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Editing 40d:Kitchen
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− | {{ | + | {{av}} |
− | {{ | + | {{workshop|name=Kitchen|key=z|job=[[Cooking]] |
− | |name=Kitchen | ||
− | |key=z | ||
− | |job= | ||
− | |||
|construction= | |construction= | ||
− | * [[ | + | 1 of |
+ | * [[Block]] | ||
+ | * [[Stone]] | ||
+ | * [[Wood]] | ||
|construction_job= | |construction_job= | ||
− | *[[Cooking]] | + | * [[Cooking]] |
|use= | |use= | ||
− | *[[Alcohol]] | + | * [[Alcohol]] |
− | *[[ | + | * [[Meat]] |
− | *[[ | + | * [[Fish]] |
− | *[[ | + | * [[Flour]] |
− | *[[ | + | * [[Food]] |
− | *[[ | + | * [[Seeds]] |
− | *[[ | + | * [[Dwarven sugar]] |
− | *[[ | + | * [[Dwarven syrup]] |
− | *[[ | + | * [[Tallow]] |
− | *[[ | + | * [[Fat]] |
+ | * [[Plants]] | ||
|production= | |production= | ||
− | * | + | * Prepared meal |
− | *[[Tallow]] | + | * [[Tallow]] |
− | + | }} | |
A '''Kitchen''' is a [[workshop]] used by a [[cook]]. The cook uses this [[workshop]] primarily to combine base ingredients ([[meat]], [[plump helmet]]s, etc.) into prepared [[food]]. It is also used to render [[fat]] into [[tallow]]. Kitchens can sometimes be a source of [[miasma]] from rotting food, and it might prove worth it to take precautions against this, such as digging a vertical ventilation shaft from the surface and covering its opening with a grate. | A '''Kitchen''' is a [[workshop]] used by a [[cook]]. The cook uses this [[workshop]] primarily to combine base ingredients ([[meat]], [[plump helmet]]s, etc.) into prepared [[food]]. It is also used to render [[fat]] into [[tallow]]. Kitchens can sometimes be a source of [[miasma]] from rotting food, and it might prove worth it to take precautions against this, such as digging a vertical ventilation shaft from the surface and covering its opening with a grate. | ||
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[[Barrel]]s can only hold a max of 10 items - stacks of prepared food that are larger than 10 will not fit in barrels, and will be placed individually on stockpile tiles. This may leave them more vulnerable to [[vermin]], but can actually create denser stockpiles in terms of meals/tile. Meals that are not in barrels do not seem to rot any faster. | [[Barrel]]s can only hold a max of 10 items - stacks of prepared food that are larger than 10 will not fit in barrels, and will be placed individually on stockpile tiles. This may leave them more vulnerable to [[vermin]], but can actually create denser stockpiles in terms of meals/tile. Meals that are not in barrels do not seem to rot any faster. | ||
− | Many players put their prepared foods stockpiles near [[dining room]]s, to reduce the travel time for | + | Many players put their prepared foods stockpiles near [[dining room]]s, to reduce the travel time for dwarfs that are [[Labor#Get back to work|eating]]. |
===Rotting=== | ===Rotting=== | ||
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:2 (plant) * 2 ([[plump helmet]]) * 5 (exceptional) == 20<br /> | :2 (plant) * 2 ([[plump helmet]]) * 5 (exceptional) == 20<br /> | ||
:2 (meat) * 1 ([[deer]]) * 2 (well-made) == 4<br /> | :2 (meat) * 1 ([[deer]]) * 2 (well-made) == 4<br /> | ||
− | :5 ([[quarry bush]] | + | :5 ([[quarry bush leaves]]) * 4 (superior) == 20<br /> |
:20 ([[dwarven wheat flour]]) * 1 (no label) == 20<br /> | :20 ([[dwarven wheat flour]]) * 1 (no label) == 20<br /> | ||
:Subtotal (value of one serving): 94☼ | :Subtotal (value of one serving): 94☼ | ||
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:10 (prepared meal) * 2 (well) == 20<br /> | :10 (prepared meal) * 2 (well) == 20<br /> | ||
:20 ([[dwarven syrup]]) * 3 (fine) == 60<br /> | :20 ([[dwarven syrup]]) * 3 (fine) == 60<br /> | ||
− | :5 ([[quarry bush]] | + | :5 ([[quarry bush leaves]]) * 1 (no label) == 5<br /> |
:2 (meat) * 50 ([[dragon]]) * 2 (well) == 200<br /> | :2 (meat) * 50 ([[dragon]]) * 2 (well) == 200<br /> | ||
:Subtotal (value of one serving): 285☼ | :Subtotal (value of one serving): 285☼ | ||
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---- | ---- | ||
− | |||
'''See also:''' | '''See also:''' | ||
− | :*[[Food]] | + | :*:[[Food]] |
− | :*[[Meat industry]] | + | :*:[[Meat industry]] |
− | :*[[Cook]] | + | :*:[[Cook]] |
− | :*[[Overall Status|z-Status Menu]] | + | :*:[[Overall Status|z-Status Menu]] |
{{Workshops}} | {{Workshops}} |