |
− | + | Acknowledge lack of delight | |
− | + | Acknowledge lack of elation | |
− | + | Acknowledge lack of enjoyment | |
− | + | Acknowledge lack of exhilaration | |
− | + | Acknowledge lack of fondness | |
− | + | Acknowledge lack of freedom | |
− | + | Acknowledge lack of glee | |
− | + | Acknowledge lack of happiness | |
− | + | Acknowledge lack of jolliness | |
− | + | Acknowledge lack of joviality | |
− | + | Acknowledge lack of jubilation | |
− | + | Acknowledge lack of pleasure | |
− | + | Acknowledge lack of pride | |
− | + | Acknowledge lack of rapture | |
− | + | Acknowledge lack of a thrill | |
− | + | Make terrified outburst regarding fleeing conflict | |
− | + | State intention to flee conflict | |
− | + | State your age emphatically | |
− | + | Say something about your profession | |
− | + | Announce your night creature status | |
− | + | announce | |
− | + | State your incredulity | |
− | + | incredulity | |
− | + | failed to load conflict report incident | |
− | + | vector<bool> too long | |
− | + | !ARG | |
− | + | <SWAP> | |
− | + | MATERIAL | |
− | + | USE_MATERIAL | |
− | + | USE_MATERIAL_TEMPLATE | |
− | + | Unrecognized Material Template: | |
− | + | SELECT_MATERIAL | |
− | + | PLUS_MATERIAL | |
− | + | REMOVE_MATERIAL | |
− | + | TISSUE | |
− | + | USE_TISSUE | |
− | + | USE_TISSUE_TEMPLATE | |
− | + | Unrecognized Tissue Template: | |
− | + | SELECT_TISSUE | |
− | + | REMOVE_TISSUE | |
− | + | CASTE | |
− | + | USE_CASTE | |
− | + | SELECT_CASTE | |
− | + | SELECT_ADDITIONAL_CASTE | |
− | + | DEFAULT | |
− | + | Caste Selection Fails: | |
− | + | BIOME | |
− | + | PROFESSION_NAME | |
− | + | FANCIFUL | |
− | + | DOES_NOT_EXIST | |
− | + | LARGE_ROAMING | |
− | + | LOOSE_CLUSTERS | |
− | + | VERMIN_FISH | |
− | + | VERMIN_SOIL | |
− | + | VERMIN_SOIL_COLONY | |
− | + | ARTIFICIAL_HIVEABLE | |
− | + | UBIQUITOUS | |
− | + | HIVE_PRODUCT | |
− | + | VERMIN_EATER | |
− | + | VERMIN_GROUNDER | |
− | + | VERMIN_ROTTER | |
− | + | MUNDANE | |
− | + | FREQUENCY | |
− | + | CHANGE_FREQUENCY_PERC | |
− | + | UNDERGROUND_DEPTH | |
− | + | POPULATION_NUMBER | |
− | + | CLUSTER_NUMBER | |
− | + | TRIGGERABLE_GROUP | |
− | + | GENERAL_BABY_NAME | |
− | + | GENERAL_CHILD_NAME | |
− | + | GLOWCOLOR | |
− | + | CREATURE_TILE | |
− | + | CREATURE_SOLDIER_TILE | |
− | + | GLOWTILE | |
− | + | ALTTILE | |
− | + | SOLDIER_ALTTILE | |
− | + | GOOD | |
− | + | EVIL | |
− | + | SAVAGE | |
− | + | EQUIPMENT_WAGON | |
− | + | PREFSTRING | |
− | + | SPEECH | |
− | + | SPEECH_MALE | |
− | + | SPEECH_FEMALE | |
− | + | GENERATED | |
− | + | SOURCE_HFID | |
− | + | Unrecognized Creature Token: | |
− | + | CREATURE | |
− | + | COPY_TAGS_FROM | |
− | + | Unrecognized Creature Copy (Order is important!): | |
− | + | APPLY_CREATURE_VARIATION | |
− | + | Unrecognized Creature Variation: | |
− | + | APPLY_CURRENT_CREATURE_VARIATION | |
− | + | GO_TO_START | |
− | + | GO_TO_END | |
− | + | GO_TO_TAG | |
− | + | GO_TO_TAG could not find target, setting to end: | |
− | + | *** Error(s) finalizing the creature | |
− | + | Creature Tissue Material Failure: | |
− | + | (empty tissue) | |
− | + | (no mat1) | |
− | + | (no mat3) | |
− | + | Custom tissue shape not found: | |
− | + | : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible) | |
− | + | : Special attack material missing state -- set to liquid | |
− | + | : Special attack interaction token not recognized : | |
− | + | , layer | |
− | + | was not found, using first tissue instead | |
− | + | : Tissue | |
− | + | : No tissue thickness | |
− | + | data/speech/ | |
− | + | Custom butcher object shape not found: | |
− | + | : Cannot find SPECIFIC_FOOD:PLANT token | |
− | + | : Cannot find SPECIFIC_FOOD:CREATURE token | |
− | + | Unrecognized Color Token: | |
− | + | LOCAL_CREATURE_MAT | |
− | + | Walk | |
− | + | Crawl | |
− | + | Swim | |
− | + | Climb | |
− | + | ADD_COLOR | |
− | + | a girl | |
− | + | a boy | |
− | + | a child | |
− | + | twins | |
− | + | triplets | |
− | + | quadruplets | |
− | + | quintuplets | |
− | + | sextuplets | |
− | + | septuplets | |
− | + | octuplets | |
− | + | nonuplets | |
− | + | decaplets | |
− | + | undecaplets | |
− | + | duodecaplets | |
− | + | tredecaplets | |
− | + | quattuordecaplets | |
− | + | quindecaplets | |
− | + | many babies | |
− | + | NUMBERED_NAME | |
− | + | zombie | |
− | + | BODY_APPEARANCE_MODIFIER | |
− | + | SET_BP_GROUP | |
− | + | PLUS_BP_GROUP | |
− | + | SET_TL_GROUP | |
− | + | PLUS_TL_GROUP | |
− | + | TISSUE_STYLE_UNIT | |
− | + | TSU_NOUN | |
− | + | TISSUE_LAYER_APPEARANCE_MODIFIER | |
− | + | SHEARABLE_TISSUE_LAYER | |
− | + | Shearable Tissue | |
− | + | Was Not Used | |
− | + | BP_ADD_TYPE | |
− | + | BP Add Type | |
− | + | BP_REMOVE_TYPE | |
− | + | BP Remove Type | |
− | + | BP_APPEARANCE_MODIFIER | |
− | + | BP Mod | |
− | + | APP_MOD_DESC_RANGE | |
− | + | APP_MOD_NOUN | |
− | + | APP_MOD_IMPORTANCE | |
− | + | APP_MOD_RATE | |
− | + | NO_END | |
− | + | TL_COLOR_MODIFIER | |
− | + | Color Mod Ending With ( | |
− | + | ) Was Not Used | |
− | + | TLCM_TIMING | |
− | + | TLCM_NOUN | |
− | + | TLCM_IMPORTANCE | |
− | + | APP_MOD_GENETIC_MODEL | |
− | + | TLCM_GENETIC_MODEL | |
− | + | CASTE_SPEECH | |
− | + | POP_RATIO | |
− | + | FEATURE_ATTACK_GROUP | |
− | + | CHILD | |
− | + | BABY | |
− | + | CASTE_PROFESSION_NAME | |
− | + | CHILDNAME | |
− | + | BABYNAME | |
− | + | AQUATIC | |
− | + | AMPHIBIOUS | |
− | + | MOUNT | |
− | + | MOUNT_EXOTIC | |
− | + | LIKES_FIGHTING | |
− | + | LIKESFIGHTING | |
− | + | PEARL | |
− | + | VEGETATION | |
− | + | MAGICAL | |
− | + | NATURAL | |
− | + | NATURAL_ANIMAL | |
− | + | SUPERNATURAL | |
− | + | VERMIN_HATEABLE | |
− | + | COLONY_EXTERNAL | |
− | + | DIE_WHEN_VERMIN_BITE | |
− | + | REMAINS_ON_VERMIN_BITE_DEATH | |
− | + | REMAINS_UNDETERMINED | |
− | + | BODY | |
− | + | Duplicate Body Token: | |
− | + | Unrecognized Creature Caste Body Token: | |
− | + | Body Token Recognized But Could Not Connect: | |
− | + | BODYGLOSS | |
− | + | Unrecognized Creature Caste Body Gloss Token: | |
− | + | RELSIZE | |
− | + | RETRACT_INTO_BP | |
− | + | CAN_DO_INTERACTION | |
− | + | CDI token precedes any CAN_DO_INTERACTION tag: | |
− | + | Unrecognized CDI Token: | |
− | + | EXTRA_BUTCHER_OBJECT | |
− | + | Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added | |
− | + | EBO_ITEM | |
− | + | ANY_HARD_STONE | |
− | + | EBO_SHAPE | |
− | + | ATTACK | |
− | + | BODYPART | |
− | + | TISSUE_LAYER | |
− | + | CHILD_BODYPART_GROUP | |
− | + | CHILD_TISSUE_LAYER_GROUP | |
− | + | Attack | |
− | + | seems to have correct format but could not find proper BPs in any caste, so not added | |
− | + | ATTACK_SKILL | |
− | + | ATTACK_VERB | |
− | + | ATTACK_CONTACT_PERC | |
− | + | ATTACK_PENETRATION_PERC | |
− | + | ATTACK_PRIORITY | |
− | + | MAIN | |
− | + | ATTACK_VELOCITY_MODIFIER | |
− | + | ATTACK_PREPARE_AND_RECOVER | |
− | + | ATTACK_FLAG_INDEPENDENT_MULTIATTACK | |
− | + | ATTACK_FLAG_BAD_MULTIATTACK | |
− | + | ATTACK_FLAG_CANLATCH | |
− | + | ATTACK_FLAG_WITH | |
− | + | ATTACK_FLAG_EDGE | |
− | + | SPECIALATTACK_INTERACTION | |
− | + | SPECIALATTACK_INJECT_EXTRACT | |
− | + | SPECIALATTACK_SUCK_BLOOD | |
− | + | NOSMELLYROT | |
− | + | NATURAL_SKILL | |
− | + | LAYS_UNUSUAL_EGGS | |
− | + | ITEMCORPSE | |
− | + | ITEMCORPSE_QUALITY | |
− | + | BEACH_FREQUENCY | |
− | + | UNDERSWIM | |
− | + | CANOPENDOORS | |
− | + | GETS_WOUND_INFECTIONS | |
− | + | GETS_INFECTIONS_FROM_ROT | |
− | + | NOFEAR | |
− | + | NOSTUCKINS | |
− | + | PARALYZEIMMUNE | |
− | + | NOSKULL | |
− | + | NOSKIN | |
− | + | NOBONES | |
− | + | NOMEAT | |
− | + | HASSHELL | |
− | + | NOEXERT | |
− | + | NOPAIN | |
− | + | TENDONS | |
− | + | HAS_NERVES | |
− | + | LIGAMENTS | |
− | + | CAVE_ADAPT | |
− | + | NOTHOUGHT | |
− | + | ARENA_RESTRICTED | |
− | + | NO_THOUGHT_CENTER_FOR_MOVEMENT | |
− | + | NO_CONNECTIONS_FOR_MOVEMENT | |
− | + | NOEMOTION | |
− | + | TRANCES | |
− | + | NOSTUN | |
− | + | NONAUSEA | |
− | + | SENSE_CREATURE_CLASS | |
− | + | LOW_LIGHT_VISION | |
− | + | SMELL_TRIGGER | |
− | + | ODOR_LEVEL | |
− | + | ODOR_STRING | |
− | + | NO_DIZZINESS | |
− | + | NO_FEVERS | |
− | + | EXTRAVISION | |
− | + | NO_PHYS_ATT_GAIN | |
− | + | NO_PHYS_ATT_RUST | |
− | + | OPPOSED_TO_LIFE | |
− | + | CRAZED | |
− | + | STANCE_CLIMBER | |
− | + | CANNOT_JUMP | |
− | + | CANNOT_CLIMB | |
− | + | BLOODSUCKER | |
− | + | BONECARN | |
− | + | CARNIVORE | |
− | + | GOBBLE_VERMIN_CREATURE | |
− | + | GOBBLE_VERMIN_CLASS | |
− | + | ROOT_AROUND | |
− | + | CREATURE_CLASS | |
− | + | PERSONALITY | |
− | + | LISP | |
− | + | MATERIAL_FORCE_MULTIPLIER | |
− | + | GENERAL_MATERIAL_FORCE_MULTIPLIER | |
− | + | SOUND | |
− | + | STANDARD_GRAZER | |
− | + | GRAZER | |
− | + | PRONE_TO_RAGE | |
− | + | LAYS_EGGS | |
− | + | EGG_SIZE | |
− | + | CLUTCH_SIZE | |
− | + | VISION_ARC | |
− | + | INTELLIGENT | |
− | + | CAN_LEARN | |
− | + | SLOW_LEARNER | |
− | + | CAN_SPEAK | |
− | + | UTTERANCES | |
− | + | EQUIPS | |
− | + | ALL_ACTIVE | |
− | + | DIURNAL | |
− | + | NOCTURNAL | |
− | + | CREPUSCULAR | |
− | + | MATUTINAL | |
− | + | VESPERTINE | |
− | + | POWER | |
− | + | MEGABEAST | |
− | + | SEMIMEGABEAST | |
− | + | FEATURE_BEAST | |
− | + | TITAN | |
− | + | DEMON | |
− | + | UNIQUE_DEMON | |
− | + | NIGHT_CREATURE_HUNTER | |
− | + | NIGHT_CREATURE_BOGEYMAN | |
− | + | MEANDERER | |
− | + | MULTIPART_FULL_VISION | |
− | + | ALCOHOL_DEPENDENT | |
− | + | NOBREATHE | |
− | + | AMBUSHPREDATOR | |
− | + | LOCKPICKER | |
− | + | TRAPAVOID | |
− | + | NOT_BUTCHERABLE | |
− | + | MISCHIEVIOUS | |
− | + | MISCHIEVOUS | |
− | + | COOKABLE_LIVE | |
− | + | PATTERNFLIER | |
− | + | CURIOUSBEAST_EATER | |
− | + | CURIOUSBEAST_ITEM | |
− | + | CURIOUSBEAST_GUZZLER | |
− | + | FLEEQUICK | |
− | + | VERMINHUNTER | |
− | + | AT_PEACE_WITH_WILDLIFE | |
− | + | RETURNS_VERMIN_KILLS_TO_OWNER | |
− | + | HUNTS_VERMIN | |
− | + | DIVE_HUNTS_VERMIN | |
− | + | ADOPTS_OWNER | |
− | + | IMMOLATE | |
− | + | NO_SPRING | |
− | + | NO_SUMMER | |
− | + | NO_AUTUMN | |
− | + | NO_WINTER | |
− | + | LARGE_PREDATOR | |
− | + | BENIGN | |
− | + | SMALL_REMAINS | |
− | + | remains | |
− | + | REMAINS | |
− | + | SPECIFIC_FOOD | |
− | + | PLANT | |
− | + | CASTE_NAME | |
− | + | CASTE_COLOR | |
− | + | CASTE_GLOWCOLOR | |
− | + | REMAINS_COLOR | |
− | + | IMMOBILE | |
− | + | IMMOBILE_LAND | |
− | + | LIGHT_GEN | |
− | + | VERMIN_MICRO | |
− | + | NOT_LIVING | |
− | + | CANNOT_UNDEAD | |
− | + | NO_EAT | |
− | + | NO_DRINK | |
− | + | NO_UNIT_TYPE_COLOR | |
− | + | NO_SLEEP | |
− | + | COMMON_DOMESTIC | |
− | + | WAGON_PULLER | |
− | + | PACK_ANIMAL | |
− | + | FLIER | |
− | + | PET_EXOTIC | |
− | + | TRAINABLE | |
− | + | TRAINABLE_HUNTING | |
− | + | TRAINABLE_WAR | |
− | + | WEBBER | |
− | + | THICKWEB | |
− | + | WEBIMMUNE | |
− | + | MULTIPLE_LITTER_RARE | |
− | + | MAGMA_VISION | |
− | + | FIREIMMUNE | |
− | + | FIREIMMUNE_SUPER | |
− | + | FEMALE | |
− | + | MALE | |
− | + | NO_GENDER | |
− | + | ORIENTATION | |
− | + | LITTERSIZE | |
− | + | MAXAGE | |
− | + | GNAWER | |
− | + | DESCRIPTION | |
− | + | PETVALUE | |
− | + | PETVALUE_DIVISOR | |
− | + | BODY_SIZE | |
− | + | GRAVITATE_BODY_SIZE | |
− | + | CHANGE_BODY_SIZE_PERC | |
− | + | GAIT | |
− | + | NO_BUILD_UP | |
− | + | LAYERS_SLOW | |
− | + | STRENGTH | |
− | + | AGILITY | |
− | + | STEALTH_SLOWS | |
− | + | Unknown GAIT flag | |
− | + | WALK | |
− | + | SWIM | |
− | + | CRAWL | |
− | + | CLIMB | |
− | + | ATTACK_TRIGGER | |
− | + | MODVALUE | |
− | + | VIEWRANGE | |
− | + | BUILDINGDESTROYER | |
− | + | DIFFICULTY | |
− | + | NO_VEGETATION_PERTURB | |
− | + | GRASSTRAMPLE | |
− | + | SWIMS_LEARNED | |
− | + | SWIMS_INNATE | |
− | + | TRADE_CAPACITY | |
− | + | LAIR_HUNTER | |
− | + | LAIR_HUNTER_SPEECH | |
− | + | LAIR | |
− | + | LAIR_CHARACTERISTIC | |
− | + | HABIT | |
− | + | HABIT_NUM | |
− | + | TEST_ALL | |
− | + | BLOOD | |
− | + | SECRETION | |
− | + | CONTINUOUS | |
− | + | EXTREME_EMOTION | |
− | + | EXERTION | |
− | + | EGG_MATERIAL | |
− | + | CASTE_TILE | |
− | + | CASTE_SOLDIER_TILE | |
− | + | CASTE_GLOWTILE | |
− | + | CASTE_ALTTILE | |
− | + | CASTE_SOLDIER_ALTTILE | |
− | + | EXTRACT | |
− | + | MILKABLE | |
− | + | CONVERTED_SPOUSE | |
− | + | SPOUSE_CONVERTER | |
− | + | SPOUSE_CONVERSION_TARGET | |
− | + | MANNERISM_LAUGH | |
− | + | MANNERISM_SMILE | |
− | + | MANNERISM_WALK | |
− | + | MANNERISM_SIT | |
− | + | MANNERISM_BREATH | |
− | + | MANNERISM_POSTURE | |
− | + | MANNERISM_STRETCH | |
− | + | MANNERISM_EYELIDS | |
− | + | MANNERISM_FINGERS | |
− | + | MANNERISM_NOSE | |
− | + | MANNERISM_EAR | |
− | + | MANNERISM_HEAD | |
− | + | MANNERISM_EYES | |
− | + | MANNERISM_MOUTH | |
− | + | MANNERISM_HAIR | |
− | + | MANNERISM_KNUCKLES | |
− | + | MANNERISM_LIPS | |
− | + | MANNERISM_CHEEK | |
− | + | MANNERISM_NAILS | |
− | + | MANNERISM_FEET | |
− | + | MANNERISM_ARMS | |
− | + | MANNERISM_HANDS | |
− | + | MANNERISM_TONGUE | |
− | + | MANNERISM_LEG | |
− | + | VERMIN_BITE | |
− | + | PENETRATEPOWER | |
− | + | FISHITEM | |
− | + | VERMIN_NOROAM | |
− | + | VERMIN_NOFISH | |
− | + | VERMIN_NOTRAP | |
− | + | HOMEOTHERM | |
− | + | FIXED_TEMP | |
− | + | SKILL_RATE | |
− | + | SKILL_RUST_RATE | |
− | + | SKILL_LEARN_RATE | |
− | + | SKILL_RATES | |
− | + | SKILL_LEARN_RATES | |
− | + | SKILL_RUST_RATES | |
− | + | PHYS_ATT_RANGE | |
− | + | Attribute range not in increasing order, repaired | |
− | + | Attribute range less than | |
− | + | , repaired | |
− | + | Attribute range greater than | |
− | + | PHYS_ATT_RATES | |
− | + | PHYS_ATT_CAP_PERC | |
− | + | Attribute cap perc less than 100, set to 100 | |
− | + | MENT_ATT_RANGE | |
− | + | MENT_ATT_RATES | |
− | + | MENT_ATT_CAP_PERC | |
− | + | TISSUE_LAYER_UNDER | |
− | + | TISSUE_LAYER_OVER | |
− | + | NORMAL | |
− | + | Unknown Body Group/Relation Token(s): | |
− | + | Unknown Body Part Position Token: | |
− | + | Tissue layer not added because no BP found: | |
− | + | SELECT_TISSUE_LAYER | |
− | + | PLUS_TISSUE_LAYER | |
− | + | BODY_DETAIL_PLAN | |
− | + | Body detail plan not found: | |
− | + | ARG1 | |
− | + | ARG2 | |
− | + | ARG3 | |
− | + | ARG4 | |
− | + | ARG5 | |
− | + | SET_LAYER_TISSUE | |
− | + | TL_RELATIVE_THICKNESS | |
− | + | TL_CONNECTS | |
− | + | TL_MAJOR_ARTERIES | |
− | + | TL_HEALING_RATE | |
− | + | TL_VASCULAR | |
− | + | TL_PAIN_RECEPTORS | |
− | + | TISSUE_NAME | |
− | + | Tissue Definition | |
− | + | missing plural string | |
− | + | TISSUE_MATERIAL | |
− | + | RELATIVE_THICKNESS | |
− | + | HEALING_RATE | |
− | + | VASCULAR | |
− | + | PAIN_RECEPTORS | |
− | + | THICKENS_ON_STRENGTH | |
− | + | THICKENS_ON_ENERGY_STORAGE | |
− | + | ARTERIES | |
− | + | SCARS | |
− | + | STRUCTURAL | |
− | + | CONNECTIVE_TISSUE_ANCHOR | |
− | + | SETTABLE | |
− | + | SPLINTABLE | |
− | + | FUNCTIONAL | |
− | + | NERVOUS | |
− | + | THOUGHT | |
− | + | MUSCULAR | |
− | + | SMELL | |
− | + | HEAR | |
− | + | FLIGHT | |
− | + | BREATHE | |
− | + | SIGHT | |
− | + | CONNECTS | |
− | + | MAJOR_ARTERIES | |
− | + | INSULATION | |
− | + | COSMETIC | |
− | + | STYLEABLE | |
− | + | TISSUE_SHAPE | |
− | + | SUBORDINATE_TO_TISSUE | |
− | + | TISSUE_MAT_STATE | |
− | + | TISSUE_LEAKS | |
− | + | Tissue Template | |
− | + | TISSUE_TEMPLATE | |
− | + | Unrecognized Tissue Template Token: | |
− | + | LOCAL_PLANT_MAT | |
− | + | *** Error(s) finalizing the template | |
− | + | CV_NEW_TAG | |
− | + | CV_ADD_TAG | |
− | + | CV_REMOVE_TAG | |
− | + | CV_NEW_CTAG | |
− | + | CV_ADD_CTAG | |
− | + | CV_REMOVE_CTAG | |
− | + | CV_CONVERT_TAG | |
− | + | CV_CONVERT_CTAG | |
− | + | CVCT_MASTER | |
− | + | CVCT_TARGET | |
− | + | CVCT_REPLACEMENT | |
− | + | CREATURE_VARIATION | |
− | + | Unrecognized Creature Variation Token: | |
− | + | ADD_MATERIAL | |
− | + | needs 2 tokens: | |
− | + | ADD_TISSUE | |
− | + | BP_POSITION | |
− | + | needs 3 tokens: | |
− | + | BP_RELATION | |
− | + | needs 6 tokens: | |
− | + | BP_RELSIZE | |
− | + | BP_LAYERS | |
− | + | BP_LAYERS_UNDER | |
− | + | BP_LAYERS_OVER | |
− | + | Unrecognized Body Detail Plan Token: | |
− | + | chunk | |
− | + | chunks | |
− | + | creature_layer | |
− | + | [OBJECT:CREATURE] | |
− | + | [CREATURE: | |
− | + | UPPERBODY | |
− | + | LOWERBODY | |
− | + | HEAD | |
− | + | CON_CAT | |
− | + | CONTYPE | |
− | + | GRASP | |
− | + | STANCE | |
− | + | Unrecognized Creature Bodypart CONTYPE Token: | |
− | + | LIMB | |
− | + | THROAT | |
− | + | JOINT | |
− | + | SKELETON | |
− | + | UNDER_PRESSURE | |
− | + | TOTEMABLE | |
− | + | VERMIN_BUTCHER_ITEM | |
− | + | EMBEDDED | |
− | + | APERTURE | |
− | + | SMALL | |
− | + | INTERNAL | |
− | + | CIRCULATION | |
− | + | GUTS | |
− | + | GELDABLE | |
− | + | RIGHT | |
− | + | LEFT | |
− | + | DIGIT | |
− | + | CONNECTOR | |
− | + | PREVENTS_PARENT_COLLAPSE | |
− | + | SOCKET | |
− | + | MOUTH | |
− | + | CATEGORY | |
− | + | DEFAULT_RELSIZE | |
− | + | : number capped at 32 | |
− | + | INDIVIDUAL_NAME | |
− | + | Unrecognized Creature Bodypart Token: | |
− | + | Unrecognized Creature Body Token: | |
− | + | SOLID | |
− | + | LIQUID | |
− | + | POWDER | |
− | + | SOLID_POWDER | |
− | + | PASTE | |
− | + | SOLID_PASTE | |
− | + | PRESSED | |
− | + | SOLID_PRESSED | |
− | + | ALL_SOLID | |
− | + | Unrecognized Material State Token: | |
− | + | IN_WATER | |
− | + | IN_MAGMA | |
− | + | NO_WATER | |
− | + | NO_MAGMA | |
− | + | Unrecognized Location Hint Token: | |
− | + | MAJOR_CURSE | |
− | + | GREETING | |
− | + | CLEAN_SELF | |
− | + | CLEAN_FRIEND | |
− | + | FLEEING | |
− | + | NEGATIVE_SOCIAL_RESPONSE | |
− | + | TORMENT | |
− | + | Unrecognized Usage Hint Token: | |
− | + | TRAILING_DUST_FLOW | |
− | + | TRAILING_VAPOR_FLOW | |
− | + | TRAILING_GAS_FLOW | |
− | + | SOLID_GLOB | |
− | + | LIQUID_GLOB | |
− | + | SPATTER_POWDER | |
− | + | SPATTER_LIQUID | |
− | + | UNDIRECTED_GAS | |
− | + | UNDIRECTED_VAPOR | |
− | + | UNDIRECTED_DUST | |
− | + | WEB_SPRAY | |
− | + | DRAGONFIRE | |
− | + | FIREJET | |
− | + | FIREBALL | |
− | + | WEATHER_CREEPING_GAS | |
− | + | WEATHER_CREEPING_VAPOR | |
− | + | WEATHER_CREEPING_DUST | |
− | + | WEATHER_FALLING_MATERIAL | |
− | + | UNDIRECTED_ITEM_CLOUD | |
− | + | TRAILING_ITEM_FLOW | |
− | + | Unrecognized Breath Attack Token: | |
− | + | LAW_MAKING | |
− | + | LAW_ENFORCEMENT | |
− | + | RECEIVE_DIPLOMATS | |
− | + | MEET_WORKERS | |
− | + | MANAGE_PRODUCTION | |
− | + | TRADE | |
− | + | ACCOUNTING | |
− | + | ESTABLISH_COLONY_TRADE_AGREEMENTS | |
− | + | MAKE_INTRODUCTIONS | |
− | + | MAKE_PEACE_AGREEMENTS | |
− | + | MAKE_TOPIC_AGREEMENTS | |
− | + | COLLECT_TAXES | |
− | + | ESCORT_TAX_COLLECTOR | |
− | + | EXECUTIONS | |
− | + | TAME_EXOTICS | |
− | + | RELIGION | |
− | + | ATTACK_ENEMIES | |
− | + | PATROL_TERRITORY | |
− | + | MILITARY_GOALS | |
− | + | MILITARY_STRATEGY | |
− | + | UPGRADE_SQUAD_EQUIPMENT | |
− | + | EQUIPMENT_MANIFESTS | |
− | + | SORT_AMMUNITION | |
− | + | BUILD_MORALE | |
− | + | HEALTH_MANAGEMENT | |
− | + | Unrecognized Position Responsibility Token: | |
− | + | LOYALTY | |
− | + | FAMILY | |
− | + | FRIENDSHIP | |
− | + | TRUTH | |
− | + | CUNNING | |
− | + | ELOQUENCE | |
− | + | FAIRNESS | |
− | + | DECORUM | |
− | + | TRADITION | |
− | + | ARTWORK | |
− | + | COOPERATION | |
− | + | INDEPENDENCE | |
− | + | STOICISM | |
− | + | INTROSPECTION | |
− | + | SELF_CONTROL | |
− | + | TRANQUILITY | |
− | + | HARMONY | |
− | + | MERRIMENT | |
− | + | CRAFTSMANSHIP | |
− | + | MARTIAL_PROWESS | |
− | + | SKILL | |
− | + | HARD_WORK | |
− | + | SACRIFICE | |
− | + | COMPETITION | |
− | + | PERSEVERANCE | |
− | + | PERSEVERENCE | |
− | + | LEISURE_TIME | |
− | + | COMMERCE | |
− | + | ROMANCE | |
− | + | NATURE | |
− | + | PEACE | |
− | + | Unrecognized Value Token: | |
− | + | KILL_ENTITY_MEMBER | |
− | + | KILL_NEUTRAL | |
− | + | KILL_ENEMY | |
− | + | KILL_ANIMAL | |
− | + | EAT_SAPIENT_OTHER | |
− | + | EAT_SAPIENT_KILL | |
− | + | MAKE_TROPHY_SAME_RACE | |
− | + | MAKE_TROPHY_SAPIENT | |
− | + | MAKE_TROPHY_ANIMAL | |
− | + | KILL_PLANT | |
− | + | TORTURE_AS_EXAMPLE | |
− | + | TORTURE_FOR_INFORMATION | |
− | + | TORTURE_FOR_FUN | |
− | + | TORTURE_ANIMALS | |
− | + | TREASON | |
− | + | OATH_BREAKING | |
− | + | LYING | |
− | + | VANDALISM | |
− | + | TRESPASSING | |
− | + | THEFT | |
− | + | ASSAULT | |
− | + | SLAVERY | |
− | + | Unrecognized Ethic Action Token: | |
− | + | NOT_APPLICABLE | |
− | + | REQUIRED | |
− | + | ACCEPTABLE | |
− | + | PERSONAL_MATTER | |
− | + | JUSTIFIED_IF_NO_REPERCUSSIONS | |
− | + | JUSTIFIED_IF_GOOD_REASON | |
− | + | JUSTIFIED_IF_EXTREME_REASON | |
− | + | JUSTIFIED_IF_SELF_DEFENSE | |
− | + | ONLY_IF_SANCTIONED | |
− | + | MISGUIDED | |
− | + | SHUN | |
− | + | APPALLING | |
− | + | PUNISH_REPRIMAND | |
− | + | PUNISH_SERIOUS | |
− | + | PUNISH_EXILE | |
− | + | PUNISH_CAPITAL | |
− | + | UNTHINKABLE | |
− | + | Unrecognized Ethic Response Token: | |
− | + | ROAD | |
− | + | TUNNEL | |
− | + | BRIDGE | |
− | + | WALL | |
− | + | Unrecognized World Construction Token: | |
− | + | PANTHEON | |
− | + | REGIONAL_FORCE | |
− | + | Unrecognized Religion Token: | |
− | + | SPRING | |
− | + | SUMMER | |
− | + | AUTUMN | |
− | + | WINTER | |
− | + | Unrecognized Season Token: | |
− | + | AGRICULTURE | |
− | + | ANIMALS | |
− | + | BALANCE | |
− | + | BEAUTY | |
− | + | BIRTH | |
− | + | BLIGHT | |
− | + | BOUNDARIES | |
− | + | CAVERNS | |
− | + | CHAOS | |
− | + | CHARITY | |
− | + | CHILDREN | |
− | + | COASTS | |
− | + | CONSOLATION | |
− | + | COURAGE | |
− | + | CRAFTS | |
− | + | CREATION | |
− | + | DANCE | |
− | + | DARKNESS | |
− | + | DAWN | |
− | + | DEATH | |
− | + | DEFORMITY | |
− | + | DEPRAVITY | |
− | + | DISCIPLINE | |
− | + | DISEASE | |
− | + | DREAMS | |
− | + | DUSK | |
− | + | DUTY | |
− | + | EARTH | |
− | + | FAME | |
− | + | FATE | |
− | + | FERTILITY | |
− | + | FESTIVALS | |
− | + | FIRE | |
− | + | FISH | |
− | + | FISHING | |
− | + | FOOD | |
− | + | FORGIVENESS | |
− | + | FORTRESSES | |
− | + | FREEDOM | |
− | + | GAMBLING | |
− | + | GAMES | |
− | + | GENEROSITY | |
− | + | HAPPINESS | |
− | + | HEALING | |
− | + | HOSPITALITY | |
− | + | HUNTING | |
− | + | INSPIRATION | |
− | + | JEALOUSY | |
− | + | JEWELS | |
− | + | JUSTICE | |
− | + | LABOR | |
− | + | LAKES | |
− | + | LAWS | |
− | + | LIES | |
− | + | LIGHT | |
− | + | LIGHTNING | |
− | + | LONGEVITY | |
− | + | LOVE | |
− | + | LUCK | |
− | + | LUST | |
− | + | MARRIAGE | |
− | + | MERCY | |
− | + | METALS | |
− | + | MINERALS | |
− | + | MISERY | |
− | + | MIST | |
− | + | MOON | |
− | + | MOUNTAINS | |
− | + | MUCK | |
− | + | MURDER | |
− | + | MUSIC | |
− | + | NIGHT | |
− | + | NIGHTMARES | |
− | + | OATHS | |
− | + | OCEANS | |
− | + | ORDER | |
− | + | PAINTING | |
− | + | PERSUASION | |
− | + | PLANTS | |
− | + | POETRY | |
− | + | PREGNANCY | |
− | + | RAIN | |
− | + | RAINBOWS | |
− | + | REBIRTH | |
− | + | REVELRY | |
− | + | REVENGE | |
− | + | RIVERS | |
− | + | RULERSHIP | |
− | + | RUMORS | |
− | + | SALT | |
− | + | SCHOLARSHIP | |
− | + | SEASONS | |
− | + | SILENCE | |
− | + | SONG | |
− | + | STARS | |
− | + | STORMS | |
− | + | SUICIDE | |
− | + | THRALLDOM | |
− | + | THUNDER | |
− | + | TORTURE | |
− | + | TRAVELERS | |
− | + | TREACHERY | |
− | + | TREES | |
− | + | TRICKERY | |
− | + | TWILIGHT | |
− | + | VALOR | |
− | + | VICTORY | |
− | + | VOLCANOS | |
− | + | WATER | |
− | + | WEALTH | |
− | + | WEATHER | |
− | + | WIND | |
− | + | WISDOM | |
− | + | WRITING | |
− | + | YOUTH | |
− | + | Unrecognized Sphere Token: | |
− | + | STAY_ALIVE | |
− | + | MAINTAIN_ENTITY_STATUS | |
− | + | START_A_FAMILY | |
− | + | RULE_THE_WORLD | |
− | + | CREATE_A_GREAT_WORK_OF_ART | |
− | + | CRAFT_A_MASTERWORK | |
− | + | BRING_PEACE_TO_THE_WORLD | |
− | + | BECOME_A_LEGENDARY_WARRIOR | |
− | + | MASTER_A_SKILL | |
− | + | FALL_IN_LOVE | |
− | + | SEE_THE_GREAT_NATURAL_SITES | |
− | + | IMMORTALITY | |
− | + | Unrecognized Goal Token: | |
− | + | OWN_RACE | |
− | + | Unrecognized Art Facet Token: | |
− | + | TREE | |
− | + | SHAPE | |
− | + | ITEM | |
− | + | Unrecognized Art Image Element Token: | |
− | + | ART_IMAGE | |
− | + | COVERED | |
− | + | GLAZED | |
− | + | RINGS_HANGING | |
− | + | BANDS | |
− | + | SPIKES | |
− | + | ITEMSPECIFIC | |
− | + | THREAD | |
− | + | CLOTH | |
− | + | SEWN_IMAGE | |
− | + | PAGES | |
− | + | ILLUSTRATION | |
− | + | Unrecognized Item Improvement Token: | |
− | + | PLAYER_FORTRESS | |
− | + | DARK_FORTRESS | |
− | + | CAVE | |
− | + | CAVE_DETAILED | |
− | + | TREE_CITY | |
− | + | CITY | |
− | + | FORTRESS | |
− | + | MONUMENT | |
− | + | Unrecognized Site Token: | |
− | + | LAW_ENFORCE | |
− | + | TAX_ESCORT | |
− | + | ANIMATED | |
− | + | GHOST | |
− | + | ADVENTURER | |
− | + | Unrecognized Creature Texture Token: | |
− | + | MOTHER | |
− | + | FATHER | |
− | + | SPOUSE | |
+ | DEITY | ||
+ | LOVER | ||
+ | PRISONER | ||
+ | IMPRISONER | ||
+ | MASTER | ||
+ | APPRENTICE | ||
+ | COMPANION | ||
+ | Unrecognized Historical Figure Hist Fig Link Token: | ||
+ | MERCENARY | ||
+ | FORMER_MERCENARY | ||
+ | ENEMY | ||
+ | CRIMINAL | ||
+ | MEMBER | ||
+ | FORMER_MEMBER | ||
+ | SLAVE | ||
+ | FORMER_SLAVE | ||
+ | FORMER_PRISONER | ||
+ | MINER | ||
+ | WOODWORKER | ||
+ | CARPENTER | ||
+ | BOWYER | ||
+ | WOODCUTTER | ||
+ | STONEWORKER | ||
+ | ENGRAVER | ||
+ | MASON | ||
+ | RANGER | ||
+ | ANIMAL_CARETAKER | ||
+ | ANIMAL_TRAINER | ||
+ | HUNTER | ||
+ | TRAPPER | ||
+ | ANIMAL_DISSECTOR | ||
+ | METALSMITH | ||
+ | FURNACE_OPERATOR | ||
+ | WEAPONSMITH | ||
+ | ARMORER | ||
+ | BLACKSMITH | ||
+ | METALCRAFTER | ||
+ | JEWELER | ||
+ | GEM_CUTTER | ||
+ | GEM_SETTER | ||
+ | CRAFTSMAN | ||
+ | WOODCRAFTER | ||
+ | POTTER | ||
+ | WAX_WORKER | ||
+ | STONECRAFTER | ||
+ | LEATHERWORKER | ||
+ | BONE_CARVER | ||
+ | WEAVER | ||
+ | CLOTHIER | ||
+ | GLASSMAKER | ||
+ | STRAND_EXTRACTOR | ||
+ | FISHERY_WORKER | ||
+ | FISHERMAN | ||
+ | FISH_DISSECTOR | ||
+ | FISH_CLEANER | ||
+ | FARMER | ||
+ | CHEESE_MAKER | ||
+ | MILKER | ||
+ | GELDER | ||
+ | SHEARER | ||
+ | SPINNER | ||
+ | COOK | ||
+ | THRESHER | ||
+ | MILLER | ||
+ | BUTCHER | ||
+ | TANNER | ||
+ | DYER | ||
+ | PRESSER | ||
+ | BEEKEEPER | ||
+ | GLAZER | ||
+ | PLANTER | ||
+ | HERBALIST | ||
+ | BREWER | ||
+ | SOAP_MAKER | ||
+ | POTASH_MAKER | ||
+ | LYE_MAKER | ||
+ | WOOD_BURNER | ||
+ | ENGINEER | ||
+ | MECHANIC | ||
+ | SIEGE_ENGINEER | ||
+ | SIEGE_OPERATOR | ||
+ | PUMP_OPERATOR | ||
+ | CLERK | ||
+ | ARCHITECT | ||
+ | DOCTOR | ||
+ | DIAGNOSER | ||
+ | BONE_SETTER | ||
+ | SUTURER | ||
+ | SURGEON | ||
+ | ADMINISTRATOR | ||
+ | TRADER | ||
+ | ALCHEMIST | ||
+ | MERCHANT | ||
+ | HAMMERMAN | ||
+ | MASTER_HAMMERMAN | ||
+ | SPEARMAN | ||
+ | MASTER_SPEARMAN | ||
+ | CROSSBOWMAN | ||
+ | MASTER_CROSSBOWMAN | ||
+ | WRESTLER | ||
+ | MASTER_WRESTLER | ||
+ | AXEMAN | ||
+ | MASTER_AXEMAN | ||
+ | SWORDSMAN | ||
+ | MASTER_SWORDSMAN | ||
+ | MACEMAN | ||
+ | MASTER_MACEMAN | ||
+ | PIKEMAN | ||
+ | MASTER_PIKEMAN | ||
+ | BOWMAN | ||
+ | MASTER_BOWMAN | ||
+ | BLOWGUNMAN | ||
+ | MASTER_BLOWGUNMAN | ||
+ | RECRUIT | ||
+ | TRAINED_HUNTER | ||
+ | TRAINED_WAR | ||
+ | MASTER_THIEF | ||
+ | THIEF | ||
+ | STANDARD | ||
+ | DRUNK | ||
+ | LASHER | ||
+ | MASTER_LASHER | ||
+ | MONSTER_SLAYER | ||
+ | SCOUT | ||
+ | BEAST_HUNTER | ||
+ | SNATCHER | ||
+ | MINE | ||
+ | HAUL_STONE | ||
+ | HAUL_WOOD | ||
+ | HAUL_BODY | ||
+ | HAUL_FOOD | ||
+ | HAUL_REFUSE | ||
+ | HAUL_ITEM | ||
+ | HAUL_FURNITURE | ||
+ | HAUL_ANIMALS | ||
+ | CLEAN | ||
+ | CUTWOOD | ||
+ | DETAIL | ||
+ | ANIMALTRAIN | ||
+ | ANIMALCARE | ||
+ | DIAGNOSE | ||
+ | SURGERY | ||
+ | BONE_SETTING | ||
+ | SUTURING | ||
+ | DRESSING_WOUNDS | ||
+ | FEED_WATER_CIVILIANS | ||
+ | RECOVER_WOUNDED | ||
+ | DISSECT_VERMIN | ||
+ | LEATHER | ||
+ | CLOTHESMAKER | ||
+ | PROCESS_PLANT | ||
+ | MAKE_CHEESE | ||
+ | MILK | ||
+ | GELD | ||
+ | CLEAN_FISH | ||
+ | DISSECT_FISH | ||
+ | HUNT | ||
+ | SMELT | ||
+ | FORGE_WEAPON | ||
+ | FORGE_ARMOR | ||
+ | FORGE_FURNITURE | ||
+ | METAL_CRAFT | ||
+ | CUT_GEM | ||
+ | ENCRUST_GEM | ||
+ | WOOD_CRAFT | ||
+ | POTTERY | ||
+ | WAX_WORKING | ||
+ | STONE_CRAFT | ||
+ | BONE_CARVE | ||
+ | EXTRACT_STRAND | ||
+ | SIEGECRAFT | ||
+ | SIEGEOPERATE | ||
+ | POTASH_MAKING | ||
+ | LYE_MAKING | ||
+ | GLAZING | ||
+ | BURN_WOOD | ||
+ | OPERATE_PUMP | ||
+ | PRESSING | ||
+ | BEEKEEPING | ||
+ | HANDLE_VEHICLES | ||
+ | HAUL_TRADE | ||
+ | PULL_LEVER | ||
+ | REMOVE_CONSTRUCTION | ||
+ | HAUL_WATER | ||
+ | BUILD_ROAD | ||
+ | BUILD_CONSTRUCTION | ||
+ | Unrecognized Labor Token: | ||
