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Editing 40d:Room

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{{av}}{{Quality|Masterwork}}
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{{av}}
 
== What is a room? ==
 
== What is a room? ==
  
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* [[Furniture]] adds to the quality, by exactly the value of the furniture (exception are beds and doors), which itself depends on material [[Item value|value]] and object [[quality]], plus the value of any [[decoration]]s. Price adjustments by nobles do not affect this value. Note that [[statue]]s and [[window]]s affect accessibility of space same way walls do; unthoughtfully placed they can reduce room value rather than increase it.
 
* [[Furniture]] adds to the quality, by exactly the value of the furniture (exception are beds and doors), which itself depends on material [[Item value|value]] and object [[quality]], plus the value of any [[decoration]]s. Price adjustments by nobles do not affect this value. Note that [[statue]]s and [[window]]s affect accessibility of space same way walls do; unthoughtfully placed they can reduce room value rather than increase it.
* Doors add to room value only if they are set to internal '''and''' the room is (re-)sized afterwards, though the room still has to extend only as far as to the door, not beyond.
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* Doors add to room value only if they are set to internal '''and''' the room is (re-)sized afterwards, though the room still has to extend only as far as to the door, not beyond (40d).
* Floor and wall grids add to value. This is also affected by material and smoothing.
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* Floor and wall grids add to value. This is also affected by material and smoothing. See table below.
 
* Rooms enclosed in walls have more value than rooms of the same size in open space.
 
* Rooms enclosed in walls have more value than rooms of the same size in open space.
 
* Overlapping of rooms' space ''may'' negate effect of all value added by shared tiles and everything on them for either rooms. Details missing. Rooms can share walls and external doors just fine at no penalty.
 
* Overlapping of rooms' space ''may'' negate effect of all value added by shared tiles and everything on them for either rooms. Details missing. Rooms can share walls and external doors just fine at no penalty.
* Any material, stone type or furniture that an assigned dwarf has a [[preference]] for will increase the perceived value of a room for that dwarf - other dwarves will perceive the standard value.
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* Any material, stone type or furniture that an assigned dwarf has a [[preference]] for will increase the perceived value of a room for that dwarf - other dwarfs will perceive the standard value.
  
 
=== Factors ===
 
=== Factors ===
  
 
==== The room ====
 
==== The room ====
The method by which room value is determined is currently not known.
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Taken from Draxxalon's study. ('''wrong/outdated''') Each tile touched by the room's designated area adds to its rental cost and quality (as per Room Grades below).
  
As an alternative to engraving, floors can be [[construction|constructed]] out of valuable materials (such as [[gold]], [[steel]], [[platinum]], [[aluminum]], or megabeast [[soap]]) in order to increase room value significantly. Constructing a floor on top of an engraving will [[Engraving#Art defacement|destroy]] the engraving, making its creator unhappy.
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{|{|cellpadding="2"
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! Type !! Rough Floor !! Smooth Floor !! Rough Wall !! Smooth Wall
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|-
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| Normal rock || 1 || 4 || 1 || 5
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|-
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| [[Flux]] || 2 || 14 || 2 || 18
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|-
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| [[Obsidian]] || 3 || 21 || 3 || 27
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|}
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* Smoothed and engraved ordinary stone has a base value of 10. This is multiplied by [[quality]] (x1 - x12) in the same way as objects. Note that walls are only detailed on one side (the side that the engraver is on).
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* Example: a 3x3 Room
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XXXXX
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X...X
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X...X
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X....
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XXXXX
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As you need to knock out one bit of wall for the entrance, a 3x3 room has ten floor and 11 wall tiles (the corners are inaccessible and don't count). That makes a basic value of 22. When smoothed, it will score ((10 * 4) + (11 * 5)) = 95, assuming it's all plain stone.
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As an alternative to engraving, floors can be [[construction|constructed]] out of valuable materials (such as [[gold]], [[steel]], [[platinum]], [[aluminum]], or megabeast [[soap]]) in order to increase room value significantly. Constructing a floor on top of an engraving will [[Engraving#Art defacement|destroy]] the engraving, making its creator unhappy and possibly making the builder a [[Justice|criminal]].
  
 
==== Furniture ====
 
==== Furniture ====
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| Decent Quarters || Decent Dining Room || Decent Office || Tomb || 500 - 999
 
| Decent Quarters || Decent Dining Room || Decent Office || Tomb || 500 - 999
 
|-
 
|-
| Fine Quarters* || Fine Dining Room* || Splendid Office* || Fine Tomb* || 1,000 - 1,499
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| Fine Quarters || Fine Dining Room || Splendid Office || Fine Tomb || 1,000 - 1,499
 
|-
 
|-
 
| Great Bedroom || Great Dining Room || Throne Room || Mausoleum || 1,500 - 2,499
 
| Great Bedroom || Great Dining Room || Throne Room || Mausoleum || 1,500 - 2,499
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| Grand Bedroom || Grand Dining Room || Opulent Throne Room || Grand Mausoleum || 2,500 - 9,999
 
| Grand Bedroom || Grand Dining Room || Opulent Throne Room || Grand Mausoleum || 2,500 - 9,999
 
|-
 
|-
| Royal Bedroom || Royal Dining Room || Royal Throne Room || Royal Mausoleum || 10,000+
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| Royal* Bedroom || Royal* Dining Room || Royal* Throne Room || Royal* Mausoleum || 10,000+
 
|}
 
|}
:''(* enough to give "legendary" thoughts to to any non-noble dwarf)''
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:''(* aka "Legendary")''
  
 
Examples:
 
Examples:
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=== Courtyards ===
 
=== Courtyards ===
A '''courtyard''' is a secure above-ground area, where your dwarves are safe from [[invader]]s and most [[creature]]s. Can incorporate [[stockpile]]s, a [[trade depot]], a [[statue garden]], or more.
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A '''courtyard''' is a secure above-ground area, where your dwarfs are safe from [[invader]]s and most [[creature]]s. Can incorporate [[stockpile]]s, a [[Trade Depot]], a [[statue garden]], or more.
  
{{Category|Rooms}}
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[[Category:Rooms]]

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