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Editing 40d:Status
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Pressing {{key|z}} during [[Dwarf Fortress Mode]] brings up the '''status screen'''. | Pressing {{key|z}} during [[Dwarf Fortress Mode]] brings up the '''status screen'''. | ||
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* [[Animals]] - The Animal Status screen allows you to manipulate animals belonging to your dwarves. | * [[Animals]] - The Animal Status screen allows you to manipulate animals belonging to your dwarves. | ||
− | * [[Kitchen]] - The Kitchen Status screen allows you to set cooking | + | * [[Kitchen]] - The Kitchen Status screen allows you to set cooking and brewing permissions for any ingredients currently in your fortress. |
* [[Stone]] - The Stone Status screen allows you alter permissions on various types of stones that may be reserved for specific uses by default. | * [[Stone]] - The Stone Status screen allows you alter permissions on various types of stones that may be reserved for specific uses by default. | ||
* [[Stocks]] - The Stocks Status screen allows you examine the number of various items that your fortress and its residents possess. | * [[Stocks]] - The Stocks Status screen allows you examine the number of various items that your fortress and its residents possess. | ||
− | * [[ | + | * [[Prices]] - The Prices Status screen becomes available once you have an [[economy]]. It allows you to examine the fortress's item prices. |
* [[Currency]] - The Currency Status screen becomes available once you have an economy. It allows you to examine how much of each coin type you have (and recommendations from your broker on how many you ''should'' have). | * [[Currency]] - The Currency Status screen becomes available once you have an economy. It allows you to examine how much of each coin type you have (and recommendations from your broker on how many you ''should'' have). | ||
− | * [[Justice]] - The Justice Status screen becomes available once you | + | * [[Justice]] - The Justice Status screen becomes available once you have a [[Sheriff]]. It allows you to examine any dwarves currently incarcerated, as well as their crime and sentence. |
=== Main Status Screen === | === Main Status Screen === | ||
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It lists a bunch of useful information, and grows more useful as your dwarves gain skills. | It lists a bunch of useful information, and grows more useful as your dwarves gain skills. | ||
− | * The upper left hand corner lists the amount of [[wealth]] created by your fortress. This figure is slightly misleading; it is the total value of goods that currently exists in your fortress that you have created, and that you have not exported. Presumably, this is one of the ways that the game calculates how advanced your fortress is, for determining how likely you are to receive [[immigration]], get be[[siege | + | * The upper left hand corner lists the amount of [[wealth]] created by your fortress. This figure is slightly misleading; it is the total value of goods that currently exists in your fortress that you have created, and that you have not exported. Presumably, this is one of the ways that the game calculates how advanced your fortress is, for determining how likely you are to receive [[immigration]], get be[[siege]]d, or get better trade goods from [[caravan]]s. Note that this figure will only show if you have a [[broker]] with [[appraisal]]. |
* Below that, the status screen lists trade information. This also requires a broker with the appraisal skill. | * Below that, the status screen lists trade information. This also requires a broker with the appraisal skill. | ||
− | ** Imports represent the total value of foreign made goods in your fortress. Therefore | + | ** Imports represent the total value of foreign made goods in your fortress. Therefore this includes the value of things such as the clothes brought in by immigrants, the equipment dropped by dead goblin invaders, and so forth. However, foreign made goods that have been decorated, processed or consumed (such as food) do not count towards this total. Goods that are stolen (by [[rhesus macaques]], for example) seem to count towards this total despite the fact that they are no longer on the map. |
** Exports represent the total value of goods made by your fortress that you have traded to other civilizations. | ** Exports represent the total value of goods made by your fortress that you have traded to other civilizations. | ||
** A hypothetical example: | ** A hypothetical example: | ||
*** You buy (rope reed cloth) worth 50. This increases imports by 50. You then make this into a rope reed bag worth 100. This reduces imports by 50 (since it is no longer considered by the game to be foreign made). Fortress wealth increases by 100. You then export this bag. Fortress wealth decreases by 100, and exports increase by 100. | *** You buy (rope reed cloth) worth 50. This increases imports by 50. You then make this into a rope reed bag worth 100. This reduces imports by 50 (since it is no longer considered by the game to be foreign made). Fortress wealth increases by 100. You then export this bag. Fortress wealth decreases by 100, and exports increase by 100. | ||
− | * Below that, you will see a list of your food stores. These all come with question marks, until you have a [[bookkeeper]] with the [[record keeper]] skill. Depending on how skilled he is, and how accurate you want the counts, you will get better numbers. Note that the Bookkeeper will need an [[office]] to take inventory, and it will take some time for him to count | + | * Below that, you will see a list of your food stores. These all come with question marks, until you have a [[bookkeeper]] with the [[record keeper]] skill. Depending on how skilled he is, and how accurate you want the counts, you will get better numbers. Note that the Bookkeeper will need an [[office]] to take inventory, and it will take some time for him to count. |
** TODO: Include some sort of statistics as to how many units of food/drink a dwarf consumes per meal/drink/season/year/etc. | ** TODO: Include some sort of statistics as to how many units of food/drink a dwarf consumes per meal/drink/season/year/etc. | ||
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The animals are listed down the left hand column of the screen. Some useful information about this list: | The animals are listed down the left hand column of the screen. Some useful information about this list: | ||
− | * The word " | + | * The word "stray" indicates that the animal is not any Dwarf's pet. In the case of [[war dog]]s, it means the dog has not been assigned to a dwarf. |
