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Editing 40d:Item token

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{{Quality|Superior|01:25, 8 July 2013 (UTC)}}
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:''You may be looking for [[Item definition tokens]].''
{{av}}
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These are to be used with certain [[Creature Tokens]] (such as ITEMCORPSE) as well as in [[Reactions]].
:''You may be looking for [[Item definition token]].''
+
 
These are to be used with certain [[Creature token]] (such as ITEMCORPSE) as well as in [[Reactions]].
 
  
 
An item is described by four tokens, as such:
 
An item is described by four tokens, as such:
  
 
  [<whatever is asking for the token>:TYPE:SUBTYPE:MATERIAL:MATGLOSS]
 
  [<whatever is asking for the token>:TYPE:SUBTYPE:MATERIAL:MATGLOSS]
 
Nearly all items are made of a [[Material token|material]], though several types expect either a creature ID or a plant ID instead.
 
  
 
==Item type tokens==
 
==Item type tokens==
  
{| {{prettytable}} class="sortable"
+
{| {{prettytable}}
 
|- bgcolor="#ddd"
 
|- bgcolor="#ddd"
! # !! Token !! Description
+
! Token !! Description
|-
 
| 0 || BAR || [[Bar]]s, such as [[metal]], [[fuel]], or [[soap]].
 
|-
 
| 1 || SMALLGEM || Cut [[gem]]stones usable in [[jeweler's workshop]]
 
|-
 
| 2 || BLOCKS || [[Block]]s of any kind.
 
|-
 
| 3 || ROUGH || Rough [[gem]]stones or raw [[glass]].
 
 
|-
 
|-
| 4 || STONE || Raw mined [[stone]].
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| SMALLGEM || Cut gemstones usable in jeweler's workshop
 
|-
 
|-
| 5 || WOOD || Wooden [[log]]s. Material must be WOOD.
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| BLOCKS || Blocks of any kind.
 
|-
 
|-
| 6 || DOOR || [[Door]]s.
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| ROUGH || Raw gemstones.
 
|-
 
|-
| 7 || FLOODGATE || [[Floodgate]]s.
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| STONE || Raw mined stone.
 
|-
 
|-
| 8 || BED || [[Bed]]s.
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| WOOD || Wooden logs.
 
|-
 
|-
| 9 || CHAIR || [[Chair]]s and thrones.
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| DOOR || Doors.
 
|-
 
|-
| 10 || CHAIN || [[Chain]]s and [[rope]]s.
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| FLOODGATE || Floodgates.
 
|-
 
|-
| 11 || FLASK || [[Flask]]s.
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| BED || Beds.
 
|-
 
|-
| 12 || GOBLET || [[Goblet]]s.
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| CHAIR || Chairs and thrones.
 
|-
 
|-
| 13 || INSTRUMENT || Musical [[instrument]]s.  Subtypes come from item_instrument.txt
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| CHAIN || Chains and ropes.
 
|-
 
|-
| 14 || TOY || [[Toy]]s.  Subtypes come from item_toy.txt
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| FLASK || Flasks.
 
|-
 
|-
| 15 || WINDOW || Glass [[window]]s.
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| GOBLET || Goblets.
 
|-
 
|-
| 16 || CAGE || [[Cage]]s.
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| INSTRUMENT || Musical instruments.  Subtypes come from item_instrument.
 
|-
 
|-
| 17 || BARREL || [[Barrel]]s.
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| TOY || Toys.  Subtypes come from item_toy.
 
|-
 
|-
| 18 || BUCKET || [[Bucket]]s.
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| WINDOW || Windows.
 
|-
 
|-
| 19 || ANIMALTRAP || [[Animal trap]]s.
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| CAGE || Cages.
 
|-
 
|-
| 20 || TABLE || [[Table]]s.
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| BARREL || Barrels.
 
|-
 
|-
| 21 || COFFIN || [[Coffin]]s.
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| BUCKET || Buckets.
 
|-
 
|-
| 22 || STATUE || [[Statue]]s.
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| ANIMALTRAP || Traps for animals.
 
|-
 
|-
| 23 || CORPSE || [[Corpse]]s. Has no material.
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| TABLE || Tables.
 
|-
 
|-
| 24 || WEAPON || [[Weapon]]s.  Subtypes come from item_weapon.txt
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| COFFIN || Coffins and caskets.
 
|-
 
|-
| 25 || ARMOR || [[Armor]] and clothing worn on the upper body.  Subtypes come from item_armor.txt
+
| STATUE || Statues.
 
|-
 
|-
| 26 || SHOES || Armor and clothing worn on the feet.  Subtypes come from item_shoes.txt
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| CORPSE || Dead things.
 
|-
 
|-
| 27 || SHIELD || [[Shield]]s and bucklers.  Subtypes come from item_shield.txt
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| WEAPON || Weapons.  Subtypes come from item_weapon.
 
|-
 
|-
| 28 || HELM || Armor and clothing worn on the head.  Subtypes come from item_helm.txt
+
| ARMOR || Armor and clothing worn on the upper body.  Subtypes come from item_armor.
 
