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Editing 40d:Ramp
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− | + | A '''ramp''' is a map feature that allows dwarves and caravans to move between levels. Unlike a [[stair]] ramps have no 'top', they only have a bottom. Ramps are the only way that [[wagon]]s can move between levels in order to access your [[trade depot]]. A natural ramp is a slope. | |
− | A '''ramp''' is a map feature that allows dwarves | ||
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− | + | == Using ramps == | |
+ | [[Image:jt_df_ramp.png|left|frame|The lower ramp is valid; the upper ramp is not]] | ||
+ | *The tile above a ramp must be open space for it to operate (it will appear on screen as a down triangle). | ||
+ | *The ramp must have at least one wall adjacent to it for it to operate. | ||
+ | *The tile above the wall must be non-solid e.g. a floor, stair, 2nd ramp, etc. (<b>Not</b> a wall, statue, floodgate, etc.). | ||
+ | A creature can then move from the square the ramp is on to the square above the wall. | ||
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− | + | In the picture, you can see the difference: because the upper ramp is adjacent on all sides to empty space, it cannot be used to reach the tile to the west | |
+ | :*<b>Note</b>: It ''can'' be used to reach the tiles to the northwest or northeast of the ramp (not shown in picture). Also, if the tile to the west had a natural rock wall on top of it, it '''can''' be mined from the ramp. {{ver|0.28.181.40d}} | ||
− | + | In DF terms the picture to the left would appear as (viewing top to bottom moving from left to right): | |
− | + | {| style="border-spacing: 0; margin-left: 1cm" | |
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+ | |} | ||
+ | <br style="clear: both" /> | ||
− | + | == Construction and Materials == | |
− | + | There are two ways for your dwarves to create ramps. The first is to carve them into the earth itself (see [[digging]]), using the ground below or walls of stone, dirt, etc.. The second is to build a ramp out of materials such as [[stone]], [[wood]] or [[block]]s or [[bar]]s. | |
+ | * Digging a ramp uses the material and colour of the designated tile. | ||
+ | * Constructing a ramp uses the colour of the material used. | ||
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− | + | == Collapse == | |
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− | == | ||
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− | + | Be sure to avoid mining out all of the floor tiles surrounding a ramp or staircase above and below it. If you do this, not only will the structures themselves be useless, they'll collapse, both of which can leave your dwarves trapped. | |
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− | == Removing Ramps == | + | == Removing Natural Ramps or Slopes== |
− | Natural | + | Natural ramps can be mined out via the designation menu using the Remove Up Stairs/Ramps selection ({{k|d}} -> {{k|z}}, using the ingame interface). Like the selection says, only upwards ramps can be removed in such a manner. Selecting a downwards ramp in such a manner has no effect. Removing the upward ramp will automatically remove the downward ramp on the level above. The downward part of a ramp doesn't really exist, a creature standing on a ramp tile will be on the lower tile until they move out of the tile. |
− | Constructed ramps can be removed like any other construction via the designation menu | + | == Removing Constructed Ramps == |
+ | Constructed ramps can be removed like any other construction via the designation menu using the Remove Construction selection ({{k|d}} -> {{k|n}}, using the ingame interface). Constructed ramps will leave one stone of the sort the ramp was constructed from. | ||
== Ramps Versus Stairways == | == Ramps Versus Stairways == | ||
− | + | Ramps have important limitations, but they also allow slightly faster movement than stairways. For example, if a dwarf wants to go down and to the north using a stairway, it will have to take two steps: one step down a stairway and one step to the north. Going to the same place using a ramp only requires 1 step. Thus ramps are good for underground entrances to your fortress, even if they aren't going to be used by wagons. | |
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{{Buildings}} | {{Buildings}} | ||
− | + | [[Category:Constructions]] | |
− | + | [[Category:Designations]] | |
− | + | [[Category:Map tiles]] |