+ | Unrecognized Unit Type Token: | ||
+ | MINING | ||
+ | WOODCUTTING | ||
+ | CARPENTRY | ||
+ | DETAILSTONE | ||
+ | MASONRY | ||
+ | PROCESSFISH | ||
+ | TRAPPING | ||
+ | WEAVING | ||
+ | BREWING | ||
+ | ALCHEMY | ||
+ | CLOTHESMAKING | ||
+ | MILLING | ||
+ | PROCESSPLANTS | ||
+ | CHEESEMAKING | ||
+ | SHEARING | ||
+ | SPINNING | ||
+ | HERBALISM | ||
+ | CUTGEM | ||
+ | ENCRUSTGEM | ||
+ | WOODCRAFT | ||
+ | STONECRAFT | ||
+ | METALCRAFT | ||
+ | LEATHERWORK | ||
+ | BONECARVE | ||
+ | SWORD | ||
+ | MISC_WEAPON | ||
+ | DAGGER | ||
+ | MACE | ||
+ | HAMMER | ||
+ | SPEAR | ||
+ | CROSSBOW | ||
+ | SHIELD | ||
+ | ARMOR | ||
+ | PIKE | ||
+ | WHIP | ||
+ | BLOWGUN | ||
+ | THROW | ||
+ | MECHANICS | ||
+ | MAGIC_NATURE | ||
+ | SNEAK | ||
+ | DESIGNBUILDING | ||
+ | DRESS_WOUNDS | ||
+ | SET_BONE | ||
+ | SUTURE | ||
+ | CRUTCH_WALK | ||
+ | WOOD_BURNING | ||
+ | SOAP_MAKING | ||
+ | SWIMMING | ||
+ | NEGOTIATION | ||
+ | JUDGING_INTENT | ||
+ | APPRAISAL | ||
+ | ORGANIZATION | ||
+ | RECORD_KEEPING | ||
+ | INTIMIDATION | ||
+ | CONVERSATION | ||
+ | COMEDY | ||
+ | FLATTERY | ||
+ | CONSOLE | ||
+ | PACIFY | ||
+ | TRACKING | ||
+ | KNOWLEDGE_ACQUISITION | ||
+ | CONCENTRATION | ||
+ | SITUATIONAL_AWARENESS | ||
+ | PROSE | ||
+ | READING | ||
+ | SPEAKING | ||
+ | COORDINATION | ||
+ | LEADERSHIP | ||
+ | TEACHING | ||
+ | MELEE_COMBAT | ||
+ | RANGED_COMBAT | ||
+ | WRESTLING | ||
+ | BITE | ||
+ | GRASP_STRIKE | ||
+ | STANCE_STRIKE | ||
+ | DODGING | ||
+ | KNAPPING | ||
+ | MILITARY_TACTICS | ||
+ | CLIMBING | ||
+ | Unrecognized Skill Token: | ||
+ | AMBER | ||
+ | CORAL | ||
+ | GLASS_GREEN | ||
+ | GLASS_CLEAR | ||
+ | GLASS_CRYSTAL | ||
+ | POTASH | ||
+ | PEARLASH | ||
+ | VOMIT | ||
+ | FILTH_B | ||
+ | FILTH_Y | ||
+ | UNKNOWN_SUBSTANCE | ||
+ | GRIME | ||
+ | STONE | ||
+ | METAL | ||
+ | INORGANIC | ||
+ | COAL | ||
+ | GET_MATERIAL_FROM_REAGENT | ||
+ | Unrecognized Material Token: | ||
+ | FORCED | ||
+ | UNCOMMON | ||
+ | RARE | ||
+ | SMALLGEM | ||
+ | BLOCKS | ||
+ | ROUGH | ||
+ | BOULDER | ||
+ | WOOD | ||
+ | DOOR | ||
+ | FLOODGATE | ||
+ | HATCH_COVER | ||
+ | GRATE | ||
+ | TRACTION_BENCH | ||
+ | CHAIR | ||
+ | CHAIN | ||
+ | FLASK | ||
+ | GOBLET | ||
+ | INSTRUMENT | ||
+ | TOOL | ||
+ | WINDOW | ||
+ | CAGE | ||
+ | BARREL | ||
+ | BUCKET | ||
+ | ANIMALTRAP | ||
+ | TABLE | ||
+ | COFFIN | ||
+ | STATUE | ||
+ | SLAB | ||
+ | BOOK | ||
+ | QUERN | ||
+ | MILLSTONE | ||
+ | CORPSE | ||
+ | WEAPON | ||
+ | SHOES | ||
+ | HELM | ||
+ | GLOVES | ||
+ | ARMORSTAND | ||
+ | WEAPONRACK | ||
+ | CABINET | ||
+ | FIGURINE | ||
+ | AMULET | ||
+ | SCEPTER | ||
+ | AMMO | ||
+ | CROWN | ||
+ | RING | ||
+ | EARRING | ||
+ | BRACELET | ||
+ | ANVIL | ||
+ | CORPSEPIECE | ||
+ | MEAT | ||
+ | FISH_RAW | ||
+ | VERMIN | ||
+ | SEEDS | ||
+ | SKIN_TANNED | ||
+ | PLANT_GROWTH | ||
+ | TOTEM | ||
+ | PANTS | ||
+ | BACKPACK | ||
+ | QUIVER | ||
+ | SPLINT | ||
+ | ORTHOPEDIC_CAST | ||
+ | CRUTCH | ||
+ | CATAPULTPARTS | ||
+ | BALLISTAPARTS | ||
+ | SIEGEAMMO | ||
+ | BALLISTAARROWHEAD | ||
+ | TRAPPARTS | ||
+ | TRAPCOMP | ||
+ | DRINK | ||
+ | POWDER_MISC | ||
+ | CHEESE | ||
+ | LIQUID_MISC | ||
+ | COIN | ||
+ | GLOB | ||
+ | ROCK | ||
+ | PIPE_SECTION | ||
+ | Unrecognized Item Token: | ||
+ | VESSEL | ||
+ | MILITARY_UNIT | ||
+ | TEMPLE | ||
+ | BATTLE | ||
+ | SIEGE | ||
+ | map_rejection_log.txt | ||
+ | COKE | ||
+ | CHARCOAL | ||
+ | USE_LAVA_STONE | ||
+ | NO_MATGLOSS | ||
+ | Unrecognized Inorganic Token: | ||
+ | Unrecognized Coal Token: | ||
+ | VEIN | ||
+ | CLUSTER | ||
+ | CLUSTER_SMALL | ||
+ | CLUSTER_ONE | ||
+ | Unrecognized Inclusion Type Token: | ||
+ | West | ||
+ | East | ||
+ | North | ||
+ | South | ||
+ | Below | ||
+ | Above | ||
+ | Here | ||
+ | /Below | ||
+ | /Above | ||
+ | Leather | ||
+ | Cloth (Plant) | ||
+ | Cloth (Silk) | ||
+ | Cloth (Yarn) | ||
+ | Crafts | ||
+ | Wood | ||
+ | Pets | ||
+ | Drinks | ||
+ | Cheeses | ||
+ | Powders | ||
+ | Extracts | ||
+ | Meat | ||
+ | Fish | ||
+ | Eggs | ||
+ | Plants | ||
+ | Fruit and Nuts | ||
+ | Garden Vegetables | ||
+ | Meat/Fish Recipes | ||
+ | Other Recipes | ||
+ | Metal Bars | ||
+ | Small Cut Gems | ||
+ | Large Cut Gems | ||
+ | Stone Blocks | ||
+ | Seeds | ||
+ | Anvils | ||
+ | Weapons | ||
+ | Training Weapons | ||
+ | Bodywear | ||
+ | Ammo | ||
+ | Trap Components | ||
+ | Digging Implements | ||
+ | Headwear | ||
+ | Handwear | ||
+ | Footwear | ||
+ | Legwear | ||
+ | Shields | ||
+ | Toys | ||
+ | Tools | ||
+ | Instruments | ||
+ | Stone | ||
+ | Sand | ||
+ | Clay | ||
+ | Cages | ||
+ | Bags (Leather) | ||
+ | Bags (Plant) | ||
+ | Bags (Silk) | ||
+ | Bags (Yarn) | ||
+ | Thread (Plant) | ||
+ | Thread (Silk) | ||
+ | Thread (Yarn) | ||
+ | Ropes (Plant) | ||
+ | Ropes (Silk) | ||
+ | Ropes (Yarn) | ||
+ | Barrels | ||
+ | Miscellaneous | ||
+ | Flasks/Waterskins | ||
+ | Quivers | ||
+ | Backpacks | ||
+ | Buckets | ||
+ | Splints | ||
+ | Crutches | ||
+ | None | ||
+ | Dungeon Commander | ||
+ | Insane Mood | ||
+ | Undead Hunt | ||
+ | Sieger Patrol | ||
+ | Maraud Target | ||
+ | Sieger Basepoint | ||
+ | Sieger Mill | ||
+ | Ambush Patrol | ||
+ | Marauder Mill | ||
+ | Wilderness Curious Wander | ||
+ | Wilderness Curious Steal Target | ||
+ | Wilderness Roamer | ||
+ | Pattern Patrol | ||
+ | Inactive Marauder | ||
+ | Owner | ||
+ | Commander | ||
+ | Chained Animal | ||
+ | Meeting Location | ||
+ | Meeting Location Building | ||
+ | Vermin Hunting | ||
+ | Seek Commander | ||
+ | Return to Base | ||
+ | Mill Anywhere | ||
+ | Mill Building | ||
+ | Move to Site | ||
+ | Claim Site | ||
+ | Head for Edge | ||
+ | Milling Flood | ||
+ | Milling Burrow | ||
+ | Squad Move | ||
+ | Squad Kill List | ||
+ | Squad Patrol | ||
+ | Squad Defend Burrow | ||
+ | Squad Defend Burrow From Target | ||
+ | Lair Hunter | ||
+ | Graze | ||
+ | Guard | ||
+ | Alarm | ||
+ | Wait Order | ||
+ | Nonsense | ||
+ | Come to Job Building | ||
+ | Valid Pond Dump Unit | ||
+ | Valid Pond Dump | ||
+ | Conflict Defense | ||
+ | Adventure Move | ||
+ | Charge Attack | ||
+ | Thief Target | ||
+ | Check Chest | ||
+ | Sleep Bed | ||
+ | Sleep Barracks | ||
+ | Sleep Ground | ||
+ | Leave Wall | ||
+ | Flee Terrain | ||
+ | Tax Room | ||
+ | Guard Taxes | ||
+ | Ransack Taxes | ||
+ | Get Empty Sand Bag | ||
+ | Sand Zone | ||
+ | Clay Zone | ||
+ | Colony to Install | ||
+ | Return Colony To Install | ||
+ | Grab Cage | ||
+ | Uncage Animal | ||
+ | Capture Small Pet | ||
+ | Grab Cage Unit | ||
+ | Grab Milk Unit | ||
+ | Go to Milk Station | ||
+ | Grab Shear Unit | ||
+ | Go to Shear Station | ||
+ | Lay Egg/Nest Box | ||
+ | Go to Cage | ||
+ | Grab Animal Trap | ||
+ | Cage Vermin | ||
+ | Grab Unfill Bucket | ||
+ | Seek Fill Bucket | ||
+ | Seek Patient for Carry | ||
+ | Seek Patient for Diagnosis | ||
+ | Seek Patient for Immobilize Break | ||
+ | Seek Patient for Crutch | ||
+ | Seek Patient for Suturing | ||
+ | Seek Patient for Dress Wound | ||
+ | Seek Surgery Site | ||
+ | Carry Patient to Bed | ||
+ | Seek Give Water Bucket | ||
+ | Seek Job Item | ||
+ | Seek Unit For Item Drop | ||
+ | Seek Unit For Job | ||
+ | Seek Building For Item Drop | ||
+ | Seek Building For Job | ||
+ | Seek Splint | ||
+ | Seek Crutch | ||
+ | Seek Suture Thread | ||
+ | Seek Dressing Cloth | ||
+ | Go to Give Water Target | ||
+ | Seek Food for Target | ||
+ | Seek Target for Food | ||
+ | Seek Animal for Slaughter | ||
+ | Seek Slaughter Building | ||
+ | Seek Animal for Gelding | ||
+ | Seek Gelding Building | ||
+ | Seek Animal for Chain | ||
+ | Seek Chain for Animal | ||
+ | Seek Cage for Unchain | ||
+ | Seek Animal for Unchain | ||
+ | Grab Food for Taming | ||
+ | Seek Animal for Taming | ||
+ | Seek Drink Item | ||
+ | Seek Food Item | ||
+ | Seek Eating Chair | ||
+ | Seek Eating Chair 2 | ||
+ | Seek Bad Mood Building | ||
+ | Set Glass Mood Building | ||
+ | Set Mood Building | ||
+ | Seek Fell Victim | ||
+ | Clean Building Site | ||
+ | Reset Priority Goal | ||
+ | Main Job Building | ||
+ | Drop Off Job Items | ||
+ | Grab Job Resources | ||
+ | Work at Building | ||
+ | Grab Uniform | ||
+ | Grab Clothing | ||
+ | Grab Weapon | ||
+ | Grab Ammunition | ||
+ | Grab Shield | ||
+ | Grab Armor | ||
+ | Grab Helm | ||
+ | Grab Boots | ||
+ | Grab Gloves | ||
+ | Grab Pants | ||
+ | Grab Quiver | ||
+ | Grab Backpack | ||
+ | Grab Waterskin | ||
+ | Start Hunt | ||
+ | Start Fish | ||
+ | Clean | ||
+ | Hunt Vermin | ||
+ | Patrol | ||
+ | Squad Station | ||
+ | Seek Infant | ||
+ | Shop Specific | ||
+ | Mill in Shop | ||
+ | Go to Shop | ||
+ | Seek Training Ammunition | ||
+ | Archery Training Site | ||
+ | Sparring Partner | ||
+ | Sparring Site | ||
+ | Attend Party | ||
+ | Seek Artifact | ||
+ | Grab Ammunition for Building | ||
+ | Seek Building for Ammunition | ||
+ | Seek Item for Storage | ||
+ | Store Item | ||
+ | Grab Kill | ||
+ | Grab Execution Weapon | ||
+ | Drop Kill at Butcher | ||
+ | Drop Kill out Front | ||
+ | Go to Beating Target | ||
+ | Seek Kidnap Victim | ||
+ | Seek Blood Suck Victim | ||
+ | Seek Sheriff | ||
+ | Seek Hunting Target | ||
+ | Seek Target Mechanism | ||
+ | Seek Target for Mechanism | ||
+ | Seek Mechanism for Trigger | ||
+ | Seek Trigger for Mechanism | ||
+ | Seek Trap for Vermin Catch | ||
+ | Seek Vermin for Catching | ||
+ | Seek Vermin Catch Location | ||
+ | Wander Vermin Catch Location | ||
+ | Seek Vermin for Hunting | ||
+ | Seek Vermin Hunting Spot | ||
+ | Wander Vermin Hunting Spot | ||
+ | Seek Fish Trap | ||
+ | Seek Fish Catch Location | ||
+ | Seek Well for Water | ||
+ | Seek Drink Area for Water | ||
+ | Upgrade Squad Equipment | ||
+ | Prepare Equipment Manifests | ||
+ | Wander Depot | ||
+ | Seek Update Office | ||
+ | Seek Manage Office | ||
+ | Assigned Building Job | ||
+ | Chase Opponent | ||
+ | Chase Opponent Flood | ||
+ | Chase Opponent (Same Square) | ||
+ | Flee from Opponent | ||
+ | Flee from Opponent (Climb) | ||
+ | Attack Building | ||
+ | Start Bed Carry | ||
+ | Start Medical Aid | ||
+ | Seek Station Flood | ||
+ | Seek Station | ||
+ | Train Animal | ||
+ | Start Water Job Well | ||
+ | Start Water Job Drink Area | ||
+ | |||
Attributes remaining: | Attributes remaining: | ||
− | : | + | : Done |
+ | : Back | ||
to change | to change | ||
− | + | Name: | |
− | + | : Abort | |
− | + | Background: | |
− | : | + | : Background |
− | + | Locally Important | |
− | : | + | : Enter First Name |
− | |||
− | : | ||
: Customize Name | : Customize Name | ||
: Random Name | : Random Name | ||
: Become | : Become | ||
− | : | + | : Go! |
− | + | ** Unretiring Adventurer ** | |
− | + | ** Starting Adventurer ** | |
− | + | invalid lair entrance | |
− | + | Dawn is breaking. | |
− | + | It is noon. | |
− | + | Night is falling. | |
− | + | You struggle for | |
− | + | You cannot see. | |
− | + | You cannot read. | |
− | + | You read | |
− | + | It has no writing. | |
− | + | The pages are blank. | |
− | + | It has no pages. | |
− | + | You pull out | |
− | + | Fill | |
− | + | stagnant | |
− | + | salt | |
− | + | Heat | |
− | + | near lava | |
− | + | near magma | |
− | + | near burning trunk | |
− | + | near burning branches | |
− | + | near burning twigs | |
− | + | near burning cap | |
− | + | near fire | |
− | + | near campfire | |
− | + | You fill your | |
− | + | is empty. | |
− | + | It won't fit in your | |
− | + | Your | |
− | + | is already full. | |
− | + | You heat the | |
− | + | to no effect. | |
− | + | is hot enough already. | |
− | + | Suck | |
− | + | Drink | |
− | + | Eat | |
− | + | Ignite | |
− | + | Make Campfire ( | |
− | + | You don't feel safe enough to make a campfire. | |
− | + | You make a campfire. | |
− | + | The steam around the vegetation stops you from setting the fire. | |
− | + | The vegetation is submerged. | |
− | + | The vegetation is too wet. | |
− | + | You set a fire. | |
− | + | Attack error | |
− | + | Interact with | |
− | + | Push | |
− | + | Ride | |
− | + | , push off toward | |
− | + | Guide | |
− | + | Charge | |
− | + | Move to | |
− | + | /Air | |
− | + | /Water | |
− | + | Lava | |
− | + | Magma | |
− | + | Climb to | |
− | + | holding | |
− | + | releasing hold | |
− | + | Hang from | |
− | + | Hold | |
− | + | Release hold on | |
− | + | Climb down | |
− | + | Attack | |
− | + | Jump | |
− | + | Push Object | |
− | + | Hold | |
− | + | Release | |
− | + | Unsteady | |
− | + | Suck Blood | |
− | + | Talk | |
− | + | Parry | |
− | + | Block | |
− | Drink | + | Dodge |
− | + | Recover | |
− | + | Stand Up | |
− | + | Lie Down | |
− | + | and more | |
− | + | to act | |
− | + | Tracks Visible: | |
− | + | The cackling fades away. | |
− | + | You are surrounded by incessant cackling. | |
− | + | Can I help you with something? | |
− | + | You cannot rest until you leave this site. | |
− | + | You don't feel safe enough to rest. | |
− | Make | + | You can't rest because you are carrying someone else's goods. Purchase them or put some distance between yourself and the site. |
− | + | You can't rest until you've stopped the bleeding. | |
− | + | You can't rest because you can't breathe. | |
− | + | You can't rest because you are drowning. | |
− | + | You can't rest because you are dying of thirst. | |
− | + | You can't rest because you are starving to death. | |
− | + | You can't rest because you are swimming. | |
− | + | You can't rest until you are on a stable surface. | |
− | + | in play interaction | |
− | + | You | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Shout out to everybody | Shout out to everybody | ||
The Void | The Void | ||
, Deity | , Deity | ||
, Force | , Force | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Charging | Charging | ||
Moving | Moving | ||
− | |||
− | |||
(above) | (above) | ||
(below) | (below) | ||
Line 12,314: | Line 8,514: | ||
with grab | with grab | ||
quick | quick | ||
+ | heavy | ||
wild | wild | ||
precise | precise | ||
Line 12,321: | Line 8,522: | ||
Holding terrain | Holding terrain | ||
Releasing hold on terrain | Releasing hold on terrain | ||
− | |||
− | |||
− | |||
− | |||
Holding item | Holding item | ||
Releasing hold on item | Releasing hold on item | ||
Line 12,336: | Line 8,533: | ||
Standing Up | Standing Up | ||
Lying Down | Lying Down | ||
− | + | You are a wanderer of the wilderness. | |
− | + | Your wanderings have led you to | |
− | + | , a | |
− | + | . You are a stranger here. | |
− | + | You are a newly-minted | |
− | + | of the great | |
− | + | . Destiny is calling! | |
− | + | You are a peasant in | |
− | + | , and you have never strayed far from home. | |
− | + | You are a | |
− | + | n ardent | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | You are a wanderer of the wilderness. | ||
− | Your wanderings have led you to | ||
− | . You are a stranger here. | ||
− | |||
− | You are a newly-minted | ||
− | of the great | ||
− | . Destiny is calling! | ||
− | |||
− | You are a | ||
− | , and you have never strayed far from home. | ||
− | You are a | ||
− | n ardent | ||
faithful | faithful | ||
casual | casual | ||
dubious | dubious | ||
worshipper of | worshipper of | ||
− | , | + | , the |
− | + | goddess | |
− | + | deity | |
− | + | , the force | |
− | + | which permeates | |
− | + | Reunion/ | |
− | + | Death/You | |
− | + | Death/ | |
− | + | ProdViol | |
− | + | ExpViol | |
− | + | JobViol | |
− | + | SlowLabor | |
− | + | Murder | |
− | + | Disorder | |
− | + | BuildDest | |
− | + | Vandalism | |
− | + | Theft | |
− | + | Robbery | |
− | + | Blood-drinking | |
− | + | YieldDemand/ | |
− | + | Attack/ | |
− | + | Escalation/ | |
− | + | Beast/ | |
− | + | Group/ | |
− | + | Tribute/ | |
− | + | NoTribute/ | |
− | + | Peace/ | |
− | + | NoPeace/ | |
− | + | Harass/ | |
− | + | Leave/ | |
− | + | Flee/ | |
− | + | Abandon/ | |
− | + | Insurrection | |
− | + | Overthrow | |
− | + | Failed | |
− | + | Crushed | |
− | + | Reclaimed/ | |
− | + | Founded/ | |
− | + | Reclaiming/ | |
− | + | Founding/ | |
− | + | Invasion/ | |
− | + | Occupation/ | |
− | + | Abduction/You | |
− | + | Abduction/ | |
− | + | Civilization | |
− | + | Site Government | |
− | + | Vessel Crew | |
− | + | Migrating Group | |
− | + | Nomadic Group | |
− | + | Religion | |
− | + | Military Unit | |
− | + | Outcast | |
− | + | , Dead | |
− | + | Enemy | |
− | + | Criminal | |
− | + | Devoted | |
− | + | Loyal | |
− | + | Aligned | |
− | + | Affiliated | |
− | + | Associated | |
− | + | member | |
− | + | mercenary | |
− | + | slave | |
− | + | Former | |
− | + | member | |
− | + | mercenary | |
− | + | slave | |
− | + | prisoner | |
− | + | Mountain | |
− | + | Temperate Freshwater Swamp | |
− | + | Temperate Saltwater Swamp | |
− | + | Temperate Freshwater Marsh | |
− | + | Temperate Saltwater Marsh | |
− | + | Tropical Freshwater Swamp | |
− | + | Tropical Saltwater Swamp | |
− | + | Mangrove Swamp | |
− | + | Tropical Freshwater Marsh | |
− | + | Tropical Saltwater Marsh | |
− | + | Taiga | |
− | + | Temperate Coniferous Forest | |
− | + | Temperate Broadleaf Forest | |
− | + | Tropical Coniferous Forest | |
− | + | Tropical Dry Broadleaf Forest | |
− | + | Tropical Moist Broadleaf Forest | |
− | + | Temperate Grassland | |
− | + | Temperate Savanna | |
− | + | Temperate Shrubland | |
− | + | Tropical Grassland | |
− | + | Tropical Savanna | |
− | + | Tropical Shrubland | |
− | + | Badlands | |
− | + | Rocky Wasteland | |
− | + | Sand Desert | |
− | + | Tropical Ocean | |
− | + | Temperate Ocean | |
− | + | Arctic Ocean | |
− | + | Temperate Freshwater Pool | |
− | + | Temperate Brackish Pool | |
− | + | Temperate Saltwater Pool | |
− | + | Tropical Freshwater Pool | |
− | + | Tropical Brackish Pool | |
− | + | Tropical Saltwater Pool | |
− | + | Temperate Freshwater Lake | |
− | + | Temperate Brackish Lake | |
− | + | Temperate Saltwater Lake | |
− | + | Tropical Freshwater Lake | |
− | + | Tropical Brackish Lake | |
− | + | Tropical Saltwater Lake | |
− | + | Temperate Freshwater River | |
− | + | Temperate Brackish River | |
− | + | Temperate Saltwater River | |
− | + | Tropical Freshwater River | |
− | + | Tropical Brackish River | |
− | + | Tropical Saltwater River | |
− | + | Subterranean Water | |
− | + | Subterranean Chasm | |
− | + | Subterranean Magma | |
− | + | Died in the year | |
− | + | deity | |
− | + | This person is | |
− | You have | + | and your military commander |
− | + | This person is one of the | |
− | + | and your military subordinate | |
− | You have | + | alongside you |
− | + | You have known this person your entire life. | |
− | + | You have known this person since | |
− | + | birth. | |
− | + | You have known each other your entire lives. | |
− | + | You last spoke | |
− | + | You have heard this name suggested as a potential guide to faraway places. | |
− | + | You worship this figure. | |
− | + | This is your lover. | |
− | + | This is your prisoner. | |
− | + | This is your jailor. | |
− | + | This is your master. | |
− | + | This is your apprentice. | |
− | + | This is your traveling companion. | |
− | + | This is your | |
− | + | You have recently encountered one of these creatures. | |
− | + | You have encountered these creatures in the past but not recently. | |
− | + | You have only heard tell of these creatures. | |
− | + | You have killed | |
− | + | of these creatures. | |
− | + | This creature can be found in | |
− | + | This creature lives in | |
− | + | This creature dwells underground. | |
− | + | This event occurred on the | |
− | + | in the year | |
− | + | Your reunion with | |
− | + | The reunion of | |
− | + | Your death | |
− | + | The death of | |
− | + | The insurrection | |
− | + | The occupation of | |
− | + | Your abduction | |
− | + | The abduction of | |
− | + | Following | |
− | + | Saving... | |
− | + | Stockpile Settings | |
− | + | Items Desired/Kept By Vehicle | |
− | + | Disconnected Build Overflow | |
− | + | SOAP | |
− | + | Select Item: | |
− | + | Points Remaining | |
− | + | Select Item | |
− | + | to select. | |
− | + | to abort. | |
− | + | scroll. Type in parts of the name to narrow your search. | |
− | + | slabs engraved | |
− | + | Slab engraved | |
− | + | No slabs engraved | |
− | to | + | Entombed and memorialized |
− | + | Memorialized | |
− | + | Entombed | |
− | + | Ghost | |
− | + | Not memorialized | |
− | + | Weapons and Ammunition | |
− | + | Furniture | |
− | + | Siege Equipment | |
− | + | Other Objects | |
− | + | Metal Clothing | |
− | + | Engrave Memorial Slab | |
− | + | Main | |
− | + | Siege Engines | |
− | + | Traps/Levers | |
− | + | Workshops | |
− | + | Furnaces | |
− | + | Wall/Floor/Stairs/Track | |
− | + | Machine Components | |
− | + | Track | |
− | + | Building Placement Distance Overflow | |
− | + | %s: %s | |
− | + | Error | |
− | + | Fatal error | |
− | + | Unable to create texture! | |
− | : | + | INIT FAILED! |
− | + | New window size: | |
− | : | + | Font size: |
− | + | Resizing grid to | |
− | + | Resizing font to | |
− | + | Dwarf Fortress | |
− | + | data/art/icon.png | |
− | + | SDL initialization failure, trying windowed mode | |
− | + | SDL initialization failure | |
− | : | + | Requested single-buffering not available |
− | + | OpenGL | |
− | + | Resetting textures | |
− | + | EMERGENCY: Unknown case in async_wait | |
− | + | TEXT not supported on windows | |
− | + | PRINT_MODE | |
− | + | data/init/interface.txt | |
− | + | Error Initializing Text: | |
− | + | list<T> too long | |
− | + | deque<T> too long | |
− | + | invalid map/set<T> iterator | |
− | + | map/set<T> too long | |
− | + | Space | |
− | + | Shift+ | |
− | + | Ctrl+ | |
− | + | Alt+ | |
− | + | SDL+ | |
− | + | Button | |
− | + | REPEAT_NOT | |
− | + | REPEAT_SLOW | |
− | + | REPEAT_FAST | |
− | + | REPEAT_BROKEN | |
− | + | Loading bindings from | |
− | + | not found, or I/O error encountered | |
− | + | [BIND:*:*] | |
− | + | [SYM:*:*] | |
− | + | [KEY:*] | |
− | + | [BUTTON:*:*] | |
− | + | Broken repeat request: | |
− | + | Unknown SDLKey: | |
− | + | Broken unicode: | |
− | + | Broken button (should be [BUTTON:#:#]): | |
− | + | Unknown binding: | |
− | + | Saving bindings to | |
− | + | .partial | |
− | + | for writing | |
− | + | Failed to open | |
− | + | I/O error while writing keyboard mapping | |
− | + | [BIND: | |
− | + | [KEY: | |
− | + | [SYM: | |
− | + | [BUTTON: | |
− | + | Missing binding displayed: | |
− | + | NO BINDING | |
− | + | I/O error while loading macro | |
− | + | End of macro | |
− | + | End of group | |
− | + | Binding name unknown while loading macro: | |
− | + | Binding missing while loading macro: | |
− | + | Quantity not numeric or Unexpected tab(s) while loading macro: | |
− | + | data/init/macros/*.mak | |
− | + | data/init/macros/ | |
− | + | .mak | |
− | + | CHEESE_MAT | |
− | + | Crafts | |
− | + | Logs | |
− | + | TISSUE_STYLE | |
− | + | TS_MAINTAIN_LENGTH | |
− | + | TS_PREFERRED_SHAPING | |
− | + | DIGGER | |
− | + | TRANSLATION | |
− | + | CIV_CONTROLLABLE | |
− | + | INDIV_CONTROLLABLE | |
− | + | SIEGER | |
− | + | AMBUSHER | |
− | + | LAYER_LINKED | |
− | + | BABYSNATCHER | |
− | + | ITEM_THIEF | |
− | + | SUBTERRANEAN_CLOTHING | |
− | + | CLOTHING | |
− | + | SITE_GUARDIAN | |
− | + | CURRENCY_BY_YEAR | |
− | + | METAL_PREF | |
− | + | GEM_PREF | |
− | + | STONE_PREF | |
− | + | DIVINE_MAT_WEAPONS | |
− | + | DIVINE_MAT_ARMOR | |
− | + | DIVINE_MAT_CRAFTS | |
− | + | DIVINE_MAT_CLOTHING | |
− | + | WOOD_WEAPONS | |
− | + | WOOD_ARMOR | |
− | + | RIVER_PRODUCTS | |
− | + | OCEAN_PRODUCTS | |
− | + | INDOOR_WOOD | |
− | + | OUTDOOR_WOOD | |
− | + | INDOOR_ORCHARDS | |
− | + | OUTDOOR_ORCHARDS | |
− | + | INDOOR_GARDENS | |
− | + | OUTDOOR_GARDENS | |
− | + | INDOOR_FARMING | |
− | + | OUTDOOR_FARMING | |
− | + | UNDEAD_CANDIDATE | |
− | + | USE_CAVE_ANIMALS | |
− | + | USE_EVIL_ANIMALS | |
− | + | USE_GOOD_ANIMALS | |
− | + | USE_EVIL_WOOD | |
− | + | USE_GOOD_WOOD | |
− | + | USE_EVIL_PLANTS | |
− | + | USE_GOOD_PLANTS | |
− | + | LOCAL_BANDITRY | |
− | + | BANDITRY | |
− | + | START_BIOME | |
− | + | EXCLUSIVE_START_BIOME | |
− | + | SETTLEMENT_BIOME | |
− | + | BIOME_SUPPORT | |
− | + | MERCHANT_NOBILITY | |
− | + | SKULKING | |
− | + | GEM_SHAPE | |
− | + | STONE_SHAPE | |
− | + | PERMITTED_JOB | |
− | + | PERMITTED_BUILDING | |
− | + | PERMITTED_REACTION | |
− | + | WORLD_CONSTRUCTION | |
− | + | WILL_ACCEPT_TRIBUTE | |
− | + | BUILDS_OUTDOOR_FORTIFICATIONS | |
− | + | BUILDS_OUTDOOR_TOMBS | |
− | + | ETHIC | |
− | + | VALUE | |
− | + | WANDERER | |
− | + | MAX_STARTING_CIV_NUMBER | |
− | + | MAX_SITE_POP_NUMBER | |
− | + | MAX_POP_NUMBER | |
− | + | RELIGION_SPHERE | |
− | + | TREE_CAP_DIPLOMACY | |
− | + | DIPLOMAT_BODYGUARDS | |
− | + | MERCHANT_BODYGUARDS | |
− | + | ACTIVE_SEASON | |
− | + | PROGRESS_TRIGGER_POPULATION | |
− | + | PROGRESS_TRIGGER_PRODUCTION | |
− | + | PROGRESS_TRIGGER_TRADE | |
− | + | PROGRESS_TRIGGER_POP_SIEGE | |
− | + | PROGRESS_TRIGGER_PROD_SIEGE | |
− | + | PROGRESS_TRIGGER_TRADE_SIEGE | |
− | + | DEFAULT_SITE_TYPE | |
− | + | LIKES_SITE | |
− | + | TOLERATES_SITE | |
− | + | USE_ANY_PET_RACE | |
− | + | USE_MISC_PROCESSED_WOOD_PRODUCTS | |
− | + | IMPROVED_BOWS | |
− | + | INVADERS_IGNORE_NEUTRALS | |
− | + | EQUIPMENT_IMPROVEMENTS | |
− | + | ABUSE_BODIES | |
− | + | USE_ANIMAL_PRODUCTS | |
− | + | COMMON_DOMESTIC_PACK | |
− | + | COMMON_DOMESTIC_PULL | |
− | + | COMMON_DOMESTIC_MOUNT | |
− | + | COMMON_DOMESTIC_PET | |
− | + | SPHERE_ALIGNMENT | |
− | + | ART_FACET_MODIFIER | |
− | + | ART_IMAGE_ELEMENT_MODIFIER | |
− | + | ITEM_IMPROVEMENT_MODIFIER | |
− | + | CURRENCY | |
− | + | ADVENTURE_TIER | |
− | + | SELECT_SYMBOL | |
− | + | REMAINING | |
− | + | SUBSELECT_SYMBOL | |
− | + | CULL_SYMBOL | |
− | + | FRIENDLY_COLOR | |
− | + | VARIABLE_POSITIONS | |
− | + | SITE_VARIABLE_POSITIONS | |
− | + | LAND_HOLDER_TRIGGER | |
− | + | POSITION | |
− | + | CONQUERED_SITE | |
− | + | REQUIRES_MARKET | |
− | + | ELECTED | |
− | + | has negative foreground color, set to 7 | |
− | + | has foreground color > 7, set to 7 | |
− | + | has negative background color, set to 0 | |
− | + | has background color > 7, set to 0 | |
− | + | has invalid brightness value (must be 0 or 1), set to 0 | |
− | + | has equal foreground/background colors without brightness, background set to 0 | |
− | + | EXECUTION_SKILL | |
− | + | SPECIAL_BURIAL | |
− | + | FLASHES | |
− | + | BRAG_ON_KILL | |
− | + | CHAT_WORTHY | |
− | + | DO_NOT_CULL | |
− | + | RULES_FROM_LOCATION | |
− | + | MENIAL_WORK_EXEMPTION | |
− | + | MENIAL_WORK_EXEMPTION_SPOUSE | |
− | + | SLEEP_PRETENSION | |
− | + | PUNISHMENT_EXEMPTION | |
− | + | KILL_QUEST | |
− | + | QUEST_GIVER | |
− | + | ALLOWED_CREATURE | |
− | + | ALLOWED_CLASS | |
− | + | REJECTED_CREATURE | |
− | + | REJECTED_CLASS | |
− | + | GENDER | |
− | + | MILITARY_SCREEN_ONLY | |
− | + | EXPORTED_IN_LEGENDS | |
− | + | DETERMINES_COIN_DESIGN | |
− | + | SUCCESSION | |
− | + | BY_HEIR | |
− | + | BY_POSITION | |
− | + | APPOINTED_BY | |
− | + | REPLACED_BY | |
− | + | REQUIRES_POPULATION | |
− | + | PRECEDENCE | |
− | + | : Negative precedence changed to zero | |
− | + | : Precedence exceeding | |
− | + | capped | |
− | + | LAND_HOLDER | |
− | + | RESPONSIBILITY | |
− | + | COMMANDER | |
− | + | AS_NEEDED | |
− | + | LAND_NAME | |
− | + | NAME_MALE | |
− | + | NAME_FEMALE | |
− | + | SPOUSE_MALE | |
− | + | SPOUSE_FEMALE | |
− | + | REQUIRED_BOXES | |
− | + | : REQUIRED_BOXES negative, set to 0 | |
− | + | : REQUIRED_BOXES exceeds 100, capped | |
− | + | REQUIRED_CABINETS | |
− | + | : REQUIRED_CABINETS negative, set to 0 | |
− | + | : REQUIRED_CABINETS exceeds 100, capped | |
− | : | + | REQUIRED_RACKS |
− | + | : REQUIRED_RACKS negative, set to 0 | |
− | + | : REQUIRED_RACKS exceeds 100, capped | |
− | + | REQUIRED_STANDS | |
− | + | : REQUIRED_STANDS negative, set to 0 | |
− | + | : REQUIRED_STANDS exceeds 100, capped | |
− | + | REQUIRED_OFFICE | |
− | + | : REQUIRED_OFFICE negative, set to 0 | |
− | + | : REQUIRED_OFFICE exceeds 1000000, capped | |
− | : | + | REQUIRED_BEDROOM |
− | : | + | : REQUIRED_BEDROOM negative, set to 0 |
− | : | + | : REQUIRED_BEDROOM exceeds 1000000, capped |
− | + | REQUIRED_DINING | |
− | : | + | : REQUIRED_DINING negative, set to 0 |
− | : | + | : REQUIRED_DINING exceeds 1000000, capped |
− | + | REQUIRED_TOMB | |
− | : | + | : REQUIRED_TOMB negative, set to 0 |
− | : | + | : REQUIRED_TOMB exceeds 1000000, capped |
− | + | MANDATE_MAX | |
− | + | : MANDATE_MAX negative, set to 0 | |
− | + | : MANDATE_MAX exceeds 100, capped | |
− | + | DEMAND_MAX | |
