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  • Traditionally, industries have been broken into primary (resource extraction), secondary (the refinin ...the end products of one industry are often the inputs to another, and some industries can fit into more than one category.
    11 KB (1,764 words) - 04:39, 3 March 2024
  • Traditionally, industries have been broken into primary (resource extraction), secondary (the refinin ...the end products of one industry are often the inputs to another, and some industries can fit into more than one category.
    7 KB (1,105 words) - 03:35, 20 December 2022
  • ...r your initial dwarves determine how quickly they will work early on, what industries you are able to start with skilled workers, how well you can defend your dw ...Investing in some of these skills for your initial dwarves can make those industries much less painful to start. For example, [[metal]]-related skills generally
    48 KB (8,169 words) - 21:16, 5 August 2014
  • ...se resources into goods), and tertiary (provision of services). Quaternary industries (intellectual activities) are not present due to the fact that dwarves are ...the end products of one industry are often the inputs to another, and some industries can fit into more than one category.
    3 KB (495 words) - 03:08, 12 November 2013
  • ...r your initial dwarves determine how quickly they will work early on, what industries you are able to start with skilled workers, how well you can defend your dw ...Investing in some of these skills for your initial dwarves can make those industries much less painful to start. For example, [[metal]]-related skills generally
    49 KB (8,344 words) - 03:59, 20 December 2022
  • ...r your initial dwarves determine how quickly they will work early on, what industries you are able to start with skilled workers, how well you can defend your dw ...Investing in some of these skills for your initial dwarves can make those industries much less painful to start. For example, [[metal]]-related skills generally
    49 KB (8,347 words) - 15:27, 26 September 2023
  • Traditionally industries have been broken into primary (resource extraction), secondary (the refinin ...the end products of one industry are often the inputs to another, and some industries can fit into more than one category.
    3 KB (406 words) - 17:16, 24 April 2022
  • ...r your initial dwarves determine how quickly they will work early on, what industries you are guaranteed to be able to start with skilled workers, how well you c ...esting in some of these extensively in your initial dwarves can make those industries much less painful to start. For example, metal-related skills generally ea
    43 KB (7,388 words) - 23:13, 18 February 2012
  • ...n if the local area is sparse or your fortress is operating wood-intensive industries (such as [[metalcrafting]] without [[magma]]). Traders may also bring varie ==Wood Products and Related Industries==
    8 KB (1,323 words) - 21:56, 14 March 2024
  • ...n if the local area is sparse or your fortress is operating wood-intensive industries (such as [[metalcrafting]] without [[magma]]). Traders may also bring varie ==Wood Products and Related Industries==
    8 KB (1,300 words) - 23:11, 8 April 2014
  • ...n if the local area is sparse or your fortress is operating wood-intensive industries (such as [[metalcrafting]] without [[magma]]). Traders may also bring varie ==Wood Products and Related Industries==
    8 KB (1,325 words) - 04:08, 20 December 2022
  • == [[Industry|Industries]] == ...rectangular design which puts the food/drink industry, and the many other industries that feed of its by-products, together in one neat arrangement.
    15 KB (2,143 words) - 04:08, 20 December 2022
  • ==Wood Products and Related Industries== ...ial to the [[glass industry|glass]], [[soap]] and [[metal industry|metal]] industries.
    8 KB (1,361 words) - 14:28, 23 November 2016
  • == [[Industry|Industries]] == ...rectangular design which puts the food/drink industry, and the many other industries that feed of its by-products, together in one neat arrangement.
    15 KB (2,082 words) - 14:49, 29 October 2023
  • == [[Industry|Industries]] == ...rectangular design which puts the food/drink industry, and the many other industries that feed of its by-products, together in one neat arrangement.
    15 KB (2,151 words) - 01:40, 26 June 2014
  • ===Starting other industries=== You can use immigrants to set up more [[industries]] besides the food and stonecrafting ones you already have.
    9 KB (1,489 words) - 18:38, 8 December 2011
  • ...kshop]]. As with the [[metal industry|metal]] and [[glass industry|glass]] industries, a unique facility is required to create crafts, and for ceramics this is t ...ome efficiency advantage to be had by keeping the distance between the two industries short.
    21 KB (3,381 words) - 03:14, 20 December 2022
  • == [[Industry|Industries]] ==
    4 KB (690 words) - 09:56, 31 July 2021
  • ...kshop]]. As with the [[metal industry|metal]] and [[glass industry|glass]] industries, a unique facility is required to create crafts, and for ceramics this is t ...ome efficiency advantage to be had by keeping the distance between the two industries short.
    21 KB (3,346 words) - 01:56, 12 February 2024
  • * Your primary industries are farming and distilling. Trade primarily in these. Purchase all metals a * No other industries permitted, only imported
    63 KB (10,491 words) - 16:07, 26 July 2021

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