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Editing 40d:Item token

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{{Quality|Superior|01:25, 8 July 2013 (UTC)}}
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:''You may be looking for [[Item definition tokens]].''
{{av}}
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These are to be used with certain [[Creature Tokens]] (such as ITEMCORPSE) as well as in [[Reactions]].
:''You may be looking for [[Item definition token]].''
 
These are to be used with certain [[Creature token]] (such as ITEMCORPSE) as well as in [[Reactions]].
 
  
An item is described by four tokens, as such:
+
 
 +
An item is described by four [[tokens]], as such:
  
 
  [<whatever is asking for the token>:TYPE:SUBTYPE:MATERIAL:MATGLOSS]
 
  [<whatever is asking for the token>:TYPE:SUBTYPE:MATERIAL:MATGLOSS]
 
Nearly all items are made of a [[Material token|material]], though several types expect either a creature ID or a plant ID instead.
 
  
 
==Item type tokens==
 
==Item type tokens==
  
{| {{prettytable}} class="sortable"
+
{| {{prettytable}}
 
|- bgcolor="#ddd"
 
|- bgcolor="#ddd"
! # !! Token !! Description
+
! Token !! Description
|-
 
| 0 || BAR || [[Bar]]s, such as [[metal]], [[fuel]], or [[soap]].
 
 
|-
 
|-
| 1 || SMALLGEM || Cut [[gem]]stones usable in [[jeweler's workshop]]
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| AMMO || Ammunition for hand-held weapons.  Subtypes come from item_ammo.
 
|-
 
|-
| 2 || BLOCKS || [[Block]]s of any kind.
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| AMULET || Amulets.
 
|-
 
|-
| 3 || ROUGH || Rough [[gem]]stones or raw [[glass]].
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| ANIMALTRAP || Traps for animals.
 
|-
 
|-
| 4 || STONE || Raw mined [[stone]].
+
| ANVIL || Anvils.
 
|-
 
|-
| 5 || WOOD || Wooden [[log]]s. Material must be WOOD.
+
| ARMOR || Armor and clothing worn on the upper body. Subtypes come from item_armor.
 
|-
 
|-
| 6 || DOOR || [[Door]]s.
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| ARMORSTAND || Armor stands.
 
|-
 
|-
| 7 || FLOODGATE || [[Floodgate]]s.
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| BACKPACK || Backpacks.
 
|-
 
|-
| 8 || BED || [[Bed]]s.
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| BALLISTAPARTS || Ballista parts.
 
|-
 
|-
| 9 || CHAIR || [[Chair]]s and thrones.
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| BALLISTARROWHEAD || Arrow heads for ballista bolts.
 
|-
 
|-
| 10 || CHAIN || [[Chain]]s and [[rope]]s.
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| BAR || Both metal and non-metal bars.
 
|-
 
|-
| 11 || FLASK || [[Flask]]s.
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| BARREL || Barrels.
 
|-
 
|-
| 12 || GOBLET || [[Goblet]]s.
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| BED || Beds.
 
|-
 
|-
| 13 || INSTRUMENT || Musical [[instrument]]s.  Subtypes come from item_instrument.txt
+
| BIN || Bins.
 
|-
 
|-
| 14 || TOY || [[Toy]]s.  Subtypes come from item_toy.txt
+
| BLOCKS || Blocks of any kind.
 
|-
 
|-
| 15 || WINDOW || Glass [[window]]s.
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| BONES || Bones from creatures.
 
|-
 
|-
| 16 || CAGE || [[Cage]]s.
+
| BOX || Chests, coffers, and boxes.
 
|-
 
|-
| 17 || BARREL || [[Barrel]]s.
+
| BRACELET || Bracelets.
 
|-
 
|-
| 18 || BUCKET || [[Bucket]]s.
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| BUCKET || Buckets.
 
|-
 
|-
| 19 || ANIMALTRAP || [[Animal trap]]s.
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| CABINET || Cabinets.
 
|-
 
|-
| 20 || TABLE || [[Table]]s.
+
| CAGE || Cages.
 
|-
 
|-
| 21 || COFFIN || [[Coffin]]s.
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| CATAPULTPARTS || Catapult parts.
 
|-
 
|-
| 22 || STATUE || [[Statue]]s.
+
| CHAIN || Chains and ropes.
 
|-
 
|-
| 23 || CORPSE || [[Corpse]]s. Has no material.
+
| CHAIR || Chairs and thrones.
 
|-
 
|-
| 24 || WEAPON || [[Weapon]]s.  Subtypes come from item_weapon.txt
+
| CHEESE || Cheeses.
 
|-
 
|-
| 25 || ARMOR || [[Armor]] and clothing worn on the upper body.  Subtypes come from item_armor.txt
+
| CLOTH || Cloth made at the loom.
 
|-
 
|-
| 26 || SHOES || Armor and clothing worn on the feet.  Subtypes come from item_shoes.txt
+
| COIN || Coins.
 
|-
 
|-
| 27 || SHIELD || [[Shield]]s and bucklers.  Subtypes come from item_shield.txt
+
| COFFIN || Coffins and caskets.
 
