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Editing 40d Talk:Biome

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:Searching for High Temperature should find any tropical biomes that did gen. [[User:Darekun|Darekun]] 03:46, 27 June 2009 (UTC)
 
:Searching for High Temperature should find any tropical biomes that did gen. [[User:Darekun|Darekun]] 03:46, 27 June 2009 (UTC)
 
::Map rejections are most always easily dealt with simply by turning off the minimum/maximum of most of the "total # of x"  options (only thing that I can't get around is having to make mountains for dwarven civs).  As for tropical I'm honestly not sure if it's temperature dependent.  It should be, but I'd need to test it.  Edit: in fact, upon looking up "tropical" you can apparently have freezing tropical areas. [[User:Greep|Greep]] 08:18, 27 June 2009 (UTC)
 
::Map rejections are most always easily dealt with simply by turning off the minimum/maximum of most of the "total # of x"  options (only thing that I can't get around is having to make mountains for dwarven civs).  As for tropical I'm honestly not sure if it's temperature dependent.  It should be, but I'd need to test it.  Edit: in fact, upon looking up "tropical" you can apparently have freezing tropical areas. [[User:Greep|Greep]] 08:18, 27 June 2009 (UTC)
:::Yeah, the minimum/maximum entries is what I meant by "demands".
 
:::To get around needing mountains for dwarves, change their [[Entity_tokens#Placement|[START_BIOME:]]] in the entity def.
 
:::If you keep looking, you'll find conflicting data on "tropical". I couldn't figure it out from the wiki, so I genned a world and looked around it; it seems to be tightly-bound to temperature, and not latitude or anything. [[User:Darekun|Darekun]] 04:01, 16 July 2009 (UTC)
 

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