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Editing 40d:Kitchen
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− | {{ | + | {{workshop|name=Kitchen|key=z|job=[[Cooking]] |
− | |||
− | |name=Kitchen | ||
− | |key=z | ||
− | |job= | ||
− | |||
|construction= | |construction= | ||
− | * [[ | + | 1 of |
+ | * [[Block]] | ||
+ | * [[Stone]] | ||
+ | * [[Wood]] | ||
|construction_job= | |construction_job= | ||
− | *[[Cooking]] | + | * [[Cooking]] |
|use= | |use= | ||
− | *[[Alcohol]] | + | * [[Alcohol]] |
− | *[[ | + | * [[Meat]] |
− | *[[ | + | * [[Fish]] |
− | *[[ | + | * [[Flour]] |
− | *[[ | + | * [[Food]] |
− | *[[ | + | * [[Seeds]] |
− | *[[ | + | * [[Dwarven sugar]] |
− | *[[ | + | * [[Dwarven syrup]] |
− | *[[ | + | * [[Tallow]] |
− | *[[ | + | * [[Fat]] |
+ | * [[Plants]] | ||
|production= | |production= | ||
− | * | + | * Prepared meal |
− | *[[Tallow]] | + | * [[Tallow]] |
− | + | }} | |
− | A '''Kitchen''' is a [[workshop]] used by a [[cook]]. The cook uses this [[workshop]] primarily to combine base ingredients ([[meat]], [[plump helmet]]s, etc.) into prepared [[food]]. It is also used to render [[fat]] into [[tallow]]. | + | A '''Kitchen''' is a [[workshop]] used by a [[cook]]. The cook uses this [[workshop]] primarily to combine base ingredients ([[meat]], [[plump helmet]]s, etc.) into prepared [[food]]. It is also used to render [[fat]] into [[tallow]]. |
+ | |||
+ | Since kitchens can sometimes be the source of [[miasma]] from rotting food, some players take extra precautions against this. | ||
== Prepared meals == | == Prepared meals == | ||
− | On the Kitchen sub-menu of the ({{key|z}})-[[Status#Kitchen Status Screen|Overall Status/Kitchen]] screen, you can specify which foods kitchens are allowed to cook. (This is a universal control, and cannot be refined to one or more specific kitchen workshops or [[cook]]s.) | + | On the Kitchen sub-menu of the ({{key|z}})-[[Status#Kitchen Status Screen|Overall Status/Kitchen]] screen, you can specify which foods all kitchens are allowed or not allowed to cook. (This is a universal control, and cannot be refined to one or more specific kitchen workshops or [[cook]]s.) |
There are three grades of meals you can prepare at a kitchen: | There are three grades of meals you can prepare at a kitchen: | ||
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* '''Lavish''' (roast) requires four cookable items. | * '''Lavish''' (roast) requires four cookable items. | ||
− | The items to be cooked do not have to be different | + | The items to be cooked do not have to be different: for instance, a cook might combine two plump helmet spawn into a stack of two "plump helmet spawn biscuits", or four spawn into four "plump helmet spawn roasts". The amount of food produced always equals the total number of food items used. |
− | If large stacks of food are used as the ingredients, a large stack of meals will be produced. For example, 22 "cave fish roasts" could be created from "minced cave fish [5], minced [[turtle]], minced [[dwarven wine]] [14], and minced turtle [2]". | + | If large stacks of food are used as the ingredients, a large stack of meals will be produced. For example, 22 "Minced cave fish roasts" could be created from "minced cave fish [5], minced [[turtle]], minced [[dwarven wine]] [14], and minced turtle [2]". |
− | Cooking foods destroys any byproducts such as [[seed]]s, [[shell]]s, or [[bone]]s - none are left, not after cooking, not after eating. This makes them ideal for placement in dining rooms located far away from your main population because food and refuse haulers will not have to trek long distances to retrieve the seeds or bones left after a meal, and a single enormous meal stack can feed several dwarves for a year or more | + | Cooking foods destroys any byproducts such as [[seed]]s, [[shell]]s, or [[bone]]s - none are left, not after cooking, not after eating. This makes them ideal for placement in dining rooms located far away from your main population because food and refuse haulers will not have to trek long distances to retrieve the seeds or bones left after a meal, and a single enormous meal stack can feed several dwarves for a year or more. |
+ | |||
+ | See also: [[Meal]] | ||
===Stockpiles=== | ===Stockpiles=== | ||
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[[Barrel]]s can only hold a max of 10 items - stacks of prepared food that are larger than 10 will not fit in barrels, and will be placed individually on stockpile tiles. This may leave them more vulnerable to [[vermin]], but can actually create denser stockpiles in terms of meals/tile. Meals that are not in barrels do not seem to rot any faster. | [[Barrel]]s can only hold a max of 10 items - stacks of prepared food that are larger than 10 will not fit in barrels, and will be placed individually on stockpile tiles. This may leave them more vulnerable to [[vermin]], but can actually create denser stockpiles in terms of meals/tile. Meals that are not in barrels do not seem to rot any faster. | ||
