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Editing 40d:Human
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− | {{ | + | {{CreatureInfo|name=Human|symbol=U|color={{COLOR:3:0:0}}|butcher=no|bones=7|chunks=N/A|meat=N/A|fat=N/A|skulls=1|skin=N/A|biome=* Any}} |
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− | '''Humans''' are intelligent [[humanoid]] [[ | + | '''Humans''' are intelligent [[humanoid]] [[creatures]] that live in cities on the plains. They are one of the races playable in [[Adventure Mode]]. Their buildings are made entirely of [[wood]], and usually include several houses and [[shop]]s, and a tavern. They are primarily interested in [[trade]], and generally send large [[caravan]]s in [[Calendar|summer]]. They will [[siege]] any fortress that lets harm come to their caravans.{{ver|0.23.130.23a}} |
− | == Fortress Mode == | + | == Humans in Fortress Mode == |
The first human [[caravan]] will arrive in the summer of your second year, provided a human [[civilization]] has access to your site. The caravan will have [[wagon]]s, which carry lots of goods, but need a 3 tile wide corridor. Humans may also send a [[Liaison|representative]] if their civilization is big enough, and having more skilled trading [[noble]]s will upgrade him to a Merchant Baron or Merchant Prince, who have larger caravans. | The first human [[caravan]] will arrive in the summer of your second year, provided a human [[civilization]] has access to your site. The caravan will have [[wagon]]s, which carry lots of goods, but need a 3 tile wide corridor. Humans may also send a [[Liaison|representative]] if their civilization is big enough, and having more skilled trading [[noble]]s will upgrade him to a Merchant Baron or Merchant Prince, who have larger caravans. | ||
− | + | In prior versions humans would invade if enough humans were killed while visiting your area. Not confirmed for 176.38c. | |
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+ | This was especially dangerous if a human noble had been to your fortress. All [[trap]]s that he/she observed while walking inside were inactive for any invading humans. If you succeeded in defeating a human [[siege]], they did send a diplomat to make an offer of peace. | ||
=== Living among them === | === Living among them === | ||
− | Creating a settlement underneath a human town confers a number | + | Creating a settlement underneath a human town confers a number advantages. The human [[soldier]]s and [[guard]]s, in the process of protecting their town, also protect your fortress. In addition, all the objects present in the town are assumed to be your property, which provides your fortress with a huge starting value boost. You may also [[reclaim]] the items present inside the various buildings, giving you a nice early cache of [[weapons]], trade objects and [[furniture]]. Finally, the wood from the buildings may be acquired by deconstructing them, or [[cave-ins|undermining]] the structure. |
− | + | == Humans in Adventure Mode == | |
− | + | Human towns usually have many different shops. They typically have swordsmen and plenty of [[Drunk|drunks]] to recruit. The leader and quest giver of a city is called the [[mayor]], who can generally be found in the tavern in the center of town. | |
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− | Human towns usually have many different shops. They typically have swordsmen and plenty of [[ | ||
Humans characters are, in every way, the middle road between [[dwarves]] and [[elf|elves]]. Their starting equipment is [[metal]], but the type of metal depends on how advanced that particular Human civilization is. Humans might have [[copper]], [[bronze]], or [[iron]] equipment. Humans may start with skill in any [[weapon]] (as opposed to the more limited lists that [[elves]] and [[dwarves]] use). Humans lack the special damage resistance of [[dwarves]] and the raw speed of [[elves]], but they are one [[size]] category larger than [[dwarves]]. This makes them hit harder and absorb more damage (though it may not make up for their lack of damage resistance). Another downside for humans is that they have a life expectancy of 60-120 years, which is a lot shorter than dwarves and especially elves, but this is unlikely to affect anyone except a serious [[Fortress Mode]] addict. | Humans characters are, in every way, the middle road between [[dwarves]] and [[elf|elves]]. Their starting equipment is [[metal]], but the type of metal depends on how advanced that particular Human civilization is. Humans might have [[copper]], [[bronze]], or [[iron]] equipment. Humans may start with skill in any [[weapon]] (as opposed to the more limited lists that [[elves]] and [[dwarves]] use). Humans lack the special damage resistance of [[dwarves]] and the raw speed of [[elves]], but they are one [[size]] category larger than [[dwarves]]. This makes them hit harder and absorb more damage (though it may not make up for their lack of damage resistance). Another downside for humans is that they have a life expectancy of 60-120 years, which is a lot shorter than dwarves and especially elves, but this is unlikely to affect anyone except a serious [[Fortress Mode]] addict. | ||
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== Playing as Humans in Fortress Mode == | == Playing as Humans in Fortress Mode == | ||
− | To start a "Human | + | To start a "Human fort" (or, alternately, an Elven retreat or [[Goblin]] tower) one need only add the tag [CIV_CONTROLLABLE] to the entity_default.txt file in the /raw/objects folder, under whichever race you wish to play. You should only do this after having already generated a world, otherwise you may encounter bugs. It's also advisable to only have one race playable at a time by removing the [CIV_CONTROLLABLE] tag from all but the race you wish to play, for similar reasons. |
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− | + | Gameplay adapts remarkably well, as if Toady intended us to do this, although there are a few bugs mostly relating to traders from certain races not arriving at your fort. The Elves can carry with them many different [[pet]]s upon embarking, and the races will start with the appropriate food and [[plants]] (for example, humans have [[prickle berry|pricle berries]] instead of [[plump helmet]]s by default). | |
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− | {{ | + | {{Game_Data|[CREATURE:HUMAN] |
− | + | [NAME:human:humans:human] | |
+ | [TILE:'U'][COLOR:3:0:0] | ||
+ | [GENPOWER:3] | ||
+ | [BUTCHERABLE_NONSTANDARD] | ||
+ | [INTELLIGENT] | ||
+ | [CANOPENDOORS] | ||
+ | [BENIGN] | ||
+ | [PREFSTRING:stature] | ||
+ | [BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH] | ||
+ | [SIZE:7] | ||
+ | [MAXAGE:60:120] | ||
+ | [ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH] | ||
+ | [ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH] | ||
+ | [CHILD:12][BABY:1][MULTIPLE_LITTER_RARE] | ||
+ | [FAT:3] | ||
+ | [EQUIPS] | ||
+ | [DIURNAL] | ||
+ | [SPEECH_MALE:human_male.txt] | ||
+ | [STANDARD_FLESH] | ||
+ | [HOMEOTHERM:10067] | ||
+ | [LAYERING:10] | ||
+ | [SWIMS_LEARNED][SWIM_SPEED:2500] | ||
+ | }} | ||
{{Creatures}} | {{Creatures}} | ||
− | + | [[Category:Races]] | |
− | + | [[Category:Humanoids]] |