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  • ...ore about the military and how it works in ''Dwarf Fortress'', go to the [[DF2014:Military]] article. ! Side & Creature !! Number !! Skills !! Items
    48 KB (7,288 words) - 16:45, 18 March 2020
  • | [[DF2014:Release information/0.47.05|0.47.05]] || 2021-01-28 | [[DF2014:Release information/0.47.04|0.47.04]] || 2020-02-29
    25 KB (3,070 words) - 13:35, 17 April 2024
  • ...start with very weak wooden weapons and have a more limited list of weapon skills during character creation. Like dwarves, they wear smaller-sized clothing. ...gin with copper, bronze, or iron weapons, and the widest variety of weapon skills. Humans are larger than the other main races, meaning armor from other civi
    32 KB (5,212 words) - 18:22, 17 April 2024
  • ...start with very weak wooden weapons and have a more limited list of weapon skills during character creation. Like dwarves, they wear smaller-sized clothing. ...gin with copper, bronze, or iron weapons, and the widest variety of weapon skills. Humans are larger than the other main races, meaning armor from other civi
    31 KB (5,165 words) - 02:51, 20 December 2022
  • ===Skills=== ===Skills===
    22 KB (3,752 words) - 00:53, 14 October 2023
  • You can forgo the process of assigning skills and supplies and instead select '''Play Now!''' This option will give you a ...ng party and supplies by spending a pool of points which is shared between skills and equipment, with each skill rank and equipment item having a set value.
    33 KB (5,542 words) - 03:21, 20 December 2022
  • '''Combat skills''' are a collection of different but interrelated [[skill]]s that, without == General combat skills==
    8 KB (1,339 words) - 03:16, 20 December 2022
  • '''Combat skills''' are a collection of different but interrelated [[skill]]s that, without == General combat skills==
    8 KB (1,336 words) - 04:53, 19 January 2024
  • ...en better alternative to coins than just simple cut gems, depending on the skills of your character. === How do I increase my skills and attributes? ===
    22 KB (3,745 words) - 00:18, 21 December 2022
  • ...en better alternative to coins than just simple cut gems, depending on the skills of your character. === How do I increase my skills and attributes? ===
    22 KB (3,743 words) - 02:51, 20 December 2022
  • ==Weapons and skills== ===Skills===
    18 KB (2,893 words) - 00:47, 21 December 2022
  • ==Weapons and skills== ===Skills===
    18 KB (2,893 words) - 03:58, 20 December 2022
  • ...nage to block attacks with them). Second, it helped keep your [[doctor]]s' skills from rusting, and your [[coffin]] makers busy. ...t]], because they required next to no effort to build your dwarves' combat skills to legendary.{{bug|3855}}
    15 KB (2,534 words) - 21:07, 1 February 2023
  • ...nage to block attacks with them). Second, it helped keep your [[doctor]]s' skills from rusting, and your [[coffin]] makers busy. ...t]], because they required next to no effort to build your dwarves' combat skills to legendary.{{bug|3855}}
    15 KB (2,533 words) - 03:18, 20 December 2022
  • ...who observe their work. Performers can take apprentices and pass on their skills to them.{{verify}} The performance skills are:
    4 KB (640 words) - 22:03, 26 January 2024
  • ...who observe their work. Performers can take apprentices and pass on their skills to them.{{verify}} The performance skills are:
    4 KB (648 words) - 03:48, 20 December 2022
  • == Skills and Equipment == ...his point, you'd like to get into all of the details of picking individual skills and equipment for your expedition, select {{DFtext|Prepare for the journey
    94 KB (16,288 words) - 19:50, 3 January 2023
  • ...] one, which will reduce the amount of points you can use for the dwarves' skills and items. In this case, sell the anvil and rely on [[merchant]]s bringing ...at early and from a safe distance, but until you have walls you need melee skills for when anything gets up close and personal. I'd just go Armor User 5 (or
    16 KB (2,669 words) - 03:54, 20 December 2022
  • ...] one, which will reduce the amount of points you can use for the dwarves' skills and items. In this case, sell the anvil and rely on [[merchant]]s bringing ...at early and from a safe distance, but until you have walls you need melee skills for when anything gets up close and personal. I'd just go Armor User 5 (or
    16 KB (2,671 words) - 16:14, 22 December 2022
  • ...s/he sees romance as one of the highest ideals". (''Goals, however, are [[DF2014:Personality_trait#Goals|described below]]''). | −10 to +10 || does not really value skills related to fighting
    59 KB (8,766 words) - 16:11, 16 December 2023

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