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Editing 40d:Defense guide
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:*'''Thieves & child snatchers''' | :*'''Thieves & child snatchers''' | ||
− | ::Many creatures are "thieves" in the general sense | + | ::Many creatures are "thieves" in the general sense - tribes of [[rhesus macaque]]s or [[raccoon]]s offer their own potential headaches, grabbing items of value and running. But a creature with a listed ( {{k|u}} ) [[profession]] of [[Thief]] has a few additional nasty surprises, namely being invisible until spotted by your dwarves or [[domestic animal]]s, being able to bypass locked or forbidden doors, being armed with a real weapon, and some imperfect ability to avoid triggering traps (though some seem better at it than others). [[Kobold]]s and [[goblin]]s are individually more dangerous than animals, but when spotted there's a special [[alert]] message, either "'''Protect the hoard!'''" or "'''Protect the children!'''", as appropriate. A small tribe of monkeys can flood an unsecured area unannounced, and it doesn't matter how many you kill if one or three make off with some prized possessions. |
:*'''Ambushes''' | :*'''Ambushes''' |