− | : | + | : DEMAND_MAX negative, set to 0 |
− | : | + | : DEMAND_MAX exceeds 100, capped |
− | : | + | ACCOUNT_EXEMPT |
− | + | DUTY_BOUND | |
− | : | + | Unrecognized Entity Token: |
− | : | + | *** Error(s) finalizing the entity |
− | + | Unrecognized entity creature token: | |
− | : | + | Unrecognized entity digger token: |
− | : | + | Unrecognized entity weapon token: |
− | : | + | Unrecognized entity armor token: |
− | : | + | Unrecognized entity ammo token: |
− | : | + | Unrecognized entity helm token: |
− | : | + | Unrecognized entity gloves token: |
− | : | + | Unrecognized entity shoes token: |
− | : | + | Unrecognized entity pants token: |
− | : | + | Unrecognized entity shield token: |
− | : | + | Unrecognized entity trapcomp token: |
− | : | + | Unrecognized entity toy token: |
− | : | + | Unrecognized entity instrument token: |
− | : | + | Unrecognized entity tool token: |
− | : | + | Unrecognized entity siege ammo token: |
− | : | + | Unrecognized entity position allowed caste token: |
− | : | + | Unrecognized entity position allowed creature token: |
− | + | Unrecognized entity position rejected caste token: | |
− | + | Unrecognized entity position rejected creature token: | |
− | + | Gem shape not found: | |
− | + | Stone shape not found: | |
− | + | CUSTOM_BANDIT_LEADER | |
− | + | leaders | |
− | + | boss | |
− | + | bosses | |
− | + | chief | |
− | + | chiefs | |
− | + | chieftess | |
− | + | chieftesses | |
− | + | captain | |
− | + | captains | |
− | + | masters | |
− | + | commander | |
− | + | commanders | |
− | + | ringleader | |
− | + | ringleaders | |
− | + | warlord | |
− | + | warlords | |
− | + | chieftain | |
− | + | chieftains | |
− | + | lieutenant | |
− | + | lieutenants | |
− | : | + | Murder-target mismatch: year |
− | + | , entity # | |
− | + | law-giver | |
− | + | law-givers | |
− | + | CUSTOM_MILITARY_GOALS | |
− | + | war leader | |
− | + | war leaders | |
− | + | CUSTOM_MILITARY_STRATEGY | |
− | + | general | |
− | + | generals | |
− | + | HIGH_PRIEST | |
− | + | high | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
first | first | ||
− | + | exalted | |
− | + | holy | |
− | + | sacred | |
− | + | high priest | |
− | + | high priests | |
− | + | PRIEST | |
− | + | priest | |
− | + | priests | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
WORSHIP_HF | WORSHIP_HF | ||
+ | failure to get start square construction for transport link | ||
+ | failure to get end square construction for transport link | ||
+ | midmap construction path build failure | ||
+ | Entity | ||
+ | has self-referential diplomacy state | ||
[PROFILE] | [PROFILE] | ||
TITLE: | TITLE: | ||
Line 13,458: | Line 9,072: | ||
[ITEM: | [ITEM: | ||
[PET: | [PET: | ||
− | + | administrator | |
− | + | administrators | |
− | + | Leather armor | |
+ | Metal armor | ||
entity_layer | entity_layer | ||
+ | [OBJECT:ENTITY] | ||
[ENTITY: | [ENTITY: | ||
− | + | has assumed the position of | |
− | + | Miner destination wiped | |
− | + | body | |
− | + | now know a few facts about | |
− | + | training. | |
− | + | have attained a general familiarity with | |
− | + | training methods. | |
− | + | are now quite knowledgeable | |
− | + | trainers. | |
− | + | are now expert | |
− | + | Merchants have arrived and are unloading their goods. | |
− | + | The merchants need a trade depot to unload their goods. | |
− | + | An animal | |
− | + | has become a | |
− | + | has adopted | |
− | + | Something has pulled a lever! | |
− | + | Something has triggered a pressure plate! | |
− | + | Something has emptied a cage! | |
− | + | Something has unchained a creature! | |
− | + | DRINK_MAT | |
− | + | unused | |
− | + | improvable | |
− | + | butcherable | |
− | + | millable | |
− | + | possibly buriable | |
− | + | unrotten | |
− | + | undisturbed | |
− | + | collected | |
− | + | sharpenable | |
− | + | empty | |
− | + | processable | |
− | + | cookable | |
− | + | solid | |
− | + | extract-bearing plant | |
− | + | extract-bearing fish | |
− | + | extract-bearing small creature | |
− | + | processable (to vial) | |
− | + | processable (to barrel) | |
− | + | tameable small creature | |
− | + | sand-bearing | |
− | + | glass | |
− | + | lye-bearing | |
− | + | milk | |
− | + | milkable | |
− | + | finished good | |
− | + | ammo | |
− | + | furniture | |
− | + | dye | |
− | + | dyeable | |
− | + | totemable | |
− | + | glass-making | |
− | + | dyed | |
− | + | melt-designated | |
− | + | deep material | |
− | + | sewn-imageless | |
− | + | screw | |
− | + | fire-safe | |
− | + | magma-safe | |
− | + | building material | |
− | + | non-economic | |
− | + | plant | |
− | + | silk | |
− | + | yarn | |
− | + | leather | |
− | + | bone | |
− | + | hair/wool | |
− | + | shell | |
− | + | horn | |
− | + | pearl | |
− | + | plaster-containing | |
− | + | soap | |
− | + | ivory/tooth | |
− | + | lye/milk-free | |
− | + | blunt | |
− | + | unengraved | |
− | + | unimproved | |
− | + | non-absorbent | |
− | + | food storage | |
− | + | non-pressed | |
− | + | hard | |
− | + | -bearing | |
− | + | -producing | |
− | + | -containing | |
− | + | liquid cooking | |
− | + | liquid scoop | |
− | + | powder grinding receptacle | |
− | + | powder grinding | |
− | + | meat carving | |
− | + | meat boning | |
− | + | meat slicing | |
− | + | meat cleaving | |
− | + | meat-carving holder | |
− | + | meal container | |
− | + | liquid container | |
− | + | food storage | |
− | + | hive | |
− | + | nest box | |
− | + | small object container | |
− | + | track cart | |
− | + | body part | |
− | + | that isn't a bin | |
− | + | Short Pathing Flood Overflow | |
− | + | by a | |
− | + | burned | |
− | + | flown | |
− | + | rough | |
− | + | log | |
− | + | block | |
− | + | the river | |
− | + | the cave | |
− | + | the pit | |
− | + | the magma pool | |
− | + | the volcano | |
− | + | the underworld portal | |
− | + | the subterranean water | |
− | + | the underworld | |
− | + | deposit | |
− | + | : Null Pop Num | |
− | + | One of the compressed files on disk has errors in it. Restore from backup if you are able. | |
− | + | 1.2.3 | |
− | + | The glowing barrier has disappeared, replaced by terrible shrieks from the underworld! | |
− | + | The glowing barrier has disappeared! | |
− | + | Horrifying screams come from the darkness below! | |
− | + | Seed text | |
− | + | Year | |
− | + | was waged by | |
− | + | One of the most significant causes of the conflict was | |
− | + | The most significant cause of the conflict was | |
− | + | a family matter | |
− | + | disgust with the adversary's godlessness | |
− | + | religious opposition to the adversary's worship of | |
− | + | religious opposition to the adversary's inherent association with | |
− | + | natural aversion to the adversary's worship of | |
− | + | natural aversion to the adversary's inherent association with | |
− | + | The causes of the conflict are debated by scholars and very little is truly known. | |
− | + | unknown | |
− | + | creature | |
− | + | , lost | |
− | + | , all lost | |
− | + | losses | |
− | + | , one loss | |
− | + | , no losses | |
− | + | , mostly | |
− | + | creatures | |
− | + | Attacker was uncontested. | |
− | + | Attacker was victorious. | |
− | + | Defender was victorious. | |
− | + | A fearsome | |
− | + | attack | |
− | + | was a time when the | |
− | + | were the only great powers in the world. | |
− | + | was a time when | |
− | + | yet | |
− | + | again | |
− | + | was the only great power in the world. | |
− | + | living gods and mighty beasts | |
− | + | still | |
− | + | held sway. | |
− | + | the powers of the world were fading | |
− | + | great powers had returned to the world | |
− | + | there were still great powers in the world | |
− | + | fantastic creatures no longer lived in great numbers. | |
− | + | fantastic creatures were few and far between, and some even doubted their existence. | |
− | + | ruled the world. | |
− | + | the last of the | |
− | + | ancient | |
− | + | powers fought their final battles. | |
− | + | various civilized races peopled the world. | |
− | + | was a time after civilization had | |
− | + | yet | |
− | + | again | |
− | + | crumbled completely. | |
− | + | fantastic creatures were but mere stories told by travelers. | |
− | has | + | only simple creatures inhabited |
− | + | no civilized peoples existed in | |
− | has | + | the world. |
− | has | + | Part of |
− | + | ended. | |
− | + | occurred. | |
− | + | began. | |
− | + | Legends | |
− | + | Sorting | |
− | + | Initialization complete... | |
− | + | Historical events | |
− | + | completed | |
− | + | Check for culled historical figures | |
− | + | Historical figures | |
− | + | Artifacts completed | |
− | + | Structures completed | |
− | + | event sort | |
− | + | Historical events left to discover: | |
− | + | Historical Figures | |
− | + | Artifacts | |
− | + | Civilizations and other entities | |
− | + | Structures | |
− | + | Historical Maps | |
− | + | Underground Regions | |
− | + | Unnamed | |
− | + | Unnamed | |
− | + | , force | |
− | + | Civilizations and Other Entities | |
− | + | Keep | |
− | + | Dark Tower | |
− | + | Underworld Spire | |
− | + | Market | |
− | + | Dungeon | |
− | + | Sewers | |
− | + | Catacombs | |
− | + | Slain | |
− | + | Received | |
− | + | a wound | |
− | + | wounds | |
− | + | Fled | |
− | + | yet emerged | |
− | + | Victorious | |
− | + | yet | |
− | + | drove forward | |
− | + | Drove forward | |
− | + | and was | |
− | + | repelled | |
− | + | Repelled | |
− | + | stood fast | |
− | + | Stood fast | |
− | + | beaten back | |
− | + | Beaten back | |
− | + | Unnamed underground area | |
− | + | Unnamed magma sea area | |
− | + | Unnamed Underworld area | |
− | + | Populations | |
− | + | : Filter on string | |
− | + | : Done filtering. | |
− | + | Movement keys to view. | |
− | + | : civ/site | |
− | + | to change year. | |
− | + | : view top event | |
− | + | : toggle territories. | |
− | + | : select an option. | |
− | + | : done. | |
− | + | : export current map. | |
− | + | : show only important events. | |
− | + | : show all events. | |
− | + | : back to age. | |
− | + | : XML dump (incomplete) | |
− | + | : export site map. | |
− | + | : export map/gen info. | |
− | + | : export detailed map. | |
− | + | Standard biome+site map | |
− | + | Elevations including lake and ocean floors | |
− | + | Elevations respecting water level | |
− | + | Current vegetation | |
− | + | Evil | |
− | + | Salinity | |
− | + | Biome | |
− | + | Structures/fields/roads/etc. | |
− | + | Hydrosphere | |
− | + | Nobility/holdings | |
− | + | Diplomacy | |
− | + | to export | |
− | + | to cancel | |
− | + | to scroll | |
− | + | Export of column | |
− | + | complete | |
− | + | data/save/current/world.dat | |
− | + | Command Line: World exported. | |
− | + | Dwarf Fortress: Save World | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | / | ||
− | |||
− | |||
− | : | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | Dwarf Fortress | ||
− | |||
− | |||
− | |||
Offloading units... | Offloading units... | ||
− | Offloading art... | + | Offloading art images... |
− | + | Sorting world information... | |
− | + | Saving map data... | |
− | + | Saving civilized populations... | |
− | Saving | + | Saving history... |
− | Saving | + | Saving parameters... |
− | Saving | + | Saving tracking info... |
− | Saving | + | Saving agreements... |
− | + | Synchronizing folders... | |
− | + | Dwarf Fortress: Updating World | |
− | + | data/init/world_gen.txt | |
− | + | WORLD_GEN | |
− | + | TITLE | |
− | + | SEED | |
− | + | HISTORY_SEED | |
− | + | NAME_SEED | |
− | + | CREATURE_SEED | |
− | + | CUSTOM_NAME | |
− | + | EMBARK_POINTS | |
− | + | PEAK_NUMBER_MIN | |
− | + | PARTIAL_OCEAN_EDGE_MIN | |
− | + | OCEAN_EDGE_MIN | |
− | + | COMPLETE_OCEAN_EDGE_MIN | |
− | + | REVEAL_ALL_HISTORY | |
− | + | CULL_HISTORICAL_FIGURES | |
− | + | EROSION_CYCLE_COUNT | |
− | + | PERIODICALLY_ERODE_EXTREMES | |
− | + | OROGRAPHIC_PRECIPITATION | |
− | + | POLE | |
− | + | NORTH_OR_SOUTH | |
− | + | NORTH_AND_OR_SOUTH | |
− | + | NORTH | |
− | + | SOUTH | |
− | + | NORTH_AND_SOUTH | |
− | + | ALL_CAVES_VISIBLE | |
− | + | PLAYABLE_CIVILIZATION_REQUIRED | |
− | + | VOLCANO_MIN | |
− | + | END_YEAR | |
− | + | BEAST_END_YEAR | |
− | + | ELEVATION | |
− | + | RAINFALL | |
− | + | DRAINAGE | |
− | + | VOLCANISM | |
− | + | SAVAGERY | |
− | + | PS_EL | |
− | + | PS_RF | |
− | + | PS_TP | |
− | + | PS_DR | |
− | + | PS_VL | |
− | + | PS_SV | |
− | + | Attempted to set world gen presets prior to dimensions | |
− | + | preset attempted beyond Y range | |
− | + | preset failed to load X value at Y = | |
− | + | ELEVATION_FREQUENCY | |
− | + | RAIN_FREQUENCY | |
− | + | DRAINAGE_FREQUENCY | |
− | + | TEMPERATURE_FREQUENCY | |
− | + | SAVAGERY_FREQUENCY | |
− | + | VOLCANISM_FREQUENCY | |
− | + | MINERAL_SCARCITY | |
− | + | MEGABEAST_CAP | |
− | + | SEMIMEGABEAST_CAP | |
− | + | TITAN_NUMBER | |
− | + | TITAN_ATTACK_TRIGGER | |
− | + | DEMON_NUMBER | |
− | + | NIGHT_TROLL_NUMBER | |
− | + | BOGEYMAN_NUMBER | |
− | + | VAMPIRE_NUMBER | |
− | + | WEREBEAST_NUMBER | |
− | + | SECRET_NUMBER | |
− | + | REGIONAL_INTERACTION_NUMBER | |
− | + | DISTURBANCE_INTERACTION_NUMBER | |
− | + | EVIL_CLOUD_NUMBER | |
− | + | GENERATE_DIVINE_MATERIALS | |
− | + | EVIL_RAIN_NUMBER | |
− | + | GOOD_SQ_COUNTS | |
− | + | EVIL_SQ_COUNTS | |
− | + | REGION_COUNTS | |
− | + | RIVER_MINS | |
− | + | SUBREGION_MAX | |
− | + | CAVERN_LAYER_COUNT | |
− | + | CAVERN_LAYER_OPENNESS_MIN | |
− | + | CAVERN_LAYER_OPENNESS_MAX | |
− | + | CAVERN_LAYER_PASSAGE_DENSITY_MIN | |
− | + | CAVERN_LAYER_PASSAGE_DENSITY_MAX | |
− | + | CAVERN_LAYER_WATER_MIN | |
− | + | CAVERN_LAYER_WATER_MAX | |
− | + | HAVE_BOTTOM_LAYER_1 | |
− | + | HAVE_BOTTOM_LAYER_2 | |
− | + | LEVELS_ABOVE_GROUND | |
− | + | LEVELS_ABOVE_LAYER_1 | |
− | + | LEVELS_ABOVE_LAYER_2 | |
− | + | LEVELS_ABOVE_LAYER_3 | |
− | + | LEVELS_ABOVE_LAYER_4 | |
− | + | LEVELS_ABOVE_LAYER_5 | |
− | + | LEVELS_AT_BOTTOM | |
− | + | CAVE_MIN_SIZE | |
− | + | CAVE_MAX_SIZE | |
− | + | MOUNTAIN_CAVE_MIN | |
− | + | NON_MOUNTAIN_CAVE_MIN | |
− | + | TOTAL_CIV_NUMBER | |
− | + | TOTAL_CIV_POPULATION | |
− | + | SITE_CAP | |
− | : | + | ELEVATION_RANGES |
− | + | RAIN_RANGES | |
− | + | DRAINAGE_RANGES | |
− | + | SAVAGERY_RANGES | |
− | + | VOLCANISM_RANGES | |
− | + | Unrecognized World Gen Token: | |
− | + | LARGE ISLAND | |
− | + | LARGE REGION | |
− | + | MEDIUM ISLAND | |
− | + | MEDIUM REGION | |
− | + | SMALL ISLAND | |
− | + | SMALL REGION | |
− | + | SMALLER ISLAND | |
− | + | SMALLER REGION | |
− | + | POCKET ISLAND | |
− | + | POCKET REGION | |
− | + | Command Line: World generation manually aborted. | |
− | + | The world generator is having trouble placing enough mountain peaks. | |
− | + | You might want to check your maximum elevation value and other elevation parameters. | |
− | + | Can the elevation 400 be placed enough times to provide space for your peaks? | |
− | + | You might want to check your preset elevations for the elevation 400. | |
− | + | You must have at least as many of these highest elevation points as you are requiring peaks. | |
− | + | Alternatively, you can reduce the number of peaks required by the parameters. | |
− | + | The world generator is having trouble placing enough mid-level elevations. | |
− | + | Can your parameters achieve elevations between 100 and 299? | |
− | + | You might want to adjust the parameters governing elevation frequencies. | |
− | + | Alternatively, you can reduce the number of mid-level elevation squares required. | |
− | + | The world generator is having trouble placing enough low elevations. | |
− | + | Can your parameters achieve elevations between 0 and 99? | |
− | + | The world generator is having trouble placing enough high elevations. | |
− | + | Can your parameters achieve elevations between 300 and 400? | |
− | + | The world generator is having trouble placing enough ocean squares along the edges. | |
− | + | Can your parameters achieve elevations between 0 and 99 frequently? | |
− | + | You might want to adjust the parameters governing elevation. | |
− | + | Alternatively, you can reduce the number of edge oceans required. | |
− | + | The world generator is having trouble placing rainfall in the manner specified by the parameters. | |
− | + | You might want to adjust the parameters governing rainfall. | |
− | + | Alternatively, you can reduce the number of high, medium or low rainfall squares required. | |
− | + | The world generator is having trouble setting drainage in the manner specified by the parameters. | |
− | + | You might want to adjust the parameters governing drainage. | |
− | + | Alternatively, you can reduce the number of high, medium or low drainage squares required. | |
− | + | The world generator is having trouble placing savagery in the manner specified by the parameters. | |
− | + | You might want to adjust the parameters governing savagery. | |
− | + | Alternatively, you can reduce the number of high, medium or low savagery squares required. | |
− | + | The world generator is having trouble setting volcanism in the manner specified by the parameters. | |
− | + | You might want to adjust the parameters governing volcanism. | |
− | + | Alternatively, you can reduce the number of high, medium or low volcanism squares required. | |
− | + | The world generator is having trouble placing enough volcanos. | |
− | + | You might want to check your maximum volcanism value. | |
− | + | Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? | |
− | + | You might want to check your preset volcanism for the value 100. | |
− | + | You must have at least as many of these highest volcanism points as you are requiring volcanos. | |
− | + | Alternatively, you can reduce the number of volcanos required by the parameters. | |
− | + | The world generator is having trouble placing swamps and marshes. | |
− | + | Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. | |
− | + | Alternatively, you can reduce the number of swamp squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing deserts and badlands. | |
− | + | Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. | |
− | + | Alternatively, you can reduce the number of desert squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing forests. | |
− | + | Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. | |
− | + | Alternatively, you can reduce the number of forest squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing mountains. | |
− | + | Make sure your parameters and presets can support high elevation areas. | |
− | + | Alternatively, you can reduce the number of mountain squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing oceans. | |
− | + | Make sure your parameters and presets can support low elevation areas. | |
− | + | Alternatively, you can reduce the number of ocean squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing glaciers. | |
− | + | Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. | |
− | + | Alternatively, you can reduce the number of glacial squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing tundra regions. | |
− | + | Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. | |
− | + | Alternatively, you can reduce the number of tundra squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing grasslands. | |
− | + | Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. | |
− | + | The world generator is having trouble placing hills. | |
− | + | Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. | |
− | + | The world generator is having trouble placing rivers. | |
− | + | Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. | |
− | + | Alternatively, you can reduce the number of rivers required by the parameters. | |
− | + | The world generator is placing too many subregions. | |
− | + | Make sure your parameters and presets aren't so variable that biomes change frequently. | |
− | + | Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap. | |
− | + | The world generator is having trouble placing mountain caves. | |
− | + | Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. | |
− | + | Alternatively, you can reduce the number of mountain caves required by the parameters. | |
− | + | The world generator is having trouble placing low-lying caves. | |
− | + | Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. | |
− | + | Alternatively, you can reduce the number of non-mountain caves required by the parameters. | |
− | + | The world generator is having trouble placing enough civilizations. | |
− | + | Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. | |
− | + | High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. | |
− | + | If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. | |
− | + | Alternatively, you can reduce the number of civilizations required by the parameters. | |
− | + | The world generator couldn't find any civilization definitions. | |
− | + | This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. | |
− | + | The world generator is having trouble placing a controllable civilization. | |
− | + | Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. | |
− | + | Make sure your parameters and presets have adequate squares of this kind. | |
− | + | Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed). | |
− | + | The world generator is having trouble placing farming civilizations. | |
− | + | Civilizations use available plants in their surroundings as their initial crops. | |
− | + | Make sure your parameters and raw objects have adequate vegetation. | |
− | + | Command Line: World generation parameter set located successfully. | |
− | + | Command Line: World generation parameter set | |
− | + | not found -- using default. | |
− | + | Command Line: World image, detailed image and info exported. | |
− | + | Dwarf Fortress: New World | |
− | + | Finalizing... | |
− | + | to continue. | |
− | + | Create A World | |
− | + | World Size | |
− | + | Pocket | |
− | + | Smaller | |
− | + | Medium | |
− | + | History | |
− | + | Very Short | |
− | + | Short | |
− | + | Long | |
− | + | Very Long | |
− | + | Very High | |
− | + | Maximum Number of Sites | |
− | + | Number of Beasts | |
− | + | Natural Savagery | |
− | + | Mineral Occurrence | |
− | + | Very Rare | |
− | + | Rare | |
− | + | Sparse | |
− | + | Frequent | |
− | + | Everywhere | |
− | + | This controls the size of the world map. Current: | |
− | This | + | 17 x 17 |
− | + | 33 x 33 | |
− | + | 65 x 65 | |
− | + | 129 x 129 | |
− | + | 257 x 257 | |
− | + | This is the length of pre-generated history. Current: | |
− | + | 5 years | |
− | + | 125 years | |
− | + | 250 years | |
− | + | 550 years | |
− | + | 1050 years | |
− | + | This controls how many distinct races/cultures there are. | |
− | + | This is how many distinct places can exist after world generation. | |
− | + | Increasing this setting makes large beasts more prevalent. | |
− | + | Increasing savagery makes the world more difficult to settle. | |
− | + | Increasing mineral occurrence makes more embark sites have more minerals. | |
− | + | TO CREATE THE WORLD. | |
− | + | Title: | |
− | + | Seed: | |
− | + | Various | |
− | + | Dimensions: | |
− | + | Custom Name: | |
− | + | Random Name | |
− | + | : Enter advanced parameters | |
− | + | : New param set | |
− | + | : Copy param set | |
− | + | : Delete param set | |
− | + | : Enter title | |
− | + | : Use random name | |
− | + | : Enter custom name | |
− | : | + | : Use random seed |
− | : | + | : Enter custom seed |
− | + | : Change dimensions | |
− | + | to load the world params. | |
− | + | to save the world params. | |
− | + | Last Param Set: | |
− | + | Seed: | |
− | + | History Seed: | |
− | + | Name Seed: | |
− | + | Creature Seed: | |
− | + | Really delete this parameter set? | |
− | + | : Delete | |
− | + | Really change the dimensions? | |
− | + | This parameter set will be reset. | |
− | + | : Change | |
− | + | Are you sure you want to abort? | |
− | + | You haven't saved your changes. | |
− | + | : Yes | |
− | + | Are you sure you want to go on? | |
− | + | Creating New Region | |
− | + | Rejected) | |
− | + | Preparing elevation... | |
− | + | Setting temperature... | |
− | + | Running rivers... | |
− | + | Forming lakes | |
− | + | and minerals... | |
− | + | Growing vegetation... | |
− | + | Verifying terrain... | |
− | + | Importing wildlife... | |
− | + | Recounting legends... | |
− | + | Finished prehistory... | |
− | + | Placing civilizations... ( | |
− | + | Making cave civilizations... | |
− | + | Making cave pops... | |
− | + | Placing other beasts... | |
− | + | Placing megabeasts... | |
− | + | Placing good/evil... | |
− | + | Placing caves... ( | |
− | + | Prehistory init... | |
− | + | Hist Figs: | |
− | + | Dead: | |
− | + | Events: | |
− | + | Finalizing civ mats... ( | |
− | + | Finalizing art... ( | |
− | + | Finalizing uniforms... ( | |
− | + | Finalizing sites... ( | |
− | + | LACK OF PEAKS | |
− | + | MEDIUM ELEVATION REJECTION | |
− | + | LOW ELEVATION REJECTION | |
− | + | HIGH ELEVATION REJECTION | |
− | + | LACK OF EDGE OCEANS | |
− | + | RAINFALL REJECTION | |
− | + | DRAINAGE REJECTION | |
− | + | SAVAGERY REJECTION | |
− | + | VOLCANISM REJECTION | |
− | + | LACK OF VOLCANOS | |
− | + | SWAMP REJECTION | |
− | + | DESERT REJECTION | |
− | + | FOREST REJECTION | |
− | + | MOUNTAIN REJECTION | |
− | + | OCEAN REJECTION | |
− | + | GLACIER REJECTION | |
− | + | TUNDRA REJECTION | |
− | + | GRASSLAND REJECTION | |
− | + | HILLS REJECTION | |
− | + | LACK OF RIVERS | |
− | + | TOO MANY REGIONS | |
− | + | LACK OF MOUNTAIN CAVES | |
− | + | LACK OF LOW-LYING CAVES | |
− | + | UNABLE TO PLACE ENOUGH CIVILIZATIONS | |
− | + | NO CIVILIZATIONS AVAILABLE | |
− | + | UNABLE TO PLACE CONTROLLABLE CIVILIZATION | |
− | + | FARMING CIVILIZATION PLACED WITHOUT CROPS | |
− | + | Note: If you are using the default parameters in unmodded DF, | |
− | + | and it doesn't work after continuing a few times, please report | |
− | : | + | the issue at the B12 forum. |
− | : | + | : CONTINUE until you give me another warning. |
− | : | + | : ABORT NOW and I'll look over my parameters. |
− | + | : ALLOW THIS REJECTION TYPE and continue reporting others. | |
− | + | : ALLOW ALL REJECTS, even if I end up with a legends-only world! | |
− | + | has been created. | |
− | + | : Accept | |
− | + | : Export image/info | |
− | + | : Use the world as it currently exists | |
− | + | : Continue | |
− | + | or | |
− | + | to pause/finish. | |
− | + | CREATE WORLD NOW = | |
− | + | LARGE | |
− | + | Cleaning game objects... | |
− | + | Cleaning stranded objects... | |
− | + | Cleaning play objects... | |
− | + | ** Starting New Arena ** | |
− | + | raw/ | |
− | + | /raw/ | |
− | + | Dwarf Fortress: Arena | |
− | + | Preparing arena... | |
− | + | Preparing screen... | |
− | + | Preparing Arena... | |
− | + | Importing world... | |
− | + | Continue Playing | |
− | + | Start Playing | |
− | + | Create New World! | |
− | + | Design New World with Advanced Parameters | |
− | + | Object Testing Arena | |
− | + | About DF | |
− | + | Quit | |
− | + | to select an option. | |
− | + | scroll. | |
− | + | at any time for options, including key bindings. | |
− | + | at any time for the manual. | |
− | + | , Folder: | |
− | + | Select a source for your arena objects: | |
− | + | raw (Default) | |
− | + | /raw | |
− | + | This Version of DF used the FMOD Sound System | |
− | + | Copyright(C)1994-2006 Firelight Technologies Pty, Ltd. | |
− | + | This version of DF uses SDL: Simple DirectMedia Layer, | |
− | + | SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga | |
− | + | See the SDL folder for license information. | |
− | + | Portions of this version are Copyright(C)2008 | |
− | + | The FreeType Project (www.freetype.org). | |
− | + | All rights reserved. | |
− | + | to return to the menu. | |
− | + | 0000 | |
− | + | -detailed | |
− | + | -elw | |
− | + | -tmp | |
− | + | -rain | |
− | + | -drn | |
− | + | -sav | |
− | + | -vol | |
− | + | -veg | |
− | + | -evil | |
− | + | -sal | |
− | + | -trd | |
− | + | -str | |
− | + | -hyd | |
− | + | -nob | |
− | + | -dip | |
− | + | .bmp | |
− | + | biome_color_key.txt | |
− | + | mountain (128,128,128) | |
− | + | temperate freshwater lake (0,224,255) | |
− | + | temperate brackish lake (0,192,255) | |
− | + | temperate saltwater lake (0,160,255) | |
− | + | tropical freshwater lake (0,96,255) | |
− | + | tropical brackish lake (0,64,255) | |
