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DF2014:Speaking

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This article is about an older version of DF.

Speaking creatures (those with the [CAN_SPEAK] token) are able to hold conversations with other such creatures. Adventurers from species without that token (such as e.g. a plump helmet man) will be unable to talk. Civilizations without this token will wage endless wars because their inability to speak means they can't negotiate treaties. Strangely, this token is not necessary for creatures to gain social skills.

In fortress mode, civilized creatures can also speak in the midst of combat - you can read what they say in the combat report screen. Their dialog lines are pretty similar to those of NPCs in adventure mode ("Stop! This isn't happening!").