|-
 
|-
| 28 || HELM || Armor and clothing worn on the head.  Subtypes come from item_helm.txt
+
| CORPSE || Dead things.
 
|-
 
|-
| 29 || GLOVES || Armor and clothing worn on the hands.  Subtypes come from item_gloves.txt
+
| CORPSEPIECE || Body parts.
 
|-
 
|-
| 30 || BOX || [[Container|Chest]]s (wood), coffers (stone), boxes (glass), and bags (cloth or leather).
+
| CROWN || Crowns.
 
|-
 
|-
| 31 || BIN || [[Bin]]s.
+
| DOOR || Doors.
 
|-
 
|-
| 32 || ARMORSTAND || [[Armor stand]]s.
+
| DRINK || Liquids from brewed plants.
 
|-
 
|-
| 33 || WEAPONRACK || [[Weapon rack]]s.
+
| EARRING || Earrings.
 
|-
 
|-
| 34 || CABINET || [[Cabinet]]s.
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| EXTRACT || Extracts from certain plants and creatures.
 
|-
 
|-
| 35 || FIGURINE || [[Idol]]s.
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| FIGURINE || Idols.
 
|-
 
|-
| 36 || AMULET || [[Amulet]]s.
+
| FISH || Prepared fish.
 
|-
 
|-
| 37 || SCEPTER || [[Scepter]]s.
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| FISH_RAW || Unprepared fish.
 
|-
 
|-
| 38 || AMMO || [[Ammunition]] for hand-held weapons.  Subtypes come from item_ammo.txt
+
| FLASK || Flasks.
 
|-
 
|-
| 39 || CROWN || [[Crown]]s.
+
| FLOODGATE || Floodgates.
 
|-
 
|-
| 40 || RING || [[Ring]]s.
+
| FOOD || Prepared food.
 
|-
 
|-
| 41 || EARRING || [[Earring]]s.
+
| GEM || Large gems.
 
|-
 
|-
| 42 || BRACELET || [[Bracelet]]s.
+
| GLOB || Fats, tallows and small bits of molten rock.
 
|-
 
|-
| 43 || GEM || Large [[gem]]s.
+
| GLOVES || Armor and clothing worn on the hands.  Subtypes come from item_gloves.
 
|-
 
|-
| 44 || ANVIL || [[Anvil]]s.
+
| GOBLET || Goblets.
 
|-
 
|-
| 45 || CORPSEPIECE || [[Body part]]s. Has no material.
+
| HELM || Armor and clothing worn on the head. Subtypes come from item_helm.
 
|-
 
|-
| 46 || REMAINS || Dead [[vermin]] bodies and large creature [[chunk]]s. Material is a creature ID.
+
| INSTRUMENT || Musical instruments. Subtypes come from item_instrument.
 
|-
 
|-
| 47 || MEAT || Butchered [[meat]]. Material is a creature ID.
+
| LEAVES || Leaves from certain plants after processing.
 
|-
 
|-
| 48 || FISH || Prepared [[fish]]. Material is a creature ID.
+
| LIQUID_MISC || Miscellaneous liquids such as lye.
 
|-
 
|-
| 49 || FISH_RAW || Unprepared [[fish]]. Material is a creature ID.
+
| MEAT || Butchered meat.
 
|-
 
|-
| 50 || VERMIN || Live [[vermin]]. Material is a creature ID.
+
| PANTS || Armor and clothing worn on the legs. Subtypes come from item_pants.
 
|-
 
|-
| 51 || PET || Tame [[vermin]]. Material is a creature ID.
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| PET || Tame vermin.
 
|-
 
|-
| 52 || SEEDS || [[Seed]]s from plants. Material is a plant ID.
+
| PIPE_SECTION || Lengths of pipe.
 
|-
 
|-
| 53 || PLANT || [[Plant]]s. Material is a plant ID.
+
| PLANT || Plants.
 
|-
 
|-
| 54 || SKIN_RAW || Untanned [[skin]]s. Material is a creature ID.
+
| POTION || ???
 
|-
 
|-
| 55 || SKIN_TANNED || [[Leather]]. Material must be LEATHER.
+
| POWDER_MISC || Powders (such as flour or dye) from milled plants; bone meal.
 
|-
 
|-
| 56 || BONES || [[Bone]]s from creatures. Material is a creature ID.
+
| QUIVER || Quivers.
 
|-
 
|-
| 57 || SHELL || [[Shell]]s from creatures that have them. Material is a creature ID.
+
| REMAINS || Dead vermin bodies.
 
|-
 
|-
| 58 || LEAVES || Leaves, usually from [[quarry bush]]es. Material is a plant ID.
+
| RING || Rings.
 
|-
 
|-
| 59 || THREAD || [[Thread]] gathered from webs or made at the [[farmer's workshop]].
+
| ROCK || Pebbles (more useful in [[Thrower|adventure mode]].)
 
|-
 
|-
| 60 || CLOTH || [[Cloth]] made at the [[loom]].
+
| ROUGH || Raw gemstones.
 