− | + | tropical saltwater lake (0,32,255) | |
− | + | arctic ocean (0,255,255) | |
− | + | tropical ocean (0,0,255) | |
− | + | temperate ocean (0,128,255) | |
− | + | glacier (64,255,255) | |
− | + | tundra (128,255,255) | |
− | + | temperate freshwater swamp (96,192,128) | |
− | + | temperate saltwater swamp (64,192,128) | |
− | + | temperate freshwater marsh (96,255,128) | |
− | + | temperate saltwater marsh (64,255,128) | |
− | + | tropical freshwater swamp (96,192,64) | |
− | + | tropical saltwater swamp (64,192,64) | |
− | ( | + | mangrove swamp (64,255,96) |
− | + | tropical freshwater marsh (96,255,64) | |
− | + | tropical saltwater marsh (64,255,64) | |
− | + | taiga forest (0,96,64) | |
− | + | temperate conifer forest (0,96,32) | |
− | + | temperate broadleaf forest (0,160,32) | |
− | + | tropical conifer forest (0,96,0) | |
− | + | tropical dry broadleaf forest (0,128,0) | |
− | + | tropical moist broadleaf forest (0,160,0) | |
− | + | temperate grassland (0,255,32) | |
− | + | temperate savanna (0,224,32) | |
− | + | temperate shrubland (0,192,32) | |
− | + | tropical grassland (255,160,0) | |
− | + | tropical savanna (255,176) | |
− | + | tropical shrubland (255,192,0) | |
− | + | badland desert (255,96,32) | |
− | + | sand desert (255,255,0) | |
− | + | rock desert (255,128,64) | |
− | + | structure_color_key.txt | |
− | + | castle (128,128,128) | |
− | + | village (255,255,255) | |
− | + | crops (255,128,0)(255,160,0)(255,192,0) | |
− | + | pasture (0,255,0) | |
− | + | meadow (64,255,0) | |
− | + | woodland (0,128,0) | |
− | + | orchard (0,160,0) | |
− | + | tunnel (20,20,20) | |
− | + | stone bridge (224,224,224) | |
− | + | other bridge (180,167,20) | |
− | + | stone road (192,192,192) | |
− | + | other road (150,127,20) | |
− | + | stone wall (96,96,96) | |
− | + | other wall (160,127,20) | |
− | + | mountain (255,255,192) | |
− | + | lake (0,96,255) | |
− | + | land (128,64,32) | |
− | + | ocean (0,64,255) | |
− | + | hydro_color_key.txt | |
− | + | brook (0,255,255) | |
− | + | stream (0,224,255) | |
− | + | minor river (0,192,255) | |
− | + | river (0,160,255) | |
− | + | major river (0,128,255) | |
− | + | river/ocean (0,112,255) | |
− | + | Histories of | |
− | + | Greed | |
− | + | Avarice | |
− | + | Jealousy | |
− | + | Cupidity | |
− | + | Gluttony | |
− | + | Industry | |
− | + | Enterprise | |
− | + | Resourcefulness | |
− | + | Determination | |
− | + | Mettle | |
− | + | Dynamism | |
− | + | Labor | |
− | + | Toil | |
− | + | Diligence | |
− | + | Exertion | |
− | + | Tenacity | |
− | + | Perseverance | |
− | + | *** STARTING NEW GAME *** | |
− | + | Command Line: | |
− | + | data/init/announcements.txt | |
− | + | DO_MEGA | |
− | + | PAUSE | |
− | + | RECENTER | |
− | + | A_DISPLAY | |
− | + | D_DISPLAY | |
− | + | UNIT_COMBAT_REPORT | |
− | + | UNIT_COMBAT_REPORT_ALL_ACTIVE | |
− | + | UCR_A | |
− | + | data/sound/song_title.ogg | |
− | + | data/sound/song_game.ogg | |
− | + | data/art/mouse.png | |
− | + | data/movies | |
− | + | text | |
− | + | data/dipscript/*.* | |
− | + | data/dipscript/ | |
− | + | region | |
− | + | Command Line: World generation initiated. | |
− | + | Command Line: World generation aborted because folder exists. | |
− | + | data/speech/general.txt | |
− | + | data/speech/slayer.txt | |
− | + | data/speech/threat.txt | |
− | + | data/speech/greet.txt | |
− | + | data/speech/greet_reply.txt | |
− | + | data/speech/greet_reply_diff_language.txt | |
− | + | data/speech/greet_reply_unusual_first.txt | |
− | + | data/speech/greet_reply_after_hero.txt | |
− | + | data/speech/greet_worship.txt | |
− | + | data/speech/greet_baby.txt | |
− | + | data/speech/goodbye_worship_1.txt | |
− | + | data/speech/goodbye_worship_2.txt | |
− | + | data/speech/goodbye_worship_3.txt | |
− | + | data/speech/temple_already_member.txt | |
− | + | data/speech/temple_become_member.txt | |
− | + | data/speech/positive.txt | |
− | + | data/speech/task_recommendation.txt | |
− | + | data/speech/unknown_hf_seeker.txt | |
− | + | data/speech/ab_specific_hf_seeker.txt | |
− | + | data/speech/site_specific_hf_seeker.txt | |
− | + | data/speech/same_site_ab_specific_hf_seeker.txt | |
− | + | data/speech/same_site_specific_hf_seeker.txt | |
− | + | data/speech/arch_info_justification.txt | |
− | + | data/speech/justification_representation.txt | |
− | + | data/speech/justification_proximity.txt | |
− | + | data/speech/justification_experience.txt | |
− | + | data/speech/justification_reminder.txt | |
− | + | data/speech/justification_antithetical.txt | |
− | + | data/speech/no_family.txt | |
− | + | data/speech/family_relationship_spec.txt | |
− | + | data/speech/family_relationship_no_spec.txt | |
− | + | data/speech/family_relationship_additional.txt | |
− | + | data/speech/family_relationship_spec_dead.txt | |
− | + | data/speech/family_relationship_no_spec_dead.txt | |
− | + | data/speech/family_relationship_additional_dead.txt | |
− | + | data/speech/child_age_proclamation.txt | |
− | + | data/speech/wandering_profession.txt | |
− | + | data/speech/scouting_profession.txt | |
− | + | data/speech/hunting_profession.txt | |
− | + | data/speech/snatcher_profession.txt | |
− | + | data/speech/thief_profession.txt | |
− | + | data/speech/wandering_profession_year.txt | |
− | + | data/speech/scouting_profession_year.txt | |
− | + | data/speech/hunting_profession_year.txt | |
− | + | data/speech/snatcher_profession_year.txt | |
− | + | data/speech/thief_profession_year.txt | |
− | + | data/speech/past_wandering_profession.txt | |
− | + | data/speech/past_scouting_profession.txt | |
− | + | data/speech/past_hunting_profession.txt | |
− | + | data/speech/past_snatcher_profession.txt | |
− | + | data/speech/past_thief_profession.txt | |
− | + | data/speech/guard_profession.txt | |
− | + | data/speech/guard_warning.txt | |
− | + | data/speech/soldier_profession.txt | |
− | + | data/speech/past_profession_no_year.txt | |
− | + | data/speech/past_profession_year.txt | |
− | + | data/speech/current_profession_no_year.txt | |
− | + | data/speech/current_profession_year.txt | |
− | + | data/speech/hist_fig_slayer.txt | |
− | + | data/speech/animal_slayer.txt | |
− | + | data/speech/mercenary_profession.txt | |
− | + | data/speech/mercenary_profession_year.txt | |
− | + | data/speech/past_mercenary_profession.txt | |
− | + | were unable to complete the | |
− | + | Jobs removed from unpowered | |
− | + | small | |
− | + | large | |
− | + | grown | |
− | + | logs | |
− | + | rough gems | |
− | + | raw green glass | |
− | + | raw clear glass | |
− | + | raw crystal glass | |
− | + | small | |
− | + | rock | |
− | + | stones | |
− | + | wafers | |
− | + | bars | |
− | + | charcoal | |
− | + | coke | |
− | + | refined coal | |
− | + | bars | |
− | + | cut gems | |
− | + | cut green glass gems | |
− | + | cut clear glass gems | |
− | + | cut crystal glass gems | |
− | + | gems | |
− | + | blocks | |
− | + | portal | |
− | + | door | |
− | + | floodgate | |
− | + | hatch cover | |
− | + | grate | |
− | + | table | |
− | + | cabinet | |
− | + | weapon rack | |
− | + | armor stand | |
− | + | coffer | |
− | + | chest | |
− | + | boxes and bag | |
− | + | backpack | |
− | + | limb/body | |
− | + | cast | |
− | + | splint | |
− | + | crutch | |
− | + | quiver | |
− | + | casket | |
− | + | sarcophag | |
− | + | coffin | |
− | + | rope | |
− | + | chain | |
− | + | waterskin | |
− | + | vial | |
− | + | flask | |
− | + | musical instrument | |
− | + | unglazed | |
− | + | tool | |
− | + | goblet | |
− | + | window | |
− | + | terrarium | |
− | + | cage | |
− | + | barrel | |
− | + | bucket | |
− | + | animal trap | |
− | + | chair | |
− | + | throne | |
− | + | strands | |
− | + | yarn | |
− | + | thread | |
− | + | cloth | |
− | + | tanned hide | |
− | + | totem | |
− | + | -bound | |
− | + | book | |
− | + | figurine | |
− | + | rotten | |
− | + | drink | |
− | + | filthy | |
− | + | sticky | |
− | + | vomitous | |
− | + | slimy | |
− | + | dirty | |
− | + | gooey | |
− | + | purulent | |
− | + | ichorous | |
− | + | bloody | |
− | + | paste | |
− | + | liquid | |
− | + | glob | |
− | + | laced with | |
− | + | powder | |
− | + | cheese | |
− | + | catapult parts | |
− | + | mechanisms | |
− | + | tube | |
− | + | pipe section | |
− | + | trap component | |
− | + | ballista parts | |
− | + | anvil | |
− | + | amulet | |
− | + | ballista arrow head | |
− | + | siege ammo | |
− | + | ammunition | |
− | + | scepter | |
− | + | crown | |
− | + | coin | |
− | + | perfect | |
− | + | large | |
− | + | green glass | |
− | + | clear glass | |
− | + | crystal glass | |
− | + | gem | |
− | + | ring | |
− | + | earring | |
− | + | bracelet | |
− | + | traction bench | |
− | + | quern | |
− | + | millstone | |
− | + | statue | |
− | + | memorial | |
− | + | craft shop sign | |
− | + | weaponsmith's shop sign | |
− | + | armorsmith's shop sign | |
− | + | general store sign | |
− | + | food shop sign | |
− | + | food imports sign | |
− | + | clothing imports sign | |
− | + | general imports sign | |
− | + | cloth shop sign | |
− | + | leather shop sign | |
− | + | woven clothing shop sign | |
− | + | leather clothing shop sign | |
− | + | bone carver's shop sign | |
− | + | gem cutter's shop sign | |
− | + | bowyer's shop sign | |
− | + | blacksmith's shop sign | |
− | + | metal craft shop sign | |
− | + | leather goods shop sign | |
− | + | carpenter's shop sign | |
− | + | stone furniture shop sign | |
− | + | metal furniture shop sign | |
− | + | tavern sign | |
− | + | slab | |
− | + | corpse | |
− | + | tooth | |
− | + | teeth | |
− | + | bone | |
− | + | shell | |
− | + | plant part | |
− | + | silk body part | |
− | + | leather body part | |
− | + | wooden body part | |
− | + | soap body part | |
− | + | horn | |
− | + | pearl | |
− | + | yarn body part | |
− | + | strand body part | |
− | + | Rotten | |
− | + | seeds | |
− | + | withered | |
− | + | leaves | |
− | + | leaf | |
− | + | raw | |
− | + | live | |
− | + | small live animal | |
− | + | tame | |
− | + | small tame animal | |
− | + | prepared meal | |
− | + | preserved | |
− | + | chops | |
− | + | chop | |
− | + | meat | |
− | + | weapon | |
− | + | chain | |
− | + | suits of | |
− | + | armor | |
− | + | handwear | |
− | + | shield | |
− | + | /buckler | |
− | + | footwear | |
− | + | headwear | |
− | + | legwear | |
− | + | A kidnapper has made off with | |
− | + | has stolen | |
− | + | A thief has stolen | |
− | + | is taken by a fey mood! | |
− | + | withdraws from society... | |
− | + | has been possessed! | |
− | + | looses a roaring laughter, fell and terrible! | |
− | + | begins to stalk and brood... | |
− | + | has created | |
− | body part | + | *PAUSED* |
− | + | SIEGE | |
− | + | Idlers: | |
− | + | Page | |
− | + | fighting! | |
− | + | hunting. | |
− | + | sparring. | |
− | + | No recent reports. | |
− | + | : View report | |
− | + | Last Report Date: | |
− | + | Announcement Date: | |
− | + | : Zoom to location | |
− | + | Vegetables/fruit/leaves | |
− | + | Meat/fish/other | |
− | + | Ingredient Type | |
− | + | Number | |
− | + | Permissions | |
− | + | ---- | |
− | + | Brew | |
− | + | : Toggle cook. | |
− | + | : Toggle brew. | |
− | + | You have no appropriate ingredients. | |
− | + | : Change category. | |
− | + | Creatures | |
− | + | Overall Training | |
− | + | Creature | |
− | + | Price | |
− | + | Status: | |
− | + | Trained | |
− | + | Well-trained | |
− | + | Skillfully trained | |
− | + | Expertly trained | |
− | + | Exceptionally trained | |
− | + | Masterfully trained | |
− | + | Domesticated | |
− | + | Semi-Wild | |
− | + | Trainer: | |
− | + | Trainer: Any | |
− | + | Trainer: Any unassigned | |
− | + | Ready for Slaughter | |
− | + | Uninterested | |
− | + | For Sale | |
− | + | Available | |
− | + | Not For Sale | |
− | + | Unavailable | |
− | + | Geld | |
− | + | Work Animal | |
− | + | Not Tame | |
− | + | : Toggle pet availability. | |
− | + | : Slaughter. | |
− | + | : Geld. | |
− | + | : Select trainer. | |
− | + | : War training. | |
− | + | : Hunting training. | |
− | + | You have no appropriate creatures. | |
− | + | Any trainer | |
− | + | Any unassigned trainer | |
− | + | Knowledge | |
− | + | A few facts | |
− | + | General familiarity | |
− | + | Knowledgeable | |
− | + | You don't know how to train any animals. | |
− | + | Justice | |
− | + | Cages&Chains: | |
− | + | Violation of Production Order | |
− | + | Violation of Export Prohibition | |
− | + | Violation of Job Order | |
− | + | Conspiracy to Slow Labor | |
− | + | Disorderly Conduct | |
− | + | Building Destruction | |
− | + | , Deceased | |
− | + | There are no criminals. | |
− | + | 1 witness | |
− | + | witnesses | |
− | + | No witnesses | |
− | + | Injured Party: | |
− | + | Convicted: | |
− | + | Witness: | |
− | + | Accuses: | |
− | + | Found the body. | |
− | + | Date: | |
− | + | Reported: | |
− | + | No Sentence Pending. | |
− | + | Hammerstrike | |
− | + | Beating. | |
− | + | Day | |
− | + | in Prison. | |
− | + | Officer: | |
− | + | None Assigned | |
− | + | Violation of Production Order. | |
− | + | Violation of Export Prohibition. | |
− | + | Violation of Job Order. | |
− | + | Conspiracy to Slow Labor. | |
− | + | Murder. | |
− | + | Disorderly Conduct. | |
− | + | Building Destruction. | |
− | + | Vandalism. | |
− | + | Theft. | |
− | + | Robbery. | |
− | + | Blood-drinking. | |
− | + | : Select/scroll | |
− | + | : Convict | |
− | + | : View recent crimes ( | |
− | + | : View cold cases ( | |
− | + | : Convict somebody | |
− | + | General Items | |
− | + | Thread/Cloth | |
− | + | Stone/Gems/Metals | |
− | + | Anml Extracts | |
− | + | Plnt Extracts | |
− | + | Anml Cheeses | |
− | + | Plnt Cheeses | |
− | + | Milled Animal | |
− | : | + | Milled Plants |
− | : | + | Item Type |
− | : | + | Setter |
− | |||
− | : | ||
− | : | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | : | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | : | ||
− | : | ||
− | : | ||
− | : | ||
− | : | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Wage | Wage | ||
− | + | Cleaning | |
− | + | Place Item in Tomb | |
− | + | Store Item in Stockpile | |
− | + | Store Item in Bag | |
− | + | Store Weapon | |
− | + | Store Armor | |
− | + | Store Item in Barrel | |
− | + | Store Item in Bin | |
− | + | Store Vehicle in Bin | |
− | + | Store Item in Hospital | |
− | + | Dump Item | |
− | + | Building Construction | |
− | + | Building Removal | |
− | + | Door Construction | |
− | + | Floodgate Construction | |
− | + | Hatch Cover Construction | |
− | + | Grate Construction | |
− | + | Bed Construction | |
− | + | Chair Construction | |
− | + | Coffin Construction | |
− | + | Table Construction | |
− | + | Bin Construction | |
− | + | Chest Construction | |
− | + | Cabinet Construction | |
− | + | Statue Construction | |
− | + | Slab Construction | |
− | + | Block Construction | |
− | + | Anvil Construction | |
− | + | Window Construction | |
− | + | Pipe Section Construction | |
− | + | Sand Collection | |
− | + | Clay Collection | |
− | + | Gem Encrusting | |
− | + | Glass Cutting | |
− | + | Glass Encrusting | |
− | + | Basic Ore Smelting | |
− | + | Object Melting | |
− | + | Craft Making | |
− | + | Coin Minting | |
− | + | Metal Studding | |
− | + | Metal Strand Extraction | |
− | + | Weapon Construction | |
− | + | Ammo Construction | |
− | + | Quiver Construction | |
− | + | Armor Stand Construction | |
− | + | Weapon Rack Construction | |
− | + | Tool Construction | |
− | + | Totem Construction | |
− | + | Flask Construction | |
− | + | Goblet Construction | |
− | + | Bone/Shell Decoration | |
− | + | Instrument Construction | |
− | + | Toy Construction | |
− | + | Armor Construction | |
− | + | Glove Construction | |
− | + | Helm Construction | |
− | + | Shield Construction | |
− | + | Pants Construction | |
− | + | Shoe Construction | |
− | + | Backpack Construction | |
− | + | Animal Trap Construction | |
− | + | Trap Baiting | |
− | + | Install Colony In Hive | |
− | + | Collect Hive Products | |
− | + | Mechanism Construction | |
− | + | Trap Component Construction | |
− | + | Trap Cleaning | |
− | + | Trigger Linking | |
− | + | Cage Trap Loading | |
− | + | Stone Trap Loading | |
− | + | Weapon Trap Loading | |
− | + | Lever Pulling | |
− | + | Operate Pump | |
− | + | Construct Quern | |
− | + | Construct Millstone | |
− | + | Place Track Vehicle | |
− | + | Push Track Vehicle | |
− | + | Catapult Loading | |
− | + | Ballista Loading | |
− | + | Catapult Firing | |
− | + | Ballista Firing | |
− | + | Ballista Arrow Head Construction | |
− | + | Siege Ammo Construction | |
− | + | Catapult Part Construction | |
− | + | Ballista Part Construction | |
− | + | Fortification Carving | |
− | + | Wall Detailing | |
− | + | Floor Detailing | |
− | + | Stair/Ramp Removal | |
− | + | Carving Upward Staircase | |
− | + | Carving Downward Staircase | |
− | + | Carving Up/Down Staircase | |
− | + | Carving Ramp | |
− | + | Digging Channel | |
− | + | Tree Felling | |
− | + | Plant Gathering | |
− | + | Construction Removal | |
− | + | Track Carving | |
− | + | Hunting | |
− | + | Returning Kill | |
− | + | Capturing Land Animals | |
− | + | Capturing Fish | |
− | + | Hunting Animal Training | |
− | + | War Animal Training | |
− | + | Web Collection | |
− | + | Cage Construction | |
− | + | Chain Construction | |
− | + | Bucket Construction | |
− | + | Planting | |
− | + | Harvesting | |
− | + | Fertilizing | |
− | + | Thread Dyeing | |
− | + | Cloth Dyeing | |
− | + | Image Sewing | |
− | + | Plant Extraction | |
− | + | Plant Processing | |
− | + | Plant Processing/Vial | |
− | + | Plant Processing/Barrel | |
− | + | Fish Extraction | |
− | + | Land Animal Extraction | |
− | + | Small Creature Taming | |
− | + | Large Creature Taming | |
− | + | Butchering | |
− | + | Slaughtering | |
− | + | Fish Processing | |
− | + | Barrel Construction | |
− | + | Other Jobs | |
− | + | Animal Chaining | |
− | + | Animal Unchaining | |
− | + | Releasing Large Creature | |
− | + | Releasing Small Creature | |
− | + | Handling Large Creature | |
− | + | Handling Small Creature | |
− | + | Large Creature Caging | |
− | + | Small Creature Caging | |
− | + | Aquarium Draining | |
− | + | Aquarium Filling | |
− | + | Pond Filling | |
− | + | Large Creature Pit/Ponding | |
− | + | Small Creature Pit/Ponding | |
− | + | Large Creature Pen/Pasturing | |
− | + | Small Creature Pen/Pasturing | |
− | + | Charcoal Making | |
− | + | Ash Making | |
− | + | Potash Making (Lye) | |
− | + | Potash Making (Ash) | |
− | + | Managing Work Orders | |
− | + | Updating Stockpile Records | |
− | + | Trading at Depot | |
− | + | Beat Criminal | |
− | + | Execute Criminal | |
− | + | Give Water | |
− | + | Give Food | |
− | + | Recover Wounded | |
− | + | Diagnose Patient | |
− | + | Immobilize Break | |
− | + | Apply Cast | |
− | + | Bring Crutch | |
− | + | Dress Wound | |
− | + | Clean Patient | |
− | + | Suture | |
− | + | Set Bone | |
− | + | Place In Traction | |
− | + | Splint Construction | |
− | + | Crutch Construction | |
− | + | Traction Bench Construction | |
− | + | Work Orders | |
− | + | Left | |
− | + | Validated | |
− | + | A manager is required to coordinate work orders. | |
− | + | All work orders must be validated by the manager before they become active. | |
− | + | : New Order | |
− | + | : Remove | |
− | + | : Increase priority | |
− | + | : Max priority | |
− | + | : Wages | |
− | + | Quantity: | |
− | + | Type in parts of the name to narrow your search. | |
− | + | Suspended | |
− | + | Inactive | |
− | + | Missing | |
− | + | Independent | |
− | + | Wild Animal | |
− | + | (Caged) | |
− | + | (Chained) | |
− | + | Undead | |
− | + | Opposed to life | |
− | + | Berserk | |
− | + | Caged Prisoner | |
− | + | Chained Prisoner | |
− | + | Invader | |
− | + | Diplomat | |
− | + | Merchant | |
− | + | Visitor | |
− | + | Friendly | |
− | + | Underworld | |
− | + | Caged Guest | |
− | + | Chained Guest | |
− | + | Uninvited Guest | |
− | + | Current Resident | |
− | + | Hostile | |
− | + | Tame | |
− | + | You have not created any creatures yet. | |
− | + | to return | |
− | + | There are no idle | |
− | + | or jobs. | |
− | + | to return, | |
− | + | : Manager | |
− | + | : View Job | |
− | + | : Go to Unit | |
− | Missing | + | : Go to Bld |
− | Independent | + | : Remove Worker |
− | Wild Animal | + | : Set Job Repeat |
− | (Caged) | + | : Suspend Job |
− | Undead | + | : Cancel Job |
− | Berserk | + | Citizens |
− | Caged Prisoner | + | Pets/Livestock |
− | Chained Prisoner | + | Others |
− | Invader | + | Dead/Missing |
− | Diplomat | + | There are no |
− | Merchant | + | living here. |
− | + | There are no pets or livestock here. | |
− | Visitor | + | There are no other creatures nearby. |
− | Friendly | + | No one has gone missing or died. |
− | Underworld | + | The year is still young. |
− | Caged Guest | + | : View Unit |
− | Chained Guest | + | (Lost) |
− | Uninvited Guest | + | No treasures yet. |
− | Current Resident | + | civilization |
− | Hostile | + | This land has no important leaders. |
− | Tame | + | Exports to |
− | You have not created any creatures yet. | + | Petty Annoyance |
− | to return | + | Terror |
− | There are no | + | Imports from |
− | living here. | + | Offerings from |
− | There are no pets or livestock here. | + | Vengeance |
− | There are no other creatures nearby. | + | You can look at trade information once you have a broker |
− | No one has gone missing or died. | + | with appraisal skill. |
− | The year is still young. | + | Trade Agreement (Exports to |
− | to | + | Trade Agreement (Imports from |
− | + | : View Agreement | |
− | + | You have no agreements with this land. | |
− | : | + | to change modes. |
− | + | Civilizations | |
− | : | + | : View details |
− | + | [B][P]Active Syndromes[B] | |
− | + | phase | |
− | + | seconds) | |
− | + | himself | |
− | + | herself | |
− | + | itself | |
− | + | caught in a cloud of flames! | |
− | + | caught up in the web! | |
− | The item sparkles with a supernatural brilliance. | + | The item sparkles with a supernatural brilliance. |
− | The air around the object seems warped as if it were very hot, yet the item is cool to the touch. | + | The air around the object seems warped as if it were very hot, yet the item is cool to the touch. |
− | The object looks oddly square. | + | The object looks oddly square. |
− | The item constantly emits a nearly inaudible high-pitched whistle. | + | The item constantly emits a nearly inaudible high-pitched whistle. |
− | The item is covered with small bumps. | + | The item is covered with small bumps. |
− | The item smells like wet earth. | + | The item smells like wet earth. |
− | Tiny streaks of lightning streak quickly over the object's surface. | + | Tiny streaks of lightning streak quickly over the object's surface. |
− | Creatures that look at the item cannot think negative thoughts. | + | Creatures that look at the item cannot think negative thoughts. |
− | The item is covered with minute gray hairs. | + | The item is covered with minute gray hairs. |
− | The item sounds like rustling leaves when moved. | + | The item sounds like rustling leaves when moved. |
− | + | Needs | |
− | + | Disconnected | |
− | + | Need trigger type | |
− | + | Needs walkable perimeter | |
− | + | Hidden | |
− | + | Needs to be anchored on edge | |
− | + | Blocked | |
+ | Surrounded by empty space | ||
+ | Needs adjacent wall | ||
+ | Needs open space | ||
+ | Off map | ||
+ | Water | ||
+ | Lava/Magma | ||
+ | Building present | ||
+ | Construction present | ||
+ | Must be inside | ||
+ | Too close to edge | ||
+ | Must be outside | ||
+ | Cannot build at highest level | ||
+ | Needs soil or mud | ||
+ | Needs soil | ||
+ | Needs ground or near machine | ||
+ | No mud/soil for farm | ||
+ | Mud is left by water | ||
+ | No access to | ||
+ | No access | ||
+ | Null site on overall status | ||
+ | Early | ||
+ | Mid- | ||
+ | Late | ||
+ | Spring | ||
+ | Summer | ||
+ | Autumn | ||
+ | Winter | ||
Stocks | Stocks | ||
Health | Health | ||
Line 15,206: | Line 10,546: | ||
Drink | Drink | ||
Other | Other | ||
+ | Mountainhome | ||
+ | Metropolis | ||
+ | City | ||
+ | Town | ||
+ | Village | ||
+ | Hamlet | ||
+ | Outpost | ||
Evaluate Depot Access Overflow | Evaluate Depot Access Overflow | ||
Evaluate Depot Caravan Access Overflow | Evaluate Depot Caravan Access Overflow | ||
− | + | Building List | |
− | + | (S) | |
− | + | / Spouse | |
− | + | No Owner | |
− | + | You don't have any buildings. | |
− | + | Evaluation: | |
− | + | : View building information | |
− | + | : Zoom to building items | |
− | + | : Zoom to building tasks | |
− | + | : Swap right panel | |
− | + | The Health of | |
− | + | In Traction | |
− | + | Severe Blood Loss | |
− | + | Moderate Blood Loss | |
− | + | Serious Fever | |
− | + | Moderate Fever | |
− | + | Slight Fever | |
− | + | Moderate Pain | |
− | + | Slight Pain | |
− | + | Cannot breathe | |
− | + | Trouble breathing | |
− | + | Vision lost | |
− | + | Vision impaired | |
− | + | Vision somewhat impaired | |
− | + | Ability to stand lost | |
− | + | Ability to stand somewhat impaired | |
− | + | Ability to grasp lost | |
− | + | Ability to grasp somewhat impaired | |
− | + | Ability to fly lost | |
− | + | Ability to fly somewhat impaired | |
− | + | Motor nerve damage | |
− | + | Sensory nerve damage | |
− | + | No health problems | |
− | + | Gelded | |
− | (S) | + | Spilled |
− | / Spouse | + | Butchered |
− | No Owner | + | Major artery torn |
− | You don't have any buildings. | + | Artery torn |
− | Evaluation: | + | Heavy bleeding |
− | : View building information | + | Bleeding |
− | : Zoom to building items | + | Motor nerve severed |
− | : Zoom to building tasks | + | Sensory nerve severed |
− | : Swap right panel | + | Torn tendon |
− | + | Strained tendon | |
− | + | Bruised tendon | |
− | + | Torn ligament | |
− | + | Sprained ligament | |
− | + | Bruised ligament | |
− | + | Compound fracture | |
− | + | Overlapping fracture (in traction) | |
− | + | Overlapping fracture | |
− | + | Needs setting | |
− | + | Cut apart | |
− | + | Smashed apart | |
− | + | Broken apart | |
− | + | Torn apart | |
− | + | Cut open | |
− | + | Smashed open | |
− | + | Broken open | |
− | + | Torn open | |
− | + | Dented | |
− | + | Heavy bruising | |
− | + | Moderate bruising | |
− | + | Light bruising | |
− | + | Serious burn | |
− | + | Moderate burn | |
− | + | Minor burn | |
− | + | Serious frost-bite | |
− | + | Moderate frost-bite | |
− | + | Minor frost-bite | |
− | + | Serious melting | |
− | + | Moderate melting | |
− | + | Minor melting | |
− | + | Serious boiling | |
− | + | Moderate boiling | |
− | + | Minor boiling | |
− | + | Serious freezing | |
− | + | Moderate freezing | |
− | + | Minor freezing | |
− | + | Serious condensation | |
− | + | Moderate condensation | |
− | + | Minor condensation | |
− | + | Advanced rot | |
− | + | Moderate rot | |
− | + | Minor rot | |
− | + | Serious blistering | |
− | + | Moderate blistering | |
− | + | Minor blistering | |
− | + | Extreme pain | |
− | + | Moderate pain | |
− | + | Minor pain | |
− | + | Nausea | |
− | + | Dizziness | |
− | + | Paralysis | |
− | + | Partial paralysis | |
− | + | Some sluggishness | |
− | + | Complete numbness | |
− | + | Partial numbness | |
− | + | Slight numbness | |
− | + | Extreme swelling | |
− | + | Moderate swelling | |
− | + | Minor swelling | |
− | + | Function totally impaired | |
− | + | Partially impaired function | |
− | + | Slightly impaired function | |
− | + | Has been sutured | |
− | + | Infection | |
− | + | No evaluated wounds | |
− | + | Diagnosis required | |
− | + | Crutch required | |
− | + | Rotten -- inoperable | |
− | + | Needs cleaning | |
− | + | Needs surgery | |
− | + | Needs sutures | |
− | + | Needs dressing | |
− | + | Needs traction | |
− | + | Needs immobilization | |
− | + | No treatment scheduled | |
− | + | Diagnosed with | |
− | + | cast | |
− | + | splint on | |
− | + | dressing on | |
− | + | sutures on | |
− | + | Bleeding stopped | |
− | + | Compound fracture of | |
− | + | repaired | |
− | + | amputated | |
− | + | Rotten tissue excised from | |
− | + | Had | |
− | + | set | |
− | + | Placed in traction | |
− | + | Evaluated | |
− | + | Brought to rest | |
− | + | Cleaned | |
− | + | - | |
− | + | No medical history | |
− | + | Stone Restrictions | |
− | + | Magma-safe | |
− | + | Restricted stones | |
− | + | are reserved for use by the listed tasks. | |
