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Editing 40d:Ramp
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A '''ramp''' is a map feature that allows dwarves, wagons, and other creatures to move between levels. When viewed with {{k|k}} they are called '''slopes''', and they occur naturally on most maps acting as hillsides. Dwarves may make them by digging ({{k|d}} + {{k|r}}) or constructing ({{k|b}} + {{k|C}} + {{k|r}}). | A '''ramp''' is a map feature that allows dwarves, wagons, and other creatures to move between levels. When viewed with {{k|k}} they are called '''slopes''', and they occur naturally on most maps acting as hillsides. Dwarves may make them by digging ({{k|d}} + {{k|r}}) or constructing ({{k|b}} + {{k|C}} + {{k|r}}). | ||
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Ramps are shown with the ▲ symbol (pointing "up"). The space above a ramp is shown as a ▼ and called a "downward slope", but is not something that is dug out or constructed, and functions otherwise as open space -- the ▼ symbol is more of a display nicety than a type of terrain. When the rest of this article refers to ramps, the upward (▲) space is meant. | Ramps are shown with the ▲ symbol (pointing "up"). The space above a ramp is shown as a ▼ and called a "downward slope", but is not something that is dug out or constructed, and functions otherwise as open space -- the ▼ symbol is more of a display nicety than a type of terrain. When the rest of this article refers to ramps, the upward (▲) space is meant. | ||
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== Using Ramps == | == Using Ramps == | ||
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[[File:invalidramp.png|200px|thumb|right|'''Example A:''' An unusable ramp]] | [[File:invalidramp.png|200px|thumb|right|'''Example A:''' An unusable ramp]] | ||
− | Unlike stairs, ramps do not | + | Unlike stairs, ramps do not simply connect the ramp bottom to the ramp top; going up and down is a combination horizontal and vertical move, between the ramp bottom and the top of an adjacent wall. That is, the walls next to the ▲ define in which directions it will be possible to move up and down the ramp. |
− | + | In short, for a ramp to be usable at all, all of the following are necessary: | |
# The space directly above the ramp must be open. | # The space directly above the ramp must be open. | ||
− | # The ramp must have | + | # The ramp must have at least one wall next to it. |
# The space above one of the adjacent walls must be open. | # The space above one of the adjacent walls must be open. | ||
− | If these conditions are met, creatures will be able to move | + | If these conditions are met, creatures will be able to move between the ramp space and the walkable space(s) above the adjacent wall(s). |
− | '''Example A''' shows a situation where a ramp might be created that is actually unusable. | + | Another way to think of it is that a ramp simply allows creatures to climb and descend adjacent walls as one movement. |
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+ | '''Example A''' shows a situation where a ramp might be created that is actually unusable. Dwarfs cannot ascend or descend (or cross) the ramp as shown because the walkable spaces above the ramp do not connect to the "top" of the ramp, the entrance/exit to the upper part. The ramp could be made usable by constructing walls underneath the floor spaces on either side of the ramp, which changes the direction that the ramp flows. | ||
{{Template:-}} | {{Template:-}} | ||
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The second way to make a ramp is to [[construction|construct]] one out of building materials such as [[stone]] or [[wood]], or any [[block]]s or [[bar]]s. | The second way to make a ramp is to [[construction|construct]] one out of building materials such as [[stone]] or [[wood]], or any [[block]]s or [[bar]]s. | ||
− | Note that dwarves will happily dig out or construct ramps that are not immediately usable. Check the criteria above if | + | Note that dwarves will happily dig out or construct ramps that are not immediately usable. Check the criteria above if dwarfs do not seem to be using the ramps they have made. |
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+ | == Collapse == | ||
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+ | Natural or carved ramps that are adjacent to walls will collapse if the adjacent walls are mined out. This can strand dwarfs, so be careful when removing walls near those ramps. | ||
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+ | Constructed ramps will not collapse, and it is possible to create carved free-standing ramps as well, but the ramps will still not be usable without adjacent walls. | ||
== Removing Ramps == | == Removing Ramps == | ||
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Natural and carved ramps can be mined out via the designation menu using the Remove Up Stairs/Ramps selection ({{k|d}} -> {{k|z}}, using the ingame interface). Like the selection says, only upwards slopes (and carved stairs) can be removed in such a manner, and only from the same level as the (upward) ramp. Selecting a downwards ramp in such a manner has no effect, and removing the upward ramp will automatically remove the downward ramp designation from the level above, replacing it with "open space". Ramps at the edge of the map cannot be removed this way. | Natural and carved ramps can be mined out via the designation menu using the Remove Up Stairs/Ramps selection ({{k|d}} -> {{k|z}}, using the ingame interface). Like the selection says, only upwards slopes (and carved stairs) can be removed in such a manner, and only from the same level as the (upward) ramp. Selecting a downwards ramp in such a manner has no effect, and removing the upward ramp will automatically remove the downward ramp designation from the level above, replacing it with "open space". Ramps at the edge of the map cannot be removed this way. | ||
− | Constructed ramps can be removed like any other construction via the designation menu with the Remove Construction selection ({{k|d}} -> {{k|n}}, using the ingame interface). | + | Constructed ramps can be removed like any other construction via the designation menu with the Remove Construction selection ({{k|d}} -> {{k|n}}, using the ingame interface). Constructed ramps will leave one stone of the sort the ramp was constructed from. |
== Ramps Versus Stairways == | == Ramps Versus Stairways == | ||
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Digging an execution pit is even simpler. Start carving ramps from the very top, and you'll need to remove them only on the bottommost floor. | Digging an execution pit is even simpler. Start carving ramps from the very top, and you'll need to remove them only on the bottommost floor. | ||
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== One-Way Ramps == | == One-Way Ramps == | ||
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{{Buildings}} | {{Buildings}} | ||
− | + | [[Category:Constructions]] | |
− | + | [[Category:Designations]] | |
− | + | [[Category:Map tiles]] |