v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d:Other weapon
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | In [[Fortress mode]], there are only [[Weapon#Dwarf_weapons|7 weapon]]s* that dwarfs can make for themselves and are considered "standard", but there are about a dozen '''other weapons''' that can be acquired, either by [[trading]] or recovering them from enemies who no longer have any use for them. Dwarves can use some of these, but not all, for melee combat, and each that is usable is associated with a standard [[military]] weapon skill. In Fortress Mode, no other missile weapons are usable by dwarves in combat, but all weapons are usable in [[Trap#Weapon_Trap|weapons traps]]. | |
− | |||
− | In [[Fortress mode]], there are only [[Weapon#Dwarf_weapons|7 weapon]]s* that | ||
:''(* These are the [[battle axe]], [[mace]], [[pick]], [[short sword]], [[spear]], and [[war hammer]] for melee combat, and the [[crossbow]], which can be used for both [[marksdwarf|ranged attacks]] and, if/when necessary, [[combat|melee combat]] as well.)'' | :''(* These are the [[battle axe]], [[mace]], [[pick]], [[short sword]], [[spear]], and [[war hammer]] for melee combat, and the [[crossbow]], which can be used for both [[marksdwarf|ranged attacks]] and, if/when necessary, [[combat|melee combat]] as well.)'' | ||
Line 37: | Line 35: | ||
| [[#Morningstar|Morningstar]]* || 120 || [[Bludgeon]] || Mace || None | | [[#Morningstar|Morningstar]]* || 120 || [[Bludgeon]] || Mace || None | ||
|- | |- | ||
− | | [[#Pike|Pike]] || 120 || [[Pierce]] || | + | | [[#Pike|Pike]] || 120 || [[Pierce]] || Spear || 2 |
|- | |- | ||
| [[#Scimitar|Scimitar]]* || 100 || [[Slash]] || Sword || 1 | | [[#Scimitar|Scimitar]]* || 100 || [[Slash]] || Sword || 1 | ||
Line 58: | Line 56: | ||
When firing it increases the [[blowgunner]] skill. Melee with this weapon is a pathetically small [[bludgeon]] attack, and increases [[swordsman]] skill. | When firing it increases the [[blowgunner]] skill. Melee with this weapon is a pathetically small [[bludgeon]] attack, and increases [[swordsman]] skill. | ||
− | ==== | + | ==== dart ==== |
The darts don't do a lot of damage, but can still be almost as dangerous as [[arrow]]s because they can [[pierce]] organs, which can kill instantly. | The darts don't do a lot of damage, but can still be almost as dangerous as [[arrow]]s because they can [[pierce]] organs, which can kill instantly. | ||
Line 64: | Line 62: | ||
== Bow == | == Bow == | ||
− | A '''bow''' works the same way as a [[crossbow]] | + | A '''bow''' works the same way as a [[crossbow]], except that it uses [[arrow]]s instead of [[bolt]]s. [[Dwarf|Dwarves]] cannot equip bows (stubby fingers), and the interface is such that they still cannot be wielded in [[Fortress Mode]] at all, even with [[Modding guide|modding]]. They can still be used in [[weapon trap]]s, although you can't make arrows and so will be dependent on [[merchant]]s and spoils of war to supply trap reloads. |
When firing arrows it uses the [[marksman|bowman]] skill. When attacking with melee, it uses the [[swordsman]] skill, although it's a bludgeoning attack. | When firing arrows it uses the [[marksman|bowman]] skill. When attacking with melee, it uses the [[swordsman]] skill, although it's a bludgeoning attack. | ||
− | |||
− | |||
==== Arrow ==== | ==== Arrow ==== | ||
− | An '''arrow''' is just like a [[bolt]] but for bows. [[Dwarves]] can't handle bows, so they don't need arrows. But in [[adventure mode]], [[ | + | An '''arrow''' is just like a [[bolt]] but for bows. [[Dwarves]] can't handle bows, so they don't need arrows. But in [[adventure mode]], [[humans]] and [[elves]] can use bows, so they will need arrows if they choose to use one. |
Arrows can also be thrown in adventure mode for about the same results, except that it uses the [[thrower]] skill. | Arrows can also be thrown in adventure mode for about the same results, except that it uses the [[thrower]] skill. | ||
Line 88: | Line 84: | ||
== Flail == | == Flail == | ||
− | A [[weapon]] comprised of one or more chains with a spiked ball or metal-studded bar at one end and a handle at the other. Does | + | A [[weapon]] comprised of one or more chains with a spiked ball or metal-studded bar at one end and a handle at the other. Does more [[damage]] than the [[Morningstar]], and uses the same skill, [[maceman]]. Goblins are known to wield these weapons. |
== Great axe == | == Great axe == | ||
− | The Great axe is a large version of the [[battle axe]] | + | The Great axe is a large version of the [[battle axe]]. Too large for a dwarf to use. |
− | + | This weapon is too large to be used by most races, even though two handed ([[Invader]]s tend to ignore this restriction). | |
== Halberd == | == Halberd == | ||
− | A halberd is a long axe or a short pole-arm weapon | + | A halberd is a long axe or a short pole-arm weapon. It is two-handed for a human-sized character, but too large for a dwarf to use. |
== Long sword == | == Long sword == | ||
− | A typical human-sized weapon | + | A typical human-sized weapon. Dwarves can wield them using two hands. |
== Maul == | == Maul == | ||
