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Editing 40d:Melt item

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{{quality|Exceptional|15:15, 18 April 2011 (UTC)}}{{av}}
 
{{quality|Exceptional|15:15, 18 April 2011 (UTC)}}{{av}}
You can '''melt''' items at a [[smelter]], using the [[furnace operator]] labor, to recover some of the [[metal]] they were made of.  [[Decoration]]s in a different metal are not recovered or considered; the metal recovered is the specific metal that basic item was listed as being made from. The % return is predictable and consistent for each item type, and ranges from 10%-100%, depending on the item.  Higher skill levels in furnace operator speed up the process, but have no effect on the % return.
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You can '''melt''' items at a [[smelter]], using the [[furnace operator]] labor, to recover some of the [[metal]] they were made of.  [[Decoration]]s in a different metal are not recovered or considered; the metal recovered is the specific metal that basic item was listed as being made from. The % return is predictable and consistent for each item type, and ranges from 10%-60%, depending on the item.  Higher skill levels in furnace operator speed up the process, but have no effect on the % return.
  
 
Recovered metal is measured in 1/10th's, and 1/10ths of bars of each metal are saved at the smelter where the item was melted.  Fractional bars are not "shared" between smelters, nor do they exist as usable objects as is.  When 10/10ths of a type of metal are accumulated at the same smelter, 1 bar of that metal is produced.  If the smelter is torn down or destroyed, all fractions are lost.
 
Recovered metal is measured in 1/10th's, and 1/10ths of bars of each metal are saved at the smelter where the item was melted.  Fractional bars are not "shared" between smelters, nor do they exist as usable objects as is.  When 10/10ths of a type of metal are accumulated at the same smelter, 1 bar of that metal is produced.  If the smelter is torn down or destroyed, all fractions are lost.
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You can designate metal items for melting from any interface that allows you to view the object's description screen, such as from the [[Stocks]] page or the Loo{{k|k}} interface.  
 
You can designate metal items for melting from any interface that allows you to view the object's description screen, such as from the [[Stocks]] page or the Loo{{k|k}} interface.  
  
To bring up an individual object description screen when the object is:
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To bring up a individual object description screen when the object is:
 
:* On the '''ground''':  Type {{k|k}}, scroll to the object, select it from the list, and type {{k|Enter}}.
 
:* On the '''ground''':  Type {{k|k}}, scroll to the object, select it from the list, and type {{k|Enter}}.
 
:* In a '''workshop''':  Type {{k|t}}, highlight the workshop, select the object from the list, and type {{k|Enter}}.
 
:* In a '''workshop''':  Type {{k|t}}, highlight the workshop, select the object from the list, and type {{k|Enter}}.
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* [[Coffin]] - 33%
 
* [[Coffin]] - 33%
 
* [[Statue]] - 33%
 
* [[Statue]] - 33%
* [[Chest]] - 33% (due to a bug, these are not actually meltable{{bug|2493}})
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* [[Chest]] - 33%
 
* [[Bin]] - 33%
 
* [[Bin]] - 33%
 
* [[Armor stand]] - 33%
 
* [[Armor stand]] - 33%
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== Training metalsmith skills / Maximizing return  ==
 
== Training metalsmith skills / Maximizing return  ==
It can consume many, many bars of metal to train the various [[metalsmithing]] [[skill]]s up to high levels*.  If you are short on metal, producing items, melting them and re-producing them may be necessary.  If you want to retain as much metal as possible from this process, some items are better to produce and re-melt than others.  The skill to be trained in the chart below is trained at a forge; melting items at a smelter only raises the [[furnace operator]] skill.  When using a produce/melt loop to train up a skill for a minimum metal loss, the following items work best:
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It can consume many, many bars of metal to train the various [[metalsmithing]] [[skill]]s up to high levels*, likely more than you will ever find within the mountain.  If you are short on metal, producing items, melting them and re-producing them may be necessary.  If you want to retain as much metal as possible from this process, some items are better to produce and re-melt than others.  The skill to be trained in the chart below is trained at a forge; melting items at a smelter only raises the [[furnace operator]] skill.  When using a produce/melt loop to train up a skill for a minimum metal loss, the following items work best:
  
 
:''(* 600 bars to train from Dabbling to Legendary, and 367 more to reach Legendary+5, the highest skill level)
 
:''(* 600 bars to train from Dabbling to Legendary, and 367 more to reach Legendary+5, the highest skill level)
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|}
 
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== Bugs ==
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For reasons unknown, attempting to melt a metal [[Chest]] will fail. When attempting to do so, it will be carried to a smelter and the "Melt a metal object" task will be completed (granting Furnace Operating experience, and consuming [[fuel]] if not magma-powered), but the chest will not actually be melted - it will remain in the smelter's inventory to be returned to a stockpile, and no metal bars will be produced.
  
 
{{Category|Jobs}}
 
{{Category|Jobs}}
 
{{Category|Items}}
 
{{Category|Items}}

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