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Editing Category talk:Mods
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+ | I was led astray a long while as I looked for information on modding before I found [[40d:Modding guide]]. | ||
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+ | Right now we have [[Mods]] and [[Modding]] which are nearly duplicates of one another. Messy, messy. Delete/merge. | ||
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+ | Furthermore, link the surviving category to [[40d:Modding guide]]--[[User:Carlthuringer|Carlthuringer]] 13:23, 11 March 2010 (UTC) | ||
+ | :See reply, top of [[40d Talk:Modding guide]].--[[User:Albedo|Albedo]] 15:34, 11 March 2010 (UTC) | ||
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Cranked out this outline/draft.--[[User:Carlthuringer|Carlthuringer]] 10:40, 12 March 2010 (UTC) | Cranked out this outline/draft.--[[User:Carlthuringer|Carlthuringer]] 10:40, 12 March 2010 (UTC) | ||
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== Community Guidelines == | == Community Guidelines == | ||
[[Dwarf_Fortress_Wiki:Community_Portal#N|N]] is for Names. New pages should be singular nouns wherever applicable with few exceptions. | [[Dwarf_Fortress_Wiki:Community_Portal#N|N]] is for Names. New pages should be singular nouns wherever applicable with few exceptions. | ||
[[Mod]] Should probably redirect to [[Mods]] which seems to follow well with [[Creatures]], [[Skills]], [[Buildings]] as a category comprised of many similar items. [[Mod]] currently redirects to Template:Mod. | [[Mod]] Should probably redirect to [[Mods]] which seems to follow well with [[Creatures]], [[Skills]], [[Buildings]] as a category comprised of many similar items. [[Mod]] currently redirects to Template:Mod. | ||
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− | + | [[Dwarf_Fortress_Wiki:Community_Portal#R|R]] is for Redundancy. | |
+ | We want to try to avoid categorizing pages under [[Mods]] and [[Modding]] of course, and after looking carefully over both categories I found that there is little or none of that going on. However, I would propose that due to the nature of 99% of articles categorized under [[Modding]] that we should consider moving to the more specific (and noun-like!) [[40d:Modding_reference]] for all articles currently classified under [[Modding]]. I think this would eliminate all potential for double- or cross-categorization between the two. | ||
− | + | I consider that [[Modding]] might then redirect naturally to [[40d:Modding_guide]], which can link to [[40d:Modding_reference]]. | |
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+ | Then [[Mods]] will have sub-category [[40d:Modding_reference]] and also link to [[40d:Modding_guide]] | ||
== Pages linked to [[Mods]] and [[Modding]] == | == Pages linked to [[Mods]] and [[Modding]] == | ||
[[Main_Page]] Links to [[Modding]]. (Note all the other categories grammatical leaning: Dwarves, World, Buildings, Modding, Items, Interface. Wouldn't the plural noun 'Mods' fit better, logically, in that table than the Gerunnd 'modding'?) Furthermore, [[Modding]] is an index of token references, which won't help new players one bit, IMHO. | [[Main_Page]] Links to [[Modding]]. (Note all the other categories grammatical leaning: Dwarves, World, Buildings, Modding, Items, Interface. Wouldn't the plural noun 'Mods' fit better, logically, in that table than the Gerunnd 'modding'?) Furthermore, [[Modding]] is an index of token references, which won't help new players one bit, IMHO. | ||
It should probably link to [[Mods]]. | It should probably link to [[Mods]]. | ||
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[[40d:Civilization]] | [[40d:Civilization]] | ||
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[[User_talk:Briess]] Part of discussion suggesting a custom namespace, 'Mod' to cover all mod-related pages on the wiki. Sounds like namespace nightmare, what with the 40d namespace beginning to propogate and become standard. | [[User_talk:Briess]] Part of discussion suggesting a custom namespace, 'Mod' to cover all mod-related pages on the wiki. Sounds like namespace nightmare, what with the 40d namespace beginning to propogate and become standard. | ||
− | + | == Pages linked from [[Mods]] == | |
− | + | [[Modding]] and [[Mods]] link to each other as subcategories recursively. R is for Redundant, and Recursive? Which is the category and which is the subcategory? | |
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− | + | [[40d Talk:Armor]] As [[User:Albedo]] pointed out with the mod template, this ain't about mods! | |
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− | + | [[40d:Basilisk_mod]] Some information on a mod, but no information about acquiring/installing/setting up the mod itself. | |
