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Editing 40d:Utilities
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Here are third party applications developed for Dwarf Fortress. | Here are third party applications developed for Dwarf Fortress. | ||
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== Movies, Screenshots, Map Files == | == Movies, Screenshots, Map Files == | ||
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Read more about the [[User:Markavian/DF_Map_Archive|DF Map Archive]] on Markavian's User page. | Read more about the [[User:Markavian/DF_Map_Archive|DF Map Archive]] on Markavian's User page. | ||
− | === | + | === CMVPlayer === |
− | + | [http://www.geocities.com/jifodus/CMVPlayer.zip Download CMVPlayer.zip] | |
− | + | First released by Jifodus in April 2007. This application enables playback of the DF movies (.cmv) without starting DF. It also provides some more functionalities, such as : | |
+ | * Rewind | ||
+ | * Pause | ||
+ | * Play frame per frame | ||
− | + | To use, simply unzip the file, and drop and drag the movie on CMVPlayer.exe. | |
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− | == | + | === 3Dwarf Visualizer - a tool to view maps in 3D === |
+ | *[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=001450 Bay12Forums Thread] | ||
+ | This is NOT realtime, that is still a long, long way off. | ||
+ | What this does is read the map out of your computer's memory when DF is running and save it to a file it can read. It can then open that file and show you your fort in glorious 3d. | ||
+ | Still in beta, obviously. | ||
− | === [http:// | + | === Dwarvis / MapExtract === |
+ | *[http://code.google.com/p/dwarvis/ dwarvis on Google Code] | ||
+ | This project is meant as a 3rd party utility for the cult-game dwarf fortress. Its purpose is to eventually provide 3-dimensional visualization of static snapshots of the ingame world of a given fortress. | ||
− | + | === Terrain Visualizer - view worldmaps in 3D === | |
+ | This utilizes version 0.28.181.39d's built in Legends Mode map exporter and a generic HeightMap terrain visualizer. Nothing super fancy, but neat to look at. | ||
+ | Get the [http://www.alpix.com/3d/TerrainViewer/ 3D Terrain Viewer] here, follow the instructions in the [http://www.bay12games.com/forum/index.php?topic=21468 Bay12Forums Thread] if you need help getting set up. | ||
− | + | Or if you want super pretty maps, [http://www.bay12games.com/forum/index.php?topic=21469.0 see this topic], and get [http://www.planetside.co.uk/terragen/download.shtml Terragen]! | |
− | + | === Dwarf Fortress File Depot === | |
+ | *[http://dffd.wimbli.com/ The Dwarf Fortress File Upload Service], an excellent place to store mods, community games, tilesets and other files. Courtesy of [http://www.dwarffortresswiki.net/index.php/User:Janus Janus]; for files related to Dwarf Fortress only. | ||
− | === [http:// | + | === DwarfHeightmap === |
+ | A utility that imports 24bit greyscale bitmaps into world_gen.txt for use in DF's map generator - [http://dffd.wimbli.com/file.php?id=389] | ||
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− | Dwarf | + | ==Major Utilities== |
+ | === Dwarf Companion === | ||
+ | The [[User:Bartavelle/DwarfCompanion|Dwarf Companion]], created by [[User:Bartavelle|Bartavelle]] is a graphical helper utility for dwarf fortress that aims to fill the gaps in the user interface. It allows for some nefarious cheating. For example, you can now mark your nobles as butcherable, and change possessed dwarves to fey moods. | ||
− | === [http://www.pavlovian.net/foreman/ | + | === Dwarf Foreman === |
− | + | [http://www.pavlovian.net/foreman/ Home page]. Makes switching jobs on and off for large numbers of dwarves simple. Dwarves are grouped by their profession, or custom profession if they have one. By clicking on the graph you can enable any job for all dwarves with that profession. Still in alpha for this version of DF, if it doesn't recognize one of the new professions, check the file '''debug.txt''' in the directory you run foreman from. | |
− | Makes switching jobs on and off for large numbers of dwarves simple. Dwarves are grouped by their profession, or custom profession if they have one. By clicking on the graph you can enable any job for all dwarves with that profession. Still in alpha for this version of DF, if it doesn't recognize one of the new professions, check the file '''debug.txt''' in the directory you run foreman from. | ||
