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Editing 40d Talk:Aquifer
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thank you i have wanted to do this for "happiness reasons" in case of flooding has this been tested? | thank you i have wanted to do this for "happiness reasons" in case of flooding has this been tested? | ||
:Aquifers are capable of absorbing pressurized water (enough that you can drain an entire ocean into a single aquifer tile in a few seconds of game time), so as long as you have a straight path from the waterfall drain to the aquifer you should be okay. --[[User:Quietust|Quietust]] 00:30, 4 November 2009 (UTC) | :Aquifers are capable of absorbing pressurized water (enough that you can drain an entire ocean into a single aquifer tile in a few seconds of game time), so as long as you have a straight path from the waterfall drain to the aquifer you should be okay. --[[User:Quietust|Quietust]] 00:30, 4 November 2009 (UTC) | ||
+ | |||
+ | == Remove an aquifier through smoothing == | ||
+ | |||
+ | Through experimentation, I've found that you can (slowly) remove an aquifier by smoothing walls and digging 1 square at a time at the corners. This exploits the fact that aquifiers only create water orthogonal to the exposed aquifier. | ||
+ | |||
+ | <pre> | ||
+ | Pre-digging: | ||
+ | |||
+ | AAAAAAA | ||
+ | AAAAAA* | ||
+ | AAAA*** | ||
+ | AA***** | ||
+ | ******* | ||
+ | |||
+ | Post Smoothing | ||
+ | |||
+ | AAAAAWW | ||
+ | AAAWWS. | ||
+ | AWWS... | ||
+ | WS..... | ||
+ | ....... | ||
+ | |||
+ | A = Aquifier tile | ||
+ | * = Non-Aquifier rock | ||
+ | . = Floor | ||
+ | W = Smoothed Wall | ||
+ | S = Smoothed Wall - Safe to dig without flooding</pre> | ||
+ | |||
+ | --[[User:Sloshmonger|Sloshmonger]] 19:19, 18 December 2009 (UTC) |