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Editing 23a:Mayor
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| arrival= | | arrival= | ||
* 50 population | * 50 population | ||
− | * | + | * Diverse tasks |
| function= | | function= | ||
* Enable Sieges | * Enable Sieges | ||
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The [[mayor]] [[noble]] arrives once your population reaches 50 and you have completed enough diverse tasks (see below), changing your fortress from a Village to a Town. Your [[sheriff]] will also be promoted to [[captain of the guard]] at this point. The mayor will also make guild [[mandate]]s if he receives complaints from [[guild]] leaders (if said workers are not given enough work to do). | The [[mayor]] [[noble]] arrives once your population reaches 50 and you have completed enough diverse tasks (see below), changing your fortress from a Village to a Town. Your [[sheriff]] will also be promoted to [[captain of the guard]] at this point. The mayor will also make guild [[mandate]]s if he receives complaints from [[guild]] leaders (if said workers are not given enough work to do). | ||
− | The presence of the mayor is also required in order to permit the arrival of the [[Count]]. Once you | + | The presence of the mayor is also required in order to permit the arrival of the [[Count]]. Once you have a mayor, [[trade minister]], and [[treasurer]], the [[goblin]]s will begin to siege you. |
− | + | You must complete a sufficient quantity of various jobs during the previous year in order to trigger the arrival of the Mayor. The criteria appear to be 4 of the following: 25 crafting jobs, 25 metal-related jobs, 25 wood-related jobs, 10 gem jobs, 25 stone jobs, 25 food jobs. The [[40d:Baron|Baron]] in version 0.28.181.40d uses these same criteria. | |
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{{nobles}} | {{nobles}} |