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Editing 23a:Entity token

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* If an entity lacks this tag, translations appear to be drawn randomly from all translation files{{verify}}.
 
* If an entity lacks this tag, translations appear to be drawn randomly from all translation files{{verify}}.
 
[TRANSLATION:DWARF]
 
[TRANSLATION:DWARF]
 +
 +
|-
 +
| CULL_SYMBOL
 +
|
 +
* noun
 +
* symbol
 +
| ALL
 +
Causes the entity to not use the words in these SYM sets.
 +
[CULL_SYMBOL:ALL:UGLY]
  
 
|-
 
|-
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* noun
 
* noun
 
* symbol
 
* symbol
| ALL, CIV, SITE
+
| Causes the entity to more often use these symbols in the particular SYM set.
Causes the entity to more often use these symbols in the particular SYM set.
 
 
[SELECT_SYMBOL:ALL:PEACE]
 
[SELECT_SYMBOL:ALL:PEACE]
  
 
|-
 
|-
| CULL_SYMBOL
+
| METAL_PREF
 +
|
 +
| Causes the entity to use only [[iron]] for weapons and armor. Without this token, the entity will randomly use [[copper]], [[bronze]], and [[iron]].
 +
 
 +
|-
 +
| STONE_PREF
 +
|
 +
|
 +
 
 +
|-
 +
| WOOD_PREF
 +
|
 +
| Causes members to use wooden armor, shields, and weapons, as elves do.
 +
 
 +
|-
 +
| GEM_PREF
 
|
 
|
* noun
+
|  
* symbol
 
| Causes the entity to not use the words in these SYM sets.
 
[CULL_SYMBOL:ALL:UGLY]
 
  
 
|}
 
|}
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| SIEGER
 
| SIEGER
 
|
 
|
| When attacking, will start campfires and wait around at the edge of your map for up to a year.
+
| Will start campfires and wait around at the edge of your map for a month or two, before charging.
 
|}
 
|}
  
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| USE_EVIL_ANIMALS
 
| USE_EVIL_ANIMALS
 
|
 
|
| Don't have it -> EVIL creatures skipped. This token also allows evil non-intelligent [[cave river]] and [[chasm]] creatures (such as [[troll]]s) to be used as minions during sieges.
+
| Don't have it -> EVIL creatures skipped.
  
 
|-
 
|-
 
| COMMON_DOMESTIC_MOUNT
 
| COMMON_DOMESTIC_MOUNT
 
|
 
|
| If a creature has MOUNT and the relevant COMMON_DOMESTIC_x tag (or COMMON_DOMESTIC for pets), it will be allowed if it passes the other checks.
+
| If a creature has PET and the relevant COMMON_DOMESTIC_x tag (or COMMON_DOMESTIC for pets), it will be allowed if it passes the other checks.
  
 
|-
 
|-
 
| COMMON_DOMESTIC_PACK
 
| COMMON_DOMESTIC_PACK
 
|
 
|
| If a creature has PACK_ANIMAL and the relevant COMMON_DOMESTIC_x tag (or COMMON_DOMESTIC for pets), it will be allowed if it passes the other checks.
+
| If a creature has PET and the relevant COMMON_DOMESTIC_x tag (or COMMON_DOMESTIC for pets), it will be allowed if it passes the other checks.
  
 
|-
 
|-
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| COMMON_DOMESTIC_PULL
 
| COMMON_DOMESTIC_PULL
 
|
 
|
| If a creature has WAGON_PULLER and the relevant COMMON_DOMESTIC_x tag (or COMMON_DOMESTIC for pets), it will be allowed if it passes the other checks.
+
| If a creature has PET and the relevant COMMON_DOMESTIC_x tag (or COMMON_DOMESTIC for pets), it will be allowed if it passes the other checks.
  
 
|-
 
|-
 
| RIVER_PRODUCTS
 
| RIVER_PRODUCTS
 
|
 
|
| Allow civ to use river products (including [[jade]]) in the goods it has available for trade.
+
| Allow civ to use river products in the goods it has available for trade.
  
 
|-
 
|-
 
| OCEAN_PRODUCTS
 
| OCEAN_PRODUCTS
 
|
 
|
| Allow civ to use ocean products (including [[amber]] and [[coral]]) in the goods it has available for trade.
+
| Allow civ to use ocean products in the goods it has available for trade.
  
 
|-
 
|-
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|
 
|
 
| Civ members will wear things made of spider silk and other subterranean materials.
 
| Civ members will wear things made of spider silk and other subterranean materials.
 
|-
 
| METAL_PREF
 
|
 
| Gives the entity access to most types of metals (excluding steel and adamantine) and allows it to use them for cages, crafts, and decorations. Also allows the entity to use [[iron]] for weapons and armor.
 
  
 
|-
 
|-
 
| MINOR_METAL
 
| MINOR_METAL
 
|
 
|
| Allows the entity to use [[copper]] for weapons and armor.
+
| Will always use [[copper]].
 
 
|-
 
| STONE_PREF
 
|
 
| Gives the entity access to all types of stone and allows it to use them for crafts and decorations.
 
 
 
|-
 
| WOOD_PREF
 
|
 
| Makes the entity use [[wood]] for weapons, armor, and cages. If not specified, the entity randomly gains access to [[iron]], [[bronze]], or [[copper]] for weapons and armor (in addition to anything granted by [METAL_PREF] or [MINOR_METAL]).
 
 
 
|-
 
| GEM_PREF
 
|
 
| Gives the entity access to all types of gems and allows it to use them for crafts and decorations.
 
  
 
|}
 
|}
 
==Site Type==
 
Site types are determined in several different ways:
 
* Entities with [NUISANCE] will live in Caves
 
* Entities with [BABYSNATCHER] will live in Dark Fortresses
 
* Entities with [CIV_CONTROLLABLE] will live in Mountain Halls
 
* Entities with [FOREST_SETTLEMENTS] will live in Forest Retreats
 
* All other entities will live in Towns.
 
  
 
{{Category|Modding}}
 
{{Category|Modding}}
 
{{Category|Tokens}}
 
{{Category|Tokens}}

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