v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d:Irrigation
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 7: | Line 7: | ||
There are several methods for getting the water onto (and then off of) the floor tiles. Dwarf Fortress uses reasonably-realistic water dynamics, including measures of [[water depth]]. A depth of 7 is full, depths of 1 will evaporate, leaving the stone wet and thus suitable for farming. Your goal in irrigation is to get a section of ground to be 1/7s, so it will evaporate to muddy. Usually it can't be avoided that part of the section will be flooded with higher levels, but water will disperse and eventually evaporate. If the water level gets too high and no 1/7 tiles exist (or not for long, replaced by shifting 2/7 tiles), the water will not evaporate. | There are several methods for getting the water onto (and then off of) the floor tiles. Dwarf Fortress uses reasonably-realistic water dynamics, including measures of [[water depth]]. A depth of 7 is full, depths of 1 will evaporate, leaving the stone wet and thus suitable for farming. Your goal in irrigation is to get a section of ground to be 1/7s, so it will evaporate to muddy. Usually it can't be avoided that part of the section will be flooded with higher levels, but water will disperse and eventually evaporate. If the water level gets too high and no 1/7 tiles exist (or not for long, replaced by shifting 2/7 tiles), the water will not evaporate. | ||
− | [[Smooth]]ed floors that are muddied will remain smooth, however if/when [[shrub]]s or [[tower-cap]]s grow, that tile will then revert to a rough stone floor tile. | + | [[Smooth]]ed floors that are muddied will remain smooth, however if/when [[shrub]]s or [[tower-cap]]s grow, that tile will then revert to a rough stone floor tile. Constructed floors that have been muddied will not prevent the growth of shrubs or tower-caps. |
− | |||
− | |||
==Indoor/Underground Irrigation == | ==Indoor/Underground Irrigation == |