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Editing 40d:Init.txt

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{{Quality|Superior|20:26, 31 August 2014 (UTC)}}
 
{{file|DF/data/init/init.txt}}
 
 
{{av}}
 
{{av}}
The '''init.txt''' file is used to make many adjustments to the game presentation and feel, such as [[Technical tricks|improving framerate]], [[Technical tricks#Screen_sizes|screen size]], or for the use of [[Tilesets]] and [[List of user character sets|Character sets]].
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The '''init.txt''' file is used to make many adjustments to the game presentation and feel, such as {{L|Technical tricks|improving framerate}}, {{L|Technical tricks#Screen_sizes|screen size}}, or for the use of {{L|Tilesets}} and {{L|List of user character sets|Character sets}}.
  
 
This file is located at Dwarf Fortress/data/init/init.txt.
 
This file is located at Dwarf Fortress/data/init/init.txt.
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:[GRAPHICS_BLACK_SPACE:YES]
 
:[GRAPHICS_BLACK_SPACE:YES]
  
'''Graphics''' info, most of it as above.  Set GRAPHICS to YES to turn it all on.  This will use the "raw/graphics" folder for tile information.  Currently this is limited to whatever creature graphics you have downloaded.  The game comes with a few pictures to demonstrate.  As of February 2008, the Dwarf Fortress Wiki has graphical tilesets available at http://www.dwarffortresswiki.org/index.php/Graphics_sets.
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'''Graphics''' info, most of it as above.  Set GRAPHICS to YES to turn it all on.  This will use the "raw/graphics" folder for tile information.  Currently this is limited to whatever creature graphics you have downloaded.  The game comes with a few pictures to demonstrate.  As of February 2008, the Dwarf Fortress Wiki has graphical tilesets available at http://www.dwarffortresswiki.net/index.php/Graphics_sets.
  
 
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:[ZERO_RENT:NO]
 
:[ZERO_RENT:NO]
  
Use these options to '''remove features''' from the game.  Permitted values are YES and NO.  Removal might improve [[FPS|game speed]] in the case of temperature and weather.
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Use these options to '''remove features''' from the game.  Permitted values are YES and NO.  Removal might improve {{L|FPS|game speed}} in the case of temperature and weather.
  
Setting TEMPERATURE to NO will disable such things as magma melting objects, water freezing in cold climates, and fires.  Setting WEATHER to NO will stop rainfall.  Setting ECONOMY to NO will turn off the dwarven economy.  Setting INVASIONS to NO will disable sieges, ambushes, thieves, babysnatchers, and animal swarms such as [[rhesus macaque]].  Setting CAVEINS to NO will stop unconnected constructions and natural features from falling.  Setting ARTIFACTS to NO will disable strange [[mood]]s in your fortresses.  Setting ZERO_RENT to YES makes the rent on all rooms 0 (relevant to the economy).
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Setting TEMPERATURE to NO will disable such things as magma melting objects, water freezing in cold climates, and fires.  Setting WEATHER to NO will stop rainfall.  Setting ECONOMY to NO will turn off the dwarven economy.  Setting INVASIONS to NO will disable sieges, ambushes, thieves, babysnatchers, and animal swarms such as {{L|rhesus macaque}}.  Setting CAVEINS to NO will stop unconnected constructions and natural features from falling.  Setting ARTIFACTS to NO will disable strange {{L|mood}}s in your fortresses.  Setting ZERO_RENT to YES makes the rent on all rooms 0 (relevant to the economy).
  
 
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:[POPULATION_CAP:200]
 
:[POPULATION_CAP:200]
  
'''{{a|POPULATION|The "Population cap"}}''' feature is poorly named. When this limit is reached, it stops [[Immigration|immigration]] - but if you are so much as 1 dwarf under the cap, a full wave of 2 dozen or more migrants can arrive - and then births can push that even higher.  Keep in mind that your population must be at least 80 to get a king and 100 to obtain all the current game features. (Setting the pop cap somewhere around 15-25 ''under'' your target goal is recommended.)
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'''{{a|POPULATION|The "Population cap"}}''' feature is poorly named. When this limit is reached, it stops {{L|Immigration|immigration}} - but if you are so much as 1 dwarf under the cap, a full wave of 2 dozen or more migrants can arrive - and then births can push that even higher.  Keep in mind that your population must be at least 80 to get a king and 100 to obtain all the current game features. (Setting the pop cap somewhere around 15-25 ''under'' your target goal is recommended.)
  
 
Setting this cap below about 20-30 doesn't seem to work.
 
Setting this cap below about 20-30 doesn't seem to work.
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=== Display Colors in RGB ===
 
=== Display Colors in RGB ===
These next ''(and last!)'' are the '''display colors''' in RGB, Red/Green/Blue format.  The game is actually displaying extended ASCII characters that are in OpenGL, so you can modify the [[color scheme]] to suit.
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These next ''(and last!)'' are the '''display colors''' in RGB, Red/Green/Blue format.  The game is actually displaying extended ASCII characters that are in OpenGL, so you can modify the {{L|color scheme}} to suit.
  
The [[Color_scheme#Default_Scheme|default color scheme]] is shown below.
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The {{L|Color_scheme#Default_Scheme|default color scheme}} is shown below.
  
 
:[BLACK_R:0]
 
:[BLACK_R:0]
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:[WHITE_B:255]
 
:[WHITE_B:255]
  
[[Category:40d:Files]]
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[[Category:Files]]

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