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− | + | [[40d:Cheating]] A pretty decent article about using some simple modding to make the game easier. | |
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− | + | [[40d:Color_schemes]] I don't agree that this is modding, since it's in the realm of init changes, but whatever. | |
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− | + | [[40d:Deserted_squad_mod]] A good example for the [[40d:Basilisk_mod|Basilisk]] page, even though it still doesn't have install files or instructions. | |
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− | + | [[40d:Dwarf_silk]] An even better mod example, using a collapsed 'game data' field at the bottom of the article to contain the raw code for adding the silk-bearded dwarves. | |
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− | + | [[40d:Graphics_set_repository]] A different sort of mod that I think improves usability for new players. Still, can step outside the vanilla experience and also involves some more careful text editing and therefore not for the faint of heart. | |
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− | + | [[40d:Key_bindings]] | |
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+ | [[40d:Modding_guide]] The excellent Modding Guide!!! | ||
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+ | [[40d:New_Plants]] Some decent added plant stuff. | ||
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+ | [[40d:Wizard]] I really don't consider this a mod at all. | ||
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+ | [[Civilization_Forge]] A good, full page for the Civilization Forge mod. | ||
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+ | [[Creature_Modding_Gui]] Stub. | ||
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+ | [[Dwarf_Fortress_Wiki:Request_for_Adminship/Albedo]] This is in 'Category:Mods' for some reason. Mods, as in moderators? Don't get me wrong, I do like [[User:Albedo]] ;D. | ||
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+ | [[List_of_mods]] Best place ever to post your mod, rather than on its own stub page, or its own page period. Put 'em all in one place. | ||
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+ | [[Memory_hacking/v0.28.181.40d18]] I assume this is for advanced modders, people running debuggers, or developing things like LifeVis/3Dwarf. | ||
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+ | [[Modification:Chaos_Reigns]] A pretty solid-looking mod. Title 'modification:...' inspires some consideration. vs. 'Mod:...' | ||
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+ | [[Modification:Dracon_mod]] This is barely more than a stub with little to no information, and also no links to raw data or downloads. | ||
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+ | [[New_Hats]] A simple little paste-this-code-here add on for your game. Great stuff, maybe worth considering a sub-category 'Addons:...' for just such small tweaks to the game. | ||
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+ | [[New_creatures]] A few new creatures. Could take a tip from [[New_Hats]] with putting the paste-able code into <code><pre></code> tags. | ||
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+ | [[New_frontier]] A total-conversion type mod that again has no downloads. Another concern: No dates, so there's no telling without looking at the history whether progress is recent, or stagnant. | ||
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+ | [[Orc]] Says Orcs are sometimes modded into games, but not listed as a race in this Wiki. So why do they have a page, a near-stub, even? | ||
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+ | [[Speech_mods]] A guide for modifying the speech that characters use. A good candidate for linking from the [[40d:Modding_Guide]]. | ||
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+ | [[Tileset_repository]] Well... It's filed under mods, but changing tilesets is pretty easy and since DF already comes with a few tilesets in Vanilla form, is it really that much of a mod? Most of them simply try to nice-up the appearance of walls and objects without making other features or letters look funky in the process. | ||
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+ | [[User:Booken]] Keeping a Wyrm addon in a userpage. Formatted nicely similar to [[40d:Dwarf_silk]]. | ||
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+ | [[User:Exponent/Mineral_Mod]] An incomplete mineral overhaul. Has paste-able code, though, which I approve of. | ||
− | + | [[User:Sphr/gfx_set]] An absolutely incredible resource for a Graphics set. Other sets ought to have 1/10 this much information, which is pretty lacking in the [[40d:Graphics_set_repository]] |