Though prone to crashing currently, saving and exiting DF, starting foreman and then starting DF again will usually get it working again. Zorba would also appreciate it if you'd email him the crash log located in the Dwarf Foreman directory when this happens (zorba-foremancrash@pavlovian.net). | Though prone to crashing currently, saving and exiting DF, starting foreman and then starting DF again will usually get it working again. Zorba would also appreciate it if you'd email him the crash log located in the Dwarf Foreman directory when this happens (zorba-foremancrash@pavlovian.net). | ||
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Source code is available. | Source code is available. | ||
− | To make Foreman compatible with '''v0.28.181. | + | To make Foreman compatible with '''v0.28.181.39f''', update config file as shown below. Use the [[Talk:Utilities#Dwarf Foreman|talk page]] for previous versions of DF. |
<pre> | <pre> | ||
− | check= | + | check=036276be |
− | critter_start= | + | critter_start=01575dec |
− | dwarfidpos= | + | dwarfidpos=01382690 |
profession_start=0474 | profession_start=0474 | ||
</pre> | </pre> | ||
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=== [[User:Rick/Tweak|Gibbed's Dwarf Fortress Tweak]] === | === [[User:Rick/Tweak|Gibbed's Dwarf Fortress Tweak]] === | ||
− | A toolset with many modules for tweaking / editing Dwarf Fortress memory. | + | A toolset with many modules for tweaking / editing Dwarf Fortress memory. [[User:Rick/Tweak|Check the full article for more details]]. |
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− | Modbase | + | === Modbase === |
− | + | Modbase is a great tool made by Sean Mirrsen which allows you to freely swap mods and tweak game settings. | |
+ | [http://www.bay12games.com/forum/index.php?topic=18623.0 Get it now!] | ||
+ | For version 0.38c. | ||
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== Minor Utilities == | == Minor Utilities == | ||
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=== DF Log Parser === | === DF Log Parser === | ||
+ | Written by Mephansteras | ||
− | + | This is a perl script that parses through the logs to show what civs owned what sites, what thier overall populations were, and what the overall population levels of cave critters were. The output file makes it pretty easy to see how the various races are doing. | |
You will see: | You will see: | ||
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[http://dffd.wimbli.com/file.php?id=311 Executable version] - does not require perl | [http://dffd.wimbli.com/file.php?id=311 Executable version] - does not require perl | ||
− | === | + | === DF World Generator === |
− | Swiftly written supplement to the command line world generator. Written in Python, so you have to have Python installed to use this. It must be run from the command line and be in the DF Directory to work. Running the program with no parameters will provoke a short help-me dialog which will explain how to run it properly. | + | Swiftly written supplement to the command line world generator. Written in Python, so you have to have Python installed to use this. |
+ | Follow [http://dffd.wimbli.com/file.php?id=278 this] link to get to the file. It must be run from the command line and be in the DF Directory to work. Running the program with no parameters will provoke a short help-me dialog which will explain how to run it properly. | ||
Enjoy! | Enjoy! | ||
− | === [http://www.bay12games.com/ | + | === Dtil === |
− | + | *[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=001843 Forum Thread] | |
Dtil is a general purpose tool host that supplies a dynamically generated SDK for plugin authors. | Dtil is a general purpose tool host that supplies a dynamically generated SDK for plugin authors. | ||
− | === [http://www.bay12games.com/forum/index.php?topic=21351.0 | + | === Embark Anywhere === |
+ | *[http://www.bay12games.com/forum/index.php?topic=21351.0 Bay12Forums Thread] | ||
+ | Code based on 0x517A5D's Regional Prospector (above), allows you to embark ANYWHERE, how well that works depends on where you decide to go. Pure water areas are a suggested no as you can't do anything. | ||
− | + | === Enable Magma Buildings === | |
+ | Helper utility for Rick's reveal.exe by 0x517A5D<br/> | ||
+ | [http://www.yourfilehost.com/media.php?cat=other&file=3935enable_magma_buildings.zip enable_magma_buildings.zip] | ||
− | + | You need this utility in the case that you used the reveal utility, and | |
+ | you had not yet discovered any subsurface magma. | ||
+ | (If the hide utility is ever updated, you could also hide a few magma | ||
+ | tiles and then dig them out. That worked in the old version.) | ||