|-
 
|-
| 29 || GLOVES || Armor and clothing worn on the hands.  Subtypes come from item_gloves.txt
+
| SHOES || Armor and clothing worn on the feet.  Subtypes come from item_shoes.
 
|-
 
|-
| 30 || BOX || [[Container|Chest]]s (wood), coffers (stone), boxes (glass), and bags (cloth or leather).
+
| SHIELD || Shields and bucklers.  Subtypes come from item_shield.
 
|-
 
|-
| 31 || BIN || [[Bin]]s.
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| HELM || Armor and clothing worn on the head.  Subtypes come from item_helm.
 
|-
 
|-
| 32 || ARMORSTAND || [[Armor stand]]s.
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| GLOVES || Armor and clothing worn on the hands.  Subtypes come from item_gloves.
 
|-
 
|-
| 33 || WEAPONRACK || [[Weapon rack]]s.
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| BOX || Chests, coffers, and boxes.
 
|-
 
|-
| 34 || CABINET || [[Cabinet]]s.
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| BIN || Bins.
 
|-
 
|-
| 35 || FIGURINE || [[Idol]]s.
+
| SAND || Sand.
 
|-
 
|-
| 36 || AMULET || [[Amulet]]s.
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| ARMORSTAND || Armor stands.
 
|-
 
|-
| 37 || SCEPTER || [[Scepter]]s.
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| WEAPONRACK || Weapon racks.
 
|-
 
|-
| 38 || AMMO || [[Ammunition]] for hand-held weapons.  Subtypes come from item_ammo.txt
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| CABINET || Cabinets.
 
|-
 
|-
| 39 || CROWN || [[Crown]]s.
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| FIGURINE || Idols.
 
|-
 
|-
| 40 || RING || [[Ring]]s.
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| AMULET || Amulets.
 
|-
 
|-
| 41 || EARRING || [[Earring]]s.
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| SCEPTER || Scepters.
 
|-
 
|-
| 42 || BRACELET || [[Bracelet]]s.
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| AMMO || Ammunition for hand-held weapons.  Subtypes come from item_ammo.
 
|-
 
|-
| 43 || GEM || Large [[gem]]s.
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| CROWN || Crowns.
 
|-
 
|-
| 44 || ANVIL || [[Anvil]]s.
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| RING || Rings.
 
|-
 
|-
| 45 || CORPSEPIECE || [[Body part]]s. Has no material.
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| EARRING || Earrings.
 
|-
 
|-
| 46 || REMAINS || Dead [[vermin]] bodies and large creature [[chunk]]s. Material is a creature ID.
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| BRACELET || Bracelets.
 
|-
 
|-
| 47 || MEAT || Butchered [[meat]]. Material is a creature ID.
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| GEM || Large gems.
 
|-
 
|-
| 48 || FISH || Prepared [[fish]]. Material is a creature ID.
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| ANVIL || Anvils.
 
|-
 
|-
| 49 || FISH_RAW || Unprepared [[fish]]. Material is a creature ID.
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| CORPSEPIECE || Body parts.
 
|-
 
|-
| 50 || VERMIN || Live [[vermin]]. Material is a creature ID.
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| REMAINS || Dead vermin bodies.
 
|-
 
|-
| 51 || PET || Tame [[vermin]]. Material is a creature ID.
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| MEAT || Butchered meat.
 
|-
 
|-
| 52 || SEEDS || [[Seed]]s from plants. Material is a plant ID.
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| FISH || Prepared fish.
 
|-
 
|-
| 53 || PLANT || [[Plant]]s. Material is a plant ID.
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| FISH_RAW || Unprepared fish.
 
|-
 
|-
| 54 || SKIN_RAW || Untanned [[skin]]s. Material is a creature ID.
+
| VERMIN || Small pseudo-creatures.
 
|-
 
|-
| 55 || SKIN_TANNED || [[Leather]]. Material must be LEATHER.
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| PET || Tame vermin.
 
|-
 
|-
| 56 || BONES || [[Bone]]s from creatures. Material is a creature ID.
+
| SEEDS || Seeds from plants.
 
|-
 
|-
| 57 || SHELL || [[Shell]]s from creatures that have them. Material is a creature ID.
+
| PLANT || Plants.
 
|-
 
|-
| 58 || LEAVES || Leaves, usually from [[quarry bush]]es. Material is a plant ID.
+
| SKIN_RAW || Untanned skins.
 
|-
 
|-
| 59 || THREAD || [[Thread]] gathered from webs or made at the [[farmer's workshop]].
+
| SKIN_TANNED || Tanned skins.
 
|-
 
|-
| 60 || CLOTH || [[Cloth]] made at the [[loom]].
+
| BONES || Bones from creatures.
 
|-
 
|-
| 61 || TOTEM || Skull [[totem]]s.
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| SHELL || Shells from creatures that have them.
 
