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  • * One skilled dwarf *BONUS: Turn off all labors for all immigrant dwarves. The worker dwarf is the only one who does anything at all!
    85 KB (14,135 words) - 16:52, 7 May 2024
  • * One skilled dwarf *BONUS: Turn off all labors for all immigrant dwarves. The worker dwarf is the only one who does anything at all!
    84 KB (13,988 words) - 03:49, 20 December 2022
  • ...men were working well. The stair-well had been dug downwards as far as any dwarf could, and would dig, ere they strike hell itself. The front-door had been ...now dead lover, crying. He sat for a moment, hating Urist for planning the fort the way it is. He then decided to jump into the mamga pit. He ran over ther
    28 KB (5,145 words) - 05:06, 18 November 2021
  • :''This is a quickstart guide for [[dwarf fortress mode]] for those who have never played before and quickly want to ...[[#Situational Awareness|you'll remember how you lost]].'' In a big way, ''Dwarf Fortress'' follows the principle of learning from one's mistakes.}}
    94 KB (16,288 words) - 19:50, 3 January 2023
  • :''This is a quickstart guide for [[Dwarf fortress mode]] for those who have never played before and quickly want to ...sing means that next time, ''you'll remember how you lost.'' In a big way, Dwarf Fortress uses the principle of learning from one's mistakes.}}
    82 KB (14,401 words) - 12:46, 20 June 2018
  • * One skilled dwarf ...ersions make this challenge a lot less gruelling. All you end up with is a fort that decided not to dig until the first caravan. Of course, you could just
    71 KB (11,875 words) - 16:34, 26 July 2021
  • There are at least three basic factors to consider when designing your fort. * '''Security:''' Every fort needs some basic [[Security design|security]] measures, otherwise you won't
    21 KB (3,495 words) - 02:43, 18 January 2023
  • There are at least three basic factors to consider when designing your fort. * '''Security:''' Every fort needs some basic [[Security design|security]] measures. Without them you wo
    21 KB (3,516 words) - 02:21, 13 January 2023
  • * One skilled dwarf ...xes of v0.31 make this challenge remarkably easy. All you end up with is a fort that decided not to dig until the first caravan. Of course, you could just
    63 KB (10,491 words) - 16:07, 26 July 2021
  • :''This is a quickstart guide for [[dwarf fortress mode]] for those who have never played before and quickly want to ...[[#Situational Awareness|you'll remember how you lost]].'' In a big way, ''Dwarf Fortress'' uses the principle of learning from one's mistakes.}}
    86 KB (14,760 words) - 04:47, 17 March 2024
  • {{D for Dwarf}} A '''stupid dwarf trick''' is any project that requires a large amount of time and/or effort.
    100 KB (16,394 words) - 09:01, 21 May 2024
  • {{D for Dwarf}} A '''stupid dwarf trick''' is any project that requires a large amount of time and/or effort.
    96 KB (15,752 words) - 04:01, 20 December 2022
  • :''This is a quickstart guide for [[Dwarf fortress mode]] for those who have never played before who quickly want to ...sing means that next time, ''you'll remember how you lost.'' In a big way, Dwarf Fortress uses the principle of learning from one's mistakes.}}
    54 KB (9,560 words) - 12:51, 18 May 2013
  • '''Rejection Parameters''': ''Dwarf Fortress'' has a 'belt-and-braces' approach to world generation. The above ...he "unimportant" figures will not appear in Legends mode or in things like dwarf engravings, but they might not appear in engravings anyway.
    82 KB (13,016 words) - 08:47, 21 January 2023
  • '''Rejection Parameters''': ''Dwarf Fortress'' has a 'belt-and-braces' approach to world generation. The above [[Titan]]s will begin to attack your fort once at least this many dwarves inhabit it, regardless of whether any other
    82 KB (12,872 words) - 12:17, 3 April 2024
  • In the earliest versions of ''Dwarf Fortress'', a hybrid playstyle was the norm: you were supposed to build a f * Make a fort.
    7 KB (1,229 words) - 03:34, 20 December 2022
  • In the earliest versions of ''Dwarf Fortress'', a hybrid playstyle was the norm: you were supposed to build a f * Make a fort.
    7 KB (1,231 words) - 00:34, 21 December 2022
  • ...thread [http://www.bay12games.com/forum/index.php?topic=466.0 "Goal-Based Dwarf Fortress"].'' * One skilled dwarf
    49 KB (8,248 words) - 16:33, 26 July 2021
  • ...how far below the population cap your fortress is. If your fortress is one dwarf short of the cap, you will receive a single migrant (if any). Also note tha ...p at all, such as if it were blocked by a siege, or if it is not the first fort in the world.{{Cite talk/this}}
    29 KB (4,808 words) - 10:31, 27 April 2024
  • ...how far below the population cap your fortress is. If your fortress is one dwarf short of the cap, you will receive a single migrant (if any). Also note tha ...up at all, such as if it was blocked by a siege, or if it is not the first fort in the world.{{Cite talk/this}}
    25 KB (4,133 words) - 04:19, 30 April 2023

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