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  • "You must save us, Gunnar!" cried the dwarf Aliz. "We of the fortress "Of course, Sir Wuulfhelm," said the dwarf after a moment's pause.
    118 KB (20,738 words) - 15:56, 13 December 2022
  • ...ey may appear on engravings, but the actual creatures will not appear in ''Dwarf Fortress''. ''As far as magic goes, underneath, it's all the same -- like a debugging option with some in
    5 KB (791 words) - 14:16, 12 December 2023
  • ...1775 Wellcome L0025197]]'''Magic''' currently exists in limited form in ''Dwarf Fortress''. With [[Modding guide|modding]], it is also one of the many ways ...items in the in-game help menu. A fully working and procedurally-generated magic system is currently in the works according to [[Main:Toady One|Toady One]]'
    3 KB (562 words) - 03:40, 20 December 2022
  • ...1775 Wellcome L0025197]]'''Magic''' currently exists in limited form in ''Dwarf Fortress''. With [[Modding guide|modding]], it is also one of the many ways ...items in the in-game help menu. A fully working and procedurally-generated magic system is currently in the works according to [[Main:Toady One|Toady One]]'
    3 KB (566 words) - 19:13, 25 July 2023
  • ...they may appear on engravings, but the actual creatures will not appear in Dwarf Fortress. Two in-game [[Megabeast]]s, the [[Dragon]] and [[Bronze colossus] ''As far as magic goes, underneath, it's all the same -- like a debugging option with some in
    2 KB (343 words) - 22:44, 15 July 2014
  • ...old "Consolidated Development Page" as it was before the redesign of the ''Dwarf Fortress'' webpage. It includes all long-and short-term arcs, core-items, R ...er, they provide a general overview of the original thought-process behind Dwarf Fortress' development, and the broader arcs are still frequently referred t
    286 KB (44,767 words) - 10:59, 17 January 2022
  • battlefield. Rognar smiled. It was a great day to be a dwarf. dwarf thought before he flung himself into the black air of the chasm
    156 KB (27,608 words) - 08:54, 15 November 2022
  • ...der of the Forked Serpent, they were exiled due to the accusation that all magic power was derived from Armok, and not The Watchers as was originally though *Most weapons are magic staffs, ranging in damage!
    26 KB (4,423 words) - 20:49, 23 June 2017
  • She was a hill dwarf from a fortress down the river. Hilga was her bar, he couldn’t help noticing a dwarf sitting by himself in the
    73 KB (12,832 words) - 19:31, 5 December 2022
  • ...they may appear on engravings, but the actual creatures will not appear in Dwarf Fortress. ''As far as magic goes, underneath, it's all the same -- like a debugging option with some in
    3 KB (510 words) - 14:16, 12 December 2023
  • {{DISPLAYTITLE:List of ''Dwarf Fortress'' developer interviews}} ...|Toady]], and provide unique insights into the design and development of ''Dwarf Fortress''.
    21 KB (2,685 words) - 22:14, 26 April 2023
  • ...as 0.3 or 0.23.5. This is currently the case with ''[[Main:Dwarf Fortress|Dwarf Fortress]]''. [[Main:Toady|Tarn Adams]] assigns a version number for every ''Dwarf Fortress'' release. Version numbers contain two number sections defining th
    37 KB (5,912 words) - 20:46, 7 February 2023
  • ...as 0.3 or 0.23.5. This is currently the case with ''[[Main:Dwarf Fortress|Dwarf Fortress]]''. [[Main:Toady|Tarn Adams]] assigns a version number for every ''Dwarf Fortress'' release. Version numbers contain three number sections defining
    37 KB (5,912 words) - 04:05, 20 December 2022
  • ...the one who raised them. Each type is assigned a unique name and a set of magic powers, making no two types truly alike. Each type of intelligent undead is given a set of 1-5 [[magic]]al powers, with the possibility of acquiring more if they are raised multi
    18 KB (2,748 words) - 22:56, 8 May 2024
  • Dwarf Fortress Deserted Squad: HELL UNLEASHED is an expansion on DF: Deserted Squ ...t can be used to create armor or weapons to be used by those possessing no magic of their own.
    2 KB (335 words) - 20:49, 23 June 2017
  • “Shut up, dwarf scum,” said the goblin. mission, but the bird riders were sworn to protect the dwarf fortress
    87 KB (15,188 words) - 02:06, 14 December 2022
  • [[File:strange_mood_prev.png|thumb|350px|right|A dwarf losing ownership of his mind.<br><small>''Artwork by Zippy''</small>]] ...stop to eat, drink, or sleep. Pretty much the only thing that can pause a dwarf is giving birth, after which they will immediately get back to making the a
    49 KB (7,895 words) - 04:00, 20 December 2022
  • [[File:strange_mood_prev.png|thumb|350px|right|A dwarf losing ownership of his mind.<br><small>''Artwork by Zippy''</small>]] ..., drink, or sleep; pretty much the ''only'' thing that can pause a "moody" dwarf is giving birth, after which they will immediately get back to making the a
    51 KB (8,136 words) - 13:53, 17 April 2024
  • ==When does ''Dwarf Fortress'' make stress calculations?== The ''Dwarf Fortress'' combat system does not use all material properties at present (0
    24 KB (3,019 words) - 08:54, 28 February 2024
  • ==When does ''Dwarf Fortress'' make stress calculations?== The ''Dwarf Fortress'' combat system does not use all material properties at present (0
    23 KB (2,996 words) - 01:37, 17 January 2024

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