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  • ...te, it can be useful to define variants without giving the base creature a sprite. This would cause the game to keep looking for creature definitions, allowi ...cuss later, all sprites are 32x32 pixels big and come in groups known as ''Sprite Sheets''. There are no alpha values yet, so partial transparency is not sup
    18 KB (2,732 words) - 16:24, 27 July 2023
  • ...mud, vomit, salt (powder), grime, snow, water, steam, flame, amber, coral, green glass, clear glass, crystal glass, charcoal, coke, salt (solid), ice, miner ...te layers by default. A few RCPs, like quadrupeds, have more than one body sprite to randomly select from.
    22 KB (3,060 words) - 07:54, 8 December 2023
  • | sprite = 32×32 | sprite = 32×32
    17 KB (2,167 words) - 03:31, 20 December 2022
  • | sprite = 32×32 | sprite = 32×32
    17 KB (2,167 words) - 00:32, 21 December 2022
  • ! Sprite | [[File:Ant sprite.png]]
    63 KB (7,275 words) - 04:58, 26 April 2024
  • ...e used a simplistic 16-color palette, with 8 of those colors: black, blue, green, cyan, red, purple, yellow, grey, and a lighter version of those colors cre Some sprite sheets contain their own dedicated color palettes.
    60 KB (7,271 words) - 13:03, 9 December 2023
  • | sprite = 18×18 | sprite = 18×18 / [http://www.bay12forums.com/smf/index.php?topic=12
    10 KB (1,311 words) - 20:19, 17 June 2019
  • ...orth (6×20=) 120☼, a cut green zircon (20×20=) 400☼ and a masterwork large green zircon (10×20×2+30=) 430☼. ...ss|Synthetic]]|name=[[green glass]]|value=2|color={{Raw Tile|☼♦|2:0}} dark green<span style="display:none">2:0</span>|graphic=[[File:green_glass_sprite.png]
    47 KB (6,598 words) - 15:33, 25 April 2024
  • ...the game, animal people will have one standard sprite, and one [[undead]] sprite. * [[File:green_tree_frog_man_sprite.png|20px]] / {{Tile|f|2:1}} [[Green tree frog man]]
    29 KB (4,177 words) - 05:36, 22 April 2024
  • * '''Graphic:''' The sprite assigned to the creature. Seen only in the [[Premium version|Steam version] {{v50_creaturecurrent table row|name=Giant green tree frog|symbol=F|color=2:0:1|food=No|playable=No|hostile=No|size=200,700|
    144 KB (21,198 words) - 05:05, 28 April 2024
  • | [[File:Amethyst man sprite.png|20px]] / {{Tile|M|5:1}} [[Amethyst man]] | [[File:Amphibian man sprite.png|20px]] / {{Tile|a|6:0}} [[Amphibian man]]<sup>1</sup>
    30 KB (4,542 words) - 23:57, 12 March 2024
  • *[[File:Aardvark sprite.png|20px]] / {{Tile|a|7:0}} [[Aardvark]] *[[File:Adder sprite.png|20px]] / {{Tile|a|6:0}} [[Adder]]
    11 KB (1,423 words) - 19:49, 8 August 2023
  • ...can be seen in the items tab after clicking on a creature, although their sprite will not reflect this. This is because only dwarves, humans, elves, goblins {{v0.31 material metal table row|name=Green glass|color={{Tile|/|2:0}}<span style="display:none">7:7:1</span>|source=Sa
    60 KB (8,739 words) - 05:12, 7 January 2024
  • ''Dwarf Fortress'' uses [[tileset]]s and [[Graphics|sprite graphics]] to draw the game, including maps. This '''map legend''' explains ...grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White and cyan tiles indicate
    26 KB (3,144 words) - 09:33, 7 March 2024
  • ...cally, if revealed to be a vampire, dwarves and [[human]]s will have light green skin. [[Elves]], [[goblin]]s and [[kobold]]s on the other hand, will have b ...in the default Steam edition tileset, vampires have unnatural looking pale-green skin, and this is the easiest way to identify them, provided they are not w
    37 KB (6,160 words) - 16:51, 20 April 2024
  • *'''Graphic:''' The sprite assigned to the creature. Seen only in the [[Premium version|Steam version] {{v50_creaturecurrent table row|name=Green tree frog|symbol=∙|color=2:0:1|food=No|playable=No|hostile=N/A|size=100|v
    24 KB (3,674 words) - 18:03, 17 April 2024