|-
 
|-
| 61 || TOTEM || Skull [[totem]]s.
+
| SAND || Sand.
 
|-
 
|-
| 62 || SKULL || [[Skull]]s of dead creatures. Does not work correctly - raws are parsed as a standard material+matgloss, but the item interprets the material as a creature ID. See [[40d Talk:Item token#Skulls|talk]] for more information.
+
| SCEPTER || Scepters.
 
|-
 
|-
| 63 || PANTS || Armor and clothing worn on the legs.  Subtypes come from item_pants.txt
+
| SEEDS || Seeds from plants.
 
|-
 
|-
| 64 || BACKPACK || [[Backpack]]s.
+
| SHELL || Shells from creatures that have them.
 
|-
 
|-
| 65 || QUIVER || [[Quiver]]s.
+
| SHIELD || Shields and bucklers.  Subtypes come from item_shield.
 
|-
 
|-
| 66 || CATAPULTPARTS || [[Catapult]] parts.
+
| SHOES || Armor and clothing worn on the feet.  Subtypes come from item_shoes.
 
|-
 
|-
| 67 || BALLISTAPARTS || [[Ballista]] parts.
+
| SIEGEAMMO || Siege ammo.  Subtypes come from item_siegeammo.
 
|-
 
|-
| 68 || SIEGEAMMO || Siege engine ammunition.  Subtypes come from item_siegeammo.txt
+
| SKIN_RAW || Untanned skins.
 
|-
 
|-
| 69 || BALLISTAARROWHEAD || Ballista arrow heads.
+
| SKIN_TANNED || Tanned skins.
 
|-
 
|-
| 70 || TRAPPARTS || [[Mechanism]]s.
+
| SKULL || Skulls of dead critters.
 
|-
 
|-
| 71 || TRAPCOMP || [[Trap component]]s.  Subtypes come from item_trapcomp.txt
+
| SMALLGEM || Cut gemstones usable in jeweler's workshop
 
|-
 
|-
| 72 || EXTRACT || [[Extract]]s from certain plants and creatures. Material is either CREATURE or PLANT, and matgloss is a creature ID or plant ID.
+
| STATUE || Statues.
 
|-
 
|-
| 73 || POTION || ???
+
| STONE || Raw mined stone.
 
|-
 
|-
| 74 || DRINK || [[Alcohol]]ic drinks.
+
| TABLE || Tables.
 
|-
 
|-
| 75 || POWDER_MISC || Powders such as [[flour]], [[dye]], [[sand]], or [[bone meal]].
+
| THREAD || Thread gathered from webs or made at the farmer's workshop.
 
|-
 
|-
| 76 || CHEESE || Pieces of [[cheese]]. Material is either CREATURE or PLANT, and matgloss is a creature ID or plant ID.
+
| TOTEM || Totems.
 
|-
 
|-
| 77 || FOOD || [[Prepared meal]]s. Subtypes come from item_food.txt
+
| TOY || Toys. Subtypes come from item_toy.
 
|-
 
|-
| 78 || LIQUID_MISC || Liquids such as [[water]] and [[lye]].
+
| TRAPCOMP || Weapons for traps only.  Subtypes come from item_trapcomp.
 
|-
 
|-
| 79 || COIN || [[Coin]]s.
+
| TRAPPARTS || Mechanisms.
 
|-
 
|-
| 80 || GLOB || [[Fat]], [[tallow]], and small bits of molten rock/metal. Also works with blood, vomit, mud, filth, salt, grime and unknown substance.
+
| VERMIN || Small pseudo-creatures.
 
|-
 
|-
| 81 || ROCK || Small rocks (usually [[Thrower|thrown]] in [[adventurer mode]]).
+
| WEAPON || Weapons.  Subtypes come from item_weapon.
 
|-
 
|-
| 82 || PIPE_SECTION || [[Pipe section]]s.
+
| WEAPONRACK || Weapon racks.
 
|-
 
|-
| 83 || HATCH_COVER || [[Hatch cover]]s.
+
| WINDOW || Windows.
 
|-
 
|-
| 84 || GRATE || [[Grate]]s.
+
| WOOD || Wooden logs.
|-
 
| 85 || QUERN || [[Quern]]s.
 
|-
 
| 86 || MILLSTONE || [[Millstone]]s.
 
 
|}
 
|}
  
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Most item types have no subtypes. "NONE" or "NO_SUBTYPE" (the raws use NO_SUBTYPE, saving an embark profile uses NONE) is used for the subtype position for these. For items that do have subtypes, the subtypes are defined from the raws for that item type as noted above.
 
Most item types have no subtypes. "NONE" or "NO_SUBTYPE" (the raws use NO_SUBTYPE, saving an embark profile uses NONE) is used for the subtype position for these. For items that do have subtypes, the subtypes are defined from the raws for that item type as noted above.
  
{{Category|Modding}}
+
==Material tokens==
{{Category|Tokens}}
+
 
 +
The material tokens have been moved to the new [[Material tokens]] page.
 +
 
 +
[[Category:Modding]]
 +
[[Category:Tokens]]

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