− | + | : Set | |
− | + | : Stone type | |
− | + | Economic Stone | |
− | + | Requires fuel | |
− | + | Takes place at | |
− | + | REAGENTS | |
− | + | PRODUCTS | |
− | + | Currency Counts | |
− | + | The broker recommends keeping | |
− | + | of each coin type to match accounts. | |
− | + | Overall Health Report | |
− | + | __________ | |
− | + | ____________ | |
− | + | : Key | |
− | + | : Diagnosis request | |
− | + | : Cleaning req. | |
− | + | : Surgery req. | |
− | + | : Inoperable rot | |
− | + | : Heavy bleeding | |
− | + | : Bleeding | |
− | + | : Pale | |
− | + | : Severe blood loss | |
− | + | : Faint | |
− | + | : Blood loss | |
− | + | : Serious fever | |
− | + | : Moderate fever | |
− | + | : Slight fever | |
− | + | : Dizzy | |
− | + | : Drowning | |
− | + | : Winded | |
− | + | : Cannot breathe | |
− | + | : Trouble breathing | |
− | + | : Vision lost | |
− | + | : Vision impaired | |
− | + | : Vision ~impaired | |
− | + | : Spilled | |
− | + | : Major artery torn | |
− | + | : Artery torn | |
− | + | : Overlapping fracture | |
− | + | : Broken tissue | |
− | + | : Heavy damage | |
− | + | : Moderate damage | |
− | + | : Light damage | |
− | + | : Suture request | |
− | + | : Setting req. | |
− | + | : Dressing request | |
− | + | : Paralyzed | |
− | + | : Partially paralyzed | |
− | + | : Sluggish | |
− | + | : Overall pain++ | |
− | + | : Overall pain+ | |
− | + | : Overall pain | |
− | + | : Stunned | |
− | + | : Dehydrated | |
− | + | : Thirsty | |
− | + | : Starving | |
− | + | : Hungry | |
− | + | : Cannot stand | |
− | + | : Stand impaired | |
− | + | : Cannot grasp | |
− | + | : Grasp impaired | |
− | + | : Compound fracture | |
− | + | : Torn tendon | |
− | + | : Tendon strain | |
− | + | : Tendon brs. | |
− | + | : Part brok tis | |
− | + | : Tissue pain++ | |
− | + | : Tissue pain+ | |
− | + | : Tissue pain | |
− | + | : Traction request | |
− | + | : Immobilization request | |
− | + | : Crutch required | |
− | + | : Completely numb | |
− | + | : Partially numb | |
− | + | : Slightly numb | |
− | + | : Exhausted | |
− | + | : Over-exerted | |
− | + | : Tired | |
− | + | : Very drowsy | |
− | + | : Drowsy | |
− | + | : Nauseous | |
− | + | : Cannot fly | |
− | + | : Flight impaired | |
− | + | : Motor nerve | |
− | + | : Sensory nerve | |
− | + | : Torn ligament | |
− | + | : Lig. sprain | |
− | + | : Ligament bruise | |
− | + | : Need setting | |
− | + | : Extreme swell | |
− | + | : Medium swell | |
− | + | : Minor swelling | |
− | + | : Infection | |
− | + | : View health | |
− | + | : Recenter | |
− | + | : select | |
− | + | left | |
− | + | , not consumed | |
− | + | , consumed | |
− | + | Select a tool. | |
− | + | nothing. | |
− | + | not consumed | |
− | + | consumed | |
− | + | You are not that hungry. | |
− | + | Butcher this object. | |
− | + | You must unretract to use this ability. | |
− | + | You must wait to use this ability. | |
− | + | You cannot speak. | |
− | + | You are missing a body part. | |
− | + | Use this ability. | |
− | + | You must unretract to use this power. | |
− | + | You must wait to use this power. | |
− | + | Use this power. | |
− | + | Select an action. | |
− | + | : Back/Abort | |
− | + | : create | |
− | + | : butcher | |
− | + | : natural ability | |
− | + | : acquired power | |
− | + | Unknown interaction | |
− | + | No available item. | |
− | + | No appropriate tool. | |
− | + | You make | |
− | + | and more | |
− | + | You practice your | |
− | + | but make nothing of note. | |
− | + | You make nothing. | |
− | + | You butcher | |
− | + | Status | |
− | + | Wounds | |
− | + | Treatment | |
− | + | Create a Creature | |
− | + | : Side = | |
− | + | : Create | |
− | + | : New item | |
− | + | : Blank list | |
− | + | : Remove item | |
− | + | : Move selector | |
− | + | : Change value | |
− | + | : Change amount | |
− | + | : No Effect | |
− | + | : Filter name | |
− | + | Ghostly | |
− | + | Corpse | |
− | + | Squad Schedules: | |
− | + | Early Wet Season | |
− | + | Late Wet Season | |
− | + | Early Dry Season | |
− | + | Late Dry Season | |
− | + | First Quarter | |
− | + | Second Quarter | |
− | + | Third Quarter | |
− | + | Fourth Quarter | |
− | + | Alert State | |
− | + | Squads | |
− | + | Months | |
− | + | Months: | |
− | + | Squads: | |
− | + | (Cur) | |
− | + | (Current) | |
− | + | : Name grid cell | |
− | + | : Sleep | |
− | + | in room at will | |
− | + | in barracks at will | |
− | + | in barracks at need | |
− | + | Inactive = Uniformed | |
− | + | Inactive = Civ clothes | |
− | + | minimum | |
− | + | preferred | |
− | + | : Give order | |
− | + | : Edit order | |
− | + | : Cancel order | |
− | + | : Copy orders | |
− | + | : Paste orders | |
− | + | : Schedule grid | |
− | + | : Order list | |
− | + | : View alerts | |
− | + | : Swap squads/months | |
− | + | : Defend burrows | |
− | + | Burrow | |
− | + | : Patrol route | |
− | + | Route | |
− | + | : Station | |
− | + | Point | |
− | + | : Train | |
− | + | soldier | |
− | + | Position | |
− | + | Becoming The Capital | |
− | + | Architecture | |
− | + | Desired: | |
− | + | Current: | |
− | + | Offerings | |
− | + | Royal Throne Room | |
− | + | Opulent Throne Room | |
− | + | Throne Room | |
− | + | Splendid Office | |
− | + | Decent Office | |
− | + | Office | |
− | + | Modest Office | |
− | + | Meager Office | |
− | + | No Office | |
− | + | Royal Bedroom | |
− | + | Grand Bedroom | |
− | + | Great Bedroom | |
− | + | Fine Quarters | |
− | + | Decent Quarters | |
− | + | Quarters | |
− | + | Modest Quarters | |
− | + | Meager Quarters | |
− | + | No Quarters | |
− | + | Royal Dining Room | |
− | + | Grand Dining Room | |
− | + | Great Dining Room | |
− | + | Fine Dining Room | |
− | + | Decent Dining Room | |
− | + | Modest Dining Room | |
− | + | Meager Dining Room | |
− | + | No Dining Room | |
− | + | Royal Mausoleum | |
− | + | Grand Mausoleum | |
− | + | Mausoleum | |
− | + | Fine Tomb | |
− | + | Burial Chamber | |
− | + | Servant's Burial Chamber | |
− | + | Grave | |
− | + | No Tomb | |
− | + | has been disturbed. | |
− | + | group of | |
− | + | Many | |
− | + | have been disturbed. | |
− | + | swarm of | |
− | + | has | |
− | + | its way out of confinement! | |
− | + | caught in a burst of | |
− | + | an official land of the realm | |
− | + | and the surrounding lands have been made | |
− | + | an even more official land of the realm | |
− | + | lumber limits | |
− | + | ROOM SHARING INDEX OUT OF BOUNDS: | |
− | + | The Wealth of | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
: Mode | : Mode | ||
− | + | : Melt | |
− | + | : Forbid | |
− | : | + | : Dump |
− | : | + | : Hide |
− | : | + | Basic Value: |
− | : | + | Weight: |
− | : | + | Price: |
− | : | + | Owner: |
− | : | + | Uses and Contents: |
− | : | + | Uses: |
− | : | + | Contents: |
− | : | + | : View selected |
− | : | + | : Claim |
− | + | : Description | |
− | + | This building | |
− | + | was designed by | |
− | + | was well-designed by | |
− | + | was finely-designed by | |
− | : | + | was superiorly designed by |
− | + | bears the exceptional design of | |
− | + | was masterfully designed by | |
− | + | an unknown architect | |
− | + | The structure | |
− | + | was built by | |
− | + | was solidly built by | |
− | + | was finely-built by | |
− | + | was superiorly built by | |
− | + | was exceptionally built by | |
− | + | was masterfully built by | |
− | + | an unknown artisan | |
− | + | Worker: | |
− | + | Location: | |
− | + | Repeating | |
− | + | Items: | |
− | + | Stone Hauling | |
− | + | Wood Hauling | |
− | + | Burial | |
− | + | Food Hauling | |
− | + | Refuse Hauling | |
− | + | Item Hauling | |
− | + | Animal Hauling | |
+ | Push/Haul Vehicles | ||
+ | Stone Detailing | ||
+ | Animal Care | ||
+ | Diagnosis | ||
+ | Setting Bones | ||
+ | Dressing Wounds | ||
+ | Feed Patients/Prisoners | ||
+ | Recovering Wounded | ||
+ | Small Animal Dissection | ||
+ | Clothesmaking | ||
+ | Farming (Fields) | ||
+ | Furnace Operating | ||
+ | Armoring | ||
+ | Blacksmithing | ||
+ | Metalcrafting | ||
+ | Woodcrafting | ||
+ | Stonecrafting | ||
+ | Siege Operating | ||
+ | Crossbow-making | ||
+ | Mechanics | ||
+ | Pump Operating | ||
+ | Trade Good Hauling | ||
+ | Water Hauling | ||
+ | Lever Operation | ||
+ | Road Building | ||
+ | Wall/Floor Construction | ||
+ | Woodworking | ||
+ | Stoneworking | ||
+ | Hunting/Related | ||
+ | Healthcare | ||
+ | Farming/Related | ||
+ | Fishing/Related | ||
+ | Jewelry | ||
+ | Engineering | ||
+ | Hauling | ||
+ | LANGUAGE | ||
+ | MATERIAL_TEMPLATE | ||
+ | BUILDING | ||
+ | DESCRIPTOR_SHAPE | ||
+ | DESCRIPTOR_PATTERN | ||
+ | DESCRIPTOR_COLOR | ||
+ | GRAPHICS | ||
+ | REACTION | ||
+ | INTERACTION | ||
+ | /*.* | ||
+ | *.dat | ||
+ | *.sav | ||
+ | data/save/current/*.dat | ||
+ | data/save/current/*.sav | ||
+ | world.dat | ||
+ | world.sav | ||
You have | You have | ||
created a masterpiece | created a masterpiece | ||
− | + | 1.5.5 | |
− | + | Unknown error | |
− | + | GLX 1.2 and up are not supported | |
− | + | GL 1.1 and up are not supported | |
− | + | Missing GL version | |
− | + | No error | |
− | + | glCopyTexSubImage3D | |
− | + | glDrawRangeElements | |
− | + | glTexImage3D | |
− | + | glTexSubImage3D | |
− | + | glActiveTexture | |
− | + | glClientActiveTexture | |
− | + | glCompressedTexImage1D | |
− | + | glCompressedTexImage2D | |
− | + | glCompressedTexImage3D | |
− | + | glCompressedTexSubImage1D | |
− | + | glCompressedTexSubImage2D | |
− | + | glCompressedTexSubImage3D | |
− | + | glGetCompressedTexImage | |
− | + | glLoadTransposeMatrixd | |
− | + | glLoadTransposeMatrixf | |
− | + | glMultTransposeMatrixd | |
− | + | glMultTransposeMatrixf | |
− | + | glMultiTexCoord1d | |
− | + | glMultiTexCoord1dv | |
− | + | glMultiTexCoord1f | |
− | + | glMultiTexCoord1fv | |
− | + | glMultiTexCoord1i | |
− | + | glMultiTexCoord1iv | |
− | + | glMultiTexCoord1s | |
− | + | glMultiTexCoord1sv | |
− | + | glMultiTexCoord2d | |
− | + | glMultiTexCoord2dv | |
− | + | glMultiTexCoord2f | |
− | + | glMultiTexCoord2fv | |
− | + | glMultiTexCoord2i | |
− | + | glMultiTexCoord2iv | |
− | + | glMultiTexCoord2s | |
− | + | glMultiTexCoord2sv | |
− | + | glMultiTexCoord3d | |
− | + | glMultiTexCoord3dv | |
− | + | glMultiTexCoord3f | |
− | + | glMultiTexCoord3fv | |
− | + | glMultiTexCoord3i | |
− | + | glMultiTexCoord3iv | |
− | + | glMultiTexCoord3s | |
− | + | glMultiTexCoord3sv | |
− | + | glMultiTexCoord4d | |
− | + | glMultiTexCoord4dv | |
− | + | glMultiTexCoord4f | |
− | + | glMultiTexCoord4fv | |
− | + | glMultiTexCoord4i | |
− | + | glMultiTexCoord4iv | |
− | + | glMultiTexCoord4s | |
− | + | glMultiTexCoord4sv | |
− | + | glSampleCoverage | |
− | + | glBlendColor | |
− | + | glBlendEquation | |
− | + | glBlendFuncSeparate | |
− | + | glFogCoordPointer | |
− | + | glFogCoordd | |
− | + | glFogCoorddv | |
− | + | glFogCoordf | |
− | + | glFogCoordfv | |
− | + | glMultiDrawArrays | |
− | + | glMultiDrawElements | |
− | + | glPointParameterf | |
− | + | glPointParameterfv | |
− | + | glPointParameteri | |
− | + | glPointParameteriv | |
− | + | glSecondaryColor3b | |
− | + | glSecondaryColor3bv | |
− | + | glSecondaryColor3d | |
− | + | glSecondaryColor3dv | |
− | + | glSecondaryColor3f | |
− | + | glSecondaryColor3fv | |
− | + | glSecondaryColor3i | |
− | + | glSecondaryColor3iv | |
− | + | glSecondaryColor3s | |
− | + | glSecondaryColor3sv | |
− | + | glSecondaryColor3ub | |
− | + | glSecondaryColor3ubv | |
− | + | glSecondaryColor3ui | |
− | + | glSecondaryColor3uiv | |
− | + | glSecondaryColor3us | |
− | + | glSecondaryColor3usv | |
− | + | glSecondaryColorPointer | |
− | + | glWindowPos2d | |
− | + | glWindowPos2dv | |
− | + | glWindowPos2f | |
− | + | glWindowPos2fv | |
− | + | glWindowPos2i | |
− | + | glWindowPos2iv | |
− | + | glWindowPos2s | |
− | + | glWindowPos2sv | |
− | + | glWindowPos3d | |
− | + | glWindowPos3dv | |
− | + | glWindowPos3f | |
− | + | glWindowPos3fv | |
− | + | glWindowPos3i | |
− | + | glWindowPos3iv | |
− | + | glWindowPos3s | |
− | + | glWindowPos3sv | |
− | + | glBeginQuery | |
− | + | glBindBuffer | |
− | + | glBufferData | |
− | + | glBufferSubData | |
− | + | glDeleteBuffers | |
− | + | glDeleteQueries | |
− | + | glEndQuery | |
− | + | glGenBuffers | |
− | + | glGenQueries | |
− | + | glGetBufferParameteriv | |
− | + | glGetBufferPointerv | |
− | + | glGetBufferSubData | |
− | + | glGetQueryObjectiv | |
− | + | glGetQueryObjectuiv | |
− | + | glGetQueryiv | |
− | + | glIsBuffer | |
− | + | glIsQuery | |
− | + | glMapBuffer | |
− | + | glUnmapBuffer | |
− | + | glAttachShader | |
− | + | glBindAttribLocation | |
− | + | glBlendEquationSeparate | |
− | + | glCompileShader | |
− | + | glCreateProgram | |
− | + | glCreateShader | |
− | + | glDeleteProgram | |
− | + | glDeleteShader | |
− | + | glDetachShader | |
− | + | glDisableVertexAttribArray | |
− | + | glDrawBuffers | |
− | + | glEnableVertexAttribArray | |
− | + | glGetActiveAttrib | |
− | + | glGetActiveUniform | |
− | + | glGetAttachedShaders | |
− | + | glGetAttribLocation | |
− | + | glGetProgramInfoLog | |
− | + | glGetProgramiv | |
− | + | glGetShaderInfoLog | |
− | + | glGetShaderSource | |
− | + | glGetShaderiv | |
− | + | glGetUniformLocation | |
− | + | glGetUniformfv | |
− | + | glGetUniformiv | |
− | + | glGetVertexAttribPointerv | |
− | + | glGetVertexAttribdv | |
− | + | glGetVertexAttribfv | |
− | + | glGetVertexAttribiv | |
− | + | glIsProgram | |
− | + | glIsShader | |
− | + | glLinkProgram | |
− | + | glShaderSource | |
− | + | glStencilFuncSeparate | |
− | + | glStencilMaskSeparate | |
− | + | glStencilOpSeparate | |
− | + | glUniform1f | |
− | + | glUniform1fv | |
− | + | glUniform1i | |
− | + | glUniform1iv | |
− | + | glUniform2f | |
− | + | glUniform2fv | |
− | + | glUniform2i | |
− | + | glUniform2iv | |
− | + | glUniform3f | |
− | + | glUniform3fv | |
− | + | glUniform3i | |
− | + | glUniform3iv | |
− | + | glUniform4f | |
− | + | glUniform4fv | |
− | + | glUniform4i | |
− | + | glUniform4iv | |
− | + | glUniformMatrix2fv | |
− | + | glUniformMatrix3fv | |
− | + | glUniformMatrix4fv | |
− | + | glUseProgram | |
− | + | glValidateProgram | |
− | + | glVertexAttrib1d | |
− | + | glVertexAttrib1dv | |
− | + | glVertexAttrib1f | |
− | + | glVertexAttrib1fv | |
− | + | glVertexAttrib1s | |
− | + | glVertexAttrib1sv | |
− | + | glVertexAttrib2d | |
− | + | glVertexAttrib2dv | |
− | + | glVertexAttrib2f | |
− | + | glVertexAttrib2fv | |
− | + | glVertexAttrib2s | |
− | + | glVertexAttrib2sv | |
− | + | glVertexAttrib3d | |
− | + | glVertexAttrib3dv | |
− | + | glVertexAttrib3f | |
− | + | glVertexAttrib3fv | |
− | + | glVertexAttrib3s | |
− | + | glVertexAttrib3sv | |
− | + | glVertexAttrib4Nbv | |
− | + | glVertexAttrib4Niv | |
− | + | glVertexAttrib4Nsv | |
− | + | glVertexAttrib4Nub | |
− | + | glVertexAttrib4Nubv | |
− | + | glVertexAttrib4Nuiv | |
− | + | glVertexAttrib4Nusv | |
− | + | glVertexAttrib4bv | |
− | + | glVertexAttrib4d | |
− | + | glVertexAttrib4dv | |
− | + | glVertexAttrib4f | |
− | + | glVertexAttrib4fv | |
− | + | glVertexAttrib4iv | |
− | + | glVertexAttrib4s | |
− | + | glVertexAttrib4sv | |
− | + | glVertexAttrib4ubv | |
− | + | glVertexAttrib4uiv | |
− | + | glVertexAttrib4usv | |
− | + | glVertexAttribPointer | |
− | + | glUniformMatrix2x3fv | |
− | + | glUniformMatrix2x4fv | |
− | + | glUniformMatrix3x2fv | |
− | + | glUniformMatrix3x4fv | |
− | + | glUniformMatrix4x2fv | |
− | + | glUniformMatrix4x3fv | |
− | + | glBeginConditionalRender | |
− | + | glBeginTransformFeedback | |
− | + | glBindFragDataLocation | |
− | + | glClampColor | |
− | + | glClearBufferfi | |
− | + | glClearBufferfv | |
− | + | glClearBufferiv | |
− | + | glClearBufferuiv | |
− | + | glColorMaski | |
− | + | glDisablei | |
− | + | glEnablei | |
− | + | glEndConditionalRender | |
− | + | glEndTransformFeedback | |
− | + | glGetBooleani_v | |
− | + | glGetFragDataLocation | |
− | + | glGetStringi | |
− | + | glGetTexParameterIiv | |
− | + | glGetTexParameterIuiv | |
− | + | glGetTransformFeedbackVarying | |
− | + | glGetUniformuiv | |
− | + | glGetVertexAttribIiv | |
− | + | glGetVertexAttribIuiv | |
− | + | glIsEnabledi | |
− | + | glTexParameterIiv | |
− | + | glTexParameterIuiv | |
− | + | glTransformFeedbackVaryings | |
− | + | glUniform1ui | |
− | + | glUniform1uiv | |
− | + | glUniform2ui | |
− | + | glUniform2uiv | |
− | + | glUniform3ui | |
− | + | glUniform3uiv | |
− | + | glUniform4ui | |
− | + | glUniform4uiv | |
− | + | glVertexAttribI1i | |
− | + | glVertexAttribI1iv | |
− | + | glVertexAttribI1ui | |
− | + | glVertexAttribI1uiv | |
− | + | glVertexAttribI2i | |
− | + | glVertexAttribI2iv | |
− | + | glVertexAttribI2ui | |
− | + | glVertexAttribI2uiv | |
− | + | glVertexAttribI3i | |
− | + | glVertexAttribI3iv | |
− | + | glVertexAttribI3ui | |
− | + | glVertexAttribI3uiv | |
− | + | glVertexAttribI4bv | |
− | + | glVertexAttribI4i | |
− | + | glVertexAttribI4iv | |
− | + | glVertexAttribI4sv | |
− | + | glVertexAttribI4ubv | |
− | + | glVertexAttribI4ui | |
− | + | glVertexAttribI4uiv | |
− | + | glVertexAttribI4usv | |
− | + | glVertexAttribIPointer | |
− | + | glDrawArraysInstanced | |
− | + | glDrawElementsInstanced | |
− | + | glPrimitiveRestartIndex | |
− | + | glTexBuffer | |
− | + | glFramebufferTexture | |
− | + | glGetBufferParameteri64v | |
− | + | glGetInteger64i_v | |
− | + | glVertexAttribDivisor | |
− | + | glBlendEquationSeparatei | |
− | + | glBlendEquationi | |
− | + | glBlendFuncSeparatei | |
− | + | glBlendFunci | |
− | + | glMinSampleShading | |
− | + | glTbufferMask3DFX | |
− | + | glDebugMessageCallbackAMD | |
− | + | glDebugMessageEnableAMD | |
− | + | glDebugMessageInsertAMD | |
− | + | glGetDebugMessageLogAMD | |
− | + | glBlendEquationIndexedAMD | |
− | + | glBlendEquationSeparateIndexedAMD | |
− | + | glBlendFuncIndexedAMD | |
− | + | glBlendFuncSeparateIndexedAMD | |
− | + | glDeleteNamesAMD | |
− | + | glGenNamesAMD | |
− | + | glIsNameAMD | |
− | + | glBeginPerfMonitorAMD | |
− | + | glDeletePerfMonitorsAMD | |
− | + | glEndPerfMonitorAMD | |
− | + | glGenPerfMonitorsAMD | |
− | + | glGetPerfMonitorCounterDataAMD | |
− | + | glGetPerfMonitorCounterInfoAMD | |
− | + | glGetPerfMonitorCounterStringAMD | |
− | + | glGetPerfMonitorCountersAMD | |
− | + | glGetPerfMonitorGroupStringAMD | |
− | + | glGetPerfMonitorGroupsAMD | |
− | + | glSelectPerfMonitorCountersAMD | |
− | + | glTessellationFactorAMD | |
− | + | glTessellationModeAMD | |
− | + | glDrawElementArrayAPPLE | |
− | + | glDrawRangeElementArrayAPPLE | |
− | + | glElementPointerAPPLE | |
− | + | glMultiDrawElementArrayAPPLE | |
− | + | glMultiDrawRangeElementArrayAPPLE | |
− | + | glDeleteFencesAPPLE | |
− | + | glFinishFenceAPPLE | |
− | + | glFinishObjectAPPLE | |
− | + | glGenFencesAPPLE | |
− | + | glIsFenceAPPLE | |
− | + | glSetFenceAPPLE | |
− | + | glTestFenceAPPLE | |
− | + | glTestObjectAPPLE | |
− | + | glBufferParameteriAPPLE | |
− | + | glFlushMappedBufferRangeAPPLE | |
− | + | glGetObjectParameterivAPPLE | |
− | + | glObjectPurgeableAPPLE | |
− | + | glObjectUnpurgeableAPPLE | |
− | + | glGetTexParameterPointervAPPLE | |
− | + | glTextureRangeAPPLE | |
− | + | glBindVertexArrayAPPLE | |
− | + | glDeleteVertexArraysAPPLE | |
− | + | glGenVertexArraysAPPLE | |
− | + | glIsVertexArrayAPPLE | |
− | + | glFlushVertexArrayRangeAPPLE | |
− | + | glVertexArrayParameteriAPPLE | |
− | + | glVertexArrayRangeAPPLE | |
− | + | glDisableVertexAttribAPPLE | |
− | + | glEnableVertexAttribAPPLE | |
− | + | glIsVertexAttribEnabledAPPLE | |
− | + | glMapVertexAttrib1dAPPLE | |
− | + | glMapVertexAttrib1fAPPLE | |
− | + | glMapVertexAttrib2dAPPLE | |
− | + | glMapVertexAttrib2fAPPLE | |
− | + | glBindFragDataLocationIndexed | |
− | + | glGetFragDataIndex | |
− | + | glClampColorARB | |
− | + | glCopyBufferSubData | |
− | + | glDrawBuffersARB | |
− | + | glBlendEquationSeparateiARB | |
− | + | glBlendEquationiARB | |
− | + | glBlendFuncSeparateiARB | |
− | + | glBlendFunciARB | |
− | + | glDrawElementsBaseVertex | |
− | + | glDrawElementsInstancedBaseVertex | |
− | + | glDrawRangeElementsBaseVertex | |
− | + | glMultiDrawElementsBaseVertex | |
− | + | glDrawArraysIndirect | |
− | + | glDrawElementsIndirect | |
− | + | glDrawArraysInstancedARB | |
− | + | glDrawElementsInstancedARB | |
− | + | glBindFramebuffer | |
− | + | glBindRenderbuffer | |
− | + | glBlitFramebuffer | |
− | + | glCheckFramebufferStatus | |
− | + | glDeleteFramebuffers | |
− | + | glDeleteRenderbuffers | |
− | + | glFramebufferRenderbuffer | |
− | + | glFramebufferTexture1D | |
− | + | glFramebufferTexture2D | |
− | + | glFramebufferTexture3D | |
− | + | glFramebufferTextureLayer | |
− | + | glGenFramebuffers | |
− | + | glGenRenderbuffers | |
− | + | glGenerateMipmap | |
− | + | glGetFramebufferAttachmentParameteriv | |
− | + | glGetRenderbufferParameteriv | |
− | + | glIsFramebuffer | |
− | + | glIsRenderbuffer | |
− | + | glRenderbufferStorage | |
− | + | glRenderbufferStorageMultisample | |
− | + | glFramebufferTextureARB | |
− | + | glFramebufferTextureFaceARB | |
− | + | glFramebufferTextureLayerARB | |
− | + | glProgramParameteriARB | |
− | + | glGetUniformdv | |
− | + | glProgramUniform1dEXT | |
− | + | glProgramUniform1dvEXT | |
− | + | glProgramUniform2dEXT | |
− | + | glProgramUniform2dvEXT | |
− | + | glProgramUniform3dEXT | |
− | + | glProgramUniform3dvEXT | |
− | + | glProgramUniform4dEXT | |
− | + | glProgramUniform4dvEXT | |
− | + | glProgramUniformMatrix2dvEXT | |
− | + | glProgramUniformMatrix2x3dvEXT | |
− | + | glProgramUniformMatrix2x4dvEXT | |
− | + | glProgramUniformMatrix3dvEXT | |
− | + | glProgramUniformMatrix3x2dvEXT | |
− | + | glProgramUniformMatrix3x4dvEXT | |
− | + | glProgramUniformMatrix4dvEXT | |
− | + | glProgramUniformMatrix4x2dvEXT | |
− | + | glProgramUniformMatrix4x3dvEXT | |
− | + | glUniform1d | |
− | + | glUniform1dv | |
− | + | glUniform2d | |
− | + | glUniform2dv | |
− | + | glUniform3d | |
− | + | glUniform3dv | |
− | + | glUniform4d | |
− | + | glUniform4dv | |
− | + | glUniformMatrix2dv | |
− | + | glUniformMatrix2x3dv | |
− | + | glUniformMatrix2x4dv | |
− | + | glUniformMatrix3dv | |
− | + | glUniformMatrix3x2dv | |
− | + | glUniformMatrix3x4dv | |
− | + | glUniformMatrix4dv | |
− | + | glUniformMatrix4x2dv | |
− | + | glUniformMatrix4x3dv | |
− | + | glColorSubTable | |
− | + | glColorTable | |
− | + | glColorTableParameterfv | |
− | + | glColorTableParameteriv | |
− | + | glConvolutionFilter1D | |
− | + | glConvolutionFilter2D | |
− | + | glConvolutionParameterf | |
− | + | glConvolutionParameterfv | |
− | + | glConvolutionParameteri | |
− | + | glConvolutionParameteriv | |
− | + | glCopyColorSubTable | |
− | + | glCopyColorTable | |
− | + | glCopyConvolutionFilter1D | |
− | + | glCopyConvolutionFilter2D | |
− | + | glGetColorTable | |
− | + | glGetColorTableParameterfv | |
− | + | glGetColorTableParameteriv | |
− | + | glGetConvolutionFilter | |
− | + | glGetConvolutionParameterfv | |
− | + | glGetConvolutionParameteriv | |
− | + | glGetHistogram | |
− | + | glGetHistogramParameterfv | |
− | + | glGetHistogramParameteriv | |
− | + | glGetMinmax | |
− | + | glGetMinmaxParameterfv | |
− | + | glGetMinmaxParameteriv | |
− | + | glGetSeparableFilter | |
− | + | glHistogram | |
− | + | glMinmax | |
− | + | glResetHistogram | |
− | + | glResetMinmax | |
− | + | glSeparableFilter2D | |
− | + | glVertexAttribDivisorARB | |
− | + | glFlushMappedBufferRange | |
− | + | glMapBufferRange | |
− | + | glCurrentPaletteMatrixARB | |
− | + | glMatrixIndexPointerARB | |
− | + | glMatrixIndexubvARB | |
− | + | glMatrixIndexuivARB | |
− | + | glMatrixIndexusvARB | |
− | + | glSampleCoverageARB | |
− | + | glActiveTextureARB | |
− | + | glClientActiveTextureARB | |
− | + | glMultiTexCoord1dARB | |
− | + | glMultiTexCoord1dvARB | |
− | + | glMultiTexCoord1fARB | |
− | + | glMultiTexCoord1fvARB | |
− | + | glMultiTexCoord1iARB | |
− | + | glMultiTexCoord1ivARB | |
− | + | glMultiTexCoord1sARB | |
− | + | glMultiTexCoord1svARB | |
− | + | glMultiTexCoord2dARB | |
− | + | glMultiTexCoord2dvARB | |
− | + | glMultiTexCoord2fARB | |
− | + | glMultiTexCoord2fvARB | |
− | + | glMultiTexCoord2iARB | |
− | + | glMultiTexCoord2ivARB | |
− | + | glMultiTexCoord2sARB | |
− | + | glMultiTexCoord2svARB | |
− | + | glMultiTexCoord3dARB | |
− | + | glMultiTexCoord3dvARB | |
− | + | glMultiTexCoord3fARB | |
− | + | glMultiTexCoord3fvARB | |
− | + | glMultiTexCoord3iARB | |
− | + | glMultiTexCoord3ivARB | |
− | + | glMultiTexCoord3sARB | |
− | + | glMultiTexCoord3svARB | |
− | + | glMultiTexCoord4dARB | |
− | + | glMultiTexCoord4dvARB | |
− | + | glMultiTexCoord4fARB | |
− | + | glMultiTexCoord4fvARB | |
− | + | glMultiTexCoord4iARB | |
− | + | glMultiTexCoord4ivARB | |
− | + | glMultiTexCoord4sARB | |
− | + | glMultiTexCoord4svARB | |
− | + | glBeginQueryARB | |
− | + | glDeleteQueriesARB | |
− | + | glEndQueryARB | |
− | + | glGenQueriesARB | |
− | + | glGetQueryObjectivARB | |
− | + | glGetQueryObjectuivARB | |
− | + | glGetQueryivARB | |
− | + | glIsQueryARB | |
− | + | glPointParameterfARB | |
− | + | glPointParameterfvARB | |
− | + | glProvokingVertex | |
− | + | glMinSampleShadingARB | |
− | + | glBindSampler | |
− | + | glDeleteSamplers | |
− | + | glGenSamplers | |
− | + | glGetSamplerParameterIiv | |
− | + | glGetSamplerParameterIuiv | |
− | + | glGetSamplerParameterfv | |
− | + | glGetSamplerParameteriv | |
− | + | glIsSampler | |
− | + | glSamplerParameterIiv | |
− | + | glSamplerParameterIuiv | |
− | + | glSamplerParameterf | |
− | + | glSamplerParameterfv | |
− | + | glSamplerParameteri | |
− | + | glSamplerParameteriv | |
− | + | glAttachObjectARB | |
− | + | glCompileShaderARB | |
− | + | glCreateProgramObjectARB | |
− | + | glCreateShaderObjectARB | |
− | + | glDeleteObjectARB | |
− | + | glDetachObjectARB | |
− | + | glGetActiveUniformARB | |
− | + | glGetAttachedObjectsARB | |
− | + | glGetHandleARB | |
− | + | glGetInfoLogARB | |
− | + | glGetObjectParameterfvARB | |
− | + | glGetObjectParameterivARB | |
− | + | glGetShaderSourceARB | |
− | + | glGetUniformLocationARB | |
− | + | glGetUniformfvARB | |
− | + | glGetUniformivARB | |
− | + | glLinkProgramARB | |
− | + | glShaderSourceARB | |
− | + | glUniform1fARB | |
− | + | glUniform1fvARB | |
− | + | glUniform1iARB | |
− | + | glUniform1ivARB | |
− | + | glUniform2fARB | |
− | + | glUniform2fvARB | |
− | + | glUniform2iARB | |
− | + | glUniform2ivARB | |
− | + | glUniform3fARB | |
− | + | glUniform3fvARB | |
− | + | glUniform3iARB | |
− | + | glUniform3ivARB | |
− | + | glUniform4fARB | |
− | + | glUniform4fvARB | |
− | + | glUniform4iARB | |
− | + | glUniform4ivARB | |
− | + | glUniformMatrix2fvARB | |
− | + | glUniformMatrix3fvARB | |
− | + | glUniformMatrix4fvARB | |
− | + | glUseProgramObjectARB | |
− | + | glValidateProgramARB | |
− | + | glGetActiveSubroutineName | |
− | + | glGetActiveSubroutineUniformName | |
− | + | glGetActiveSubroutineUniformiv | |
− | + | glGetProgramStageiv | |
− | + | glGetSubroutineIndex | |
− | + | glGetSubroutineUniformLocation | |
− | + | glGetUniformSubroutineuiv | |
− | + | glUniformSubroutinesuiv | |
− | + | glCompileShaderIncludeARB | |
− | + | glDeleteNamedStringARB | |
− | + | glGetNamedStringARB | |
− | + | glGetNamedStringivARB | |
− | + | glIsNamedStringARB | |
− | + | glNamedStringARB | |
− | + | glClientWaitSync | |
− | + | glDeleteSync | |
− | + | glFenceSync | |
− | + | glGetInteger64v | |
− | + | glGetSynciv | |
− | + | glIsSync | |
− | + | glWaitSync | |
− | + | glPatchParameterfv | |
− | + | glPatchParameteri | |
− | + | glTexBufferARB | |
− | + | glCompressedTexImage1DARB | |
− | + | glCompressedTexImage2DARB | |
− | + | glCompressedTexImage3DARB | |
− | + | glCompressedTexSubImage1DARB | |
− | + | glCompressedTexSubImage2DARB | |
− | + | glCompressedTexSubImage3DARB | |
− | + | glGetCompressedTexImageARB | |
− | + | glGetMultisamplefv | |
− | + | glSampleMaski | |
− | + | glTexImage2DMultisample | |
− | + | glTexImage3DMultisample | |
− | + | glGetQueryObjecti64v | |
− | + | glGetQueryObjectui64v | |
− | + | glQueryCounter | |
− | + | glBindTransformFeedback | |
− | + | glDeleteTransformFeedbacks | |
− | + | glDrawTransformFeedback | |
− | + | glGenTransformFeedbacks | |
− | + | glIsTransformFeedback | |
− | + | glPauseTransformFeedback | |
− | + | glResumeTransformFeedback | |
− | + | glBeginQueryIndexed | |
− | + | glDrawTransformFeedbackStream | |
− | + | glEndQueryIndexed | |
− | + | glGetQueryIndexediv | |
− | + | glLoadTransposeMatrixdARB | |
