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Editing Adamantine
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− | {{Quality| | + | |
+ | {{Quality|Masterwork|23:22, 27 April 2013 (UTC)}} | ||
{{Metal|name=Adamantine|color=3:3:1 | {{Metal|name=Adamantine|color=3:3:1 | ||
|ore= | |ore= | ||
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|properties= | |properties= | ||
* [[Material value]] 300 | * [[Material value]] 300 | ||
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|uses= | |uses= | ||
* [[Weapon|Melee Weapons]] | * [[Weapon|Melee Weapons]] | ||
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* [[Clothing]] | * [[Clothing]] | ||
|wiki=Adamant}} | |wiki=Adamant}} | ||
+ | {{Translation | ||
+ | | dwarven = ebsas | ||
+ | | elvish = lire | ||
+ | | goblin = kumo | ||
+ | | human = medi | ||
+ | }} | ||
{{av}}{{Minorspoiler}} | {{av}}{{Minorspoiler}} | ||
− | '''Adamantine''' is a rare, high-value [[metal]] which is impossibly lightweight, strong, and sharp. Adamantine is refined from | + | |
+ | '''Adamantine''' is a rare, high-value [[metal]] which is impossibly lightweight, strong, and sharp. Adamantine is refined from raw adamantine, and can be woven into [[cloth]] or [[smelter|smelted]] into wafers, useful for making almost any item in the game. [[Armor]] and edged-[[weapon]]s made from adamantine are absurdly valuable and wonderfully effective. | ||
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+ | For more information on its whereabouts and other [[Fun]] information, see '''[[raw adamantine]]'''. | ||
== Processing == | == Processing == | ||
− | + | Unlike what a player would expect, one does not simply make adamantine wafers directly from raw adamantine. You must first extract adamantine strands from the raw adamantine, and those are then processed into wafers or cloth. | |
− | Unlike what a player would expect, one does not simply make adamantine wafers directly from raw adamantine. You must first extract adamantine strands from the raw adamantine, and those are then processed into wafers or cloth | ||
− | Adamantine strands are extracted from [[raw adamantine]] at a [[craftsdwarf's workshop]] by a [[strand extractor]]. Strand extraction is an extremely | + | Adamantine strands are extracted from [[raw adamantine]] at a [[craftsdwarf's workshop]] by a [[strand extractor]]. Strand extraction is an extremely tedious process for an unskilled laborer, making it potentially worthwhile to focus extraction experience on one or two individual dwarves. Extracted strands are considered a special metallic form of [[thread]], and after extraction can either be woven into adamantine cloth at a [[loom]] or smelted into adamantine [[bar|wafer]]s at a [[smelter]]; thankfully these tasks are performed just as quickly as other weaving and smelting jobs. |
− | Given this extra step of extraction before the smelting phase, most players will want to build additional | + | Given this extra step of extraction before the smelting phase, most players will want to build additional craftsdwarf's workshops and stockpiles near the smelters and forges. Note that the strands of adamantine are stored in cloth/thread stockpiles. When processing adamantine it is a good idea to smelt the strands into wafers as fast as possible, as your medical dwarves may use your valuable adamantine strands for [[suturing]] wounds, since to them, it's just another type of [[thread]]. |
− | Adamantine cloth is used to make ultra high-value clothing, but it is no more resistant to [[wear]] than less exotic materials. Adamantine wafers are functionally identical to metal | + | Adamantine cloth is used to make ultra high-value clothing, but it is no more resistant to [[wear]] than less exotic materials. Adamantine wafers are functionally identical to metal [[bar]]s and can be used to forge the full range of metal goods, but are far smaller in size, requiring about three times as many units of material per unit as regular metal bars: |
* [[weapon token|Weapons]], [[armor token|armor/clothing]], and [[trap component token|trap components]] require the item's MATERIAL_SIZE in wafers/units of cloth | * [[weapon token|Weapons]], [[armor token|armor/clothing]], and [[trap component token|trap components]] require the item's MATERIAL_SIZE in wafers/units of cloth | ||
* Most types of furniture ([[door]], [[floodgate]], [[throne]], [[coffin]], [[table]], [[chest]], [[bin]], [[armor stand]], [[weapon rack]], [[cabinet]], [[statue]], [[anvil]], [[barrel]], [[pipe section]], [[hatch cover]], [[grate]], [[quern]], [[millstone]], and [[slab]]) require 9 wafers. | * Most types of furniture ([[door]], [[floodgate]], [[throne]], [[coffin]], [[table]], [[chest]], [[bin]], [[armor stand]], [[weapon rack]], [[cabinet]], [[statue]], [[anvil]], [[barrel]], [[pipe section]], [[hatch cover]], [[grate]], [[quern]], [[millstone]], and [[slab]]) require 9 wafers. | ||
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* [[Backpack]]s and [[quiver]]s require 2 units of cloth, and [[splint]]s require 2 wafers. | * [[Backpack]]s and [[quiver]]s require 2 units of cloth, and [[splint]]s require 2 wafers. | ||
* All other items require 1 wafer. | * All other items require 1 wafer. | ||
− | * [[Strange mood]]s require 1 wafer, regardless of the end product | + | * [[Strange mood]]s currently require 1 wafer, regardless of the end product. |
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== Application == | == Application == | ||
− | + | Adamantine has extreme [[material science|material properties]]: it is nigh weightless (weighing about as much as [[wikipedia:Cork (material)|cork]]), extremely strong, and razor sharp. These properties make it ideal for edged [[weapon]]s and [[armor]]. These properties likewise make it near useless for blunt weapons, which will simply bounce off of foes: considering the lethality of [[hammerer]] and [[fortress guard]] beatings, this may be the point. [[Armor]] made of adamantine provides unmatched protection against slashing and piercing attacks, but blunt attacks and ranged weapons have high armor penetration capacity, so a full kit of adamantine armor is nonetheless not a recipe for combat invulnerability. | |
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− | Adamantine has extreme [[material science|material properties]]: it is nigh | ||
− | Because the metal's material properties are irrelevant in other applications and because it's so rare and hard to produce, using adamantine for other things is generally a waste. Adamantine statues are ten times as valuable as [[gold]] ones, but are prohibitively expensive to produce, requiring nine wafers per statue. Some of the highest values per wafer for a normal adamantine product can be realised by forging adamantine [[flask]]s or [[trap component|large serrated discs]]. However, by the time you have adamantine available | + | Because the metal's material properties are irrelevant in other applications and because it's so rare and hard to produce, using adamantine for other things is generally a waste. Adamantine statues are ten times as valuable as [[gold]] ones, but are prohibitively expensive to produce, requiring nine wafers per statue. Some of the highest values per wafer for a normal adamantine product can be realised by forging adamantine [[flask]]s or [[trap component|large serrated discs]]. However, by the time you have adamantine available you're likely not to be in serious need of such valuable export products. By far, the most [[wealth]] can be generated by adding adamantine to [[artifact]]s -- a single stone, wafer, block or bolt of cloth can add hundreds of thousands of dwarfbucks in value, making your fortress the envy of all the [[forgotten beast|neighbors]]. |
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{{gamedata}} | {{gamedata}} | ||
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{{spoiler}} | {{spoiler}} | ||
− | + | Unfortunately, breaching any of the tubular veins leads to the [[Hell|HFS]], for lots of [[Losing|Fun]]. | |
==Origins of Adamantine and Slade== | ==Origins of Adamantine and Slade== | ||
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Another year, another expedition unheard of, another question unanswered, another expedition prepared. | Another year, another expedition unheard of, another question unanswered, another expedition prepared. | ||
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