− | + | Because there is no actual flag that controls whether magma has been seen | |
+ | (the game searches a list, probably a list of notable events), I had to | ||
+ | patch the game's code. This means you need to run the utility every time | ||
+ | you start dwarfort.exe. | ||
− | This utility has been made version-independent. It is expected to work with future releases of Dwarf Fortress. | + | This utility has been made version-independent. |
+ | It is expected to work with future releases of Dwarf Fortress. | ||
− | === | + | === Just dig it out! === |
− | + | A utility by Jifodus. Disables warning messages about damp stone and hot stone. | |
− | A utility by Jifodus. Disables warning messages about damp stone and hot stone. [http://www.bay12games.com/forum/index.php?topic=21892.0 Thread] | + | [http://www.bay12games.com/forum/index.php?topic=21892.0 Thread] [http://www.geocities.com/jifodus/justdigitout.zip Utility] |
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+ | === Nano Fortress === | ||
A utility that will allow embarks to 1x1 locations. | A utility that will allow embarks to 1x1 locations. | ||
+ | [http://www.geocities.com/jifodus/nanofortress.zip Utility] | ||
− | === [http://angband.org/~erasmus/df/teleport22.zip Teleport | + | === Teleport === |
+ | [http://angband.org/~erasmus/df/teleport22.zip teleport22.zip] -- Teleport dwarves and other creatures | ||
− | + | Version 2.2 is <u>really</u> now independent of the DF version. (33c) | |
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Caveat: The teleport utility does not correctly set the occupancy flag for map squares. As a results, dwarves will permanently crawl through the square that you teleported them out of. In addition, you cannot build structures in those squares. | Caveat: The teleport utility does not correctly set the occupancy flag for map squares. As a results, dwarves will permanently crawl through the square that you teleported them out of. In addition, you cannot build structures in those squares. | ||
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− | + | == Miscellaneous == | |
+ | These utilities were never designed with Dwarf Fortress in mind, but have been adapted to its use. | ||
− | + | === Accent Removal === | |
+ | [[Image:Rj-unitlist.png|thumb|right|Replacing accented letters with normal ones in the raws fixes this problem.]] | ||
+ | You can remove accents from your texts - this even works on existing worlds. | ||
− | + | 1. Download [http://www.inforapid.de/html/searchreplace.htm Inforapid Search and Replace.]<br> | |
+ | 2. Download [http://myfreefilehosting.com/f/59b18a517f_0.1MB this text file.]<br> | ||
+ | 3. Find the following files in DF\raw\objects:<br> | ||
+ | *language_DWARF.txt | ||
+ | *language_ELF.txt | ||
+ | *language_GOBLIN.txt | ||
+ | *language_HUMAN.txt | ||
− | + | 4. Select them all, right-click and choose 'Search with InfoRapid' from the menu.<br> | |
+ | 5. Click the Replace tab that shows up in the lower half of the window.<br> | ||
+ | 6. Select your text file from before in the Replace With field, make sure Replace is set to 'Whole Search Expression' and click Start.<br> | ||
+ | 7. A prompt will appear asking for confirmation. Check the Replace All button and click Yes. | ||
− | + | When the program stops running you are done. Go ahead and close InfoRapid, no need to save search results. | |
− | + | === [http://www.autohotkey.com/ AutoHotKey] === | |
+ | AHK lets you define global hotkeys to send a sequence of keystrokes. For example, you can have {{key|alt}}+{{key|w}} replace {{key|b}}-{{key|C}}-{{key|w}}-{{key|Enter}}-{{key|Enter}} to make wall building much easier. See [[Macros and Keymaps]] for a how-to and some example scripts. See [[:Category:ahk scripts]] for a list of user submitted scripts. | ||
− | + | === Winmerge === | |
− | + | This utility allows you to compare folders or files. It highlights anything that does not fit in with the other file, so that you can see if you want to merge them into one file or not.. | |
− | + | Download at [http://winmerge.org/]. | |
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− | These | + | == Outdated Utilities == |
+ | These programs are for previous versions of Dwarf Fortress, and have been left untouched for some time. | ||
− | === | + | === DFWall === |
− | + | An utility for automatisation of mass constructions. Features three modes: | |
− | + | 1. Rectangle rewalling - quickly build a rectangle of walls/floors using: | |
− | + | a) the same saved material every time ([http://mkv25.net/dfma/movie-495-dfwalldemo DEMO]) | |