− | + | glLoadTransposeMatrixfARB | |
− | + | glMultTransposeMatrixdARB | |
− | + | glMultTransposeMatrixfARB | |
− | + | glBindBufferBase | |
− | + | glBindBufferRange | |
− | + | glGetActiveUniformBlockName | |
− | + | glGetActiveUniformBlockiv | |
− | + | glGetActiveUniformName | |
− | + | glGetActiveUniformsiv | |
− | + | glGetIntegeri_v | |
− | + | glGetUniformBlockIndex | |
− | + | glGetUniformIndices | |
− | + | glUniformBlockBinding | |
− | + | glBindVertexArray | |
− | + | glDeleteVertexArrays | |
− | + | glGenVertexArrays | |
− | + | glIsVertexArray | |
− | + | glVertexBlendARB | |
− | + | glWeightPointerARB | |
− | + | glWeightbvARB | |
− | + | glWeightdvARB | |
− | + | glWeightfvARB | |
− | + | glWeightivARB | |
− | + | glWeightsvARB | |
− | + | glWeightubvARB | |
− | + | glWeightuivARB | |
− | + | glWeightusvARB | |
− | + | glBindBufferARB | |
− | + | glBufferDataARB | |
− | + | glBufferSubDataARB | |
− | + | glDeleteBuffersARB | |
− | + | glGenBuffersARB | |
− | + | glGetBufferParameterivARB | |
− | + | glGetBufferPointervARB | |
− | + | glGetBufferSubDataARB | |
− | + | glIsBufferARB | |
− | + | glMapBufferARB | |
− | + | glUnmapBufferARB | |
− | + | glBindProgramARB | |
− | + | glDeleteProgramsARB | |
− | + | glDisableVertexAttribArrayARB | |
− | + | glEnableVertexAttribArrayARB | |
− | + | glGenProgramsARB | |
− | + | glGetProgramEnvParameterdvARB | |
− | + | glGetProgramEnvParameterfvARB | |
− | + | glGetProgramLocalParameterdvARB | |
− | + | glGetProgramLocalParameterfvARB | |
− | + | glGetProgramStringARB | |
− | + | glGetProgramivARB | |
− | + | glGetVertexAttribPointervARB | |
− | + | glGetVertexAttribdvARB | |
− | + | glGetVertexAttribfvARB | |
− | + | glGetVertexAttribivARB | |
− | + | glIsProgramARB | |
− | + | glProgramEnvParameter4dARB | |
− | + | glProgramEnvParameter4dvARB | |
− | + | glProgramEnvParameter4fARB | |
− | + | glProgramEnvParameter4fvARB | |
− | + | glProgramLocalParameter4dARB | |
− | + | glProgramLocalParameter4dvARB | |
− | + | glProgramLocalParameter4fARB | |
− | + | glProgramLocalParameter4fvARB | |
− | + | glProgramStringARB | |
− | + | glVertexAttrib1dARB | |
− | + | glVertexAttrib1dvARB | |
− | + | glVertexAttrib1fARB | |
− | + | glVertexAttrib1fvARB | |
− | + | glVertexAttrib1sARB | |
− | + | glVertexAttrib1svARB | |
− | + | glVertexAttrib2dARB | |
− | + | glVertexAttrib2dvARB | |
− | + | glVertexAttrib2fARB | |
− | + | glVertexAttrib2fvARB | |
− | + | glVertexAttrib2sARB | |
− | + | glVertexAttrib2svARB | |
− | + | glVertexAttrib3dARB | |
− | + | glVertexAttrib3dvARB | |
− | + | glVertexAttrib3fARB | |
− | + | glVertexAttrib3fvARB | |
− | + | glVertexAttrib3sARB | |
− | + | glVertexAttrib3svARB | |
− | + | glVertexAttrib4NbvARB | |
− | + | glVertexAttrib4NivARB | |
− | + | glVertexAttrib4NsvARB | |
− | + | glVertexAttrib4NubARB | |
− | + | glVertexAttrib4NubvARB | |
− | + | glVertexAttrib4NuivARB | |
− | + | glVertexAttrib4NusvARB | |
− | + | glVertexAttrib4bvARB | |
− | + | glVertexAttrib4dARB | |
− | + | glVertexAttrib4dvARB | |
− | + | glVertexAttrib4fARB | |
− | + | glVertexAttrib4fvARB | |
− | + | glVertexAttrib4ivARB | |
− | + | glVertexAttrib4sARB | |
− | + | glVertexAttrib4svARB | |
− | + | glVertexAttrib4ubvARB | |
− | + | glVertexAttrib4uivARB | |
− | + | glVertexAttrib4usvARB | |
− | + | glVertexAttribPointerARB | |
− | + | glBindAttribLocationARB | |
− | + | glGetActiveAttribARB | |
− | + | glGetAttribLocationARB | |
− | + | glColorP3ui | |
− | + | glColorP3uiv | |
− | + | glColorP4ui | |
− | + | glColorP4uiv | |
− | + | glMultiTexCoordP1ui | |
− | + | glMultiTexCoordP1uiv | |
− | + | glMultiTexCoordP2ui | |
− | + | glMultiTexCoordP2uiv | |
− | + | glMultiTexCoordP3ui | |
− | + | glMultiTexCoordP3uiv | |
− | + | glMultiTexCoordP4ui | |
− | + | glMultiTexCoordP4uiv | |
− | + | glNormalP3ui | |
− | + | glNormalP3uiv | |
− | + | glSecondaryColorP3ui | |
− | + | glSecondaryColorP3uiv | |
− | + | glTexCoordP1ui | |
− | + | glTexCoordP1uiv | |
− | + | glTexCoordP2ui | |
− | + | glTexCoordP2uiv | |
− | + | glTexCoordP3ui | |
− | + | glTexCoordP3uiv | |
− | + | glTexCoordP4ui | |
− | + | glTexCoordP4uiv | |
− | + | glVertexAttribP1ui | |
− | + | glVertexAttribP1uiv | |
− | + | glVertexAttribP2ui | |
− | + | glVertexAttribP2uiv | |
− | + | glVertexAttribP3ui | |
− | + | glVertexAttribP3uiv | |
− | + | glVertexAttribP4ui | |
− | + | glVertexAttribP4uiv | |
− | + | glVertexP2ui | |
− | + | glVertexP2uiv | |
− | + | glVertexP3ui | |
− | + | glVertexP3uiv | |
− | + | glVertexP4ui | |
− | + | glVertexP4uiv | |
− | + | glWindowPos2dARB | |
− | + | glWindowPos2dvARB | |
− | + | glWindowPos2fARB | |
− | + | glWindowPos2fvARB | |
− | + | glWindowPos2iARB | |
− | + | glWindowPos2ivARB | |
− | + | glWindowPos2sARB | |
− | + | glWindowPos2svARB | |
− | + | glWindowPos3dARB | |
− | + | glWindowPos3dvARB | |
− | + | glWindowPos3fARB | |
− | + | glWindowPos3fvARB | |
− | + | glWindowPos3iARB | |
− | + | glWindowPos3ivARB | |
− | + | glWindowPos3sARB | |
− | + | glWindowPos3svARB | |
− | + | glDrawBuffersATI | |
− | + | glDrawElementArrayATI | |
− | + | glDrawRangeElementArrayATI | |
− | + | glElementPointerATI | |
− | + | glGetTexBumpParameterfvATI | |
− | + | glGetTexBumpParameterivATI | |
− | + | glTexBumpParameterfvATI | |
− | + | glTexBumpParameterivATI | |
− | + | glAlphaFragmentOp1ATI | |
− | + | glAlphaFragmentOp2ATI | |
− | + | glAlphaFragmentOp3ATI | |
− | + | glBeginFragmentShaderATI | |
− | + | glBindFragmentShaderATI | |
− | + | glColorFragmentOp1ATI | |
− | + | glColorFragmentOp2ATI | |
− | + | glColorFragmentOp3ATI | |
− | + | glDeleteFragmentShaderATI | |
− | + | glEndFragmentShaderATI | |
− | + | glGenFragmentShadersATI | |
− | + | glPassTexCoordATI | |
− | + | glSampleMapATI | |
− | + | glSetFragmentShaderConstantATI | |
− | + | glMapObjectBufferATI | |
− | + | glUnmapObjectBufferATI | |
− | + | glPNTrianglesfATI | |
− | + | glPNTrianglesiATI | |
− | + | glStencilFuncSeparateATI | |
− | + | glStencilOpSeparateATI | |
− | + | glArrayObjectATI | |
− | + | glFreeObjectBufferATI | |
− | + | glGetArrayObjectfvATI | |
− | + | glGetArrayObjectivATI | |
− | + | glGetObjectBufferfvATI | |
− | + | glGetObjectBufferivATI | |
− | + | glGetVariantArrayObjectfvATI | |
− | + | glGetVariantArrayObjectivATI | |
− | + | glIsObjectBufferATI | |
− | + | glNewObjectBufferATI | |
− | + | glUpdateObjectBufferATI | |
− | + | glVariantArrayObjectATI | |
− | + | glGetVertexAttribArrayObjectfvATI | |
− | + | glGetVertexAttribArrayObjectivATI | |
− | + | glVertexAttribArrayObjectATI | |
− | + | glClientActiveVertexStreamATI | |
− | + | glNormalStream3bATI | |
− | + | glNormalStream3bvATI | |
− | + | glNormalStream3dATI | |
− | + | glNormalStream3dvATI | |
− | + | glNormalStream3fATI | |
− | + | glNormalStream3fvATI | |
− | + | glNormalStream3iATI | |
− | + | glNormalStream3ivATI | |
− | + | glNormalStream3sATI | |
− | + | glNormalStream3svATI | |
− | + | glVertexBlendEnvfATI | |
− | + | glVertexBlendEnviATI | |
− | + | glVertexStream2dATI | |
− | + | glVertexStream2dvATI | |
− | + | glVertexStream2fATI | |
− | + | glVertexStream2fvATI | |
− | + | glVertexStream2iATI | |
− | + | glVertexStream2ivATI | |
− | + | glVertexStream2sATI | |
− | + | glVertexStream2svATI | |
− | + | glVertexStream3dATI | |
− | + | glVertexStream3dvATI | |
− | + | glVertexStream3fATI | |
− | + | glVertexStream3fvATI | |
− | + | glVertexStream3iATI | |
− | + | glVertexStream3ivATI | |
− | + | glVertexStream3sATI | |
− | + | glVertexStream3svATI | |
− | + | glVertexStream4dATI | |
− | + | glVertexStream4dvATI | |
− | + | glVertexStream4fATI | |
− | + | glVertexStream4fvATI | |
− | + | glVertexStream4iATI | |
− | + | glVertexStream4ivATI | |
− | + | glVertexStream4sATI | |
− | + | glVertexStream4svATI | |
− | + | glGetUniformBufferSizeEXT | |
− | + | glGetUniformOffsetEXT | |
− | + | glUniformBufferEXT | |
− | + | glBlendColorEXT | |
− | + | glBlendEquationSeparateEXT | |
− | + | glBlendFuncSeparateEXT | |
− | + | glBlendEquationEXT | |
− | + | glColorSubTableEXT | |
− | + | glCopyColorSubTableEXT | |
− | + | glLockArraysEXT | |
− | + | glUnlockArraysEXT | |
− | + | glConvolutionFilter1DEXT | |
− | + | glConvolutionFilter2DEXT | |
− | + | glConvolutionParameterfEXT | |
− | + | glConvolutionParameterfvEXT | |
− | + | glConvolutionParameteriEXT | |
− | + | glConvolutionParameterivEXT | |
− | + | glCopyConvolutionFilter1DEXT | |
− | + | glCopyConvolutionFilter2DEXT | |
− | + | glGetConvolutionFilterEXT | |
− | + | glGetConvolutionParameterfvEXT | |
− | + | glGetConvolutionParameterivEXT | |
− | + | glGetSeparableFilterEXT | |
− | + | glSeparableFilter2DEXT | |
− | + | glBinormalPointerEXT | |
− | + | glTangentPointerEXT | |
− | + | glCopyTexImage1DEXT | |
− | + | glCopyTexImage2DEXT | |
− | + | glCopyTexSubImage1DEXT | |
− | + | glCopyTexSubImage2DEXT | |
− | + | glCopyTexSubImage3DEXT | |
− | + | glCullParameterdvEXT | |
− | + | glCullParameterfvEXT | |
− | + | glDepthBoundsEXT | |
− | + | glBindMultiTextureEXT | |
− | + | glCheckNamedFramebufferStatusEXT | |
− | + | glClientAttribDefaultEXT | |
− | + | glCompressedMultiTexImage1DEXT | |
− | + | glCompressedMultiTexImage2DEXT | |
− | + | glCompressedMultiTexImage3DEXT | |
− | + | glCompressedMultiTexSubImage1DEXT | |
− | + | glCompressedMultiTexSubImage2DEXT | |
− | + | glCompressedMultiTexSubImage3DEXT | |
− | + | glCompressedTextureImage1DEXT | |
− | + | glCompressedTextureImage2DEXT | |
− | + | glCompressedTextureImage3DEXT | |
− | + | glCompressedTextureSubImage1DEXT | |
− | + | glCompressedTextureSubImage2DEXT | |
− | + | glCompressedTextureSubImage3DEXT | |
− | + | glCopyMultiTexImage1DEXT | |
− | + | glCopyMultiTexImage2DEXT | |
− | + | glCopyMultiTexSubImage1DEXT | |
− | + | glCopyMultiTexSubImage2DEXT | |
− | + | glCopyMultiTexSubImage3DEXT | |
− | + | glCopyTextureImage1DEXT | |
− | + | glCopyTextureImage2DEXT | |
− | + | glCopyTextureSubImage1DEXT | |
− | + | glCopyTextureSubImage2DEXT | |
− | + | glCopyTextureSubImage3DEXT | |
− | + | glDisableClientStateIndexedEXT | |
− | + | glDisableClientStateiEXT | |
− | + | glDisableVertexArrayAttribEXT | |
− | + | glDisableVertexArrayEXT | |
− | + | glEnableClientStateIndexedEXT | |
− | + | glEnableClientStateiEXT | |
− | + | glEnableVertexArrayAttribEXT | |
− | + | glEnableVertexArrayEXT | |
− | + | glFlushMappedNamedBufferRangeEXT | |
− | + | glFramebufferDrawBufferEXT | |
− | + | glFramebufferDrawBuffersEXT | |
− | + | glFramebufferReadBufferEXT | |
− | + | glGenerateMultiTexMipmapEXT | |
− | + | glGenerateTextureMipmapEXT | |
− | + | glGetCompressedMultiTexImageEXT | |
− | + | glGetCompressedTextureImageEXT | |
− | + | glGetDoubleIndexedvEXT | |
− | + | glGetDoublei_vEXT | |
− | + | glGetFloatIndexedvEXT | |
− | + | glGetFloati_vEXT | |
− | + | glGetFramebufferParameterivEXT | |
− | + | glGetMultiTexEnvfvEXT | |
− | + | glGetMultiTexEnvivEXT | |
− | + | glGetMultiTexGendvEXT | |
− | + | glGetMultiTexGenfvEXT | |
− | + | glGetMultiTexGenivEXT | |
− | + | glGetMultiTexImageEXT | |
− | + | glGetMultiTexLevelParameterfvEXT | |
− | + | glGetMultiTexLevelParameterivEXT | |
− | + | glGetMultiTexParameterIivEXT | |
− | + | glGetMultiTexParameterIuivEXT | |
− | + | glGetMultiTexParameterfvEXT | |
− | + | glGetMultiTexParameterivEXT | |
− | + | glGetNamedBufferParameterivEXT | |
− | + | glGetNamedBufferPointervEXT | |
− | + | glGetNamedBufferSubDataEXT | |
− | + | glGetNamedFramebufferAttachmentParameterivEXT | |
− | + | glGetNamedProgramLocalParameterIivEXT | |
− | + | glGetNamedProgramLocalParameterIuivEXT | |
− | + | glGetNamedProgramLocalParameterdvEXT | |
− | + | glGetNamedProgramLocalParameterfvEXT | |
− | + | glGetNamedProgramStringEXT | |
− | + | glGetNamedProgramivEXT | |
− | + | glGetNamedRenderbufferParameterivEXT | |
− | + | glGetPointerIndexedvEXT | |
− | + | glGetPointeri_vEXT | |
− | + | glGetTextureImageEXT | |
− | + | glGetTextureLevelParameterfvEXT | |
− | + | glGetTextureLevelParameterivEXT | |
− | + | glGetTextureParameterIivEXT | |
− | + | glGetTextureParameterIuivEXT | |
− | + | glGetTextureParameterfvEXT | |
− | + | glGetTextureParameterivEXT | |
− | + | glGetVertexArrayIntegeri_vEXT | |
− | + | glGetVertexArrayIntegervEXT | |
− | + | glGetVertexArrayPointeri_vEXT | |
− | + | glGetVertexArrayPointervEXT | |
− | + | glMapNamedBufferEXT | |
− | + | glMapNamedBufferRangeEXT | |
− | + | glMatrixFrustumEXT | |
− | + | glMatrixLoadIdentityEXT | |
− | + | glMatrixLoadTransposedEXT | |
− | + | glMatrixLoadTransposefEXT | |
− | + | glMatrixLoaddEXT | |
− | + | glMatrixLoadfEXT | |
− | + | glMatrixMultTransposedEXT | |
− | + | glMatrixMultTransposefEXT | |
− | + | glMatrixMultdEXT | |
− | + | glMatrixMultfEXT | |
− | + | glMatrixOrthoEXT | |
− | + | glMatrixPopEXT | |
− | + | glMatrixPushEXT | |
− | + | glMatrixRotatedEXT | |
− | + | glMatrixRotatefEXT | |
− | + | glMatrixScaledEXT | |
− | + | glMatrixScalefEXT | |
− | + | glMatrixTranslatedEXT | |
− | + | glMatrixTranslatefEXT | |
− | + | glMultiTexBufferEXT | |
− | + | glMultiTexCoordPointerEXT | |
− | + | glMultiTexEnvfEXT | |
− | + | glMultiTexEnvfvEXT | |
− | + | glMultiTexEnviEXT | |
− | + | glMultiTexEnvivEXT | |
− | + | glMultiTexGendEXT | |
− | + | glMultiTexGendvEXT | |
− | + | glMultiTexGenfEXT | |
− | + | glMultiTexGenfvEXT | |
− | + | glMultiTexGeniEXT | |
− | + | glMultiTexGenivEXT | |
− | + | glMultiTexImage1DEXT | |
− | + | glMultiTexImage2DEXT | |
− | + | glMultiTexImage3DEXT | |
− | + | glMultiTexParameterIivEXT | |
− | + | glMultiTexParameterIuivEXT | |
− | + | glMultiTexParameterfEXT | |
− | + | glMultiTexParameterfvEXT | |
− | + | glMultiTexParameteriEXT | |
− | + | glMultiTexParameterivEXT | |
− | + | glMultiTexRenderbufferEXT | |
− | + | glMultiTexSubImage1DEXT | |
− | + | glMultiTexSubImage2DEXT | |
− | + | glMultiTexSubImage3DEXT | |
− | + | glNamedBufferDataEXT | |
− | + | glNamedBufferSubDataEXT | |
− | + | glNamedCopyBufferSubDataEXT | |
− | + | glNamedFramebufferRenderbufferEXT | |
− | + | glNamedFramebufferTexture1DEXT | |
− | + | glNamedFramebufferTexture2DEXT | |
− | + | glNamedFramebufferTexture3DEXT | |
− | + | glNamedFramebufferTextureEXT | |
− | + | glNamedFramebufferTextureFaceEXT | |
− | + | glNamedFramebufferTextureLayerEXT | |
− | + | glNamedProgramLocalParameter4dEXT | |
− | + | glNamedProgramLocalParameter4dvEXT | |
− | + | glNamedProgramLocalParameter4fEXT | |
− | + | glNamedProgramLocalParameter4fvEXT | |
− | + | glNamedProgramLocalParameterI4iEXT | |
− | + | glNamedProgramLocalParameterI4ivEXT | |
− | + | glNamedProgramLocalParameterI4uiEXT | |
− | + | glNamedProgramLocalParameterI4uivEXT | |
− | + | glNamedProgramLocalParameters4fvEXT | |
− | + | glNamedProgramLocalParametersI4ivEXT | |
− | + | glNamedProgramLocalParametersI4uivEXT | |
− | + | glNamedProgramStringEXT | |
− | + | glNamedRenderbufferStorageEXT | |
− | + | glNamedRenderbufferStorageMultisampleCoverageEXT | |
− | + | glNamedRenderbufferStorageMultisampleEXT | |
− | + | glProgramUniform1fEXT | |
− | + | glProgramUniform1fvEXT | |
− | + | glProgramUniform1iEXT | |
− | + | glProgramUniform1ivEXT | |
− | + | glProgramUniform1uiEXT | |
− | + | glProgramUniform1uivEXT | |
− | + | glProgramUniform2fEXT | |
− | + | glProgramUniform2fvEXT | |
− | + | glProgramUniform2iEXT | |
− | + | glProgramUniform2ivEXT | |
− | + | glProgramUniform2uiEXT | |
− | + | glProgramUniform2uivEXT | |
− | + | glProgramUniform3fEXT | |
− | + | glProgramUniform3fvEXT | |
− | + | glProgramUniform3iEXT | |
− | + | glProgramUniform3ivEXT | |
− | + | glProgramUniform3uiEXT | |
− | + | glProgramUniform3uivEXT | |
− | + | glProgramUniform4fEXT | |
− | + | glProgramUniform4fvEXT | |
− | + | glProgramUniform4iEXT | |
− | + | glProgramUniform4ivEXT | |
− | + | glProgramUniform4uiEXT | |
− | + | glProgramUniform4uivEXT | |
− | + | glProgramUniformMatrix2fvEXT | |
− | + | glProgramUniformMatrix2x3fvEXT | |
− | + | glProgramUniformMatrix2x4fvEXT | |
− | + | glProgramUniformMatrix3fvEXT | |
− | + | glProgramUniformMatrix3x2fvEXT | |
− | + | glProgramUniformMatrix3x4fvEXT | |
− | + | glProgramUniformMatrix4fvEXT | |
− | + | glProgramUniformMatrix4x2fvEXT | |
− | + | glProgramUniformMatrix4x3fvEXT | |
− | + | glPushClientAttribDefaultEXT | |
− | + | glTextureBufferEXT | |
− | + | glTextureImage1DEXT | |
− | + | glTextureImage2DEXT | |
− | + | glTextureImage3DEXT | |
− | + | glTextureParameterIivEXT | |
− | + | glTextureParameterIuivEXT | |
− | + | glTextureParameterfEXT | |
− | + | glTextureParameterfvEXT | |
− | + | glTextureParameteriEXT | |
− | + | glTextureParameterivEXT | |
− | + | glTextureRenderbufferEXT | |
− | + | glTextureSubImage1DEXT | |
− | + | glTextureSubImage2DEXT | |
− | + | glTextureSubImage3DEXT | |
− | + | glUnmapNamedBufferEXT | |
− | + | glVertexArrayColorOffsetEXT | |
− | + | glVertexArrayEdgeFlagOffsetEXT | |
− | + | glVertexArrayFogCoordOffsetEXT | |
− | + | glVertexArrayIndexOffsetEXT | |
− | + | glVertexArrayMultiTexCoordOffsetEXT | |
− | + | glVertexArrayNormalOffsetEXT | |
− | + | glVertexArraySecondaryColorOffsetEXT | |
− | + | glVertexArrayTexCoordOffsetEXT | |
− | + | glVertexArrayVertexAttribIOffsetEXT | |
− | + | glVertexArrayVertexAttribOffsetEXT | |
− | + | glVertexArrayVertexOffsetEXT | |
− | + | glColorMaskIndexedEXT | |
− | + | glDisableIndexedEXT | |
− | + | glEnableIndexedEXT | |
− | + | glGetBooleanIndexedvEXT | |
− | + | glGetIntegerIndexedvEXT | |
− | + | glIsEnabledIndexedEXT | |
− | + | glDrawArraysInstancedEXT | |
− | + | glDrawElementsInstancedEXT | |
− | + | glDrawRangeElementsEXT | |
− | + | glFogCoordPointerEXT | |
− | + | glFogCoorddEXT | |
− | + | glFogCoorddvEXT | |
− | + | glFogCoordfEXT | |
− | + | glFogCoordfvEXT | |
− | + | glFragmentColorMaterialEXT | |
− | + | glFragmentLightModelfEXT | |
− | + | glFragmentLightModelfvEXT | |
− | + | glFragmentLightModeliEXT | |
− | + | glFragmentLightModelivEXT | |
− | + | glFragmentLightfEXT | |
− | + | glFragmentLightfvEXT | |
− | + | glFragmentLightiEXT | |
− | + | glFragmentLightivEXT | |
− | + | glFragmentMaterialfEXT | |
− | + | glFragmentMaterialfvEXT | |
− | + | glFragmentMaterialiEXT | |
− | + | glFragmentMaterialivEXT | |
− | + | glGetFragmentLightfvEXT | |
− | + | glGetFragmentLightivEXT | |
− | + | glGetFragmentMaterialfvEXT | |
− | + | glGetFragmentMaterialivEXT | |
− | + | glLightEnviEXT | |
− | + | glBlitFramebufferEXT | |
− | + | glRenderbufferStorageMultisampleEXT | |
− | + | glBindFramebufferEXT | |
− | + | glBindRenderbufferEXT | |
− | + | glCheckFramebufferStatusEXT | |
− | + | glDeleteFramebuffersEXT | |
− | + | glDeleteRenderbuffersEXT | |
− | + | glFramebufferRenderbufferEXT | |
− | + | glFramebufferTexture1DEXT | |
− | + | glFramebufferTexture2DEXT | |
− | + | glFramebufferTexture3DEXT | |
− | + | glGenFramebuffersEXT | |
− | + | glGenRenderbuffersEXT | |
− | + | glGenerateMipmapEXT | |
− | + | glGetFramebufferAttachmentParameterivEXT | |
− | + | glGetRenderbufferParameterivEXT | |
− | + | glIsFramebufferEXT | |
− | + | glIsRenderbufferEXT | |
− | + | glRenderbufferStorageEXT | |
− | + | glFramebufferTextureEXT | |
− | + | glFramebufferTextureFaceEXT | |
− | + | glFramebufferTextureLayerEXT | |
− | + | glProgramParameteriEXT | |
− | + | glProgramEnvParameters4fvEXT | |
− | + | glProgramLocalParameters4fvEXT | |
− | + | glBindFragDataLocationEXT | |
− | + | glGetFragDataLocationEXT | |
− | + | glGetUniformuivEXT | |
− | + | glGetVertexAttribIivEXT | |
− | + | glGetVertexAttribIuivEXT | |
− | + | glUniform1uiEXT | |
− | + | glUniform1uivEXT | |
− | + | glUniform2uiEXT | |
− | + | glUniform2uivEXT | |
− | + | glUniform3uiEXT | |
− | + | glUniform3uivEXT | |
− | + | glUniform4uiEXT | |
− | + | glUniform4uivEXT | |
− | + | glVertexAttribI1iEXT | |
− | + | glVertexAttribI1ivEXT | |
− | + | glVertexAttribI1uiEXT | |
− | + | glVertexAttribI1uivEXT | |
− | + | glVertexAttribI2iEXT | |
− | + | glVertexAttribI2ivEXT | |
− | + | glVertexAttribI2uiEXT | |
− | + | glVertexAttribI2uivEXT | |
− | + | glVertexAttribI3iEXT | |
− | + | glVertexAttribI3ivEXT | |
− | + | glVertexAttribI3uiEXT | |
− | + | glVertexAttribI3uivEXT | |
− | + | glVertexAttribI4bvEXT | |
− | + | glVertexAttribI4iEXT | |
− | + | glVertexAttribI4ivEXT | |
− | + | glVertexAttribI4svEXT | |
− | + | glVertexAttribI4ubvEXT | |
− | + | glVertexAttribI4uiEXT | |
− | + | glVertexAttribI4uivEXT | |
− | + | glVertexAttribI4usvEXT | |
− | + | glVertexAttribIPointerEXT | |
− | + | glGetHistogramEXT | |
− | + | glGetHistogramParameterfvEXT | |
− | + | glGetHistogramParameterivEXT | |
− | + | glGetMinmaxEXT | |
− | + | glGetMinmaxParameterfvEXT | |
− | + | glGetMinmaxParameterivEXT | |
− | + | glHistogramEXT | |
− | + | glMinmaxEXT | |
− | + | glResetHistogramEXT | |
− | + | glResetMinmaxEXT | |
− | + | glIndexFuncEXT | |
− | + | glIndexMaterialEXT | |
− | + | glApplyTextureEXT | |
− | + | glTextureLightEXT | |
− | + | glTextureMaterialEXT | |
− | + | glMultiDrawArraysEXT | |
− | + | glMultiDrawElementsEXT | |
− | + | glSampleMaskEXT | |
− | + | glSamplePatternEXT | |
− | + | glColorTableEXT | |
− | + | glGetColorTableEXT | |
− | + | glGetColorTableParameterfvEXT | |
− | + | glGetColorTableParameterivEXT | |
− | + | glGetPixelTransformParameterfvEXT | |
− | + | glGetPixelTransformParameterivEXT | |
− | + | glPixelTransformParameterfEXT | |
− | + | glPixelTransformParameterfvEXT | |
− | + | glPixelTransformParameteriEXT | |
− | + | glPixelTransformParameterivEXT | |
− | + | glPointParameterfEXT | |
− | + | glPointParameterfvEXT | |
− | + | glPolygonOffsetEXT | |
− | + | glProvokingVertexEXT | |
− | + | glBeginSceneEXT | |
− | + | glEndSceneEXT | |
− | + | glSecondaryColor3bEXT | |
− | + | glSecondaryColor3bvEXT | |
− | + | glSecondaryColor3dEXT | |
− | + | glSecondaryColor3dvEXT | |
− | + | glSecondaryColor3fEXT | |
− | + | glSecondaryColor3fvEXT | |
− | + | glSecondaryColor3iEXT | |
− | + | glSecondaryColor3ivEXT | |
− | + | glSecondaryColor3sEXT | |
− | + | glSecondaryColor3svEXT | |
− | + | glSecondaryColor3ubEXT | |
− | + | glSecondaryColor3ubvEXT | |
− | + | glSecondaryColor3uiEXT | |
− | + | glSecondaryColor3uivEXT | |
− | + | glSecondaryColor3usEXT | |
− | + | glSecondaryColor3usvEXT | |
− | + | glSecondaryColorPointerEXT | |
− | + | glActiveProgramEXT | |
− | + | glCreateShaderProgramEXT | |
− | + | glUseShaderProgramEXT | |
− | + | glBindImageTextureEXT | |
− | + | glMemoryBarrierEXT | |
− | + | glActiveStencilFaceEXT | |
− | + | glTexSubImage1DEXT | |
− | + | glTexSubImage2DEXT | |
− | + | glTexSubImage3DEXT | |
− | + | glTexImage3DEXT | |
− | + | glTexBufferEXT | |
− | + | glClearColorIiEXT | |
− | + | glClearColorIuiEXT | |
− | + | glGetTexParameterIivEXT | |
− | + | glGetTexParameterIuivEXT | |
− | + | glTexParameterIivEXT | |
− | + | glTexParameterIuivEXT | |
− | + | glAreTexturesResidentEXT | |
− | + | glBindTextureEXT | |
− | + | glDeleteTexturesEXT | |
− | + | glGenTexturesEXT | |
− | + | glIsTextureEXT | |
− | + | glPrioritizeTexturesEXT | |
− | + | glTextureNormalEXT | |
− | + | glGetQueryObjecti64vEXT | |
− | + | glGetQueryObjectui64vEXT | |
− | + | glBeginTransformFeedbackEXT | |
− | + | glBindBufferBaseEXT | |
− | + | glBindBufferOffsetEXT | |
− | + | glBindBufferRangeEXT | |
− | + | glEndTransformFeedbackEXT | |
− | + | glGetTransformFeedbackVaryingEXT | |
− | + | glTransformFeedbackVaryingsEXT | |
− | + | glArrayElementEXT | |
− | + | glColorPointerEXT | |
− | + | glDrawArraysEXT | |
− | + | glEdgeFlagPointerEXT | |
− | + | glGetPointervEXT | |
− | + | glIndexPointerEXT | |
− | + | glNormalPointerEXT | |
− | + | glTexCoordPointerEXT | |
− | + | glVertexPointerEXT | |
− | + | glGetVertexAttribLdvEXT | |
− | + | glVertexArrayVertexAttribLOffsetEXT | |
− | + | glVertexAttribL1dEXT | |
− | + | glVertexAttribL1dvEXT | |
− | + | glVertexAttribL2dEXT | |
− | + | glVertexAttribL2dvEXT | |
− | + | glVertexAttribL3dEXT | |
− | + | glVertexAttribL3dvEXT | |
− | + | glVertexAttribL4dEXT | |
− | + | glVertexAttribL4dvEXT | |
− | + | glVertexAttribLPointerEXT | |
− | + | glBeginVertexShaderEXT | |
− | + | glBindLightParameterEXT | |
− | + | glBindMaterialParameterEXT | |
− | + | glBindParameterEXT | |
− | + | glBindTexGenParameterEXT | |
− | + | glBindTextureUnitParameterEXT | |
− | + | glBindVertexShaderEXT | |
− | + | glDeleteVertexShaderEXT | |
− | + | glDisableVariantClientStateEXT | |
− | + | glEnableVariantClientStateEXT | |
− | + | glEndVertexShaderEXT | |
− | + | glExtractComponentEXT | |
− | + | glGenSymbolsEXT | |
− | + | glGenVertexShadersEXT | |
− | + | glGetInvariantBooleanvEXT | |
− | + | glGetInvariantFloatvEXT | |
− | + | glGetInvariantIntegervEXT | |
− | + | glGetLocalConstantBooleanvEXT | |
− | + | glGetLocalConstantFloatvEXT | |
− | + | glGetLocalConstantIntegervEXT | |
− | + | glGetVariantBooleanvEXT | |
− | + | glGetVariantFloatvEXT | |
− | + | glGetVariantIntegervEXT | |
− | + | glGetVariantPointervEXT | |
− | + | glInsertComponentEXT | |
− | + | glIsVariantEnabledEXT | |
− | + | glSetInvariantEXT | |
− | + | glSetLocalConstantEXT | |
− | + | glShaderOp1EXT | |
− | + | glShaderOp2EXT | |
− | + | glShaderOp3EXT | |
− | + | glSwizzleEXT | |
− | + | glVariantPointerEXT | |
− | + | glVariantbvEXT | |
− | + | glVariantdvEXT | |
− | + | glVariantfvEXT | |
− | + | glVariantivEXT | |
− | + | glVariantsvEXT | |
− | + | glVariantubvEXT | |
− | + | glVariantuivEXT | |
− | + | glVariantusvEXT | |
− | + | glWriteMaskEXT | |
− | + | glVertexWeightPointerEXT | |
− | + | glVertexWeightfEXT | |
− | + | glVertexWeightfvEXT | |
− | + | glFrameTerminatorGREMEDY | |
− | + | glStringMarkerGREMEDY | |
− | + | glGetImageTransformParameterfvHP | |
− | + | glGetImageTransformParameterivHP | |
− | + | glImageTransformParameterfHP | |
− | + | glImageTransformParameterfvHP | |
− | + | glImageTransformParameteriHP | |
− | + | glImageTransformParameterivHP | |
− | + | glMultiModeDrawArraysIBM | |
− | + | glMultiModeDrawElementsIBM | |
− | + | glColorPointerListIBM | |
− | + | glEdgeFlagPointerListIBM | |
− | + | glFogCoordPointerListIBM | |
− | + | glIndexPointerListIBM | |
− | + | glNormalPointerListIBM | |
− | + | glSecondaryColorPointerListIBM | |
− | + | glTexCoordPointerListIBM | |
− | + | glVertexPointerListIBM | |
− | + | glColorPointervINTEL | |
− | + | glNormalPointervINTEL | |
− | + | glTexCoordPointervINTEL | |
− | + | glVertexPointervINTEL | |
− | + | glTexScissorFuncINTEL | |
− | + | glTexScissorINTEL | |
− | + | glBufferRegionEnabledEXT | |
− | + | glDeleteBufferRegionEXT | |
− | + | glDrawBufferRegionEXT | |
− | + | glNewBufferRegionEXT | |
− | + | glReadBufferRegionEXT | |
− | + | glResizeBuffersMESA | |
− | + | glWindowPos2dMESA | |
− | + | glWindowPos2dvMESA | |
− | + | glWindowPos2fMESA | |
− | + | glWindowPos2fvMESA | |
− | + | glWindowPos2iMESA | |
− | + | glWindowPos2ivMESA | |
− | + | glWindowPos2sMESA | |
− | + | glWindowPos2svMESA | |
− | + | glWindowPos3dMESA | |
− | + | glWindowPos3dvMESA | |
− | + | glWindowPos3fMESA | |
− | + | glWindowPos3fvMESA | |
− | + | glWindowPos3iMESA | |
− | + | glWindowPos3ivMESA | |
− | + | glWindowPos3sMESA | |
− | + | glWindowPos3svMESA | |
− | + | glWindowPos4dMESA | |
− | + | glWindowPos4dvMESA | |
− | + | glWindowPos4fMESA | |
− | + | glWindowPos4fvMESA | |
− | + | glWindowPos4iMESA | |
− | + | glWindowPos4ivMESA | |
− | + | glWindowPos4sMESA | |
− | + | glWindowPos4svMESA | |
− | + | glBeginConditionalRenderNV | |
− | + | glEndConditionalRenderNV | |
− | + | glCopyImageSubDataNV | |
− | + | glClearDepthdNV | |
− | + | glDepthBoundsdNV | |
− | + | glDepthRangedNV | |
− | + | glEvalMapsNV | |
− | + | glGetMapAttribParameterfvNV | |
− | + | glGetMapAttribParameterivNV | |
− | + | glGetMapControlPointsNV | |
− | + | glGetMapParameterfvNV | |
− | + | glGetMapParameterivNV | |
− | + | glMapControlPointsNV | |
− | + | glMapParameterfvNV | |
− | + | glMapParameterivNV | |
− | + | glGetMultisamplefvNV | |
− | + | glSampleMaskIndexedNV | |
− | + | glTexRenderbufferNV | |
− | + | glDeleteFencesNV | |
− | + | glFinishFenceNV | |
− | + | glGenFencesNV | |
− | + | glGetFenceivNV | |
− | + | glIsFenceNV | |
− | + | glSetFenceNV | |
− | + | glTestFenceNV | |
− | + | glGetProgramNamedParameterdvNV | |
− | + | glGetProgramNamedParameterfvNV | |
− | + | glProgramNamedParameter4dNV | |
− | + | glProgramNamedParameter4dvNV | |
− | + | glProgramNamedParameter4fNV | |
− | + | glProgramNamedParameter4fvNV | |
− | + | glRenderbufferStorageMultisampleCoverageNV | |
− | + | glProgramVertexLimitNV | |
− | + | glProgramEnvParameterI4iNV | |
− | + | glProgramEnvParameterI4ivNV | |
− | + | glProgramEnvParameterI4uiNV | |
− | + | glProgramEnvParameterI4uivNV | |
− | + | glProgramEnvParametersI4ivNV | |
− | + | glProgramEnvParametersI4uivNV | |