− | The '''Maul''' is a large heavy [[hammer]] and is the highest damaging melee [[weapon]] in the game, despite being a bludgeoning weapon. It can only be wielded by a [[human]], and even then it requires both hands | + | The '''Maul''' is a large heavy [[hammer]] and is the highest damaging melee [[weapon]] in the game, despite being a bludgeoning weapon. It can only be wielded by a [[human]], and even then it requires both hands. |
It uses the [[hammerman]] skill. | It uses the [[hammerman]] skill. | ||
Line 114: | Line 110: | ||
A '''Morningstar''' is a spiked ball directly attached to a handle. Does less [[damage]] than the [[flail]]. Damage is identical to the regular [[mace]]. | A '''Morningstar''' is a spiked ball directly attached to a handle. Does less [[damage]] than the [[flail]]. Damage is identical to the regular [[mace]]. | ||
− | Uses the [[Maceman]] skill. | + | Uses the [[Maceman]] skill. Dwarfs can equip it. |
== Pike == | == Pike == | ||
− | :''For the fish, see [[Pike (fish)]].'' | + | :''For the fish, see [[Pike (fish)]].'' |
− | A '''pike''' is a very long spear. It does more [[damage]] than the normal [[spear]] | + | A '''pike''' is a very long spear. It does more [[damage]] than the normal [[spear]], and still has the same critical boost. Only [[human]]s can wield them in [[fortress mode]] and, even then, it uses both hands. It is possible to use a pike as a [[dwarf|dwarven]] adventurer. |
− | This [[weapon]] trains the [[Pikeman]] skill when used in adventure mode. | + | This [[weapon]] trains the [[Pikeman]] skill when used in adventure mode. [[Image:Pike example.jpg|right|thumb|250px|'''''Pike''' on the right. On the left is something that might be called a "halberd" in Dwarf Fortress terms (but not in Real Life).'']] |
For unknown reasons all two-handed weapons, including pikes, can be used one-handed, even by creatures who are smaller than the minimum size needed to use the weapon two-handed.{{verify}} | For unknown reasons all two-handed weapons, including pikes, can be used one-handed, even by creatures who are smaller than the minimum size needed to use the weapon two-handed.{{verify}} | ||
+ | |||
+ | In real life, the pike was almost completely worthless in small scale skirmishes, rendering its user largely immobile. Most armies used pikemen as cheap, expendable cannon fodder to protect more valuable units from heavy cavalry charges. The most offensive use of the pike was found with the swiss, who perfected the hard-to-pull-off 'pikemen charge' in which a square of typically 100 pikemen or more would engage other infantry in a roaring charge. Real life pikemen were typically armed with a backup 'katzbalger' type sword imitate as not to be completely defenseless once their pikes were destroyed, which would happen with basically any contact with the enemy. | ||
== Scimitar == | == Scimitar == | ||
− | The '''Scimitar''' is a sword with a heavy curved blade. Its statistics are identical to the [[short sword]], but it cannot be made of rock, and [[dwarves]] cannot make it at all. They can however use it one handed just fine. | + | The '''Scimitar''' is a sword with a heavy curved blade. Its statistics are effectively identical to the [[short sword]], but it cannot be made of rock, and [[dwarves]] cannot make it at all. They can however use it one handed just fine. |
Uses the [[Swordsman]] skill. | Uses the [[Swordsman]] skill. | ||
Line 136: | Line 134: | ||
The '''scourge''' is a slightly more deadly version of a [[whip]]. Although still doing weak [[damage]], it causes gore damage, which can cause massive bleeding or pain. Effective against living, unarmored [[creatures]]. Very weak against non-living creatures. | The '''scourge''' is a slightly more deadly version of a [[whip]]. Although still doing weak [[damage]], it causes gore damage, which can cause massive bleeding or pain. Effective against living, unarmored [[creatures]]. Very weak against non-living creatures. | ||
− | It uses the [[lasher]] skill. | + | It uses the [[lasher]] skill. Since dwarves cannot use this skill, it can be melted down or used in a [[Trap]]. |
== Two-handed sword == | == Two-handed sword == | ||
− | Big sword with high damage | + | (Does this really need explanation? I mean... ''really''?) Big sword with high damage. Too large for a dwarf to use. |
== Whip == | == Whip == | ||
− | A '''whip''' is a [[weapon]] that does weak [[damage]], but it causes gore damage, which can cause massive bleeding or pain. Effective against living, preferably small, unarmored [[creatures]]. Very weak against [[undead]] creatures. Whips are | + | A '''whip''' is a [[weapon]] that does weak [[damage]], but it causes gore damage, which can cause massive bleeding or pain. Effective against living, preferably small, unarmored [[creatures]]. Very weak against [[undead]] creatures. Whips are unusable by [[dwarves]], but [[goblin]]s use them sometimes. [[Human]] lashers will guard their caravan sometimes. A better version of a whip is called a [[scourge]]. |
It uses the [[lasher]] skill. | It uses the [[lasher]] skill. | ||
Line 153: | Line 151: | ||
''See Also: | ''See Also: | ||
− | :* | + | :* |
− | :* [[ | + | :* |
− | + | [[Category:Weapons]] | |
− | + | [[Category:Ammo]] |