* Named animals are often a result of being named before joining your fortress, and usually means they are owned by an immigrant. Named animals may also have made a kill. | * Named animals are often a result of being named before joining your fortress, and usually means they are owned by an immigrant. Named animals may also have made a kill. | ||
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=== Kitchen Status Screen === | === Kitchen Status Screen === | ||
− | This screen contains a list of all items currently within the fortress that can be used for either [[cooking]] or [[brewing]]. | + | This screen contains a list of all items currently within the fortress that can be used for either [[cooking]] or [[brewing]]. The items are listed down the left hand side of the screen. A bit right of center, is a column listing the number of each ingredient currently possessed. This number does not seem to rely upon the Bookkeeper, as it never seems to have question marks. |
The permissions column to the right is subdivided into two additional columns. One for cooking and one for brewing. This is the most important part of this tab, as it shows you whether dwarves are currently allowed to use the given ingredient for the given task. Possible values are: | The permissions column to the right is subdivided into two additional columns. One for cooking and one for brewing. This is the most important part of this tab, as it shows you whether dwarves are currently allowed to use the given ingredient for the given task. Possible values are: | ||
* Red - This item could be used for the task, but is currently disallowed. | * Red - This item could be used for the task, but is currently disallowed. | ||
* Blue - This items is able to be used for the task, and dwarves have permission to do so. | * Blue - This items is able to be used for the task, and dwarves have permission to do so. | ||
− | * ---- - This indicates that the given item cannot be used in this way. For example, Deer Meat cannot be brewed | + | * ---- - This indicates that the given item cannot be used in this way. For example, Deer Meat cannot be brewed. |
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Controls: | Controls: | ||
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=== Stone Status Screen === | === Stone Status Screen === | ||
− | This screen lists all [[ | + | This screen lists all [[economic stones]] found within the game. These are stones that have a value and purpose. As an example, [[chalk]] can be used in the process of creating [[steel]]. |
This screen can be critically useful to you, depending on where you choose to found your Fortress. This is because, by default, economic stones can '''only''' be used for their given purpose(s) unless they are mentioned as the layer stone on the [[regions]] screen. Which means that if you happen to have access to only economic stones, your masons will be unable to use it for building buildings or furniture or the like. If you attempt to do so, your mason will cancel the job, with the message that he "requires non-economic rock". | This screen can be critically useful to you, depending on where you choose to found your Fortress. This is because, by default, economic stones can '''only''' be used for their given purpose(s) unless they are mentioned as the layer stone on the [[regions]] screen. Which means that if you happen to have access to only economic stones, your masons will be unable to use it for building buildings or furniture or the like. If you attempt to do so, your mason will cancel the job, with the message that he "requires non-economic rock". | ||
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By going into the stone status section, you can allow your dwarves to use economic stone for any purpose. Simply scroll through the list to the particular stone you have an abundance of, and press {{key|Enter}} to toggle its availability for menial tasks. This will change the stone's color from red to green. | By going into the stone status section, you can allow your dwarves to use economic stone for any purpose. Simply scroll through the list to the particular stone you have an abundance of, and press {{key|Enter}} to toggle its availability for menial tasks. This will change the stone's color from red to green. | ||
− | + | Note that this screen, despite being a status screen, does not actually give you any information on the stones you currently possess. | |
=== Stocks Status Screen === | === Stocks Status Screen === | ||
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The stocks screen shows you a list of all of the goods your Dwarves own. Its accuracy relies heavily upon the Bookkeeper. | The stocks screen shows you a list of all of the goods your Dwarves own. Its accuracy relies heavily upon the Bookkeeper. | ||
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=== Prices Status Screen === | === Prices Status Screen === | ||
+ | {{Expand Topic}} | ||
− | This screen | + | This screen lists the price of (most) goods by category on the left. (Most) Nobles can alter the price of a good. Prices are in the form of a percentage. |
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=== Currency Status Screen === | === Currency Status Screen === | ||
{{Expand Topic}} | {{Expand Topic}} | ||
− | This screen lists how many [[coin | + | This screen lists how many [[coin]]s of gold, silver and copper you have minted. It also listed how many your coins of each type that your bookkeeper recommends your fortress needs. Note that many players recommend not minting any coins and the figure given by the bookkeeper appears to have little to no affect on the game. |
=== Justice Status Screen === | === Justice Status Screen === | ||
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This option only appears when a fortress is large enough to need a [[sheriff]] to dispense [[justice]]. | This option only appears when a fortress is large enough to need a [[sheriff]] to dispense [[justice]]. | ||
− | + | This screen will show the total number of [[chain]]s and [[cage]]s available for justice, as well as the number currently in use, in the top right hand corner. If you have adequate chains and cages (one for every 10 dwarves) the number will be blue, and red if you don't. | |
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+ | Along the left hand side is the list of people in the room. For actual prisoners, the number of days they have been jailed will be listed on the right hand side, along with the person who jailed them, and their title. | ||
− | + | [[Category:Interface]] | |
+ | [[Category:Stub]] |