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Editing 40d:Custom grid
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The resolution and font are still a critical concern and must be calculated to match, to avoid strange results and crushed fonts. | The resolution and font are still a critical concern and must be calculated to match, to avoid strange results and crushed fonts. | ||
− | + | '''To work out what grid size you want for a given screen resolution and font tile size:''' | |
− | + | # Determine your tile size. This may be found by dividing the x value of the intended screen resolution of the font by the x value of the grid, and then the y values are divided by each other. Example: If we use the default grid size, 80:25, and the resolution of curses_800x600.bmp, 800x600, then we would divide 800 by 80 to get 10 and 600 by 25 to get 24. This means our tiles are each 10x24. Note the tiles in curses_800x600.bmp are actually 10x12. | |
− | + | # Divide the x value of your screen resolution by the x value of the tile size to determine your wanted x grid value, then do the same with the y values to determine your y grid value. | |
− | # Determine your tile size. | + | # Change the [GRID] entry in the init.txt file to reflect your changes. |
− | + | * Note: if your font is, for example, a 16x16 font, as specified in the filename, this means that each tile is intended to be 16x16 pixels in size, and you may therefore avoid the mathematics in step 1 | |
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==Notes== | ==Notes== |