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Editing DF2014:Size
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− | :''You may be looking for size of [[clothing]], [[armor]], the dimensions of a [[tile]], | + | :''You may be looking for size of [[clothing]], [[armor]], the dimensions of a [[tile]].'' ''Or more likely, the [[List_of_creatures_by_adult_size|list of creatures by size.]]'' |
− | '''Size''' is a measure of how big a [[creature]] or [[item]] is, | + | '''Size''' is a measure of how big a [[creature]] or [[item]] is, measured in cubic centimeters. It is essentially volume, but is called size in creature [[raw file]]s, and is so translated to item definitions as well.[http://www.bay12forums.com/smf/index.php?topic=30026.msg831163#msg831163] |
− | Size | + | Size, along with the underlying [[material]]'s [[density]], is used to calculate an item's [[weight]]: |
+ | :Weight (in Γ) = Density (in kg/m<sup>3</sup>) * Size (in cm<sup>3</sup>) * 10 / 1,000,000 (cm<sup>3</sup>/m<sup>3</sup>) | ||
− | Size | + | Size has a large number of important ramifications on the game, many of them through its effect on overall weight, but as [[material science|material properties]] go, its implementation in the game is somewhat underwhelming - witness the incredible compression of matter, space, and time that is the [[garbage dump]]. This is mostly because when even [[dragon]]s occupy a single square, size becomes a little difficult to contextualize. It doesn't help that a thirty-five to forty foot [[bronze colossus]] fits in a basic [[wood]]en [[cage]] (although, a [[fire man]] fits in it too). |
− | Size | + | Size directly affects such things as [[Weapon#Size|which weapons]] your dwarves can equip, [[butcher]]ing returns, and [[combat]] effectiveness, both for creatures ([[elephant]]s are very hard to kill because there's so much tissue to them, but they have a surprisingly hard time landing a hit on, say, [[cavy]]s) and for weapons. Through weight, the size of an item has a large number of further ramifications in the game, such as [[hauling|carry time]], [[pressure plate]] activation, impact momentum, weight restrictions, and so forth. Changing this value too much can lead to [[fun]]. |
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− | Through weight, the size of an item has further ramifications in the game, such as [[hauling]] | ||
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== Bodysize == | == Bodysize == | ||
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== Mechanics == | == Mechanics == | ||
− | * ''' | + | * '''Constructed items''': [[item definition token|Item definition files]] for [[industry|industry-crafted]] items are specific to various classes of items: for instance, [[ammo]] has its own [[ammo token|ammo definition tokens]], as does [[armor token|armor]], as do [[tool token|tool]]s, and so on. A {{tt|[SIZE]}} token is a field required in all of these definitions. |
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+ | Bars lack a defined size token in the raws. They have a size of 600 cm<sup>3</sup>, which can be deduced from the equation listed above using their weight and the densities of their corresponding materials. This is consistent with 5 bars fitting inside a [[Container#Quick_Reference|3000-capacity bin]]. The dimensionless unit of '150' products per bar, primarily of use for soap, suggests that each use of soap should diminish the size of the item by 4cm<sup>3</sup> (i.e. 600cm<sup>3</sup>/150). Whether this is true is currently untested.{{verify}} | ||
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* '''Inorganic items''': [[Stone]]s, [[gem]]s, and [[ore]]s appear to have a default, hard-coded size that is applied to all items of that class; thus there is no direct [[inorganic material definition token]] for it. | * '''Inorganic items''': [[Stone]]s, [[gem]]s, and [[ore]]s appear to have a default, hard-coded size that is applied to all items of that class; thus there is no direct [[inorganic material definition token]] for it. | ||
* '''Plants''': There is no size [[plant token]]. | * '''Plants''': There is no size [[plant token]]. |