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Editing 40d Talk:Room
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Latest revision | Your text | ||
Line 55: | Line 55: | ||
! smooth | ! smooth | ||
|- | |- | ||
− | | rowspan="2" width=" | + | | rowspan="2" width="100px" | layer-forming stone |
| floor | | floor | ||
| align="center" | 1 | | align="center" | 1 | ||
Line 64: | Line 64: | ||
| align="center" | x5 | | align="center" | x5 | ||
|- | |- | ||
− | | rowspan="2" | | + | | rowspan="2" | non layer-forming common stone |
+ | | floor | ||
+ | | align="center" | 1 | ||
+ | | align="center" | x7 | ||
+ | |- | ||
+ | | wall | ||
+ | | align="center" | 1 | ||
+ | | align="center" | x9 | ||
+ | |- | ||
+ | | rowspan="2" | ores and gems | ||
| floor | | floor | ||
| align="center" | material multiplier | | align="center" | material multiplier | ||
Line 92: | Line 101: | ||
* Fully open. Room is not limited by any walls or is limited by only one wall. | * Fully open. Room is not limited by any walls or is limited by only one wall. | ||
− | Rooms with complex nonrectangle form may be confusing in this aspect and the exact rule for distinguishing one level from another was not investigated. | + | Rooms with complex nonrectangle form may be confusing in this aspect and the exact rule for distinguishing one level from another was not investigated. Th main rule still holds though: |
− | '''Real room value''' is '''base room value''' multiplied by modifier according to | + | '''Real room value''' is '''base room value''' is multiplied by modifier according to its level of openness. |
{| class="wikitable" border="1" cellspacing="0" | {| class="wikitable" border="1" cellspacing="0" | ||
Line 128: | Line 137: | ||
This said I should note that everything works this way after resizing/remaking room after making changes. Making changes to already designed room without resizing may give different results and may be exploited in some ways. | This said I should note that everything works this way after resizing/remaking room after making changes. Making changes to already designed room without resizing may give different results and may be exploited in some ways. | ||
− | It is unknown if other types of rooms are following these rules, as it is | + | It is unknown if other types of rooms are following these rules, as it is imopssible to tell exact room value for them. |
+ | |||
+ | There may be additional factors when building rooms in soil, flux or obsidian which were not researched. | ||
+ | |||
+ | Yeah. No flux again on my current map -_- | ||
[[User:Elfy|Elfy]] 04:56, 4 March 2010 (UTC) | [[User:Elfy|Elfy]] 04:56, 4 March 2010 (UTC) |