|-
 
|-
| 62 || SKULL || [[Skull]]s of dead creatures. Does not work correctly - raws are parsed as a standard material+matgloss, but the item interprets the material as a creature ID. See [[40d Talk:Item token#Skulls|talk]] for more information.
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| LEAVES || Leaves from certain plants after processing.
 
|-
 
|-
| 63 || PANTS || Armor and clothing worn on the legs.  Subtypes come from item_pants.txt
+
| THREAD || Thread gathered from webs or made at the farmer's workshop.
 
|-
 
|-
| 64 || BACKPACK || [[Backpack]]s.
+
| CLOTH || Cloth made at the loom.
 
|-
 
|-
| 65 || QUIVER || [[Quiver]]s.
+
| TOTEM || Totems.
 
|-
 
|-
| 66 || CATAPULTPARTS || [[Catapult]] parts.
+
| SKULL || Skulls of dead critters.
 
|-
 
|-
| 67 || BALLISTAPARTS || [[Ballista]] parts.
+
| PANTS || Armor and clothing worn on the legs.  Subtypes come from item_pants.
 
|-
 
|-
| 68 || SIEGEAMMO || Siege engine ammunition.  Subtypes come from item_siegeammo.txt
+
| BACKPACK || Backpacks.
 
|-
 
|-
| 69 || BALLISTAARROWHEAD || Ballista arrow heads.
+
| QUIVER || Quivers.
 
|-
 
|-
| 70 || TRAPPARTS || [[Mechanism]]s.
+
| CATAPULTPARTS || Catapult parts.
 
|-
 
|-
| 71 || TRAPCOMP || [[Trap component]]s.  Subtypes come from item_trapcomp.txt
+
| BALLISTAPARTS || Ballista parts.
 
|-
 
|-
| 72 || EXTRACT || [[Extract]]s from certain plants and creatures. Material is either CREATURE or PLANT, and matgloss is a creature ID or plant ID.
+
| SIEGEAMMO || Siege ammo.  Subtypes come from item_siegeammo.
 
|-
 
|-
| 73 || POTION || ???
+
| BALLISTARROWHEAD || Arrow heads for ballista bolts.
 
|-
 
|-
| 74 || DRINK || [[Alcohol]]ic drinks.
+
| TRAPPARTS || Mechanisms.
 
|-
 
|-
| 75 || POWDER_MISC || Powders such as [[flour]], [[dye]], [[sand]], or [[bone meal]].
+
| TRAPCOMP || Weapons for traps only.  Subtypes come from item_trapcomp.
 
|-
 
|-
| 76 || CHEESE || Pieces of [[cheese]]. Material is either CREATURE or PLANT, and matgloss is a creature ID or plant ID.
+
| EXTRACT || Extracts from certain plants and creatures.
 
|-
 
|-
| 77 || FOOD || [[Prepared meal]]s. Subtypes come from item_food.txt
+
| POTION || ???
 
|-
 
|-
| 78 || LIQUID_MISC || Liquids such as [[water]] and [[lye]].
+
| DRINK || Liquids from brewed plants.
 
|-
 
|-
| 79 || COIN || [[Coin]]s.
+
| POWDER_MISC || Powders (such as flour or dye) from milled plants; bone meal.
 
|-
 
|-
| 80 || GLOB || [[Fat]], [[tallow]], and small bits of molten rock/metal. Also works with blood, vomit, mud, filth, salt, grime and unknown substance.
+
| CHEESE || Cheeses.
 
|-
 
|-
| 81 || ROCK || Small rocks (usually [[Thrower|thrown]] in [[adventurer mode]]).
+
| FOOD || Prepared food.
 
|-
 
|-
| 82 || PIPE_SECTION || [[Pipe section]]s.
+
| LIQUID_MISC || Miscellaneous liquids such as lye.
 
|-
 
|-
| 83 || HATCH_COVER || [[Hatch cover]]s.
+
| COIN || Coins.
 
|-
 
|-
| 84 || GRATE || [[Grate]]s.
+
| GLOB || Fats, tallows and small bits of molten rock.
 
|-
 
|-
| 85 || QUERN || [[Quern]]s.
+
| ROCK || Pebbles (more useful in [[Thrower|adventure mode]].)
 
|-
 
|-
| 86 || MILLSTONE || [[Millstone]]s.
+
| PIPE_SECTION || Lengths of pipe.
 
|}
 
|}
  
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Most item types have no subtypes. "NONE" or "NO_SUBTYPE" (the raws use NO_SUBTYPE, saving an embark profile uses NONE) is used for the subtype position for these. For items that do have subtypes, the subtypes are defined from the raws for that item type as noted above.
 
Most item types have no subtypes. "NONE" or "NO_SUBTYPE" (the raws use NO_SUBTYPE, saving an embark profile uses NONE) is used for the subtype position for these. For items that do have subtypes, the subtypes are defined from the raws for that item type as noted above.
  
{{Category|Modding}}
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==Material tokens==
{{Category|Tokens}}
+
 
 +
The material tokens have been moved to the new [[Material tokens]] page.
 +
 
 +
[[Category:Modding]]
 +
[[Category:Tokens]]

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