v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 23a:Raw adamantine
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "23a"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{quality|Exceptional|18:25, 8 November 2010 (UTC) | + | {{quality|Exceptional|18:25, 8 November 2010 (UTC)}}{{23a Ore|name=Raw adamantine|tile=£|color=3:7:1 |
|uses = | |uses = | ||
* [[Ore]] of [[adamantine]] | * [[Ore]] of [[adamantine]] | ||
|location = The depths | |location = The depths | ||
|wiki = no}} | |wiki = no}} | ||
+ | {{av}} | ||
+ | |||
+ | {{spoiler}} | ||
:''You have struck adamantine! Praise the miners!'' | :''You have struck adamantine! Praise the miners!'' | ||
− | Raw adamantine deposits are located at the far right edge of the mountain, lining an impassable chasm a short distance beyond the [[eerie glowing pit]]s located past the magma river | + | Raw adamantine deposits are located at the far right edge of the mountain, lining an impassable chasm a short distance beyond the [[eerie glowing pit]]s located past the magma river. |
:''A miner has broken through to an expansive cave system.'' | :''A miner has broken through to an expansive cave system.'' | ||
Line 15: | Line 18: | ||
− | Once you begin mining raw adamantine, there will be a chance at each season change that the game will abruptly end with the | + | Once you begin mining raw adamantine, there will be a chance at each season change that the game will abruptly end with the message above (unless you are under [[siege]]); thus, if you want to keep your happy fortress running indefinitely, you must never mine '''any''' raw adamantine. |
− | The process works like this: | + | The process works like this: when the season changes, the amount of mined raw adamantine is compared to a random number between 0 and 99. If the ore amount is larger, your fortress will be "too-deeped" at the change of the next season. The random number is "re-rolled" for each check, so even if you mined only one bit of adamantine, your fortress will come to an end sooner or later. |
− | Abandoning and reclaiming the fortress resets the | + | Abandoning and reclaiming the fortress resets the counter, but not the amount of mined ore - since you arrive at the very start of the season, you have a whole season before the first ore check, and another one before any chance of 'too deep'. So, if you mine 100 (or more) ore, abandon the fort, then reclaim it, you'll have two seasons to do what you want. At this point, you can either abandon and reclaim again, ad infinitum, or let time run out. |
Fortresses that come to their demise in this manner '''cannot''' be reclaimed, though they can be explored later in [[adventurer mode]]. | Fortresses that come to their demise in this manner '''cannot''' be reclaimed, though they can be explored later in [[adventurer mode]]. | ||
− | If you revisit such a fortress in adventurer mode, you will encounter the [[demon]] that was released from the abyss. If you manage to defeat it, all raw adamantine | + | If you revisit such a fortress in adventurer mode, you will encounter the [[demon]] that was released from the abyss. If you manage to defeat it, all raw adamantine will turn into [[galena]]. Mysterious! |
− | |||
− | |||
{{stones}} | {{stones}} |