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Editing 40d:Floodgate
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Latest revision | Your text | ||
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{|cellpadding="2" border="1" | {|cellpadding="2" border="1" | ||
− | ! Barrier !! Jammed<sup>1</sup> <br />by item? !! Pros/Cons || Activation<br /> Delay<sup> | + | ! Barrier !! Jammed<sup>1</sup> <br />by item? !! Pros/Cons || Activation<br /> Delay<sup>4</sup> |
|- | |- | ||
| Floodgate || Yes || Can be built in a line without support <br />Closed when installed, un-openable until linked || 100 steps | | Floodgate || Yes || Can be built in a line without support <br />Closed when installed, un-openable until linked || 100 steps | ||
|- | |- | ||
− | | [[Door]] || Yes || Spare doors are often readily available,<br />Require support - only 2 wide max <sup>2</sup> || Instant | + | | [[Door]] || Yes || Spare doors are often readily available,<br />Require support - only 2 wide max <sup>2, 3</sup> || Instant |
|- | |- | ||
| [[Hatch]] || Yes || Spare hatches are often readily available <br />Only good to control vertical flow || Instant | | [[Hatch]] || Yes || Spare hatches are often readily available <br />Only good to control vertical flow || Instant | ||
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Notes: | Notes: | ||
:1) Some barriers refuse to close when any item, ''no matter how small'', is blocking them. Drawbridges destroy anything that is in in their "landing area" when they open, and anything on their "anchor point" when they close. | :1) Some barriers refuse to close when any item, ''no matter how small'', is blocking them. Drawbridges destroy anything that is in in their "landing area" when they open, and anything on their "anchor point" when they close. | ||
− | :2) There is an exploit that can work around this limit - see [[Door#Free-standing_doors|free-standing doors]] | + | :2) Caravan path is still blocked by these, even when open. |
− | : | + | :3) There is an exploit that can work around this limit - see [[Door#Free-standing_doors|free-standing doors]] |
+ | :4) The delay between the activation of the [[trigger]] (lever or pressure plate) and the response of the barrier. A "step" is one step that the game advances, not a step that a dwarf takes (which takes a variable amount of "steps"). | ||
{{Buildings}} | {{Buildings}} | ||
{{Category|Furniture}} | {{Category|Furniture}} |