− | + | glProgramLocalParameterI4iNV | |
− | + | glProgramLocalParameterI4ivNV | |
− | + | glProgramLocalParameterI4uiNV | |
− | + | glProgramLocalParameterI4uivNV | |
− | + | glProgramLocalParametersI4ivNV | |
− | + | glProgramLocalParametersI4uivNV | |
− | + | glGetUniformi64vNV | |
− | + | glGetUniformui64vNV | |
− | + | glProgramUniform1i64NV | |
− | + | glProgramUniform1i64vNV | |
− | + | glProgramUniform1ui64NV | |
− | + | glProgramUniform1ui64vNV | |
− | + | glProgramUniform2i64NV | |
− | + | glProgramUniform2i64vNV | |
− | + | glProgramUniform2ui64NV | |
− | + | glProgramUniform2ui64vNV | |
− | + | glProgramUniform3i64NV | |
− | + | glProgramUniform3i64vNV | |
− | + | glProgramUniform3ui64NV | |
− | + | glProgramUniform3ui64vNV | |
− | + | glProgramUniform4i64NV | |
− | + | glProgramUniform4i64vNV | |
− | + | glProgramUniform4ui64NV | |
− | + | glProgramUniform4ui64vNV | |
− | + | glUniform1i64NV | |
− | + | glUniform1i64vNV | |
− | + | glUniform1ui64NV | |
− | + | glUniform1ui64vNV | |
− | + | glUniform2i64NV | |
− | + | glUniform2i64vNV | |
− | + | glUniform2ui64NV | |
− | + | glUniform2ui64vNV | |
− | + | glUniform3i64NV | |
− | + | glUniform3i64vNV | |
− | + | glUniform3ui64NV | |
− | + | glUniform3ui64vNV | |
− | + | glUniform4i64NV | |
− | + | glUniform4i64vNV | |
− | + | glUniform4ui64NV | |
− | + | glUniform4ui64vNV | |
− | + | glColor3hNV | |
− | + | glColor3hvNV | |
− | + | glColor4hNV | |
− | + | glColor4hvNV | |
− | + | glFogCoordhNV | |
− | + | glFogCoordhvNV | |
− | + | glMultiTexCoord1hNV | |
− | + | glMultiTexCoord1hvNV | |
− | + | glMultiTexCoord2hNV | |
− | + | glMultiTexCoord2hvNV | |
− | + | glMultiTexCoord3hNV | |
− | + | glMultiTexCoord3hvNV | |
− | + | glMultiTexCoord4hNV | |
− | + | glMultiTexCoord4hvNV | |
− | + | glNormal3hNV | |
− | + | glNormal3hvNV | |
− | + | glSecondaryColor3hNV | |
− | + | glSecondaryColor3hvNV | |
− | + | glTexCoord1hNV | |
− | + | glTexCoord1hvNV | |
− | + | glTexCoord2hNV | |
− | + | glTexCoord2hvNV | |
− | + | glTexCoord3hNV | |
− | + | glTexCoord3hvNV | |
− | + | glTexCoord4hNV | |
− | + | glTexCoord4hvNV | |
− | + | glVertex2hNV | |
− | + | glVertex2hvNV | |
− | + | glVertex3hNV | |
− | + | glVertex3hvNV | |
− | + | glVertex4hNV | |
− | + | glVertex4hvNV | |
− | + | glVertexAttrib1hNV | |
− | + | glVertexAttrib1hvNV | |
− | + | glVertexAttrib2hNV | |
− | + | glVertexAttrib2hvNV | |
− | + | glVertexAttrib3hNV | |
− | + | glVertexAttrib3hvNV | |
− | + | glVertexAttrib4hNV | |
− | + | glVertexAttrib4hvNV | |
− | + | glVertexAttribs1hvNV | |
− | + | glVertexAttribs2hvNV | |
− | + | glVertexAttribs3hvNV | |
− | + | glVertexAttribs4hvNV | |
− | + | glVertexWeighthNV | |
− | + | glVertexWeighthvNV | |
− | + | glBeginOcclusionQueryNV | |
− | + | glDeleteOcclusionQueriesNV | |
− | + | glEndOcclusionQueryNV | |
− | + | glGenOcclusionQueriesNV | |
− | + | glGetOcclusionQueryivNV | |
− | + | glGetOcclusionQueryuivNV | |
− | + | glIsOcclusionQueryNV | |
− | + | glProgramBufferParametersIivNV | |
− | + | glProgramBufferParametersIuivNV | |
− | + | glProgramBufferParametersfvNV | |
− | + | glFlushPixelDataRangeNV | |
− | + | glPixelDataRangeNV | |
− | + | glPointParameteriNV | |
− | + | glPointParameterivNV | |
− | + | glGetVideoi64vNV | |
− | + | glGetVideoivNV | |
− | + | glGetVideoui64vNV | |
− | + | glGetVideouivNV | |
− | + | glPresentFrameDualFillNV | |
− | + | glPresentFrameKeyedNV | |
− | + | glPrimitiveRestartIndexNV | |
− | + | glPrimitiveRestartNV | |
− | + | glCombinerInputNV | |
− | + | glCombinerOutputNV | |
− | + | glCombinerParameterfNV | |
− | + | glCombinerParameterfvNV | |
− | + | glCombinerParameteriNV | |
− | + | glCombinerParameterivNV | |
− | + | glFinalCombinerInputNV | |
− | + | glGetCombinerInputParameterfvNV | |
− | + | glGetCombinerInputParameterivNV | |
− | + | glGetCombinerOutputParameterfvNV | |
− | + | glGetCombinerOutputParameterivNV | |
− | + | glGetFinalCombinerInputParameterfvNV | |
− | + | glGetFinalCombinerInputParameterivNV | |
− | + | glCombinerStageParameterfvNV | |
− | + | glGetCombinerStageParameterfvNV | |
− | + | glGetBufferParameterui64vNV | |
− | + | glGetIntegerui64vNV | |
− | + | glGetNamedBufferParameterui64vNV | |
− | + | glIsBufferResidentNV | |
− | + | glIsNamedBufferResidentNV | |
− | + | glMakeBufferNonResidentNV | |
− | + | glMakeBufferResidentNV | |
− | + | glMakeNamedBufferNonResidentNV | |
− | + | glMakeNamedBufferResidentNV | |
− | + | glProgramUniformui64NV | |
− | + | glProgramUniformui64vNV | |
− | + | glUniformui64NV | |
− | + | glUniformui64vNV | |
− | + | glTextureBarrierNV | |
− | + | glActiveVaryingNV | |
− | + | glBeginTransformFeedbackNV | |
− | + | glBindBufferBaseNV | |
− | + | glBindBufferOffsetNV | |
− | + | glBindBufferRangeNV | |
− | + | glEndTransformFeedbackNV | |
− | + | glGetActiveVaryingNV | |
− | + | glGetTransformFeedbackVaryingNV | |
− | + | glGetVaryingLocationNV | |
− | + | glTransformFeedbackAttribsNV | |
− | + | glTransformFeedbackVaryingsNV | |
− | + | glBindTransformFeedbackNV | |
− | + | glDeleteTransformFeedbacksNV | |
− | + | glDrawTransformFeedbackNV | |
− | + | glGenTransformFeedbacksNV | |
− | + | glIsTransformFeedbackNV | |
− | + | glPauseTransformFeedbackNV | |
− | + | glResumeTransformFeedbackNV | |
− | + | glVDPAUFiniNV | |
− | + | glVDPAUGetSurfaceivNV | |
− | + | glVDPAUInitNV | |
− | + | glVDPAUIsSurfaceNV | |
− | + | glVDPAUMapSurfacesNV | |
− | + | glVDPAURegisterOutputSurfaceNV | |
− | + | glVDPAURegisterVideoSurfaceNV | |
− | + | glVDPAUSurfaceAccessNV | |
− | + | glVDPAUUnmapSurfacesNV | |
− | + | glVDPAUUnregisterSurfaceNV | |
− | + | glFlushVertexArrayRangeNV | |
− | + | glVertexArrayRangeNV | |
− | + | glGetVertexAttribLi64vNV | |
− | + | glGetVertexAttribLui64vNV | |
− | + | glVertexAttribL1i64NV | |
− | + | glVertexAttribL1i64vNV | |
− | + | glVertexAttribL1ui64NV | |
− | + | glVertexAttribL1ui64vNV | |
− | + | glVertexAttribL2i64NV | |
− | + | glVertexAttribL2i64vNV | |
− | + | glVertexAttribL2ui64NV | |
− | + | glVertexAttribL2ui64vNV | |
− | + | glVertexAttribL3i64NV | |
− | + | glVertexAttribL3i64vNV | |
− | + | glVertexAttribL3ui64NV | |
− | + | glVertexAttribL3ui64vNV | |
− | + | glVertexAttribL4i64NV | |
− | + | glVertexAttribL4i64vNV | |
− | + | glVertexAttribL4ui64NV | |
− | + | glVertexAttribL4ui64vNV | |
− | + | glVertexAttribLFormatNV | |
− | + | glBufferAddressRangeNV | |
− | + | glColorFormatNV | |
− | + | glEdgeFlagFormatNV | |
− | + | glFogCoordFormatNV | |
− | + | glGetIntegerui64i_vNV | |
− | + | glIndexFormatNV | |
− | + | glNormalFormatNV | |
− | + | glSecondaryColorFormatNV | |
− | + | glTexCoordFormatNV | |
− | + | glVertexAttribFormatNV | |
− | + | glVertexAttribIFormatNV | |
− | + | glVertexFormatNV | |
− | + | glAreProgramsResidentNV | |
− | + | glBindProgramNV | |
− | + | glDeleteProgramsNV | |
− | + | glExecuteProgramNV | |
− | + | glGenProgramsNV | |
− | + | glGetProgramParameterdvNV | |
− | + | glGetProgramParameterfvNV | |
− | + | glGetProgramStringNV | |
− | + | glGetProgramivNV | |
− | + | glGetTrackMatrixivNV | |
− | + | glGetVertexAttribPointervNV | |
− | + | glGetVertexAttribdvNV | |
− | + | glGetVertexAttribfvNV | |
− | + | glGetVertexAttribivNV | |
− | + | glIsProgramNV | |
− | + | glLoadProgramNV | |
− | + | glProgramParameter4dNV | |
− | + | glProgramParameter4dvNV | |
− | + | glProgramParameter4fNV | |
− | + | glProgramParameter4fvNV | |
− | + | glProgramParameters4dvNV | |
− | + | glProgramParameters4fvNV | |
− | + | glRequestResidentProgramsNV | |
− | + | glTrackMatrixNV | |
− | + | glVertexAttrib1dNV | |
− | + | glVertexAttrib1dvNV | |
− | + | glVertexAttrib1fNV | |
− | + | glVertexAttrib1fvNV | |
− | + | glVertexAttrib1sNV | |
− | + | glVertexAttrib1svNV | |
− | + | glVertexAttrib2dNV | |
− | + | glVertexAttrib2dvNV | |
− | + | glVertexAttrib2fNV | |
− | + | glVertexAttrib2fvNV | |
− | + | glVertexAttrib2sNV | |
− | + | glVertexAttrib2svNV | |
− | + | glVertexAttrib3dNV | |
− | + | glVertexAttrib3dvNV | |
− | + | glVertexAttrib3fNV | |
− | + | glVertexAttrib3fvNV | |
− | + | glVertexAttrib3sNV | |
− | + | glVertexAttrib3svNV | |
− | + | glVertexAttrib4dNV | |
− | + | glVertexAttrib4dvNV | |
− | + | glVertexAttrib4fNV | |
− | + | glVertexAttrib4fvNV | |
− | + | glVertexAttrib4sNV | |
− | + | glVertexAttrib4svNV | |
− | + | glVertexAttrib4ubNV | |
− | + | glVertexAttrib4ubvNV | |
− | + | glVertexAttribPointerNV | |
− | + | glVertexAttribs1dvNV | |
− | + | glVertexAttribs1fvNV | |
− | + | glVertexAttribs1svNV | |
− | + | glVertexAttribs2dvNV | |
− | + | glVertexAttribs2fvNV | |
− | + | glVertexAttribs2svNV | |
− | + | glVertexAttribs3dvNV | |
− | + | glVertexAttribs3fvNV | |
− | + | glVertexAttribs3svNV | |
− | + | glVertexAttribs4dvNV | |
− | + | glVertexAttribs4fvNV | |
− | + | glVertexAttribs4svNV | |
− | + | glVertexAttribs4ubvNV | |
− | + | glClearDepthfOES | |
− | + | glClipPlanefOES | |
− | + | glDepthRangefOES | |
− | + | glFrustumfOES | |
− | + | glGetClipPlanefOES | |
− | + | glOrthofOES | |
− | + | glDetailTexFuncSGIS | |
− | + | glGetDetailTexFuncSGIS | |
− | + | glFogFuncSGIS | |
− | + | glGetFogFuncSGIS | |
− | + | glSampleMaskSGIS | |
− | + | glSamplePatternSGIS | |
− | + | glGetSharpenTexFuncSGIS | |
− | + | glSharpenTexFuncSGIS | |
− | + | glTexImage4DSGIS | |
− | + | glTexSubImage4DSGIS | |
− | + | glGetTexFilterFuncSGIS | |
− | + | glTexFilterFuncSGIS | |
− | + | glAsyncMarkerSGIX | |
− | + | glDeleteAsyncMarkersSGIX | |
− | + | glFinishAsyncSGIX | |
− | + | glGenAsyncMarkersSGIX | |
− | + | glIsAsyncMarkerSGIX | |
− | + | glPollAsyncSGIX | |
− | + | glFlushRasterSGIX | |
− | + | glTextureFogSGIX | |
− | + | glFragmentColorMaterialSGIX | |
− | + | glFragmentLightModelfSGIX | |
− | + | glFragmentLightModelfvSGIX | |
− | + | glFragmentLightModeliSGIX | |
− | + | glFragmentLightModelivSGIX | |
− | + | glFragmentLightfSGIX | |
− | + | glFragmentLightfvSGIX | |
− | + | glFragmentLightiSGIX | |
− | + | glFragmentLightivSGIX | |
− | + | glFragmentMaterialfSGIX | |
− | + | glFragmentMaterialfvSGIX | |
− | + | glFragmentMaterialiSGIX | |
− | + | glFragmentMaterialivSGIX | |
− | + | glGetFragmentLightfvSGIX | |
− | + | glGetFragmentLightivSGIX | |
− | + | glGetFragmentMaterialfvSGIX | |
− | + | glGetFragmentMaterialivSGIX | |
− | + | glFrameZoomSGIX | |
− | + | glPixelTexGenSGIX | |
− | + | glReferencePlaneSGIX | |
− | + | glSpriteParameterfSGIX | |
− | + | glSpriteParameterfvSGIX | |
− | + | glSpriteParameteriSGIX | |
− | + | glSpriteParameterivSGIX | |
− | + | glTagSampleBufferSGIX | |
− | + | glColorTableParameterfvSGI | |
− | + | glColorTableParameterivSGI | |
− | + | glColorTableSGI | |
− | + | glCopyColorTableSGI | |
− | + | glGetColorTableParameterfvSGI | |
− | + | glGetColorTableParameterivSGI | |
− | + | glGetColorTableSGI | |
− | + | glFinishTextureSUNX | |
− | + | glGlobalAlphaFactorbSUN | |
− | + | glGlobalAlphaFactordSUN | |
− | + | glGlobalAlphaFactorfSUN | |
− | + | glGlobalAlphaFactoriSUN | |
− | + | glGlobalAlphaFactorsSUN | |
− | + | glGlobalAlphaFactorubSUN | |
− | + | glGlobalAlphaFactoruiSUN | |
− | + | glGlobalAlphaFactorusSUN | |
− | + | glReadVideoPixelsSUN | |
− | + | glReplacementCodePointerSUN | |
− | + | glReplacementCodeubSUN | |
− | + | glReplacementCodeubvSUN | |
− | + | glReplacementCodeuiSUN | |
− | + | glReplacementCodeuivSUN | |
− | + | glReplacementCodeusSUN | |
− | + | glReplacementCodeusvSUN | |
− | + | glColor3fVertex3fSUN | |
− | + | glColor3fVertex3fvSUN | |
− | + | glColor4fNormal3fVertex3fSUN | |
− | + | glColor4fNormal3fVertex3fvSUN | |
− | + | glColor4ubVertex2fSUN | |
− | + | glColor4ubVertex2fvSUN | |
− | + | glColor4ubVertex3fSUN | |
− | + | glColor4ubVertex3fvSUN | |
− | + | glNormal3fVertex3fSUN | |
− | + | glNormal3fVertex3fvSUN | |
− | + | glReplacementCodeuiColor3fVertex3fSUN | |
− | + | glReplacementCodeuiColor3fVertex3fvSUN | |
− | + | glReplacementCodeuiColor4fNormal3fVertex3fSUN | |
− | + | glReplacementCodeuiColor4fNormal3fVertex3fvSUN | |
− | + | glReplacementCodeuiColor4ubVertex3fSUN | |
− | + | glReplacementCodeuiColor4ubVertex3fvSUN | |
− | + | glReplacementCodeuiNormal3fVertex3fSUN | |
− | + | glReplacementCodeuiNormal3fVertex3fvSUN | |
− | + | glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN | |
− | + | glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN | |
− | + | glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN | |
− | + | glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN | |
− | + | glReplacementCodeuiTexCoord2fVertex3fSUN | |
− | + | glReplacementCodeuiTexCoord2fVertex3fvSUN | |
− | + | glReplacementCodeuiVertex3fSUN | |
− | + | glReplacementCodeuiVertex3fvSUN | |
− | + | glTexCoord2fColor3fVertex3fSUN | |
− | + | glTexCoord2fColor3fVertex3fvSUN | |
− | + | glTexCoord2fColor4fNormal3fVertex3fSUN | |
− | + | glTexCoord2fColor4fNormal3fVertex3fvSUN | |
− | + | glTexCoord2fColor4ubVertex3fSUN | |
− | + | glTexCoord2fColor4ubVertex3fvSUN | |
− | + | glTexCoord2fNormal3fVertex3fSUN | |
− | + | glTexCoord2fNormal3fVertex3fvSUN | |
− | + | glTexCoord2fVertex3fSUN | |
− | + | glTexCoord2fVertex3fvSUN | |
− | + | glTexCoord4fColor4fNormal3fVertex4fSUN | |
− | + | glTexCoord4fColor4fNormal3fVertex4fvSUN | |
− | + | glTexCoord4fVertex4fSUN | |
− | + | glTexCoord4fVertex4fvSUN | |
− | + | glAddSwapHintRectWIN | |
− | + | GL_3DFX_multisample | |
− | + | GL_3DFX_tbuffer | |
− | + | GL_3DFX_texture_compression_FXT1 | |
− | + | GL_AMD_conservative_depth | |
− | + | GL_AMD_debug_output | |
− | + | GL_AMD_draw_buffers_blend | |
− | + | GL_AMD_name_gen_delete | |
− | + | GL_AMD_performance_monitor | |
− | + | GL_AMD_seamless_cubemap_per_texture | |
− | + | GL_AMD_shader_stencil_export | |
− | + | GL_AMD_texture_texture4 | |
− | + | GL_AMD_transform_feedback3_lines_triangles | |
− | + | GL_AMD_vertex_shader_tessellator | |
− | + | GL_APPLE_aux_depth_stencil | |
− | + | GL_APPLE_client_storage | |
− | + | GL_APPLE_element_array | |
− | + | GL_APPLE_fence | |
− | + | GL_APPLE_float_pixels | |
− | + | GL_APPLE_flush_buffer_range | |
− | + | GL_APPLE_object_purgeable | |
− | + | GL_APPLE_pixel_buffer | |
− | + | GL_APPLE_rgb_422 | |
− | + | GL_APPLE_row_bytes | |
− | + | GL_APPLE_specular_vector | |
− | + | GL_APPLE_texture_range | |
− | + | GL_APPLE_transform_hint | |
− | + | GL_APPLE_vertex_array_object | |
− | + | GL_APPLE_vertex_array_range | |
− | + | GL_APPLE_vertex_program_evaluators | |
− | + | GL_APPLE_ycbcr_422 | |
− | + | GL_ARB_blend_func_extended | |
− | + | GL_ARB_color_buffer_float | |
− | + | GL_ARB_compatibility | |
− | + | GL_ARB_copy_buffer | |
− | + | GL_ARB_depth_buffer_float | |
− | + | GL_ARB_depth_clamp | |
− | + | GL_ARB_depth_texture | |
− | + | GL_ARB_draw_buffers | |
− | + | GL_ARB_draw_buffers_blend | |
− | + | GL_ARB_draw_elements_base_vertex | |
− | + | GL_ARB_draw_indirect | |
− | + | GL_ARB_draw_instanced | |
− | + | GL_ARB_explicit_attrib_location | |
− | + | GL_ARB_fragment_coord_conventions | |
− | + | GL_ARB_fragment_program | |
− | + | GL_ARB_fragment_program_shadow | |
− | + | GL_ARB_fragment_shader | |
− | + | GL_ARB_framebuffer_object | |
− | + | GL_ARB_framebuffer_sRGB | |
− | + | GL_ARB_geometry_shader4 | |
− | + | GL_ARB_gpu_shader5 | |
− | + | GL_ARB_gpu_shader_fp64 | |
− | + | GL_ARB_half_float_pixel | |
− | + | GL_ARB_half_float_vertex | |
− | + | GL_ARB_imaging | |
− | + | GL_ARB_instanced_arrays | |
− | + | GL_ARB_map_buffer_range | |
− | + | GL_ARB_matrix_palette | |
− | + | GL_ARB_multisample | |
− | + | GL_ARB_multitexture | |
− | + | GL_ARB_occlusion_query | |
− | + | GL_ARB_occlusion_query2 | |
− | + | GL_ARB_pixel_buffer_object | |
− | + | GL_ARB_point_parameters | |
− | + | GL_ARB_point_sprite | |
− | + | GL_ARB_provoking_vertex | |
− | + | GL_ARB_sample_shading | |
− | + | GL_ARB_sampler_objects | |
− | + | GL_ARB_seamless_cube_map | |
− | + | GL_ARB_shader_bit_encoding | |
− | + | GL_ARB_shader_objects | |
− | + | GL_ARB_shader_subroutine | |
− | + | GL_ARB_shader_texture_lod | |
− | + | GL_ARB_shading_language_100 | |
− | + | GL_ARB_shading_language_include | |
− | + | GL_ARB_shadow | |
− | + | GL_ARB_shadow_ambient | |
− | + | GL_ARB_sync | |
− | + | GL_ARB_tessellation_shader | |
− | + | GL_ARB_texture_border_clamp | |
− | + | GL_ARB_texture_buffer_object | |
− | + | GL_ARB_texture_buffer_object_rgb32 | |
− | + | GL_ARB_texture_compression | |
− | + | GL_ARB_texture_compression_bptc | |
− | + | GL_ARB_texture_compression_rgtc | |
− | + | GL_ARB_texture_cube_map | |
− | + | GL_ARB_texture_cube_map_array | |
− | + | GL_ARB_texture_env_add | |
− | + | GL_ARB_texture_env_combine | |
− | + | GL_ARB_texture_env_crossbar | |
− | + | GL_ARB_texture_env_dot3 | |
− | + | GL_ARB_texture_float | |
− | + | GL_ARB_texture_gather | |
− | + | GL_ARB_texture_mirrored_repeat | |
− | + | GL_ARB_texture_multisample | |
− | + | GL_ARB_texture_non_power_of_two | |
− | + | GL_ARB_texture_query_lod | |
− | + | GL_ARB_texture_rectangle | |
− | + | GL_ARB_texture_rg | |
− | + | GL_ARB_texture_rgb10_a2ui | |
− | + | GL_ARB_texture_swizzle | |
− | + | GL_ARB_timer_query | |
− | + | GL_ARB_transform_feedback2 | |
− | + | GL_ARB_transform_feedback3 | |
− | + | GL_ARB_transpose_matrix | |
− | + | GL_ARB_uniform_buffer_object | |
− | + | GL_ARB_vertex_array_bgra | |
− | + | GL_ARB_vertex_array_object | |
− | + | GL_ARB_vertex_blend | |
− | + | GL_ARB_vertex_buffer_object | |
− | + | GL_ARB_vertex_program | |
− | + | GL_ARB_vertex_shader | |
− | + | GL_ARB_vertex_type_2_10_10_10_rev | |
− | + | GL_ARB_window_pos | |
− | + | GL_ATIX_point_sprites | |
− | + | GL_ATIX_texture_env_combine3 | |
− | + | GL_ATIX_texture_env_route | |
− | + | GL_ATIX_vertex_shader_output_point_size | |
− | + | GL_ATI_draw_buffers | |
− | + | GL_ATI_element_array | |
− | + | GL_ATI_envmap_bumpmap | |
− | + | GL_ATI_fragment_shader | |
− | + | GL_ATI_map_object_buffer | |
− | + | GL_ATI_meminfo | |
− | + | GL_ATI_pn_triangles | |
− | + | GL_ATI_separate_stencil | |
− | + | GL_ATI_shader_texture_lod | |
− | + | GL_ATI_text_fragment_shader | |
− | + | GL_ATI_texture_compression_3dc | |
− | + | GL_ATI_texture_env_combine3 | |
− | + | GL_ATI_texture_float | |
− | + | GL_ATI_texture_mirror_once | |
− | + | GL_ATI_vertex_array_object | |
− | + | GL_ATI_vertex_attrib_array_object | |
− | + | GL_ATI_vertex_streams | |
− | + | GL_EXT_422_pixels | |
− | + | GL_EXT_Cg_shader | |
− | + | GL_EXT_abgr | |
− | + | GL_EXT_bgra | |
− | + | GL_EXT_bindable_uniform | |
− | + | GL_EXT_blend_color | |
− | + | GL_EXT_blend_equation_separate | |
− | + | GL_EXT_blend_func_separate | |
− | + | GL_EXT_blend_logic_op | |
− | + | GL_EXT_blend_minmax | |
− | + | GL_EXT_blend_subtract | |
− | + | GL_EXT_clip_volume_hint | |
− | + | GL_EXT_cmyka | |
− | + | GL_EXT_color_subtable | |
− | + | GL_EXT_compiled_vertex_array | |
− | + | GL_EXT_convolution | |
− | + | GL_EXT_coordinate_frame | |
− | + | GL_EXT_copy_texture | |
− | + | GL_EXT_cull_vertex | |
− | + | GL_EXT_depth_bounds_test | |
− | + | GL_EXT_direct_state_access | |
− | + | GL_EXT_draw_buffers2 | |
− | + | GL_EXT_draw_instanced | |
− | + | GL_EXT_draw_range_elements | |
− | + | GL_EXT_fog_coord | |
− | + | GL_EXT_fragment_lighting | |
− | + | GL_EXT_framebuffer_blit | |
− | + | GL_EXT_framebuffer_multisample | |
− | + | GL_EXT_framebuffer_object | |
− | + | GL_EXT_framebuffer_sRGB | |
− | + | GL_EXT_geometry_shader4 | |
− | + | GL_EXT_gpu_program_parameters | |
− | + | GL_EXT_gpu_shader4 | |
− | + | GL_EXT_histogram | |
− | + | GL_EXT_index_array_formats | |
− | + | GL_EXT_index_func | |
− | + | GL_EXT_index_material | |
− | + | GL_EXT_index_texture | |
− | + | GL_EXT_light_texture | |
− | + | GL_EXT_misc_attribute | |
− | + | GL_EXT_multi_draw_arrays | |
− | + | GL_EXT_multisample | |
− | + | GL_EXT_packed_depth_stencil | |
− | + | GL_EXT_packed_float | |
− | + | GL_EXT_packed_pixels | |
− | + | GL_EXT_paletted_texture | |
− | + | GL_EXT_pixel_buffer_object | |
− | + | GL_EXT_pixel_transform | |
− | + | GL_EXT_pixel_transform_color_table | |
− | + | GL_EXT_point_parameters | |
− | + | GL_EXT_polygon_offset | |
− | + | GL_EXT_provoking_vertex | |
− | + | GL_EXT_rescale_normal | |
− | + | GL_EXT_scene_marker | |
− | + | GL_EXT_secondary_color | |
− | + | GL_EXT_separate_shader_objects | |
− | + | GL_EXT_separate_specular_color | |
− | + | GL_EXT_shader_image_load_store | |
− | + | GL_EXT_shadow_funcs | |
− | + | GL_EXT_shared_texture_palette | |
− | + | GL_EXT_stencil_clear_tag | |
− | + | GL_EXT_stencil_two_side | |
− | + | GL_EXT_stencil_wrap | |
− | + | GL_EXT_subtexture | |
− | + | GL_EXT_texture | |
− | + | GL_EXT_texture3D | |
− | + | GL_EXT_texture_array | |
− | + | GL_EXT_texture_buffer_object | |
− | + | GL_EXT_texture_compression_dxt1 | |
− | + | GL_EXT_texture_compression_latc | |
− | + | GL_EXT_texture_compression_rgtc | |
− | + | GL_EXT_texture_compression_s3tc | |
− | + | GL_EXT_texture_cube_map | |
− | + | GL_EXT_texture_edge_clamp | |
− | + | GL_EXT_texture_env | |
− | + | GL_EXT_texture_env_add | |
− | + | GL_EXT_texture_env_combine | |
− | + | GL_EXT_texture_env_dot3 | |
− | + | GL_EXT_texture_filter_anisotropic | |
− | + | GL_EXT_texture_integer | |
− | + | GL_EXT_texture_lod_bias | |
− | + | GL_EXT_texture_mirror_clamp | |
− | + | GL_EXT_texture_object | |
− | + | GL_EXT_texture_perturb_normal | |
− | + | GL_EXT_texture_rectangle | |
− | + | GL_EXT_texture_sRGB | |
− | + | GL_EXT_texture_shared_exponent | |
− | + | GL_EXT_texture_snorm | |
− | + | GL_EXT_texture_swizzle | |
− | + | GL_EXT_timer_query | |
− | + | GL_EXT_transform_feedback | |
− | + | GL_EXT_vertex_array | |
− | + | GL_EXT_vertex_array_bgra | |
− | + | GL_EXT_vertex_attrib_64bit | |
− | + | GL_EXT_vertex_shader | |
− | + | GL_EXT_vertex_weighting | |
− | + | GL_GREMEDY_frame_terminator | |
− | + | GL_GREMEDY_string_marker | |
− | + | GL_HP_convolution_border_modes | |
− | + | GL_HP_image_transform | |
− | + | GL_HP_occlusion_test | |
− | + | GL_HP_texture_lighting | |
− | + | GL_IBM_cull_vertex | |
− | + | GL_IBM_multimode_draw_arrays | |
− | + | GL_IBM_rasterpos_clip | |
− | + | GL_IBM_static_data | |
− | + | GL_IBM_texture_mirrored_repeat | |
− | + | GL_IBM_vertex_array_lists | |
− | + | GL_INGR_color_clamp | |
− | + | GL_INGR_interlace_read | |
− | + | GL_INTEL_parallel_arrays | |
− | + | GL_INTEL_texture_scissor | |
− | + | GL_KTX_buffer_region | |
− | + | GL_MESAX_texture_stack | |
− | + | GL_MESA_pack_invert | |
− | + | GL_MESA_resize_buffers | |
− | + | GL_MESA_window_pos | |
− | + | GL_MESA_ycbcr_texture | |
− | + | GL_NV_blend_square | |
− | + | GL_NV_conditional_render | |
− | + | GL_NV_copy_depth_to_color | |
− | + | GL_NV_copy_image | |
− | + | GL_NV_depth_buffer_float | |
− | + | GL_NV_depth_clamp | |
− | + | GL_NV_depth_range_unclamped | |
− | + | GL_NV_evaluators | |
− | + | GL_NV_explicit_multisample | |
− | + | GL_NV_fence | |
− | + | GL_NV_float_buffer | |
− | + | GL_NV_fog_distance | |
− | + | GL_NV_fragment_program | |
− | + | GL_NV_fragment_program2 | |
− | + | GL_NV_gpu_program4 | |
− | + | GL_NV_fragment_program_option | |
− | + | GL_NV_framebuffer_multisample_coverage | |
− | + | GL_NV_geometry_shader4 | |
− | + | GL_NV_gpu_program5 | |
− | + | GL_NV_gpu_program_fp64 | |
− | + | GL_NV_gpu_shader5 | |
− | + | GL_NV_half_float | |
− | + | GL_NV_light_max_exponent | |
− | + | GL_NV_multisample_coverage | |
− | + | GL_NV_multisample_filter_hint | |
− | + | GL_NV_occlusion_query | |
− | + | GL_NV_packed_depth_stencil | |
− | + | GL_NV_parameter_buffer_object | |
− | + | GL_NV_parameter_buffer_object2 | |
− | + | GL_NV_pixel_data_range | |
− | + | GL_NV_point_sprite | |
− | + | GL_NV_present_video | |
− | + | GL_NV_primitive_restart | |
− | + | GL_NV_register_combiners | |
− | + | GL_NV_register_combiners2 | |
− | + | GL_NV_shader_buffer_load | |
− | + | GL_NV_texgen_emboss | |
− | + | GL_NV_texgen_reflection | |
− | + | GL_NV_texture_barrier | |
− | + | GL_NV_texture_compression_vtc | |
− | + | GL_NV_texture_env_combine4 | |
− | + | GL_NV_texture_expand_normal | |
− | + | GL_NV_texture_rectangle | |
− | + | GL_NV_texture_shader | |
− | + | GL_NV_texture_shader2 | |
− | + | GL_NV_texture_shader3 | |
− | + | GL_NV_transform_feedback | |
− | + | GL_NV_transform_feedback2 | |
− | + | GL_NV_vdpau_interop | |
− | + | GL_NV_vertex_array_range | |
− | + | GL_NV_vertex_array_range2 | |
− | + | GL_NV_vertex_attrib_integer_64bit | |
− | + | GL_NV_vertex_buffer_unified_memory | |
− | + | GL_NV_vertex_program | |
− | + | GL_NV_vertex_program1_1 | |
− | + | GL_NV_vertex_program2 | |
− | + | GL_NV_vertex_program2_option | |
− | + | GL_NV_vertex_program3 | |
− | + | GL_OES_byte_coordinates | |
− | + | GL_OES_compressed_paletted_texture | |
− | + | GL_OES_read_format | |
− | + | GL_OES_single_precision | |
− | + | GL_OML_interlace | |
− | + | GL_OML_resample | |
− | + | GL_OML_subsample | |
− | + | GL_PGI_misc_hints | |
− | + | GL_PGI_vertex_hints | |
− | + | GL_REND_screen_coordinates | |
− | + | GL_S3_s3tc | |
− | + | GL_SGIS_color_range | |
− | + | GL_SGIS_detail_texture | |
− | + | GL_SGIS_fog_function | |
− | + | GL_SGIS_generate_mipmap | |
− | + | GL_SGIS_multisample | |
− | + | GL_SGIS_pixel_texture | |
− | + | GL_SGIS_point_line_texgen | |
− | + | GL_SGIS_sharpen_texture | |
− | + | GL_SGIS_texture4D | |
− | + | GL_SGIS_texture_border_clamp | |
− | + | GL_SGIS_texture_edge_clamp | |
− | + | GL_SGIS_texture_filter4 | |
− | + | GL_SGIS_texture_lod | |
− | + | GL_SGIS_texture_select | |
− | + | GL_SGIX_async | |
− | + | GL_SGIX_async_histogram | |
− | + | GL_SGIX_async_pixel | |
− | + | GL_SGIX_blend_alpha_minmax | |
− | + | GL_SGIX_clipmap | |
− | + | GL_SGIX_convolution_accuracy | |
− | + | GL_SGIX_depth_texture | |
− | + | GL_SGIX_flush_raster | |
− | + | GL_SGIX_fog_offset | |
− | + | GL_SGIX_fog_texture | |
− | + | GL_SGIX_fragment_specular_lighting | |
− | + | GL_SGIX_framezoom | |
− | + | GL_SGIX_interlace | |
− | + | GL_SGIX_ir_instrument1 | |
− | + | GL_SGIX_list_priority | |
− | + | GL_SGIX_pixel_texture | |
− | + | GL_SGIX_pixel_texture_bits | |
− | + | GL_SGIX_reference_plane | |
− | + | GL_SGIX_resample | |
− | + | GL_SGIX_shadow | |
− | + | GL_SGIX_shadow_ambient | |
− | + | GL_SGIX_sprite | |
− | + | GL_SGIX_tag_sample_buffer | |
− | + | GL_SGIX_texture_add_env | |
− | + | GL_SGIX_texture_coordinate_clamp | |
− | + | GL_SGIX_texture_lod_bias | |
− | + | GL_SGIX_texture_multi_buffer | |
− | + | GL_SGIX_texture_range | |
− | + | GL_SGIX_texture_scale_bias | |
− | + | GL_SGIX_vertex_preclip | |
− | + | GL_SGIX_vertex_preclip_hint | |
− | + | GL_SGIX_ycrcb | |
− | + | GL_SGI_color_matrix | |
− | + | GL_SGI_color_table | |
− | + | GL_SGI_texture_color_table | |
− | + | GL_SUNX_constant_data | |
− | + | GL_SUN_convolution_border_modes | |
− | + | GL_SUN_global_alpha | |
− | + | GL_SUN_mesh_array | |
− | + | GL_SUN_read_video_pixels | |
− | + | GL_SUN_slice_accum | |
− | + | GL_SUN_triangle_list | |
− | + | GL_SUN_vertex | |
− | + | GL_WIN_phong_shading | |
− | + | GL_WIN_specular_fog | |
− | + | GL_WIN_swap_hint | |
− | + | wglSetStereoEmitterState3DL | |
− | + | wglBlitContextFramebufferAMD | |
− | + | wglCreateAssociatedContextAMD | |
− | + | wglCreateAssociatedContextAttribsAMD | |
− | + | wglDeleteAssociatedContextAMD | |
− | + | wglGetContextGPUIDAMD | |
− | + | wglGetCurrentAssociatedContextAMD | |
− | + | wglGetGPUIDsAMD | |
− | + | wglGetGPUInfoAMD | |
− | + | wglMakeAssociatedContextCurrentAMD | |
− | + | wglCreateBufferRegionARB | |
− | + | wglDeleteBufferRegionARB | |
− | + | wglRestoreBufferRegionARB | |
− | + | wglSaveBufferRegionARB | |
− | + | wglCreateContextAttribsARB | |
− | + | wglGetExtensionsStringARB | |
− | + | wglGetCurrentReadDCARB | |
− | + | wglMakeContextCurrentARB | |
− | + | wglCreatePbufferARB | |
− | + | wglDestroyPbufferARB | |
− | + | wglGetPbufferDCARB | |
− | + | wglQueryPbufferARB | |
− | + | wglReleasePbufferDCARB | |
− | + | wglChoosePixelFormatARB | |
− | + | wglGetPixelFormatAttribfvARB | |
− | + | wglGetPixelFormatAttribivARB | |
− | + | wglBindTexImageARB | |
− | + | wglReleaseTexImageARB | |
− | + | wglSetPbufferAttribARB | |
− | + | wglBindDisplayColorTableEXT | |
− | + | wglCreateDisplayColorTableEXT | |
− | + | wglDestroyDisplayColorTableEXT | |
− | + | wglLoadDisplayColorTableEXT | |
− | + | wglGetExtensionsStringEXT | |
− | + | wglGetCurrentReadDCEXT | |
− | + | wglMakeContextCurrentEXT | |
− | + | wglCreatePbufferEXT | |
− | + | wglDestroyPbufferEXT | |
− | + | wglGetPbufferDCEXT | |
− | + | wglQueryPbufferEXT | |
− | + | wglReleasePbufferDCEXT | |
− | + | wglChoosePixelFormatEXT | |
− | + | wglGetPixelFormatAttribfvEXT | |
− | + | wglGetPixelFormatAttribivEXT | |