− | Many players put their prepared foods stockpiles near [[dining room]]s, to reduce the travel time for | + | Many players put their prepared foods stockpiles near [[dining room]]s, to reduce the travel time for dwarfs that are [[Labor#Get back to work|eating]]. |
===Rotting=== | ===Rotting=== | ||
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Ensuring that you have enough food [[haul]]ers and open stockpiles that accept prepared food is the only way to prevent this. | Ensuring that you have enough food [[haul]]ers and open stockpiles that accept prepared food is the only way to prevent this. | ||
− | + | ==Value of a prepared meal== | |
− | Regardless of the type of meal you produce, a stack of prepared meals has a base value of 10 for each meal in the stack, multiplied by the quality rating of the preparation quality. However, the final value of a stack of meals is highly variable because it is so strongly influenced by the quality of the ingredients and the size of the ingredient stacks. The value added by the preparation can be a small fraction of the total value of the meal when expensive or exceptionally-prepared ingredients go into the meal. [[Meat]] from animals with high [[animal material multiplier|MODVALUE]], processed plants that generate large stacks, or luxury food items like [[cheese]] are all ingredients that can cause a stack of prepared meals to have a surprisingly high value. | + | Regardless of the type of meal you produce, a stack of prepared meals has a base value of 10 for each meal in the stack, multiplied by the quality rating of the preparation quality. However, the final value of a stack of meals is highly variable because it is so strongly influenced by the quality of the ingredients and the size of the ingredient stacks. The [[quality]] designator shown is not taken from the preparation results, but from the best quality of any one ingredient. The value added by the preparation can be a small fraction of the total value of the meal when expensive or exceptionally-prepared ingredients go into the meal. [[Meat]] from animals with high [[animal material multiplier|MODVALUE]], processed plants that generate large stacks, or luxury food items like [[cheese]] are all ingredients that can cause a stack of prepared meals to have a surprisingly high value. |
====Some examples:==== | ====Some examples:==== | ||
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'''≡Dwarven wheat flour roast [33]≡''' | '''≡Dwarven wheat flour roast [33]≡''' | ||
− | :This is a stack of 33 | + | :This is a stack of 33 well-prepared Dwarven wheat flour roast. The ingredients are exceptionally minced Plump helmet, well-minced deer meat, superiorly minced Quarry bush Leaves and minced Dwarven wheat flour. |
:Total value: 3102☼ | :Total value: 3102☼ | ||
− | :10 (prepared meal) * 3 ( | + | :10 (prepared meal) * 3 (well) == 30 <br /> |
:2 (plant) * 2 ([[plump helmet]]) * 5 (exceptional) == 20<br /> | :2 (plant) * 2 ([[plump helmet]]) * 5 (exceptional) == 20<br /> | ||
:2 (meat) * 1 ([[deer]]) * 2 (well-made) == 4<br /> | :2 (meat) * 1 ([[deer]]) * 2 (well-made) == 4<br /> | ||
− | :5 ([[quarry bush]] | + | :5 ([[quarry bush leaves]]) * 4 (superior) == 20<br /> |
:20 ([[dwarven wheat flour]]) * 1 (no label) == 20<br /> | :20 ([[dwarven wheat flour]]) * 1 (no label) == 20<br /> | ||
:Subtotal (value of one serving): 94☼ | :Subtotal (value of one serving): 94☼ | ||
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:94 (value) * 33 (quantity) == 3102☼ | :94 (value) * 33 (quantity) == 3102☼ | ||
− | '''*Dragon meat stew [41]*''' | + | '''* Dragon meat stew [41] *''' |
− | :This is a stack of 41 well-prepared dragon meat stew. The ingredients are finely-minced | + | :This is a stack of 41 well-prepared dragon meat stew. The ingredients are finely-minced Dwarven :syrup, minced quarry bush leaves and well-minced dragon meat. |
:Total value: 11685☼ | :Total value: 11685☼ | ||
− | :10 (prepared meal) | + | :10 (prepared meal)* 2 (well) == 20<br /> |
− | :20 ([[dwarven syrup]]) | + | :20 ([[dwarven syrup]]) * 3 (fine) == 60<br /> |
− | :5 ([[quarry bush]] | + | :5 ([[quarry bush leaves]]) * 1 (no label) == 5<br /> |
− | :2 (meat) * 50 ([[dragon]]) * 2 (well) | + | :2 (meat) * 50 ([[dragon]]) * 2 (well) == 200<br /> |
:Subtotal (value of one serving): 285☼ | :Subtotal (value of one serving): 285☼ | ||
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---- | ---- | ||
− | |||
'''See also:''' | '''See also:''' | ||
− | :*[[Food]] | + | :*:[[Food]] |
− | :*[[Meat industry]] | + | :*:[[Meat industry]] |
− | :*[[Cook]] | + | :*:[[Cook]] |
− | :*[[Overall Status|z-Status Menu]] | + | :*:[[Overall Status|z-Status Menu]] |
{{Workshops}} | {{Workshops}} |