− | + | b) any material with at least 1/10/99 units | |
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− | + | 2. Quick reselect (for ANY single unit construction) - save that green glass box and never again have to look for it between all the bags! | |
− | + | 3. Pattern construction - make a pattern file and have stuff constructed according to it ([http://mkv25.net/dfma/movie-520-dfwalldemo2 DEMO]). | |
− | == | + | For more details look here: [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=001847 link] |
+ | Get the newest version here: [http://dffd.wimbli.com/file.php?id=108 link] | ||
− | + | === Latitudes === | |
− | + | [http://www.yourfilehost.com/media.php?cat=other&file=latitudes.zip Latitudes] is a utility that, when on the embark map screen, shows the X/Y coordinates of the current region. Until Toady adds [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=5&t=002191 proper support], this will do the trick. Works in .32a through at least .33g. Technical notes: uses memory injection, so it may be flagged as a suspicious file by anti-virus programs. | |
− | + | === Lava square === | |
+ | [http://angband.org/~erasmus/df/lavasquare.exe lavasquare.exe] -- Another quick hack to make a 7/7 unit of lava on the currently selected square. Ignore the random text it spams, as it was quickly adapted from a map query tool, and I didn't bother removing the print statements. | ||
− | + | Only works with version 33e. To hack this executable for a later version of dwarf fortress see the [[Talk:Utilities#Lavasquare|talk page]]. | |
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− | + | 33g version plus autohotkey script: http://www.sendspace.com/file/xsl6gs | |
− | + | === Regional Prospector === | |
− | For | + | For Dwarf Fortress 28.181.39a and newer: [http://www.bay12games.com/forum/index.php?topic=20643.0] |
+ | For older versions: [http://www.yourfilehost.com/media.php?cat=other&file=regional_prospector.zip regional_prospector.zip]''(Careful, download link contains images of pornography as ads.)'' | ||
− | + | Dwarf Fortress 0.28.181.39d and newer implement some of the functionality of Regional Prospector. | |
− | + | A simple but very helpful utility that shows hidden map features at embark time. | |
+ | If you're trying to find the perfect start location by repeatedly embarking and | ||
+ | revealing, give this one a shot! | ||
− | + | Map key: | |
+ | :{{Raw Tile|≈|#F00|#AAA}} volcano; magma reaches the surface | ||
+ | :{{Raw Tile|~|#F00|#AAA}} underground magma pipe or magma pool | ||
+ | :{{Raw Tile|≈|#00F|#AAA}} underground river | ||
+ | :{{Raw Tile|~|#00F|#AAA}} underground pool | ||
+ | :{{Raw Tile|#|#000|#AAA}} chasm | ||
+ | :{{Raw Tile|£|#0FF|#AAA}} adamantine and pits | ||
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− | 33g | + | This utility has been made version-independent. |
+ | It is known to work with all releases from 32a to 33g. | ||
+ | It is expected to work with future releases of Dwarf Fortress, | ||
+ | as long as the embark code doesn't change too much. | ||
− | + | Discussion and kudos can be left [[User_talk:0x517A5D#Seekret_Projekt|here]]. | |
+ | === StartProfile === | ||
Jifodus wrote a little utility that lets you maintain profiles of your starting dwarves. | Jifodus wrote a little utility that lets you maintain profiles of your starting dwarves. | ||
− | Check the thread on the forums for the latest download link. (Aug 01, 2008) | + | Check the [http://www.bay12games.com/forum/index.php?topic=1447.0|thread on the forums] for the latest download link. (Aug 01, 2008) |
Incidentally, if you try this utility, please report success/failure in [[Talk:Utilities#StartProfile|the utilities talk page]]. | Incidentally, if you try this utility, please report success/failure in [[Talk:Utilities#StartProfile|the utilities talk page]]. | ||
− | === [http://angband.org/~erasmus/df/water.exe | + | === Water === |
− | + | [http://angband.org/~erasmus/df/water.exe water.exe] -- Quick hack to refill ponds. Run this while your fortress is up, and it'll restore any "murky pool" tiles (i.e. the floor of ponds and lakes) to 7/7 water. If you've tunneled into a pond, it'll still refill but will flow out normally. | |
− | Quick hack to refill ponds. Run this while your fortress is up, and it'll restore any "murky pool" tiles (i.e. the floor of ponds and lakes) to 7/7 water. If you've tunneled into a pond, it'll still refill but will flow out normally | ||
− | + | Only works with version 33e due to its "quick hack" status. Note: If there is lava in a murky pool, it will be raised to depth 7/7. |