− | + | wglGetSwapIntervalEXT | |
− | + | wglSwapIntervalEXT | |
− | + | wglGetDigitalVideoParametersI3D | |
− | + | wglSetDigitalVideoParametersI3D | |
− | + | wglGetGammaTableI3D | |
− | + | wglGetGammaTableParametersI3D | |
− | + | wglSetGammaTableI3D | |
− | + | wglSetGammaTableParametersI3D | |
− | + | wglDisableGenlockI3D | |
− | + | wglEnableGenlockI3D | |
− | + | wglGenlockSampleRateI3D | |
− | + | wglGenlockSourceDelayI3D | |
− | + | wglGenlockSourceEdgeI3D | |
− | + | wglGenlockSourceI3D | |
− | + | wglGetGenlockSampleRateI3D | |
− | + | wglGetGenlockSourceDelayI3D | |
− | + | wglGetGenlockSourceEdgeI3D | |
− | + | wglGetGenlockSourceI3D | |
− | + | wglIsEnabledGenlockI3D | |
− | + | wglQueryGenlockMaxSourceDelayI3D | |
− | + | wglAssociateImageBufferEventsI3D | |
− | + | wglCreateImageBufferI3D | |
− | + | wglDestroyImageBufferI3D | |
− | + | wglReleaseImageBufferEventsI3D | |
− | + | wglDisableFrameLockI3D | |
− | + | wglEnableFrameLockI3D | |
− | + | wglIsEnabledFrameLockI3D | |
− | + | wglQueryFrameLockMasterI3D | |
− | + | wglBeginFrameTrackingI3D | |
− | + | wglEndFrameTrackingI3D | |
− | + | wglGetFrameUsageI3D | |
− | + | wglQueryFrameTrackingI3D | |
− | + | wglCopyImageSubDataNV | |
− | + | wglCreateAffinityDCNV | |
− | + | wglDeleteDCNV | |
− | + | wglEnumGpuDevicesNV | |
− | + | wglEnumGpusFromAffinityDCNV | |
− | + | wglEnumGpusNV | |
− | + | wglBindVideoDeviceNV | |
− | + | wglEnumerateVideoDevicesNV | |
− | + | wglQueryCurrentContextNV | |
− | + | wglBindSwapBarrierNV | |
− | + | wglJoinSwapGroupNV | |
− | + | wglQueryFrameCountNV | |
− | + | wglQueryMaxSwapGroupsNV | |
− | + | wglQuerySwapGroupNV | |
− | + | wglResetFrameCountNV | |
− | + | wglAllocateMemoryNV | |
− | + | wglFreeMemoryNV | |
− | + | wglBindVideoImageNV | |
− | + | wglGetVideoDeviceNV | |
− | + | wglGetVideoInfoNV | |
− | + | wglReleaseVideoDeviceNV | |
− | + | wglReleaseVideoImageNV | |
− | + | wglSendPbufferToVideoNV | |
− | + | wglGetMscRateOML | |
− | + | wglGetSyncValuesOML | |
− | + | wglSwapBuffersMscOML | |
− | + | wglSwapLayerBuffersMscOML | |
− | + | wglWaitForMscOML | |
− | + | wglWaitForSbcOML | |
− | + | WGL_3DFX_multisample | |
− | + | WGL_3DL_stereo_control | |
− | + | WGL_AMD_gpu_association | |
− | + | WGL_ARB_buffer_region | |
− | + | WGL_ARB_create_context | |
− | + | WGL_ARB_create_context_profile | |
− | + | WGL_ARB_extensions_string | |
− | + | WGL_ARB_framebuffer_sRGB | |
− | + | WGL_ARB_make_current_read | |
− | + | WGL_ARB_multisample | |
− | + | WGL_ARB_pbuffer | |
− | + | WGL_ARB_pixel_format | |
− | + | WGL_ARB_pixel_format_float | |
− | + | WGL_ARB_render_texture | |
− | + | WGL_ATI_pixel_format_float | |
− | + | WGL_ATI_render_texture_rectangle | |
− | + | WGL_EXT_depth_float | |
− | + | WGL_EXT_display_color_table | |
− | + | WGL_EXT_extensions_string | |
− | + | WGL_EXT_framebuffer_sRGB | |
− | + | WGL_EXT_make_current_read | |
− | + | WGL_EXT_multisample | |
− | + | WGL_EXT_pbuffer | |
− | + | WGL_EXT_pixel_format | |
− | + | WGL_EXT_pixel_format_packed_float | |
− | + | WGL_EXT_swap_control | |
− | + | WGL_I3D_digital_video_control | |
− | + | WGL_I3D_gamma | |
− | + | WGL_I3D_genlock | |
− | + | WGL_I3D_image_buffer | |
− | + | WGL_I3D_swap_frame_lock | |
− | + | WGL_I3D_swap_frame_usage | |
− | + | WGL_NV_copy_image | |
− | + | WGL_NV_float_buffer | |
− | + | WGL_NV_gpu_affinity | |
− | + | WGL_NV_multisample_coverage | |
− | + | WGL_NV_present_video | |
− | + | WGL_NV_render_depth_texture | |
− | + | WGL_NV_render_texture_rectangle | |
− | + | WGL_NV_swap_group | |
− | + | WGL_NV_vertex_array_range | |
− | + | WGL_NV_video_output | |
− | + | WGL_OML_sync_control | |
− | + | shadow | |
− | + | graphics/graphics_* | |
− | + | graphics/ | |
− | + | *** Error(s) found in the file " | |
− | + | PLAY | |
− | + | FPS: | |
− | + | TTF error | |
− | + | data/art/font.ttf | |
− | + | No font found! | |
− | + | Missing/broken TTF handle: | |
− | + | </rep_hero> | |
− | + | <rep_hero> | |
− | + | </rep_buddy> | |
− | + | <rep_buddy> | |
− | + | </rep_grudge> | |
− | + | <rep_grudge> | |
− | + | </rep_bonded> | |
− | + | <rep_bonded> | |
− | + | </rep_monster> | |
− | + | <rep_monster> | |
− | + | </rep_brigand> | |
− | + | <rep_brigand> | |
− | + | </rep_bully> | |
− | + | <rep_bully> | |
− | + | </rep_violent> | |
− | + | <rep_violent> | |
− | + | </rep_psychopath> | |
− | + | <rep_psychopath> | |
− | + | </rep_trade_partner> | |
− | + | <rep_trade_partner> | |
− | + | </rep_friendly> | |
− | + | <rep_friendly> | |
− | + | </rep_killer> | |
− | + | <rep_killer> | |
− | + | </rep_murderer> | |
− | + | <rep_murderer> | |
− | + | </rep_comrade> | |
− | + | <rep_comrade> | |
− | + | </rep_respected_group> | |
− | + | <rep_respected_group> | |
− | + | </rep_hated_group> | |
− | + | <rep_hated_group> | |
− | + | </rep_enemy_fighter> | |
− | + | <rep_enemy_fighter> | |
− | + | </rep_friendly_fighter> | |
− | + | <rep_friendly_fighter> | |
− | + | </rep_loyal_soldier> | |
− | + | <rep_loyal_soldier> | |
− | + | should have reached goal | |
− | + | insufficient progress toward goal | |
− | + | going wrong direction | |
− | + | arrived at location | |
− | + | arrived at person | |
− | + | entity no longer rules | |
− | + | no reason | |
− | + | left site | |
− | + | whim | |
− | + | reunited with loved one | |
− | + | violent disagreement | |
− | + | adopted | |
− | + | need xml text for reason # | |
− | + | designed a masterful | |
− | + | for | |
− | + | at | |
− | + | constructed a masterful | |
− | + | created a masterful | |
− | + | masterfully dyed a | |
− | + | added a masterful image | |
− | + | added a masterful covering | |
− | + | added masterful rings | |
− | + | added masterful bands | |
− | + | added masterful spikes | |
− | + | added a masterful handle | |
− | + | added masterful thread | |
− | + | added masterful cloth | |
− | + | wove a masterful sewn image | |
− | + | masterfully wrote | |
− | + | created a masterful illustration | |
− | + | to a | |
− | + | prepared a masterful | |
− | + | created a masterful engraving | |
− | + | destroyed | |
− | + | a masterpiece | |
− | + | was destroyed | |
− | + | by melting | |
− | + | by magma | |
− | + | during fortification carving | |
− | + | during mining | |
− | + | by falling debris | |
− | + | by growing vegetation | |
− | + | masterfully designed by | |
− | + | masterfully constructed by | |
− | + | the masterful | |
− | + | created by | |
− | + | masterfully dyed with | |
− | + | addition of a masterful image | |
− | + | addition of a masterful covering | |
− | + | addition of masterful rings | |
− | + | addition of masterful bands | |
− | + | addition of masterful spikes | |
− | + | addition of a masterful handle | |
− | + | addition of masterful thread | |
− | + | addition of masterful cloth | |
− | + | weaving of a masterful sewn image | |
− | + | writing of a masterpiece | |
− | + | creation of a masterful illustration | |
− | + | prepared by | |
− | + | the masterful engraving | |
− | + | the destruction of | |
− | + | led the attack | |
− | + | , and the defenders were led by | |
− | + | The defenders were led by | |
− | + | the attack by | |
− | + | the attack on | |
− | + | defeated | |
− | + | and destroyed | |
− | + | the defeat of | |
− | + | and destruction of | |
− | + | and pillaged | |
− | + | and pillaging of | |
− | + | and placed | |
− | + | and others | |
− | + | in charge of | |
− | + | The new government was called | |
− | + | and lordship of | |
− | + | over | |
− | + | secured tribute from | |
− | + | , to be delivered from | |
− | + | the securing of | |
− | + | 's tribute from | |
− | + | and took over | |
− | + | and takeover of | |
− | + | routed | |
− | + | the rout of | |
− | + | the attack of | |
− | + | abandoned the settlement of | |
− | + | their | |
− | + | settlement of | |
− | + | withered. | |
− | + | the abandonment of | |
− | + | the withering of | |
− | + | formed | |
− | + | became the primary criminal organization | |
− | + | moved | |
− | + | merged with | |
− | + | at the settlement of | |
− | + | regained their senses after an initial period of questionable judgment. | |
− | + | regained their senses after another period of questionable judgment. | |
− | + | the formation of | |
− | + | ascendency of the criminal organization | |
− | + | relocation of | |
− | + | the incorporation of | |
− | + | into | |
− | + | the return to reason at the settlement of | |
− | + | laid a series of oppressive edicts upon | |
− | + | lifted numerous oppressive laws from | |
− | + | enacted a series of oppressive laws | |
− | + | repealed numerous oppressive laws | |
− | + | the proclamation of a series of oppressive edicts upon | |
− | + | the lifting of numerous oppressive laws from | |
− | + | the enactment of a series of oppressive laws | |
− | + | the repeal of numerous oppressive laws | |
− | + | finished the construction of | |
− | + | as a part of | |
− | + | connecting | |
− | + | the completion of | |
− | + | thrust a spire of slade up from the underworld, naming it | |
− | + | constructed | |
− | + | , and established a gateway between worlds | |
− | + | replaced | |
− | + | razed | |
− | + | created | |
− | + | the creation of | |
− | + | the construction of | |
− | + | the foundation of | |
− | + | the emergence of | |
− | + | from the underworld through the power of | |
− | + | the replacement of | |
− | + | the razing of | |
− | + | profaning | |
− | + | disturbing | |
− | + | , an insurrection | |
− | + | against | |
− | + | began in | |
− | + | the insurrection | |
− | + | the insurrection in | |
− | + | concluded with | |
− | + | the local government | |
− | + | overthrown | |
− | + | ended with the disappearance of the rebelling population | |
− | + | crushed the insurrection in | |
− | + | the overthrow of | |
− | + | the end of the insurrection in | |
− | + | the crushing of the insurrection against | |
− | + | were taken by a mood to act against their better judgment at | |
− | + | launched an expedition to reclaim | |
− | + | the questionable judgment of | |
− | + | the reclamation of | |
− | + | devoured | |
− | + | the devouring of | |
− | + | broken away | |
− | + | slashed out | |
− | + | slashed off | |
− | + | torn out | |
− | + | torn off | |
− | + | stabbed out | |
− | + | ripped off | |
− | + | burned out | |
− | + | burned away | |
− | + | smashed | |
− | + | slashed | |
− | + | ripped | |
− | + | stabbed | |
− | + | slashing out | |
− | + | slashing off | |
− | + | tearing out | |
− | + | tearing off | |
− | + | stabbing out | |
− | + | ripping off | |
− | + | burning out | |
− | + | burning away | |
− | + | smashing | |
− | + | slashing | |
− | + | ripping | |
− | + | stabbing | |
− | + | burning | |
− | + | was | |
− | + | were | |
− | + | the first to reach the summit of | |
− | + | an unknown peak | |
− | + | , which rises above | |
− | + | the climbing of | |
− | + | escaped from | |
− | + | returned to | |
− | + | made a journey to | |
− | + | unknown lands | |
− | + | the escape from | |
− | + | the return of | |
− | + | the journey of | |
− | + | tamed the | |
− | + | wild beasts | |
− | + | the taming of the | |
− | + | fought with | |
− | + | . While defeated, the latter escaped unscathed | |
− | + | managed to escape from | |
− | + | 's onslaught | |
− | + | was forced to retreat from | |
− | + | despite the latter's wounds | |
− | + | eventually prevailed and | |
− | + | was forced to make a hasty escape | |
− | + | surprised | |
− | + | ambushed | |
− | + | happened upon | |
− | + | cornered | |
− | + | confronted | |
− | + | a scuffle between | |
− | + | in which the former emerged victorious | |
− | + | the escape of | |
− | + | after a punishing fight | |
− | + | after a horrific combat | |
− | + | attack on | |
− | + | surprising of | |
− | + | ambush of | |
− | + | happening upon | |
− | + | cornering of | |
− | + | confrontation of | |
− | + | became obsessed with | |
− | + | own mortality and sought to extend | |
− | + | life by any means | |
− | + | began dreaming of starting a family | |
− | + | came to desire to rule the world | |
− | + | began dreaming of creating a great work of art | |
− | + | began dreaming of crafting a masterwork | |
− | + | began dreaming of bringing peace to the world | |
− | + | began dreaming of becoming a legendary warrior | |
− | + | began dreaming of mastering a skill | |
− | + | began dreaming of falling in love | |
− | + | began dreaming of seeing the great natural wonders of the world | |
− | + | became obsessed with an inscrutable goal | |
− | + | came back from the dead | |
− | + | once more, this time | |
− | + | a murderous ghost | |
− | + | a sadistic ghost | |
− | + | a violent ghost | |
− | + | an angry ghost | |
− | + | a moaning spirit | |
− | + | a howling spirit | |
− | + | a secretive poltergeist | |
− | + | an energetic poltergeist | |
− | + | a troublesome poltergeist | |
− | + | a restless haunt | |
− | + | a forlorn haunt | |
− | + | burned | |
− | + | in dragon fire | |
− | + | to death | |
− | + | shot and killed | |
− | + | mortally wounded | |
− | + | , who bled to death | |
− | + | , with | |
− | + | , who suffocated | |
− | + | hacked | |
− | + | to pieces | |
− | + | beheaded | |
− | + | crucified | |
− | + | buried | |
− | + | alive | |
− | + | left | |
− | + | out in the air | |
− | + | drowned | |
− | + | fed | |
− | + | to beasts | |
− | + | struck down | |
− | + | slaughtered | |
− | + | drained | |
− | + | of blood | |
− | + | murdered | |
− | + | threw | |
− | + | against an obstacle, causing immediate death | |
− | + | into a pit of spikes | |
− | + | scared | |
− | + | boiled | |
− | + | melted | |
− | + | condensed | |
− | + | solidified | |
− | + | died in the heat | |
− | + | was encased in cooling lava | |
− | + | was encased in cooling magma | |
− | + | was encased in ice | |
− | + | froze to death | |
− | + | died in a cage | |
− | + | fell into a deep chasm | |
− | + | died of old age | |
− | + | died in the dark | |
− | + | starved to death | |
− | + | died of thirst | |
− | + | drowned | |
− | + | burned up in magma | |
− | + | burned up in | |
− | + | dragon fire | |
− | + | 's dragon fire | |
− | + | dragon fire | |
− | + | was burned to death by | |
− | + | fire | |
− | + | was burned to death by a | |
− | + | burned to death | |
− | + | was scalded to death | |
− | + | burned up in a magma mist | |
− | + | was crushed by a drawbridge | |
− | + | was crushed under a collapsing ceiling | |
− | + | was killed by falling rocks | |
− | + | was shot and killed | |
− | + | bled to death | |
− | + | , slain by | |
− | + | , slain by a | |
− | + | , slain | |
− | + | succumbed to infection | |
− | + | suffocated | |
− | + | was hacked to pieces | |
− | + | was beheaded | |
− | + | was crucified | |
− | + | was buried alive | |
− | + | was left out in the air | |
− | + | was drowned | |
− | + | was burned alive | |
− | + | was fed to beasts | |
− | + | was struck down | |
− | + | was slaughtered | |
− | + | was scuttled | |
− | + | was drained of blood | |
− | + | was murdered | |
− | + | was killed by a trap | |
+ | was killed by a vehicle | ||
+ | was killed by a flying object | ||
+ | was banished by | ||
+ | was banished by a | ||
+ | vanished | ||
+ | collapsed | ||
+ | , struck down by | ||
+ | , struck down by a | ||
+ | , struck down | ||
+ | was put to rest | ||
+ | died after colliding with an obstacle | ||
+ | was impaled on spikes | ||
+ | was scared to death | ||
+ | the new desire of | ||
+ | the new dream of | ||
+ | the new obsession of | ||
+ | to rule the world | ||
+ | to start a family | ||
+ | to create a great work of art | ||
+ | to craft a masterwork | ||
+ | to bring peace to the world | ||
+ | to become a legendary warrior | ||
+ | to master a skill | ||
+ | to fall in love | ||
+ | to see the great natural wonders of the world | ||
+ | with extending | ||
+ | own life | ||
+ | with an inscrutable goal | ||
+ | from the dead | ||
+ | , once more, | ||
+ | the death of | ||
+ | in a cage | ||
+ | the fall of | ||
+ | into a deep chasm | ||
+ | the passing of | ||
+ | the death in the dark of | ||
+ | the starvation of | ||
+ | the dehydration of | ||
+ | the drowning of | ||
+ | the burning of | ||
+ | in magma | ||
+ | the boiling of | ||
+ | the melting of | ||
+ | the condensation of | ||
+ | the freezing of | ||
+ | the heat-induced death of | ||
+ | the encasement of | ||
+ | in cooling lava | ||
+ | in cooling magma | ||
+ | in ice | ||
+ | in a | ||
+ | 's fire | ||
+ | the scalding of | ||
+ | in a magma mist | ||
+ | the crushing of | ||
+ | under a drawbridge | ||
+ | under a collapsing ceiling | ||
+ | by falling rocks | ||
+ | the shooting of | ||
+ | the mortal wounding of | ||
+ | the fatal illness of | ||
+ | the hacking of | ||
+ | the beheading of | ||
+ | the crucifixion of | ||
+ | the burial of | ||
+ | the leaving of | ||
+ | the feeding of | ||
+ | the killing of | ||
+ | the slaughter of | ||
+ | the scuttling of | ||
+ | the draining of | ||
+ | blood | ||
+ | the murder of | ||
+ | by a trap | ||
+ | by a vehicle | ||
+ | by a flying object | ||
+ | the collapse of | ||
+ | after an attack by | ||
+ | after an attack by a | ||
+ | after an attack | ||
+ | attack with | ||
+ | the vanishment of | ||
+ | the putting to rest of | ||
+ | the collision of | ||
+ | with an obstacle | ||
+ | , after the death strike by | ||
+ | , after the death strike by a | ||
+ | the impalement of | ||
+ | on spikes | ||
+ | the scaring of | ||
+ | to death | ||
+ | were | ||
+ | reunited with | ||
+ | through the efforts of | ||
+ | the reunion of | ||
+ | abducted | ||
+ | was abducted | ||
+ | the abduction of | ||
+ | began wandering | ||
+ | began scouting | ||
+ | began hunting great beasts | ||
+ | decided to become a baby-snatcher, operating | ||
+ | decided to become a mercenary, operating | ||
+ | decided to become a thief, operating | ||
+ | gave up being a | ||
+ | to become a | ||
+ | became a | ||
+ | stopped being a | ||
+ | lost a hist fig entry | ||
+ | around | ||
+ | out of | ||
+ | the wilds | ||
+ | the wandering | ||
+ | the scouting | ||
+ | the hunting of great beasts | ||
+ | the baby-snatching | ||
+ | the mercenary operation | ||
+ | the thievery | ||
+ | the career change from | ||
+ | the start as a | ||
+ | the giving up on being a | ||
+ | the loss of a hist fig entry | ||
+ | , based in | ||
+ | throughout | ||
+ | arose from | ||
+ | was discarded in | ||
+ | was buried in | ||
+ | was entombed in | ||
+ | within | ||
+ | raising | ||
+ | discarding | ||
+ | entombment | ||
+ | aroused general suspicion | ||
+ | after | ||
+ | appearing not to age | ||
+ | general suspicion | ||
+ | fled to | ||
+ | settled in | ||
+ | fled into | ||
+ | the area around | ||
+ | wandering | ||
+ | settling | ||
+ | into the area around | ||
+ | into | ||
+ | gave birth to | ||
+ | sired | ||
+ | was born to | ||
+ | received the worship of | ||
+ | became romantically involved with | ||
+ | was imprisoned by | ||
+ | imprisoned | ||
+ | became the master of | ||
+ | began an apprenticeship under | ||
+ | began traveling with | ||
+ | was sired by | ||
+ | became the parent of | ||
+ | began worshipping | ||
+ | stopped being the mother of | ||
+ | stopped being the father of | ||
+ | divorced | ||
+ | stopped being the child of | ||
+ | lost the worship of | ||
+ | ended the romantic relationship with | ||
+ | was no longer imprisoned by | ||
+ | no longer imprisoned | ||
+ | stopped being the master of | ||
+ | stopped being the apprentice of | ||
+ | stopped traveling with | ||
+ | stopped being the parent of | ||
+ | lost faith in | ||
+ | ruled from | ||
+ | started hanging out at | ||
+ | took up residence in | ||
+ | took up residence | ||
+ | laired within | ||
+ | stopped ruling from | ||
+ | stopped hanging out at | ||
+ | moved out of | ||
+ | taught | ||
+ | learned | ||
+ | the learning of | ||
+ | from the teaching of | ||
+ | the moment when | ||
+ | changed | ||
+ | changed | ||
+ | from a | ||
+ | into a | ||
+ | the transformation of | ||
+ | fooled | ||
+ | into believing | ||
+ | the impersonation of | ||
+ | members of | ||
+ | compelled the creation of | ||
+ | collaborated to create | ||
+ | the position of | ||
+ | through force of argument | ||
+ | with threats of violence | ||
+ | , pushed by a wave of popular support | ||
+ | as a matter of course | ||
+ | audacious creation | ||
+ | forcible creation | ||
+ | collaborative creation | ||
+ | popularly-supported creation | ||
+ | of the position of | ||
+ | was enslaved by | ||
+ | was imprisoned by | ||
+ | a mercenary for | ||
+ | an enemy of | ||
+ | a criminal in the eyes of | ||
+ | a member of | ||
+ | a former member of | ||
+ | a former mercenary of | ||
+ | a former slave of | ||
+ | a former prisoner of | ||
+ | a claimant for | ||
+ | ceased to be a | ||
+ | ceased to be | ||
+ | left the service of | ||
+ | made peace with | ||
+ | was brought to the justice of | ||
+ | left | ||
+ | escaped from the slavery of | ||
+ | escaped from the prisons of | ||
+ | ceased to be a claimant for | ||
+ | the status of | ||
+ | the marriage of | ||
+ | the belief of | ||
+ | the romantic relationship between | ||
+ | the imprisonment by | ||
+ | the imprisonment of | ||
+ | the apprenticeship of | ||
+ | the master-apprentice relationship of | ||
+ | the companionship of | ||
+ | as the child of | ||
+ | as the parent of | ||
+ | under | ||
+ | over | ||
+ | the termination of | ||
+ | the divorce of | ||
+ | the loss of faith of | ||
+ | the end of the romantic relationship between | ||
+ | the end of the imprisonment by | ||
+ | the end of the imprisonment of | ||
+ | the end of the apprenticeship of | ||
+ | the end of the master-apprentice of | ||
+ | the end of the companionship of | ||
+ | the seat of power of | ||
+ | the hanging-out of | ||
+ | the residence of | ||
+ | the lair of | ||
+ | the removal of the seat of power of | ||
+ | the stoppage of hanging-out of | ||
+ | the moving out of | ||
+ | the status | ||
+ | the ascension | ||
+ | the appointment | ||
+ | the election | ||
+ | the selection | ||
+ | the entry | ||
+ | the rise | ||
+ | the crimes | ||
+ | the acceptance | ||
+ | the enslavement | ||
+ | the imprisonment | ||
+ | the claim | ||
+ | as a | ||
+ | to the position of | ||
+ | into the mercenary service of | ||
+ | as an enemy of | ||
+ | in the eyes of | ||
+ | as a member of | ||
+ | as a former member of | ||
+ | as a former mercenary of | ||
+ | as a former slave of | ||
+ | as a former prisoner of | ||
+ | the loss of status of | ||
+ | the fall of | ||
+ | the removal of | ||
+ | the departure of | ||
+ | the peace-making of | ||
+ | the loss of heroic status of | ||
+ | the end of the membership of | ||
+ | the end of the former membership of | ||
+ | the end of the former mercenary status of | ||
+ | the end of the former enslavement of | ||
+ | the end of the former imprisonment of | ||
+ | the escape of | ||
+ | the end of the claim of | ||
+ | from the position of | ||
+ | from the mercenary service of | ||
+ | with | ||
+ | from the slavery of | ||
+ | from the prisons of | ||
+ | made contact with | ||
+ | the first contact of | ||
+ | rejected contact with | ||
+ | the rejection of contact by | ||
+ | between | ||
+ | concluded | ||
+ | , cementing bonds of mutual trust | ||
+ | with a positive outcome | ||
+ | fairly | ||
+ | in an unsatisfactory fashion | ||
+ | in failure | ||
+ | with miserable outcome | ||
+ | the brilliant | ||
+ | the positive | ||
+ | the fair conclusion | ||
+ | the unsatisfactory conclusion | ||
+ | the failure | ||
+ | the miserable failure | ||
+ | proposed by | ||
+ | was rejected by | ||
+ | the | ||
vomit | vomit | ||
− | + | pressed vomit | |
− | + | molten salt | |
− | + | boiling salt | |
− | + | filth | |
− | + | pressed filth | |
− | + | frozen filth | |
− | + | frozen filth powder | |
− | + | filth slush | |
− | + | boiling filth | |
− | + | YELLOW | |
− | + | unknown frozen substance | |
− | + | unknown frozen powder | |
− | + | unknown slush | |
− | + | unknown substance | |
− | + | unknown boiling substance | |
− | + | grime | |
− | + | grime paste | |
− | + | pressed grime | |
− | + | CREATURE_1 | |
− | + | unknown frozen creature substance | |
− | + | unknown frozen creature powder | |
− | + | unknown creature paste | |
− | + | unknown pressed frozen creature substance | |
− | + | unknown creature substance | |
− | + | unknown boiling creature substance | |
− | + | PLANT_1 | |
− | + | unknown frozen plant substance | |
− | + | unknown frozen plant powder | |
− | + | unknown frozen plant paste | |
− | + | unknown pressed frozen plant substance | |
− | + | unknown plant substance | |
− | + | unknown boiling plant substance | |
− | + | SYNDROME | |
− | + | SYN_NAME | |
− | + | SYN_AFFECTED_CLASS | |
− | + | SYN_IMMUNE_CLASS | |
− | + | SYN_AFFECTED_CREATURE | |
− | + | SYN_CLASS | |
− | + | SYN_IMMUNE_CREATURE | |
− | + | CE_PAIN | |
− | + | :BP missing body part group token | |
− | + | :BP missing body part token | |
− | + | :BP missing tissue token | |
− | + | Unrecognized CE_PAIN token: | |
− | + | CE_SWELLING | |
− | + | Unrecognized CE_SWELLING token: | |
− | + | CE_OOZING | |
− | + | Unrecognized CE_OOZING token: | |
− | + | CE_BRUISING | |
− | + | Unrecognized CE_BRUISING token: | |
− | + | CE_BLISTERS | |
− | + | Unrecognized CE_BLISTERS token: | |
− | + | CE_NUMBNESS | |
− | + | Unrecognized CE_NUMBNESS token: | |
− | + | CE_PARALYSIS | |
− | + | Unrecognized CE_PARALYSIS token: | |
− | + | CE_FEVER | |
− | + | Unrecognized CE_FEVER token: | |
− | + | CE_BLEEDING | |
− | + | Unrecognized CE_BLEEDING token: | |
− | + | CE_COUGH_BLOOD | |
− | + | Unrecognized CE_COUGH_BLOOD token: | |
− | + | CE_VOMIT_BLOOD | |
− | + | Unrecognized CE_VOMIT_BLOOD token: | |
− | + | CE_NAUSEA | |
− | + | Unrecognized CE_NAUSEA token: | |
− | + | CE_UNCONSCIOUSNESS | |
− | + | Unrecognized CE_UNCONSCIOUSNESS token: | |
− | + | CE_NECROSIS | |
− | + | Unrecognized CE_NECROSIS token: | |
− | + | CE_IMPAIR_FUNCTION | |
− | + | Unrecognized CE_IMPAIR_FUNCTION token: | |
− | + | CE_DROWSINESS | |
− | + | Unrecognized CE_DROWSINESS token: | |
− | + | CE_DIZZINESS | |
− | + | Unrecognized CE_DIZZINESS token: | |
− | + | CE_ADD_TAG | |
− | + | Unsupported CE add tag: | |
− | + | CE_REMOVE_TAG | |
− | + | Unsupported CE remove tag: | |
− | + | CE_DISPLAY_TILE | |
− | + | CAN_BE_HIDDEN | |
− | + | Unrecognized CE_DISPLAY_TILE token: | |
− | + | CE_DISPLAY_NAME | |
− | + | Unrecognized CE_DISPLAY_NAME token: | |
− | + | CE_FLASH_TILE | |
− | + | Unrecognized CE_FLASH_TILE token: | |
− | + | CE_PHYS_ATT_CHANGE | |
− | + | Unrecognized CE_PHYS_ATT_CHANGE token: | |
− | + | CE_MENT_ATT_CHANGE | |
− | + | Unrecognized CE_MENT_ATT_CHANGE token: | |
− | + | CE_BODY_APPEARANCE_MODIFIER | |
− | + | APPEARANCE_MODIFIER | |
− | + | Unrecognized CE_BODY_APPEARANCE_MODIFIER token: | |
− | + | CE_BP_APPEARANCE_MODIFIER | |
− | + | RESERVED_WHOLE_PART | |
− | + | Unrecognized CE_BP_APPEARANCE_MODIFIER token: | |
− | + | CE_MATERIAL_FORCE_MULTIPLIER | |
− | + | MAT_MULT | |
− | + | Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token: | |
− | + | CE_SPEED_CHANGE | |
− | + | SPEED_PERC | |
− | + | SPEED_ADD | |
− | + | Unrecognized CE_SPEED_CHANGE token: | |
− | + | CE_BODY_MAT_INTERACTION | |
− | + | MAT_TOKEN | |
− | + | Unrecognized CE_BODY_MAT_INTERACTION token: | |
− | + | CE_SENSE_CREATURE_CLASS | |
− | + | Unrecognized CE_SENSE_CREATURE_CLASS token: | |
− | + | CE_CAN_DO_INTERACTION | |
− | + | Unrecognized CE_CAN_DO_INTERACTION token: | |
− | + | CE_BODY_TRANSFORMATION | |
− | + | Unrecognized CE_BODY_TRANSFORMATION token: | |
− | + | CE_SKILL_ROLL_ADJUST | |
− | + | PERC | |
− | + | PERC_ON | |
− | + | Unrecognized CE_SKILL_ROLL_ADJUST token: | |
− | + | CDI token precedes any CAN_DO_INTERACTION tag | |
− | + | SYNDROME_TAG | |
− | + | PERIODIC | |
− | + | COUNTER_TRIGGER | |
− | + | Unrecognized CE Token: | |
− | + | ALCOHOLIC | |
− | + | TIME_SINCE_BREAK | |
− | + | ON_BREAK | |
− | + | PARTIED_OUT | |
− | + | MILK_COUNTER | |
− | + | EGG_SPENT | |
− | + | GROUNDED_ANIMAL_ANGER | |
− | + | TIME_SINCE_SUCKED_BLOOD | |
− | + | DRINKING_BLOOD | |
− | + | Unrecognized Counter: | |
− | + | PROB | |
− | + | LOCALIZED | |
− | + | RESISTABLE | |
− | + | SIZE_DELAYS | |
− | + | SIZE_DILUTES | |
− | + | VASCULAR_ONLY | |
− | + | MUSCULAR_ONLY | |
− | + | START | |
− | + | PEAK | |
− | + | cough | |
− | + | coughs | |
− | + | up blo |